You are on page 1of 2

Estel WEAPONS: Dagger, staff; ARMOR: None

www.shadowdarklings.net LANGUAGES: Common, Draconic, Elvish, Giant, Goblin, Primordial, Sylvan

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with
DC 15 INT check

Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+4 vs a DC


10 +0 17 +3 Elf
equal to 10 + the spell's tier.

Elf-1: FAR SIGHT: +1 to spellcasting rolls (inc. above)

Wizard-1: STAT BONUS: +2 to Intelligence

SPELLS: Hold Portal, Mage Armor, Magic Missile (ADV)

6 -2 14 +2 Wizard

12 +1 12 +1 1 0 10

35
Adept
4 8 Staff

Flint and steel Backpack


Bag of coins (35)
Oil, flask

Chaotic Rations

Torch

STAFF: +0, 1d4 (2H) Torch

Feytouched

Shune the Vile


HOLD PORTAL (Tier 1, Wizard), DC 11 to cast
Duration: 10 rounds
Range: Near
You magically hold a portal closed for the duration. A creature must make a successful STR check vs. your spellcasting check to open the
portal.
The knock spell ends this spell.

MAGE ARMOR (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds
Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.

MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)


Duration: Instant
Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.

You might also like