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THE CITY STATE OF VESPERA – A GUIDE

Table of Contents
INTRODUCTION ...................................................................................................................................................... 2
THE CITY LAYOUT .................................................................................................................................................... 2
RESIDENTIAL AREAS: .......................................................................................................................................... 2
COMMERCIAL AREAS: ........................................................................................................................................ 3
Parks and Gardens: ............................................................................................................................................ 3
Landmarks: ......................................................................................................................................................... 3
THE MILITARY QUARTER: ................................................................................................................................... 4
THE UNIVERSITY OF VESPERA ............................................................................................................................ 4
FAMOUS MERCHANTS AND SHOPS:................................................................................................................... 4
TAVERNS AND PUBS ........................................................................................................................................... 5
PEOPLE AND CULTURE ............................................................................................................................................ 6
CULTURAL TRADITIONS AND CELEBRATIONS ..................................................................................................... 6
NEIGHBOURHOODS AND DISTRICTS .................................................................................................................. 6
AURUMAX THE DRAGON PATRON ......................................................................................................................... 9
POLITICAL AND SOCIAL STRUCTURE ..................................................................................................................... 11
TRADES AND CRAFTS ........................................................................................................................................ 11
THE GUILDS ...................................................................................................................................................... 12
SOCIAL HIERARCHY ........................................................................................................................................... 13
RACIAL TENSIONS ............................................................................................................................................. 14
INFRASTRUCTURE ................................................................................................................................................. 15
THE SEWERS ..................................................................................................................................................... 15
HISTORY OF VESPERA ........................................................................................................................................... 17
PLOT HOOKS ......................................................................................................................................................... 18
SIX PLOT HOOKS ............................................................................................................................................... 18
SIX PLOT HOOKS WITH A TWIST ....................................................................................................................... 18
10 MUNDANE PLOT HOOKS ............................................................................................................................. 19
Main Quest: "The Missing Dragon" ...................................................................................................................... 21
a. Introduction:................................................................................................................................................. 21
b. The Search Begins: ....................................................................................................................................... 21
c. The Trail Goes Cold: ...................................................................................................................................... 22
d. The Final Confrontation: .............................................................................................................................. 23
Side Quest: "The Sewer Uprising" ........................................................................................................................ 24

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INTRODUCTION

Vespera: A name of Latin origin, meaning evening star. This name suggests a
city that is a beacon of hope and guidance, shining brightly in the night.

The city of Vespera is located on the Aeloria Coast, with a climate characterized by warm, dry
summers and mild, wet winters. The harbor on the coast is primarily used for the fishing industry,
while the trade ports are located further inland and surrounded by a bustling hub of industry. The
town features wider streets and more elaborate architecture, reflecting the advancements of the
mid Renaissance era, and is surrounded by rolling hills, rocky cliffs, and sandy beaches. The
surrounding area includes smaller villages and towns, reflecting the geography and culture of Italy
during the mid Renaissance period.

THE CITY LAYOUT

The city of Vespera is divided into two main areas: the fishing harbor on the coast and the trade port
at the center of the city. The city is also walled and fortified, with a large standing army housed
inside the barracks in the military quarter. The walls are strong and well-maintained, and controlled
access is maintained both day and night. The fishing harbor is primarily used for the fishing industry,
and features buildings for warehouses, cold storage, and possibly canneries. The trade port is fed by
a widened river with properly maintained banks, suitable for mooring boats, and is surrounded by a
variety of industries, including warehouses and various support industries, as ships offload goods
from all around the world. The residential and commercial areas of the city include the Rose Garden
District, the Olive Grove Quarter, the Seaside Promenade, the Market Square, Silk Road, Banker's
Row, the Grand Park, The Orchard, The Secret Garden, The Town Hall, The Cathedral of the Sea, The
Temple of Trade, and the Military Quarter, with its barracks, parade ground, and watchtower. The
city is also home to the University of Vespera, a world-renowned institution with three main
faculties: Economics and Trade, Science and Technology, and the Humanities, with a special
emphasis on Sculpture. The university is spread across several campuses throughout the city, and
attracts rich patrons from all around the world.

RESIDENTIAL AREAS:
Rose Garden District: This neighborhood is known for its beautiful rose gardens, with row houses
and villas surrounded by fragrant blooms.

Olive Grove Quarter: This area is dotted with olive groves and is home to spacious townhouses and
apartments.

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Seaside Promenade: This neighborhood is located near the fishing harbor and features seaside
apartments and cottages, with a promenade that offers stunning views of the coast.

COMMERCIAL AREAS:
Market Square: This bustling square is the heart of the city's commerce, with stalls selling everything
from spices and textiles to jewelry and artisanal goods.

Silk Road: This street is lined with shops selling exotic goods from all over the world, from silks and
spices to rare woods and precious metals.

Banker's Row: This street is home to the city's most prestigious banks and financial institutions, as
well as the grandest shops and restaurants.

Parks and Gardens:


The Grand Park: This large park features rolling lawns, shady groves, and a large lake, and is a
popular place for picnics, games, and concerts.

The Orchard: This walled garden is filled with fruit trees, flower beds, and a small vineyard, and is a
favorite spot for lovers and poets.

The Secret Garden: This hidden garden is known for its lush greenery and serene atmosphere, and is
a popular place for meditation and reflection.

Landmarks:
The Town Hall: This imposing building is the seat of the city's government and is located in the
center of the city.

The Cathedral of the Sea: This grand cathedral is dedicated to the sea and its many mysteries, and is
located near the fishing harbor.

The Temple of Trade: This magnificent temple is dedicated to the gods of commerce and prosperity,
and is located near the trade port.

Here are some suggestions for major streets in the city:

Golden Boulevard

Silver Strand

Emerald Way

Sapphire Street

Ruby Road

Diamond Drive

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THE MILITARY QUARTER:
the city of Vespera is also a walled and fortified city with a large standing army housed inside the
barracks. Here are some additional details for the military quarter:

Barracks: The barracks are a large complex of buildings that house the city's standing army. The
barracks feature training grounds, armories, stables, and mess halls, as well as living quarters for the
soldiers.

The Parade Ground: This large open area is used for military drills, parades, and other training
exercises. The parade ground is surrounded by the barracks and other military buildings.

The Watchtower: This tall tower is located near the main gate and is used by the city's watch to keep
an eye on the surrounding area and control access to the city.

The walls of the city are strong and well-maintained, and controlled access is maintained both day
and night. This reflects the city's careful approach to security and its importance as a trading hub.

THE UNIVERSITY OF VESPERA


Faculties: The university has three main faculties: Economics and Trade, Science and Technology,
and the Humanities, with a special emphasis on Sculpture.

Campuses: The university is spread across several campuses throughout the city, with the largest
and most opulent campus dedicated to the humanities, featuring grand buildings and extensive
grounds.

Prestige: The university is a world leader in its three main fields, and attracts rich patrons from all
around the world, who see it as a symbol of prestige and intellectual accomplishment.

Magic Studies: The university's science and technology faculty includes a department dedicated to
the study of magic, reflecting the importance of magic in the city and the world at large.

FAMOUS MERCHANTS AND SHOPS:


The Golden Anvil: This blacksmith's shop is known for its exquisite weapons and armor, and is a
favorite of the city's military.

The Enchanter's Emporium: This mysterious shop specializes in magical items and is said to be run by
a wizard known only by the alias "The Mysterious Mage."

The Spices of the World: This shop sells an incredible variety of spices from all over the world and is
a favorite of cooks and food lovers.

The Sculptor's Studio: This shop specializes in beautiful stone and marble sculptures and is a favorite
of the city's art lovers.

The Alchemists' Apothecary: This shop sells a variety of potions and elixirs, and is a popular
destination for the city's adventurers.

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TAVERNS AND PUBS
The Sailor's Rest: This rough-and-tumble tavern is located near the fishing harbor and is a favorite of
the city's sailors.

The King's Head: This grand tavern is located near the city center and is a favorite of the city's
wealthy merchants and nobles.

The Bards' Alehouse: This lively tavern is located near the University of Vespera and is a favorite of
the city's artists and intellectuals.

The Drunken Dragon: This infamous tavern is located in the city's seediest district and is known for
its rowdy patrons and wild brawls.

The Silver Harp: This elegant tavern is located near the city's main square and is a favorite of the
city's musicians and performers.

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PEOPLE AND CULTURE

In Vespera, humans make up the majority of the population, but there is also a diverse mix of other
races, including elves, dwarves, halflings, and others. This diversity adds another layer of richness to
the city and allows for a wide range of characters and cultures to interact with each other.

For the social and economic classes, we could say that Vespera has a mix of wealthy merchants,
well-to-do nobles, middle-class artisans and merchants, and a significant population of lower-class
laborers and sailors. The wealthy merchants and nobles tend to live in the more opulent
neighborhoods near the city center, while the middle-class artisans and merchants live in the more
modest neighborhoods near the university. The lower-class laborers and sailors tend to live in the
less desirable neighborhoods near the fishing harbor.

The attitudes and beliefs of the people of Vespera are shaped by the city's history as a major seaport
and trade hub. The people of Vespera are generally cosmopolitan and open-minded, as they have
been exposed to a wide range of cultures and ideas from around the world. They value trade and
commerce, as well as education and knowledge, and have a strong sense of civic pride in their city.
At the same time, the people of Vespera are also wary of outsiders and those who might pose a
threat to the city's prosperity, and they maintain strict control over who is allowed to enter the city.

CULTURAL TRADITIONS AND CELEBRATIONS


These include the following:

The Festival of the Seas: This annual festival celebrates the city's history as a major seaport and its
connection to the sea. The festival features maritime parades, mock sea battles, and feasts of
seafood.

The Festival of Knowledge: This annual festival celebrates the city's focus on education and
knowledge, and features debates, lectures, and demonstrations of new technologies and magical
innovations.

The Festival of Trade: This annual festival celebrates the city's history as a major trade hub, and
features markets, bazaars, and trade fairs, where merchants from all over the world come to buy
and sell goods.

These cultural traditions and celebrations, along with the diverse population and rich history of
Vespera, will create a vibrant and exciting setting for your tabletop role-playing game!

NEIGHBOURHOODS AND DISTRICTS


The Elven Enclave: This neighborhood is located in the heart of the city and is home to the city's
wealthy elven population. The elegant tree-lined streets are dotted with beautiful parks and
gardens, and the grand mansions and estates are filled with the latest in elven luxury and style. The
elves of the Enclave are known for their love of music, art, and magic, and they often host grand

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parties and events in their homes. The favorite industries of the elves include music, art, and magical
trinkets.

The Dwarf District: This neighborhood is located in the city's industrial quarter and is home to the
city's dwarves. The streets are lined with workshops and smithies, and the air is filled with the sound
of hammers and anvils. The dwarves of the District are known for their love of metalworking, and
they are famous for their intricate jewelry and weapons. The favorite industries of the dwarves
include blacksmithing, jewelry-making, and engineering.

The Halfling Hill: This neighborhood is located near the city's main square and is home to the city's
halflings. The streets are lined with cozy homes and shops, and the air is filled with the smell of
baking bread and roasting meats. The halflings of the Hill are known for their love of food and
hospitality, and they are famous for their delicious baked goods and roasted meats. The favorite
industries of the halflings include baking, brewing, and butchery.

The Human Heights: This neighborhood is located near the city's trade port and is home to the city's
human population. The streets are lined with homes and shops of all shapes and sizes, and the air is
filled with the sounds of commerce and trade. The humans of the Heights are known for their love of
commerce and trade, and they are famous for their bustling markets and bazaars. The favorite
industries of the humans include trade, commerce, and finance.

The Half-Giant Quarter: This neighborhood is located near the city's military barracks and is home to
the city's half-giants. The streets are lined with sturdy homes and shops, and the air is filled with the
sounds of heavy footfalls and booming laughter. The half-giants of the Quarter are known for their
strength and loyalty, and they often work as guards and laborers in the city.

The Half-Orc Enclave: This neighborhood is located near the city's less desirable neighborhoods near
the fishing harbor and is home to the city's half-orcs. The streets are rough and dangerous, and the
air is filled with the sounds of shouting and brawling. The half-orcs of the Enclave are known for their
strength and ferocity, and they often work as sailors, laborers, and mercenaries in the city.

The Goblin Ghetto: This neighborhood is located near the city's outskirts and is home to the city's
goblins. The streets are narrow and dingy, and the air is filled with the sounds of cackling and
scheming. The goblins of the Ghetto are known for their cunning and trickery, and they often work
as thieves and con artists in the city.

The Centaur Commons: This neighborhood is located near the city's parks and gardens and is home
to the city's centaurs. The streets are wide and lush, and the air is filled with the sounds of hooves
and whinnying. The centaurs of the Commons are known for their grace and wisdom, and they often
work as healers and scholars in the city.

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These neighborhoods not only cater to the different races and their sub-economic classes, but also
play up to the stereotypes of high fantasy settings and their races, including any animosity between
different races. However, it's important to note that while there may be some tension or rivalry
between the different races, they also coexist peacefully and engage in trade and commerce with
each other, reflecting the cosmopolitan and open-minded attitude of the city of Vespera as a whole.

While Vespera is a cosmopolitan city that values trade and commerce, some of the older residents
may still hold onto prejudices and grudges from the past, especially when it comes to the different
races. This can create some tension and conflict, especially between older and younger generations,
and can add an extra layer of complexity to the city and its relationships.

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AURUMAX THE DRAGON PATRON

A powerful and ancient dragon named Aurumax has made Vespera its home and serves as the city's
patron and protector. Aurumax is known for its intelligence, wisdom, and wealth, and it is said to
have a hoard of gold and treasure that rivals that of any dragon in history. The dragon is revered by
the citizens of Vespera, who offer it tribute in exchange for its protection and blessings.

Aurumax is a reclusive being, and few have ever seen it in person. However, it is said to
communicate with the city's leaders through visions and dreams, dispensing advice and guidance on
matters of trade, defense, and governance. The dragon is also rumored to have the ability to grant
wishes and bestow boons upon those it deems worthy, making it a source of both awe and fear
among the citizens of Vespera.

Aurumax is a benevolent Gold Dragon, known for its kindness and generosity towards the citizens of
Vespera. While the citizens offer tribute out of respect and gratitude, Aurumax views these gifts with
amusement and does not demand them in any way. Instead, the dragon uses its vast wealth and
magical powers to protect and bless the city, watching over it like a proud parent.

The citizens of Vespera hold Aurumax in high esteem, and the dragon is seen as a symbol of the
city's prosperity and good fortune. Many of the city's buildings and landmarks are adorned with
images of the dragon, and its likeness can be found on coins, banners, and crests throughout the
city.

In terms of its appearance, Aurumax is said to be a massive dragon with shimmering golden scales
and piercing emerald eyes. Its breath is said to be a blast of pure gold, and its roar is said to be like
the sound of a hundred trumpets. Despite its fearsome appearance, however, Aurumax is known to
be a wise and gentle being, and it is deeply beloved by the citizens of Vespera.

The benevolent Gold Dragon has a secret that is known to only a few. The dragon has the ability to
take on human form and walk among the citizens of Vespera, observing the city and its people in
disguise. In this form, the dragon is known to visit taverns, pubs, and other gathering places, striking
up conversations and regaling those around it with tales of adventure and mystery.

This ability to walk among the citizens in disguise has earned Aurumax a reputation as a mysterious
and charismatic figure, and many who have spent an evening in the dragon's company have been
left with a sense of wonder and inspiration. However, few realize that the stranger with the golden
eyes is actually the dragon in human form, and the true identity of the dragon remains a closely
guarded secret.

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Players may encounter the dragon in disguise and not even realize it. This could lead to unexpected
and exciting role-playing opportunities, as players interact with the dragon in a new and unexpected
way.

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POLITICAL AND SOCIAL STRUCTURE

Vespera is a city-state that operates as a republic, governed by a council. The council is ostensibly
elected through a democratic process, but in practice, it is largely made up of the city's wealthy
citizens who hold positions of power.

This form of government allows for a balance of power between the different classes and races in
Vespera, while also ensuring that the city's wealthy and influential citizens have a say in how the city
is run. However, it also opens the door for corruption and the abuse of power, as those with wealth
and influence may use their positions to further their own interests.

It will be important to keep an eye on the political dynamics and ensure that the interests of all the
citizens are being represented. This could include regular elections, checks and balances on the
power of the council, and other measures to ensure that the city remains a fair and just place for all.

In addition to the council, several powerful guilds also hold significant influence in Vespera. The
merchant guild, in particular, is expected to play a major role in guiding the city, perhaps even
working behind the scenes to advance their own interests. There may also be other influential guilds,
such as a thieves guild or an assassins guild, that hold sway in certain areas of the city.

The university, as a world leader in economics, science, and the humanities, holds a significant
amount of power and influence. Similarly, each of the different races, with their unique cultural and
economic ties, have their own elders or representatives that help to guide the city.

TRADES AND CRAFTS


In Vespera, there are several key skills that hold significant power and influence in the city. These
skills are as follows:

Merchantry: The merchant guild holds a great deal of power in Vespera, as the city is a major hub for
trade and commerce. Members of the merchant guild have significant influence over the city's
economy and trade practices, and they work to protect their interests through a variety of means,
including lobbying the council and controlling the flow of goods in and out of the city.

Enchantery: Enchanters play an important role in Vespera, as magic is an integral part of the city's
development and culture. Enchanters have the power to create powerful magical items, and they
are often sought after by wealthy patrons and the city's military.

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Thievery: The thieves guild is a powerful and influential group in Vespera, with members operating
in the shadows and using their skills to control the city's black market and illegal activities. Despite
the illicit nature of their activities, the thieves guild wields significant power, and they are not to be
underestimated.

Assassination: The assassins guild operates in secret, using their skills to eliminate political enemies
and protect the interests of their clients. Members of the assassins guild are highly trained and
highly sought after, and they hold significant power in Vespera's political and criminal underworld.

Scholarship: The university is a major center of learning and scholarship in Vespera, and its scholars
hold significant power and influence in the city. Through their research and teaching, they shape the
city's culture and economy, and they play an important role in guiding its development.

These skills and the groups associated with them play a significant role in the power dynamics of
Vespera, often through their respective guilds.

THE GUILDS
Merchant's Guild: The Merchant's Guild is a powerful and influential group that controls much of the
city's trade and commerce. Members of the guild work to protect their interests through a variety of
means, including lobbying the council, controlling the flow of goods in and out of the city, and
negotiating favorable trade deals with other cities and nations. The guild is headed by a council of
wealthy merchants, who make decisions on behalf of the guild as a whole.

Enchanter's Guild: The Enchanter's Guild is a highly respected group of magic users who create
powerful magical items and provide services to the city's wealthy patrons and military. Members of
the guild are highly trained in the use of magic, and they are sought after for their expertise in
creating enchanted weapons, armor, and other magical items. The guild is headed by a council of
master enchanters, who make decisions on behalf of the guild as a whole.

Thief's Guild: The Thief's Guild is a powerful and influential group that operates in the shadows,
controlling the city's black market and illegal activities. Members of the guild are highly skilled in the
arts of thievery and deception, and they use their skills to protect the interests of the guild and its
members. Despite the illicit nature of their activities, the thieves guild wields significant power in
Vespera, and they are not to be underestimated. The guild is headed by a council of senior thieves,
who make decisions on behalf of the guild as a whole.

Assassin's Guild: The Assassin's Guild is a secretive and powerful group that uses their skills to
eliminate political enemies and protect the interests of their clients. Members of the guild are highly
trained in the arts of assassination and subterfuge, and they operate in the shadows to carry out
their missions. The guild is highly sought after for their services, and they hold significant power and

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influence in Vespera's political and criminal underworld. The guild is headed by a council of master
assassins, who make decisions on behalf of the guild as a whole.

University Guild: The University Guild is a highly respected group of scholars and intellectuals who
hold significant power and influence in Vespera. Members of the guild are experts in a wide range of
subjects, including economics, science, and the humanities, and they use their knowledge and
expertise to shape the city's culture and economy. The guild is headed by a council of senior
scholars, who make decisions on behalf of the guild as a whole.

In addition to these key guilds, there are also several smaller and specialized guilds operating in
Vespera, including a blacksmith's guild, a jeweller's guild, and a cartographer's guild, among others.
These guilds play important roles in the city's economy and culture, and they help to create a rich
and complex tapestry of power dynamics and influences.

The city's dragon patron is a benevolent being, who is viewed with reverence by the citizens of
Vespera. It occasionally takes on a human form and walks amongst the citizens, enjoying their
company and hearing their stories. The dragon is a powerful force to be reckoned with, and while it
doesn't actively participate in the city's politics, it has been known to intervene in times of great
need or when it foresees something coming that would be of great importance. This gives the
dragon a certain level of influence over the city, and the council and other power players in Vespera
would be wise to consider its opinions and wishes.

SOCIAL HIERARCHY

In Vespera, the wealthy merchant class and powerful guilds holding a great deal of power and
influence. The university and its patrons would also likely occupy a high position in the social
hierarchy, and the city's military and its standing army are respected and influential as well. The
various races represented in Vespera also occupy different positions in the social hierarchy, with
some being more respected and influential than others.

In addition to the established social hierarchy within Vespera, there is a group of outsiders who have
fallen through the cracks. These include people of various races who have found themselves on the
fringes of society, struggling to make ends meet. They live in a shanty town just outside the city
walls, where conditions are often cramped and difficult. Despite their circumstances, these
individuals are still part of the city, and their struggles and experiences add another layer of depth
and complexity to the world of Vespera.

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RACIAL TENSIONS
In Vespera, the different races and cultures interact with each other in a variety of ways. Some of
the interactions are based on long-standing stereotypes and prejudices, while others are influenced
by more recent events and experiences.

For example, there are some tensions between the humans and the dwarves, due to historical
conflicts over resources and territory. However, younger generations of both races are more open
and accepting of each other, and work together in the city's thriving trade and commerce industry.

On the other hand, there is some distrust between the elves and the half-orcs, due to their vastly
different cultures and ways of life. The elves, with their long lifespans and close connection to
nature, view the half-orcs as brash and uncivilized. The half-orcs, in turn, view the elves as aloof and
out of touch with the struggles of everyday life.

Overall, the interactions between the different races in Vespera are complex and nuanced, reflecting
the diverse makeup of the city and its inhabitants. There will be conflicts and tensions between
some groups, but there will also be instances of cooperation and understanding, as the different
races work together to build a better future for themselves and their city.

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INFRASTRUCTURE
The city of Vespera has a mix of Renaissance-era technology and infrastructure, combined with
magical elements. The wealthy citizens have access to teleportation and other magical modes of
transportation, while the average citizen relies on horses, carts, and boats for transportation. In
terms of communication, the city has messenger pigeons, telegraphs, and other magical methods of
communication, such as sending spells or enchanted items.

In terms of the city's buildings, they reflect the mix of Renaissance and magical styles, with grand
palaces and opulent homes coexisting with more modest homes and shops. The use of magic has
had an impact on the construction of buildings, with enchanted materials and spellwork used to
enhance their strength and durability.

Overall, the city of Vespera has a unique and imaginative infrastructure, reflecting its rich history,
cosmopolitan population, and magical heritage.

THE SEWERS
The sewer network beneath Vespera is a dark and mysterious place, with strange noises echoing
through the tunnels. A variety of creatures have made their homes in these dark and damp
underground passageways.

One is a group of giant, nocturnal rats that have grown to an enormous size, feasting on the refuse
and waste that flows through the sewers. These rats are fiercely territorial and will attack any
intruders who venture too deep into their domain.

Another is a group of subterranean amphibians, known as "gulpers," that have adapted to life in the
sewers. These creatures are equipped with powerful jaws and are known to ambush unwary
travelers who venture too close to the water's edge.

There may also be clusters of sentient fungi and mushrooms that have taken root in the sewers,
using their bioluminescent spores to light the way for travelers and hunters in the darkness. These
fungi are highly intelligent and possess a limited form of telepathy, allowing them to communicate
with each other and any creatures that venture into their territory.

The intelligent and telepathic fungican be viewed as both strange and frightening to those who come
across it, but it is largely benevolent and open to forming a symbiotic relationship with the
inhabitants of the city. The existence of the fungi and its potential for communication could lead to
some interesting stories and legends surrounding it, such as tales of people going missing in the
sewers and the mysterious noises that are sometimes heard.Some tales may tell of people who
ventured too deep into the sewers and never returned, while others may describe how the fungi

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saved someone who was lost. The fungi's telepathic communication and benevolent nature can be a
surprising contrast to its appearance, which may be quite horrific to some. Overall, the fungi can add
an element of mystery and intrigue to the city of Vespera, and can provide both challenges and
opportunities for those who venture into the sewers.

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HISTORY OF VESPERA
Vespera, the coastal city-state, has a rich history that spans many centuries. The area was originally
settled by humans who were drawn to the fertile land and abundant resources of the region. Over
time, other races such as elves, dwarves, and half-orcs began to migrate to the area, attracted by the
thriving human civilization and the opportunities for trade and commerce.

The city of Vespera was founded many centuries ago, and has since grown into a thriving hub of
trade, culture, and education. The city's harbor and trade ports were key to its growth, as ships from
all over the world brought goods to be traded and sold. The city became a center of commerce and
industry, and the wealthy merchants who controlled the trade routes soon became the ruling elite of
Vespera.

As the city grew, so did its military power, and the city's walls were built to protect its citizens from
attack. Over time, the city became a ward and fortified city, with a large standing army housed
within the barracks to protect its citizens.

The University of Vespera was founded in the early days of the city's history, and has since become
one of the leading centers of learning in the world. With a focus on economics, science and
technology, and the humanities, the university attracts students and scholars from all over the
world, and its graduates are sought after by the wealthy and powerful.

Throughout its history, Vespera has been a melting pot of different cultures and races. The city's
residents are a mix of humans and other races, and the different cultures and races have lived
together in relative harmony for many centuries. However, there have been times of conflict, as the
different races and cultures have struggled for power and influence.

Despite its tumultuous history, Vespera remains one of the most prosperous and influential cities in
the world. Its thriving economy, rich cultural heritage, and world-renowned university make it a
destination for people from all over the world, and its citizens are proud of their city and the bright
future that lies ahead.

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PLOT HOOKS

SIX PLOT HOOKS


A mysterious thief has been stealing valuable artifacts from the rich and powerful merchants of
Vespera, and the player characters are hired to track them down and retrieve the stolen items.

The city's powerful dragon patron has suddenly gone missing, and the player characters are tasked
with finding out what happened and bringing the dragon back to its rightful place as protector of
Vespera.

The city's university is in crisis as a new, competing university has arisen in a nearby town, drawing
away students and funding. The player characters are asked to find a way to restore the university's
prestige and secure its place as the premier institution of learning in the land.

The thieves' guild is planning a heist of the city's wealthy merchant district, and the player characters
must work to stop the thieves before they can carry out their plan.

The goblin quarter is in an uproar as a charismatic leader is rallying the goblins to rise up against the
humans and take control of the city. The player characters must find a way to quell the unrest and
prevent a full-scale war between the two races.

A dark force is rumored to be lurking in the sewers beneath Vespera, and strange noises and
disappearances have been reported. The player characters are asked to explore the sewers and
discover the source of the strange occurrences.

SIX PLOT HOOKS WITH A TWIST


University Scandal: A high-ranking professor at the university is accused of embezzlement and
corruption. However, as the investigation progresses, it is revealed that the professor was actually
being controlled by a powerful, magical artifact that was influencing their actions. The players must
retrieve the artifact and stop whoever is behind the scheme before the university's reputation is
tarnished further.

The Lost Heir: A member of a wealthy merchant family has disappeared, and the city council is
offering a hefty reward for their safe return. The twist? The missing heir is actually a half-orc, long
thought dead, who has been kept hidden by the family for fear of shame and stigma.

The Smuggler's Den: A group of adventurers is hired to investigate strange shipments coming into
the city's harbor, only to discover a network of smugglers operating in secret beneath the city. The
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twist? The smugglers are actually led by a goblin, who has used their cunning and wit to rise to a
position of power in the criminal underworld.

The Sewer Uprising: Strange noises and tremors are being felt beneath the city, leading to rumors of
a rebellion among the sewer-dwelling creatures. The twist? The beings in the sewers are actually a
peaceful race of telepathic fungi, who have been driven to rebellion by the city's waste and
pollution.

The Temple Theft: A valuable artifact has been stolen from one of the city's temples, and the priests
are offering a reward for its return. The twist? The thief is actually a member of the city's thieves'
guild, who have been hired by a rival temple to steal the artifact for their own purposes.

The Dragon's Gambit: The dragon, long thought to be benevolent, suddenly demands tribute from
the city in the form of gold and precious gems. The twist? The dragon is actually preparing to defend
the city against a powerful evil that is threatening to destroy it, and the tribute is needed to forge
powerful magical weapons to protect the city and its citizens.

10 MUNDANE PLOT HOOKS


A local farmer is having trouble with his crops, and the adventurers are hired to find out what is
causing the problem.

A merchant is looking for help recovering stolen goods from a local thieves' guild.

A wealthy merchant is looking for adventurers to escort valuable goods from one of the trade ports
to another city.

A local tavern owner is looking for someone to help track down a missing bartender who has
vanished without a trace.

A wealthy collector is looking for someone to retrieve a rare artifact from a dangerous ruin on the
outskirts of the city.

A group of adventurers are hired to help clear out a monster-infested mine on the outskirts of the
city.

A local temple is looking for someone to help recover a stolen holy relic.

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A wealthy merchant is looking for someone to help retrieve a valuable shipment that was lost in a
shipwreck off the coast.

A local blacksmith is looking for someone to help retrieve a shipment of rare metals that was stolen
by bandits.

A local innkeeper is looking for someone to help find a missing guest who was last seen at the inn.

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Main Quest: "The Missing Dragon"
a. Introduction:
The city of Vespera is in a state of panic as its powerful dragon patron has suddenly gone missing.
The dragon has long been a symbol of protection and prosperity for the city, and its absence has left
the citizens feeling vulnerable and uncertain. The city council is offering a hefty reward for anyone
who can find the missing dragon and bring it back to its rightful place as the city's protector.

b. The Search Begins:


The player characters are approached by a representative of the city council and offered the job of
finding the missing dragon. They are provided with a map of the surrounding area and a list of
potential leads and clues to follow. The adventurers must leave the safety of the city and venture
into the unknown, searching for any signs of the dragon's whereabouts.

The first step in finding the missing dragon is to gather information. The players will need to talk to
the various residents of Vespera and gather any leads or clues they may have about the dragon's
disappearance. Some potential leads and clues they may come across include:

1. The Dragon's Keep: The players can start their search by visiting the dragon's keep,
which is located on the outskirts of the city. The keep is guarded by a group of
soldiers who will provide information about the dragon's disappearance. The players
can also talk to the dragon's caretaker, who may have seen or heard something that
could provide a clue as to the dragon's whereabouts.
2. The Dragon's Roost: The dragon's roost is a large cave system located in the hills
surrounding the city. The players can explore the roost and look for any signs of
struggle or forced entry. They may also come across any creatures that have taken
up residence in the dragon's absence and will need to deal with them.
3. The City Council: The city council can provide information about any recent events or
threats that may have led to the dragon's disappearance. The council may also
provide information about any potential suspects or persons of interest.
4. The University: The university is one of the most respected institutions in Vespera
and is home to many knowledgeable individuals. The players can talk to the
professors and students to gather information about any recent developments or
magical events that may have led to the dragon's disappearance.
5. The Goblins: The goblin quarter is located in the heart of Vespera, and the players
can talk to the goblin residents to gather information about any strange or unusual
events that may have taken place in the city.
6. The Sewers: The sewers beneath Vespera are a dark and mysterious place, and the
players can explore them to gather information about any strange or unusual
occurrences that may be related to the dragon's disappearance.
The players will meet various NPCs during their search, including soldiers, caretakers, professors,
students, goblin residents, and other adventurers. These NPCs will provide information, challenge
the players, or offer assistance as they try to uncover the truth behind the missing dragon.

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c. The Trail Goes Cold:
As the adventurers continue their search, they find that the trail has gone cold. They encounter
obstacles and challenges along the way, including hostile creatures, treacherous terrain, and
unexpected twists and turns. Despite their best efforts, they seem to be no closer to finding the
missing dragon.

Just when all hope seems lost, the adventurers come across a series of clues and leads that suggest
the dragon has been taken against its will. They discover evidence of a powerful and evil magic user
who has captured the dragon for their own dark purposes. The adventurers must use all of their
skills and knowledge to decipher the clues and track down the evil magic user.

As the players follow the trail of the missing dragon, they will face a variety of challenges and
obstacles. The terrain outside of Vespera is rugged and dangerous, with steep cliffs, dense forests,
and treacherous swamps. The players will encounter a variety of hostile creatures, including goblins,
trolls, and giant spiders, as they search for the dragon.

One of the first leads the players will encounter is a small village on the outskirts of the city. The
villagers have reported seeing a large, winged creature flying overhead in the direction of a nearby
mountain range. The villagers are fearful and will not venture into the mountains themselves, but
they are willing to provide the players with information and supplies for their journey.

As the players make their way into the mountains, they will encounter a group of dwarves who are
searching for a lost mine. The dwarves are friendly and willing to help, but they are also wary of the
dangers in the mountains. They will provide the players with information about the local area,
including the location of a nearby goblin tribe that is known to be hostile.

The goblin tribe is a formidable adversary, and the players will have to use all of their skills and
cunning to defeat them. The goblins are led by a powerful warlord who is rumored to have a magical
artifact that he uses to control his followers. The players will have to find a way to defeat the
warlord and retrieve the artifact, as it may hold the key to finding the missing dragon.

As the players continue their journey, they will encounter a hidden cave system that is home to a
group of basilisks. The basilisks are vicious creatures that can turn their enemies to stone with a
single glance, and the players will have to find a way to navigate the caves without being seen.

Finally, the players will reach the heart of the mountain range, where they will discover a hidden
temple. The temple is guarded by a powerful dragon, who has been keeping the missing dragon
captive. The players will have to defeat the dragon and rescue the missing dragon, who will reveal
the reason for its sudden disappearance.

The missing dragon has been taken by a powerful sorceress who is using it to gain control over the
city of Vespera. The sorceress has a powerful army of minions and is using the dragon as a symbol of
her power. The players will have to find a way to defeat the sorceress and her minions, and restore
the missing dragon to its rightful place as the protector of Vespera.

Throughout their journey, the players will encounter unexpected twists and turns, and will have to
make choices that will determine the outcome of their mission. They will have to use all of their skills
and ingenuity to overcome the obstacles in their path and save the missing dragon.

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d. The Final Confrontation:
The final confrontation takes place in a hidden lair deep in the mountains, where the evil magic user
has been holding the dragon captive. The adventurers must use all of their cunning and bravery to
defeat the magic user and rescue the dragon. The final battle is fierce and intense, and the outcome
will determine the fate of the city of Vespera and its people.

Once the dragon has been rescued and returned to its rightful place as the city's protector, the
player characters are rewarded with the promised reward and hailed as heroes. They have restored
the city's sense of security and ensured its future prosperity, and their names will be remembered
for generations to come.

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Side Quest: "The Sewer Uprising"
The player characters will investigate strange noises and tremors in the sewers, discovering that a
peaceful race of telepathic fungi has been driven to rebellion by the city's waste and pollution. The
player characters will be tasked with preventing a full-scale conflict and restoring peace to the
sewers.

Conclusion
The player characters will be rewarded for their efforts, and will have the opportunity to continue
their adventures in Vesper

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