Professional Documents
Culture Documents
1 6
Cloud Gaming Introduction and Market Competitive Landscape
Overview
2 7
Industry Chain Analysis Global Cloud Gaming Market Analysis and
Forecast by Type and Application
3 8
Global Cloud Gaming Market, by Type Cloud Gaming Market Size Forecast by Region
4 9
Cloud Gaming Market, by Application New Project Feasibility Analysis
5 10
Global Cloud Gaming Market Size by Region Appendix
Global Cloud Gaming Industry Market Research
Report
Market Segments
Company Type
Sony Mobile Devices
NVIDIA Computing Devices
Crytek Gaming Consoles
Playkey Smart TVs
Gamefly (Playcast) …
Google (CiiNOW) Application
Ubitus Hardcore Gamers
Vortex Casual Gamers
LiquidSky Software …
Amazon Web Services (GameSparks)
Microsoft
PlayGiga
...
Global Cloud Gaming Industry Market Research
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Research Outline
DATA POINTS EXPERT INTERVIEWS
Content Covered
Major countries
Qualitative analysis
Carbon neutrality
Global Cloud Gaming Industry Market Research
Research Methodology Report
1. Top-down Methodology
• By using a broad market size figure and the percentage that the target
Total
market represents. market size
• Published statistics from UN, OECD, the World Bank, CIA Sub-category market 1
World Factbook, white papers, etc. Sub-category market 2
Sub-category market 3
Using the data related to end-users and the Bottom-up forecasting is a forecast provided by individuals
product to create a formula to estimate (typically salespeople), and these forecasts are then
market size. aggregated to calculate a higher-level forecast.
Global Cloud Gaming Industry Market Research
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Table of Content
4.2 Global Cloud Gaming Value and Market Share by Application (2019-2024)
4.3 Global Cloud Gaming Value and Growth Rate by Application (2019-2024)
4.3.1 Global Cloud Gaming Value and Growth Rate of Hardcore Gamers (2019-2024)
4.3.2 Global Cloud Gaming Value and Growth Rate of Casual Gamers (2019-2024)
4.3.3 …
5 Global Cloud Gaming Value by Region (2019-2024)
5.1 Global Cloud Gaming Value and Market Share by Region (2019-2024)
5.2 Global Cloud Gaming Value and Gross Margin (2019-2024)
5.3 North America Cloud Gaming Value and Gross Margin (2019-2024)
5.4 Europe Cloud Gaming Value and Gross Margin (2019-2024)
5.5 China Cloud Gaming Value and Gross Margin (2019-2024)
5.6 Japan Cloud Gaming Value and Gross Margin (2019-2024)
5.7 Middle East and Africa Cloud Gaming Value and Gross Margin (2019-2024)
5.8 India Cloud Gaming Value and Gross Margin (2019-2024)
5.9 South America Cloud Gaming Value and Gross Margin (2019-2024)
6 Competitive Landscape
6.1 Competitive Profile
6.2 Sony
6.2.1 Company Profiles
6.2.2 Cloud Gaming Service Introduction
6.2.3 Sony Value, Gross and Gross Margin 2019-2024
6.3 NVIDIA
6.3.1 Company Profiles
6.3.2 Cloud Gaming Service Introduction
6.3.3 NVIDIA Value, Gross and Gross Margin 2019-2024
6.4 Crytek
6.4.1 Company Profiles
6.4.2 Cloud Gaming Service Introduction
6.4.3 Crytek Value, Gross and Gross Margin 2019-2024
6.5 Playkey
6.5.1 Company Profiles
6.5.2 Cloud Gaming Service Introduction
6.5.3 Playkey Value, Gross and Gross Margin 2019-2024
6.6 Gamefly (Playcast)
6.6.1 Company Profiles
6.6.2 Cloud Gaming Service Introduction
6.6.3 Gamefly (Playcast) Value, Gross and Gross Margin 2019-2024
6.7 Google (CiiNOW)
6.7.1 Company Profiles
6.7.2 Cloud Gaming Service Introduction
Global Cloud Gaming Industry Market Research
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6.7.3 Google (CiiNOW) Value ($), Gross and Gross Margin 2019-2024
6.8 Ubitus
6.8.1 Company Profiles
6.8.2 Cloud Gaming Service Introduction
6.8.3 Ubitus Value, Gross and Gross Margin 2019-2024
6.9 Vortex
6.9.1 Company Profiles
6.9.2 Cloud Gaming Service Introduction
6.9.3 Vortex Value, Gross and Gross Margin 2019-2024
6.10 LiquidSky Software
6.10.1 Company Profiles
6.10.2 Cloud Gaming Service Introduction
6.10.3 LiquidSky Software Value, Gross and Gross Margin 2019-2024
6.11 Amazon Web Services (GameSparks)
6.11.1 Company Profiles
6.11.2 Cloud Gaming Service Introduction
6.11.3 Amazon Web Services (GameSparks) Value, Gross and Gross Margin 2019-2024
6.12 …
7 Global Cloud Gaming Market Analysis and Forecast by Type and Application
7.1 Global Cloud Gaming Market Value Forecast, by Type (2024-2029)
7.1.1 Mobile Devices Market Value Forecast (2024-2029)
7.1.2 Computing Devices Market Value Forecast (2024-2029)
7.1.3 …
7.2 Global Cloud Gaming Market Value Forecast, by Application (2024-2029)
7.2.1 Hardcore Gamers Market Value Forecast (2024-2029)
7.2.2 Casual Gamers Market Value Forecast (2024-2029)
7.2.3 …
8 Cloud Gaming Market Analysis and Forecast by Region
8.1 North America Market Value Forecast (2024-2029)
8.2 Europe Market Value Forecast (2024-2029)
8.3 China Market Value Forecast (2024-2029)
8.4 Japan Market Value Forecast (2024-2029)
8.5 Middle East and Africa Market Value Forecast (2024-2029)
8.6 India Market Value Forecast (2024-2029)
8.7 South America Market Value Forecast (2024-2029)
9 New Project Feasibility Analysis
9.1 Industry Barriers and New Entrants SWOT Analysis
9.2 Analysis and Suggestions on New Project Investment
10 Appendix
10.1 Methodology
Global Cloud Gaming Industry Market Research
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Figure Global Cloud Gaming Market Value ($) and Growth Rate Forecast of Computing Devices
(2024-2029)
Table Global Market Value ($) Forecast by Application (2024-2029)
Figure Market Value ($) and Growth Rate Forecast of Hardcore Gamers (2024-2029)
Figure Market Value ($) and Growth Rate Forecast of Casual Gamers (2024-2029)
Figure North America Market Value ($) and Growth Rate Forecast (2024-2029)
Figure Europe Market Value ($) and Growth Rate Forecast (2024-2029)
Figure China Market Value ($) and Growth Rate Forecast (2024-2029)
Figure Japan Market Value ($) and Growth Rate Forecast (2024-2029)
Figure Middle East and Africa Market Value ($) and Growth Rate Forecast (2024-2029)
Figure India Market Value ($) and Growth Rate Forecast (2024-2029)
Figure South America Market Value ($) and Growth Rate Forecast (2024-2029)
Figure Industry Resource/Technology/Labor Importance Analysis
Table New Entrants SWOT Analysis
Table New Project Analysis of Investment Recovery
Global Cloud Gaming Industry Market Research
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Figure Market Concentration Ratio and Market Maturity Analysis of Cloud Gaming
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1.3.2 Global Cloud Gaming Value and Growth Rate from 2019-
2029
Figure Global Cloud Gaming Value (M USD) and Growth Rate from 2019-2029
XX XX%
XX%
XX XX%
XX%
XX XX%
XX%
XX XX%
XX%
XX XX%
XX%
XX XX%
3
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Figure Global Cloud Gaming Value (M USD) Segment by Type from 2019-2024
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1.4.1.3 ...
Figure Global Cloud Gaming Value ($) Segment by Applications from 2019-2024
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North America Europe China Japan Middle East & Africa India South America Others
1.4.3.1 North America Cloud Gaming Value and Growth Rate (2019-
2024)
Figure North America Cloud Gaming Value ($) and Growth Rate (2019-2024)
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
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Figure Europe Cloud Gaming Value ($) and Growth Rate (2019-2024)
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
Figure China Cloud Gaming Value ($) and Growth Rate (2019-2024)
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
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Figure Japan Cloud Gaming Value ($) and Growth Rate (2019-2024)
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
1.4.3.5 Middle East and Africa Cloud Gaming Value and Growth Rate
(2019-2024)
Figure Middle East and Africa Cloud Gaming Value ($) and Growth Rate (2019-2024)
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
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Figure India Cloud Gaming Value ($) and Growth Rate (2019-2024)
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
1.4.3.7 South America Cloud Gaming Value and Growth Rate (2019-
2024)
Figure South America Cloud Gaming Value ($) and Growth Rate (2019-2024)
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
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1.5.1 Drivers
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1.5.2 Limitations
1.5.3 Opportunities
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XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
17
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Figure Global Cloud Gaming Value ($) and Growth Rate of Mobile Devices
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
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Figure Global Cloud Gaming Value ($) and Growth Rate of Computing Devices
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
3.2.3 …
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XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
XX%
21
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Figure Global Cloud Gaming Value and Growth Rate of Hardcore Gamers (2019-2024)
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
22
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Figure Global Cloud Gaming Value and Growth Rate of Casual Gamers (2019-2024)
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
4.3.3 …
23
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Figure Global Cloud Gaming Value ($) Market Share by Region (2019-2024)
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Table Global Cloud Gaming Value ($) and Gross Margin (2019-2024)
2019 2020 2021 2022 2023 2024
Value
Gross Margin
Source: Research Analysis
Table North America Cloud Gaming Value ($) and Gross Margin (2019-2024)
2019 2020 2021 2022 2023 2024
Value
Gross Margin
Source: Research Analysis
25
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Table Europe Cloud Gaming Value ($) and Gross Margin (2019-2024)
2019 2020 2021 2022 2023 2024
Value
Gross Margin
Source: Research Analysis
Table China Cloud Gaming Value ($) and Gross Margin (2019-2024)
2019 2020 2021 2022 2023 2024
Value
Gross Margin
Source: Research Analysis
Table Japan Cloud Gaming Value ($) and Gross Margin (2019-2024)
2019 2020 2021 2022 2023 2024
Value
Gross Margin
Source: Research Analysis
Table Middle East and Africa Cloud Gaming Value ($) and Gross Margin (2019-2024)
2019 2020 2021 2022 2023 2024
Value
Gross Margin
Source: Research Analysis
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Table India Cloud Gaming Value ($) and Gross Margin (2019-2024)
2019 2020 2021 2022 2023 2024
Value
Gross Margin
Source: Research Analysis
Table South America Cloud Gaming Value ($) and Gross Margin (2019-2024)
2019 2020 2021 2022 2023 2024
Value
Gross Margin
Source: Research Analysis
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6 Competitive Landscape
Top 3 Others
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Top 6 Others
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6.2 Sony
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XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
6.3 NVIDIA
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XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
6.4 Crytek
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XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
6.5 Playkey
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Established Time
Business Distribution Region
Business Overview
Contact Information
Source: Research Analysis
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
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Table Gamefly (Playcast) Value ($), Gross and Gross Margin 2019-2024
2019 2020 2021 2022 2023 2024
Value
Gross
Gross Margin
Source: Research Analysis
35
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XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
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6.7.3 Google (CiiNOW) Value ($), Gross and Gross Margin 2019-
2024
Table Google (CiiNOW) Value ($), Gross and Gross Margin 2019-2024
2019 2020 2021 2022 2023 2024
Value
Gross
Gross Margin
Source: Research Analysis
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
6.8 Ubitus
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XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
6.9 Vortex
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Company Name
Website
Established Time
Business Distribution Region
Business Overview
Contact Information
Source: Research Analysis
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
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Global Cloud Gaming Industry Market Research
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Table LiquidSky Software Value ($), Gross and Gross Margin 2019-2024
2019 2020 2021 2022 2023 2024
Value
Gross
Gross Margin
Source: Research Analysis
40
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XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
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Table Amazon Web Services (GameSparks) Value ($), Gross and Gross Margin 2019-
2024
2019 2020 2021 2022 2023 2024
Value
Gross
Gross Margin
Source: Research Analysis
Figure Amazon Web Services (GameSparks) Value ($) Market Share 2019-2024
XX xx%
xx%
XX
xx%
XX
xx%
XX
xx%
XX
xx%
XX xx%
6.12 …
42
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Figure Global Cloud Gaming Market Value ($) and Growth Rate Forecast of Mobile
Devices (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
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Figure Global Cloud Gaming Market Value ($) and Growth Rate Forecast of
Computing Devices (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
7.1.3 …
44
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Figure Market Value ($) and Growth Rate Forecast of Hardcore Gamers (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
Figure Market Value ($) and Growth Rate Forecast of Casual Gamers (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
7.2.3 …
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Figure North America Market Value ($) and Growth Rate Forecast (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
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Figure Europe Market Value ($) and Growth Rate Forecast (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
Figure China Market Value ($) and Growth Rate Forecast (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
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Figure Japan Market Value ($) and Growth Rate Forecast (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
Figure Middle East and Africa Market Value ($) and Growth Rate Forecast (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
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Figure India Market Value ($) and Growth Rate Forecast (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
Figure South America Market Value ($) and Growth Rate Forecast (2024-2029)
XX xx%
XX
xx%
XX
xx%
XX
XX
xx%
XX
xx%
XX
XX xx%
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10 Appendix
10.1 Methodology
Qualitative Analysis
• Industry Status and Trends
• Manufacturer/Company profiles, manufacturing base distribution, sales areas, product
introduction, main business, market position and their competitors.
• Product Development, Technology, Price, Cost, Manufacturing Process and Trends
• Market segment by Region, Type, Application and forecast
• Market opportunities, potential, government policies and influence factors
Quantitative Analysis
• Market size (value, sales/output, historical data and forecast (2019-2029)
• Sales/output/capacity, revenue, price, gross margin, market share, for top players, from
2019 to 2024. Interviews with manufacturers, distributors, traders, dealers and buyers, etc.
• Cost structure, proportion, price trend, gross margin and trend, the status quo and trend,
2019 to 2029
• Market size by Type, Region, Application, from 2019 to 2029.
• Market forecast based on potential demand from downstream clients/buyers, government,
influence factors and the total economic indication that may occur in the following years.
Secondary sources include annual reports, press releases, and investor presentations of
companies; Journal of Science, official statistical yearbook, National Customs, Industry
Association;
Secondary research has mainly been applied to obtain key information about the industry’s
supply chain, the market downstream buyers, technical dynamics development trends, major
vendors of this market, and market classification & segmentation according to the industry
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trends, regional markets, and key developments from a market and business-oriented
perspective.
In the primary research process, various sources from both the production and consumption
sides were interviewed to obtain qualitative and quantitative information for this report. The
primary sources from the production side include major product manufacturers (and their
competitors), industry specialist, industry association, research institutions, distributors,
dealers and traders, as well as the raw materials suppliers and producers, etc. The primary
sources from the consumption side include industry experts such as business leaders,
marketing and sales directors, technology and innovation directors, supply chain executive,
end users (product buyers), and related key executives from various major companies and
organizations operating in the global market. Primary research was conducted to identify
segmentation types, product price range, product Applications, key players, raw material
supplies and the downstream consumption, industry status and outlook, and key market
dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and
key player strategies.
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The top-down and bottom-up methods have been applied to estimate and forecast the market
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size in different regions, types, and Applications. The major vendors in the market were
identified through secondary research and their market shares in different regions were
determined by primary and secondary researches.
Major players in the market were identified through secondary research and their market
revenues were determined by primary and secondary researches. Secondary research
generally involves the analysis of top manufacturers’ annual and financial reports, and paid
third-party databases including Statista, D&B Hoovers, Bloomberg, Factiva, etc., while primary
research contains extensive interviews with key opinion leaders and industry experts such as
experienced front-line staff, directors, CEOs and marketing executives. The percentage splits,
market shares, growth rate and breakdowns of product markets were determined by
secondary sources and verified by primary sources.
All percentage shares, splits, and breakdowns were determined by secondary sources and
verified by primary sources. All parameters potentially affecting the market in this research
study have been accounted for, viewed in detail, validated by primary research, and analyzed
to get the final quantitative and qualitative data.
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