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Bligvark WEAPONS: Dagger, staff; ARMOR: None

www.shadowdarklings.net LANGUAGES: Common, Diabolic, Dwarvish, Elvish, Goblin, Primordial

Goblin: KEEN SENSES: Can't be surprised.

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with
DC 15 INT check
11 +0 12 +1 Goblin Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+1 vs a DC
equal to 10 + the spell's tier.

Wizard-1: LEARN EXTRA SPELL: Learn Charm Person

SPELLS: Charm Person, Floating Disk, Light, Magic Missile (ADV)

4 -3 11 +0 Wizard

14 +2 10 +0 1 0 10

35
Shaman
4 7 Staff

Flint and steel Backpack


Bag of coins (35)
Flint and steel

Neutral Oil, flask

Torch

STAFF: +0, 1d4 (2H) Torch

Acolyte

Gede
CHARM PERSON (Tier 1, Wizard), DC 11 to cast
Duration: 1d8 days
Range: Near
You magically beguile one humanoid of LV 2 or less within near range, who regards you as a friend for the duration.
The spell ends if you or your allies do anything harmful to the target.
The target knows it was magically charmed after the spell ends.

FLOATING DISK (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds
Range: Near
You create a floating, circular disk of force with a concave center. It can carry up to 20 gear slots. It hovers at waist level and automatically
stays within near of you. It can't cross over dropoffs or pits taller than a human.

LIGHT (Tier 1, Wizard), DC 11 to cast


Duration: 1 hour real time
Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.

MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)


Duration: Instant
Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.

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