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Caesar Zeppeli (JJBA Supplement)
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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. [Expand]
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This creature was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class and Stand User (5e Background) background, and as such does not follow traditional CR.
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Caesar Anthonio Zeppeli [edit]

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Medium humanoid (Human), neutral good
Open Game Content
All 3rd-Party OGC Armor Class 18 (Natural Armor)
5e OGC Hit Points 93 (11d8 + 44)
3.5e OGC Speed 30 ft.
Pathfinder OGC
STR DEX CON INT WIS CHA
Community
18 (+4) 20 (+5) 18 (+4) 14 (+2) 20 (+5) 16 (+3)
Tavern Chatroom
Official Discord Server Saving Throws Str +8, Dex +9, Con +8, Wis +9
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Skills Acrobatics +9, Animal Handling +9, Athletics +8, History +6, Insight +9, Intimidation +7, Investigation +6, Nature +6, Perception +9, Stealth +9,
User Email
Survival +9
Miscellaneous Condition Immunities Blinded, Stunned, Poisoned
Publications Senses blindsight 120 ft., passive Perception 16
Random Page Languages English, Italian
Donations Challenge 11 (7,200 XP)
Tools
Hamon. Caesar has 10 Hamon points, which he can expend. All expended Hamon points are regained at the end of a long rest.
What Links Here
Related Changes Evasion. If Caesar is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, he instead takes no damage if it
Special Pages succeeds on the saving throw, and only half damage if it fails.
Printable Version Nimble. Caesar can take the dash and disengage actions as bonus actions.
Permanent Link

ACTIONS
Multiattack. Caesar makes two attacks with his Unarmed Strike.

Hamon Breathing. Caesar regains 1 Hamon point.


Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage.
Overdrive (1 Hamon Point). As a bonus action, Caesar's unarmed strikes deal radiant damage until the beginning of his next turn.

Hamon Jump (1 Hamon Point). Until the end of his turn, Caesar's long jump covers 40 ft., and his high jump covers 15 ft.
Bubble Cutter (2 Hamon Points). Ranged Spell Attack: +9 to hit, range 30 ft., one target. Hit: 8 (1d6 + 5) radiant damage.

Sticking and Repelling Hamon (2 Hamon Points). Caesar can walk across liquid, vertical, and difficult terrain as if they were standard terrain until
the end of his next turn.
Ripple Hypnosis (2 Hamon Points). One creature Caesar can touch must attempt a DC 16 Charisma saving throw. On a failure, they lose or gain
the blinded, charmed, deafened, or frightened condition for 1 minute. If the creature is CR 1/2 or level 2 or lower, Caesar may choose to have them
fall unconscious for 1 minute. A creature that gained a condition may retry this saving throw at the end of each of their turns, ending the effect early
on a success.

Hamon Barrier (3 Hamon Points). Caesar creates a 15 foot line in front of you that counts as full cover that lasts as long as he does not move or
use any actions, bonus actions, or reactions.
Bubble Cutter Gliding (3 Hamon Points). Ranged Spell Attack: +9 to hit, range 30 ft., one target. Hit: 11 (1d12 + 5) radiant damage. This attack has
advantage.
Bubble Lenses (4 Hamon Points). All Undead creatures in a 60 foot radius around Caesar must attempt a DC 16 Constitution saving throw, taking
2d6 + 4 radiant damage on a failure, or half as much on a success.

Deep Pass Overdrive. Caesar transfers his remaining Hamon into a creature he can touch or into a bubble of blood that remains where he is for 1
minute or until it is touched, after which the creature who touched it has their Hamon point maximum increases by 10, they gain 1 action that costs
Hamon points that Caesar knows of his choice, and they gain advantage on Strength, Dexterity, and Constitution saving throws for 1 minute.

Source [1]

Born on May 13, 1918 in Genoa, Italy, Caesar Anthonio Zeppeli idolized his single father Mario until one fateful day when he was 10 that his father
left with no explanation or warning. As his extended family stole anything they had left, he became a violent, angry miscreant. While his younger
siblings were cared for by their neighbors, he chose to become a street thug. He was known for starting his fights unexpectedly with a wrench,
leaving his opponents on the brink of death, though none ever died. It's said that he committed every crime imaginable short of murder. At 16, he
intended to change that when he saw his father in Rome, deciding to tail him for his chance to strike. Entering a secret passage in the Colosseum, he
was fascinated by a jewel embedded in what he viewed as a wall carving of three men, who unbeknownst to him were the pillarized bodies of Kars,
Esidisi, and Wammu, who would've absorbed him in an instant had Mario not shoved him out of the way, not even knowing he was saving his own
son, becoming absorbed instead. Having a newfound respect for the man, he vowed revenge against the Pillar Men, seeking out Lisa Lisa for
training. In 1938, Caesar and his new ally Joseph Joestar crusaded against the Pillar Men, successfully taking down Esidisi before falling to Wammu
alone and passing his strength onto Joseph with his grandfather William's technique.

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