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Scope and Delimitation
Scope and Delimitation
This study will be conducted to determine the level of addiction in playing Mobile Legend
of Senior High School students in Llorente National High School, Llorente, Eastern Samar.
This will measure the level of addiction in playing Mobile Legend among Senior High
School students that would help their understanding about the study. This will be significant to
the ff.
Student. The outcome of the study will help the students to become aware of controlling their
Parents. The outcome of the study will help the parents to give awareness to their child in
controlling themselves on playing online games specifically in Mobile Legend. And eventually
Future Researchers. This would help the future researchers that are interested in this study.
This will serve as their basis and their background about their research
4
Conceptual Framework
Level of Addiction in
playing Mobile Legends
Figure 1.0 Level of addiction on playing Mobile Legend among Senior High School student
The framework above is showing the difference among female and male students in Senior
High School students in terms of the level of addiction on playing Mobile Legend.
Theoritical Framework
This research explored ,from flow theory that is frequently applied to online gaming
addiction in an effort to understand the behavior ( Wan and Chiou,2006 ). Flow theory is based
around having the best experience while involved some activity. In order to achieve this "flow
state" there are a number of things that the experience must provide immediate feedback on
performance , be challenging but not so much as to overcome the individuals skills, immerse,
The objectives of games are clear. They provide immediate feedback through travelling
oin other reward systems. On the other hand, certain people find mobile games to be extremely
interesting and immersive. However, Wan and Chiou (2006) found that the frequency of this
flow state was actually negatively correlated with addictive tendencies. It is not entirely clear
what the interaction between the flow state and video gameling addiction is studies are
conflicted on the strength and even the existence of this relationship. In the said theory their
were difference of level of addiction between the non addicts. While level of addiction for
some players has it's significant difference along with some factors affecting their addiction.
In the theory , their are some related parts and articles in the said theory were related to our
research topic.
Definition of terms
2. Online Game - game that can be run from an internet browser and requires the internet
connection.
3. Mobile Legend - a 5v5 game , it is popular among Asian countries and others .
- It's a 5v5 MOBA showdown against real human opponents .You can
choose your favorite heroes and build the perfect team with your comrades in arms , 10
seconds matchmaking ,10-20 minute battles .
CHAPTER III
(Methodology)
This chapter presents the sequential descriptions of the methods of procedure use to
answer the problem.It gives the discussion about the research design, locate of the study ,
respondents of the study , sampling design, research instrument, validation, data gathering,
Research Design
The research design of the study will be descriptive comparative research design where in
all gathered data or information is collected without changing the environment. According to
population, situation or phenomenon. It can answer what, when, where, and how questions, but
not why questions. To determine cause and effect, experimental research is required.
The study will be conducted at Llorente National High School located at Brgy. 11, Escalo
Street, Llorente Eastern Samar among Senior High School students. Specifically in Senior
The respondents of the study are the students who are playing Mobile Legends who are
Sampling Design
The population of this study was composed of Senior High School students of Llorente
National High School. Purposive Sampling was used in the study wherein the researchers select
Research Instrument
The researchers will use a Survey Questionnaire in this study in gathering the data about
the level of addiction on playing Mobile Legends among Senior High School students in
The survey questionairre composed of two parts: the first part is the demographic profile
of the respondents. The second parts is about the level of Addiction on playing Mobile Legend.
There is no validation of the research instrument. Wherein the researchers adapted the
their study. They must have an intensive reading from the internet. From these, they were able
Second, a letter of approval will be prepared and will be submitted to their adviser, to their
research teacher and the school principal of the school for the approval in producing and
Third, the researchers will asked permission from their adviser to allow them in
proceeding with the distribution of the questionnaire to Senior High School students of Llorente
Fourth, after the permission granted the researchers will started to distribute the
questionnaire to the students. The researchers needs to clearly explained all the directions and
Fifth, they have to give thank to the advisers and students in giving their precious time
Lastly, they will collect the questionnaire after one day. The responses will be analyzed ,
The demographic profile of the respondents along sex, age, and address will be
determined using t – ratio. The level of addiction in playing Mobile Legend of the respondents
The significant difference between the level of addiction in playing mobile legend and
demographic profile will be determined using t – test independent.
Where:
WM=weighted mean
F = frequency
x = ratings
N = number of respondents