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There are two ways to riffle the cards. If you riffle with the
faces toward the audience (fig. 3), the cards will all look
different. If you riffle the cards with the backs toward the
audience, the cards will all appear to be the same.
Forcing a card
To force a card means to ensure that someone appears
to select a random card, but in reality, you ensure that
they can only select one of the 26 all-alike cards.
Carefully square the deck and then turn over the top card
to show that the card has apparently jumped to the top
of the deck. Cut the deck and complete the cut. Then
show the top card once again to show that the selected
card has jumped to the top again. You may repeat this a
few times.
Cut off about a third of the deck from the top and place
it on the table. Cut off another third and place that next
to the tabled packet. Finally, place the remaining cards
on the table. So long as you cut off the cards from the
short ends (fig. 6), the top cards of all three packets will
be the force card. Ask someone to point to a packet and
show the top card of the packet; it’s the selection again!
Pick up all three packets in any order.
Cut the deck, this time from the sides, and complete the
cut. This puts a force card on the bottom of the deck. Ex-
plain that at this point, people sometimes expect that all
of the cards are the same. Riffle through with the backs
towards the audience and show that indeed … all of the
cards are the same! Then cut the deck (this time by the
ends) and square up the cards. Turn the cards so that the
faces are toward the audience and riffle them again to
show that you were only joking and that in reality, all of
the cards are different.
Put the cards away in the box and place them in your
pocket. You have performed a complete routine with the
Wonder Deck!
41 Tricks With Your
Wonder Deck
The Prediction
Because you know in advance what card will be select-
ed, simply write the name of the force card on a slip of
paper in advance of your spectator’s selection. Give it to
the spectator to hold, then force one of the force cards
on her and then reveal the prediction to be correct.
Card to Pocket
Take one of the force cards off the top of the deck and
place it in your pocket before you perform.
Card on Forehead
Have a card selected and replaced in the deck. Since the
force card is always on top, this routine is easy. Slowly
flip forwards through the deck to show that the selected
card has mysteriously vanished.
Card in Envelope
Before performing this effect, take the top force card
and seal it inside an envelope.
Transposition
When you hold the Wonder Deck in your left hand and take
off the top card by its short (top and bottom) edges, you
will automatically pick up two cards; a regular card with its
force card riding on its back. If you slightly curve the cards
inwards, it will look like just one card. The following trick is
based on this secret technique called the Double Lift.
Flipping the deck forwards, show that the force card has
apparently vanished. When you come to the top card
say, “Look the King of Clubs has jumped back into the
deck.” Have another spectator pick up the plate and
turn the card over. It will be the force card!
Phone Prediction
Knowing the card a spectator will select in advance is a
big advantage for the performer. Here is one of many
tricks based on this knowledge. Inform a friend that
whenever you call them, they should answer with “Hey,
the selected card is the [force card].” This way, you can
force a card and have your participant call your friend
on your phone … and they’ll be surprised to hear the
predicted card!
Card in Lemon
Buy a deck of cards to match the back of your Wonder
Deck. Take out the card matching the force card, and
wrap it in a plastic bag. Tape it up so it will not get wet.
Roll the covered card up in a cylinder. Poke a hole in the
bottom of a lemon with a pencil or pen, and insert the
rolled-up card.
It Grows On You
Buy a jumbo deck of cards. Take out the matching force
card and place it in a brown envelope. Have a card se
lected in the usual manner. Cut the deck at this point
and lay it face down on the table. Holding the brown en-
velope in front of the cards (between the deck and your
audience, so that it hides the deck) with the flap open,
pretend to place the spectator’s card into the envelope,
but really put it back on top of the deck. Now seal the
envelope.
Shrinking Card
Follow the previous routine, but instead of a jumbo card
use a miniature card and a smaller envelope.
Stuck On You
Take a piece of double-stick tape and attach it to the
top force card on the deck. Have a card selected and
returned. Flip the deck forward to show the card has
vanished. Have the spectator stand up and face the au-
dience. When he does this, place the deck behind his
back saying that you’re going to try to find his card with-
out looking at the cards. Briefly press the top of the deck
against his back and the force card will stick to his back!
Bring the deck out from behind his back and again flip
forwards to show the card is gone.
This is where things get really clever. Tell them you will
name the three cards that were picked, and when they
hear their card they are to sit down. You can’t name the
same card three times! So instead, say your force card,
plus two other random cards. Say it fairly quickly, and it
will appear that they all heard different cards named. It
is a good idea to pick people who are sitting apart from
each other so that they won’t compare notes!
What’s in a Name?
Here’s one that will throw them off the track. Have a card
selected and returned. Either riffle shuffle or cut the deck
several times to mix them up. Then ask the person their
first name. Count down that many letters. If their name
has an even number of letters, the next card will be the
chosen card. If their name has an odd number of letters,
the last letter will be the force card!
Stubborn Card
Have the force card found any way you wish. Then cut
it into the middle of the deck. Tell your spectators that
the card is very stubborn and likes to be on the top of
the deck. Slap the deck and then show the top card. It
will always be the force card if you cut from the top and
bottom (the short edges of the deck). Cut it back into the
center, slap the deck again and show that it jumps to the
top. Do this as much as you wish, but don’t wear it out!
Backwards Card
Turn one of the force cards over in the deck so that it is
face up. Have a card selected in the normal manner and
replaced — surprisingly the reversed card won’t show.
Now give the deck a cut while telling your audience that
selected cards have a way of turning over when you’re
not looking. Spread the deck face down to show the re-
versed card!
Business Card
Write the name of the force card on the back of a few
of your business cards. Keep one blank business card in
your pocket along with several cards with your predic-
tion written on the back.
First, take out the blank business card and casually show
it to your spectator, then return it to your pocket. Now, as
if having second thoughts, bring it back out again (only
this time bring out one of the marked cards) and lay it
writing side down on the table. Have a card selected and
returned to the deck. Pretend you can’t find or guess the
card show the reverse of your business card!
Nested Envelopes
Obtain three or four different sized envelopes. Take a
deck of ordinary cards and remove the one that match-
es your force card. Tear a corner off this card and place
the torn corner in your pocket. Then seal the rest of the
card in the smallest envelope. Seal this envelope into
the next largest, and so on, until you have a set of nest-
ed, sealed envelopes.
Have a card selected from the Wonder Deck. Keeping
the extra corner concealed in your hand, tear the card
into several pieces, giving the spectator one of the piec-
es to hold (naturally give him the extra corner that you
are secretly holding). Do something to destroy the card
(for example, tear it up). Now take out your set of nest-
ed envelopes and let the spectator open them all and
match the torn corner to the card!
Alternate Piles
This trick requires that you separate the Wonder Deck
into two piles with one pile containing all the force cards,
and one with all the regular cards. Place the pile of force
cards on top of the pile of regular cards.
Bet your friend that he can’t pick out the card you just
showed him! You can move the cards around a little bit
if you wish, but don’t make it too hard for him. When he
selects the card, he will be wrong!
Post-It
Write the name of your force card on a piece of paper
and seal it in an envelope. Mail this to your friend with
instructions not to open until the date and time of your
performance. After having him select a card, have him
open the sealed envelope and show that your mailed
prediction is correct!
X-Ray Vision
Here’s a trick that should be done slowly. Have a card se-
lected and removed from the deck in the usual manner.
Tell your audience that you have X-Ray vision and can
name the card by looking at the backs of the other cards.
Spread the deck face down on the table and proceed to
ponder over them. Name the card slowly, starting with
the color, then the suit and number.
Osmosis
Place a force card in an ordinary folded table napkin.
Have a card selected and replaced in the normal man-
ner. Place the deck on top of the napkin, and say that by
the process of osmosis the card will filter down, out of
the deck and appear under the napkin. Open the napkin
to reveal the card, and flip the deck forward to show that
it is not still in the deck!
Card on Ice
Cut the corner (showing the suit and value) from a reg-
ular playing card that matches your force card. Freeze
it into the center of an ice cube. Put the ice cube into a
glass and add water, just before you perform this trick.
Penny Pitch
This effect requires that you separate the deck before-
hand into all force cards on top, and all regular cards on
the bottom.