You are on page 1of 21

WEBVTT

00:00:00.000 --> 00:00:11.310


Hey everyone, welcome back to the Channel.

00:00:11.380 --> 00:00:16.830


Today I created that composite in After Effects using super comp.

00:00:16.980 --> 00:00:19.520


Alright, let's get right into it.

00:00:20.450 --> 00:00:22.298


Okay, so here we are, after Effects.

00:00:22.314 --> 00:00:25.830


And you might think hit yes.

00:00:25.980 --> 00:00:34.966


Why do I need SUPERCOMP cool plugin to create composite? SUPERCOMP will come

00:00:34.988 --> 00:00:41.066


in handy when you composite a lot of things that require blending in, such

00:00:41.088 --> 00:00:49.254


as background lighting, fire, fog, all those harder blending elements.

00:00:49.382 --> 00:00:50.990


Super combo make it really easy.

00:00:51.060 --> 00:01:01.294


So here we have this three elements and it's the clip, the fire and the

00:01:01.332 --> 00:01:05.780


spaceship. And we're going to blend them in really quick.

00:01:06.470 --> 00:01:10.258


First thing we're going to do is to fire.

00:01:10.424 --> 00:01:18.310


And for this specific fire effect, it depends on where you started at.

00:01:18.460 --> 00:01:23.654


See how it goes out of the frame here? Well, when it's blended with the
00:01:23.692 --> 00:01:25.720
composite, you'll see like a line.

00:01:27.630 --> 00:01:31.340


If that's why you want to use, then go for it.

00:01:33.390 --> 00:01:39.482


I'm going to use this since it's most of it in the middle, and we'll fix

00:01:39.536 --> 00:01:41.120


that part later on.

00:01:46.460 --> 00:01:48.170


I'm going to remove this

00:01:52.030 --> 00:01:53.610


BCC studio.

00:02:09.810 --> 00:02:12.030


And same for the spaceship,

00:02:32.580 --> 00:02:35.140


I'm going to bring back some of that foreground.

00:02:42.520 --> 00:02:48.264


Okay. So once we remove that now, let's see where we're going to place this.

00:02:48.462 --> 00:02:50.330


Turn this layer off for now.

00:02:52.940 --> 00:02:55.530


Okay. In the spaceship, we're going to have it here.

00:02:56.700 --> 00:02:58.730


Like I said, if we're looking on the top,

00:03:03.110 --> 00:03:05.060


go ahead and make two of them.

00:03:12.070 --> 00:03:18.520


Okay, so have two spaceships coming in.

00:03:20.810 --> 00:03:25.094


So the thing is, when we place the spaceships and you play it, they move
00:03:25.132 --> 00:03:26.230
with the clip.

00:03:30.600 --> 00:03:33.160


And I want them to stay in place up here.

00:03:33.230 --> 00:03:36.280


So when the camera goes down, they disappear in frame.

00:03:36.780 --> 00:03:37.304


All right.

00:03:37.342 --> 00:03:41.400


So for that, we need to track the background.

00:03:42.640 --> 00:03:46.620


We're going to go ahead and pick this layer track motion.

00:03:49.600 --> 00:03:56.076


So you need to check for a reference point throughout the clip that doesn't

00:03:56.108 --> 00:03:58.640


go out of frame or nothing gets on its way.

00:03:58.790 --> 00:04:07.152


Since I already did this, I know this dot, it's visible throughout the

00:04:07.206 --> 00:04:09.940


video. So I'm going to use that as a reference frame.

00:04:24.600 --> 00:04:28.116


So I'm going to use that as a reference frame and I'm going to track it

00:04:28.138 --> 00:04:33.176


forward. I'm just going to track the position and make sure you track in the

00:04:33.198 --> 00:04:34.280


right layer.

00:04:38.850 --> 00:04:42.560


So when you track, you should see this stay in place.

00:04:43.330 --> 00:04:47.278


It shouldn't go and move around all crazy.

00:04:47.444 --> 00:04:50.698


If it does that, that means it's not a good reference point and you're

00:04:50.714 --> 00:04:52.420


tracking it's not going to be good.

00:04:52.950 --> 00:04:55.154


So you want this to stay in place like this.

00:04:55.192 --> 00:04:59.026


You don't want it moving up, down, up, down like that.

00:04:59.208 --> 00:05:01.270


So that'll give you a good tracking.

00:05:01.610 --> 00:05:07.560


Next thing we're going to do is create a null once we finish this.

00:05:15.960 --> 00:05:20.384


Okay? So once we finish tracking it, let's go ahead and create a null layer.

00:05:20.512 --> 00:05:22.410


New null object.

00:05:23.420 --> 00:05:26.952


This is pretty much going to be an invisible layer that we're going to use

00:05:27.006 --> 00:05:35.372


to transfer the tracking data into it because when we don't want to see a

00:05:35.506 --> 00:05:40.720


layer moving around when we place the other object.

00:05:40.790 --> 00:05:43.120


So this is going to be an invisible layer.

00:05:44.020 --> 00:05:46.960


Edit target, pick the null.

00:05:50.500 --> 00:05:53.684


Okay. And then apply X and Y.
00:05:53.722 --> 00:05:57.220
Okay. So all the tracking data is in this layer.

00:05:58.920 --> 00:06:07.064


Next we're going to take both of the spaceships and parent them with the

00:06:07.102 --> 00:06:16.136


null. So this means the null is the parent and these two layers are the

00:06:16.158 --> 00:06:19.852


kids. The kids will do everything the parent does.

00:06:19.986 --> 00:06:21.740


It's what's called parenting.

00:06:24.990 --> 00:06:28.794


So we'll play the layer of the video again.

00:06:28.912 --> 00:06:36.574


Now you can see both of the spaceships stay in place and that's what we

00:06:36.612 --> 00:06:37.200


want.

00:06:47.520 --> 00:06:48.750


Okay, since

00:07:03.060 --> 00:07:04.124


we're seeing that.

00:07:04.182 --> 00:07:04.790


And

00:07:09.560 --> 00:07:13.204


just go ahead and place one spaceship for now.

00:07:13.242 --> 00:07:22.744


And let's go ahead and cut it here since it goes out of frame in there, just

00:07:22.782 --> 00:07:23.930


to keep it simple.

00:07:27.340 --> 00:07:33.470


Okay. And we're going to move this a little bit over here.
00:07:44.500 --> 00:07:50.310
We already have this track and now we're going to have to place the fire.

00:07:52.120 --> 00:07:56.230


I want the fire to be in position on the ground here.

00:07:57.960 --> 00:08:03.316


But the same thing happens if we play the clip.

00:08:03.348 --> 00:08:06.570


The fire will move with the clip and it's not going to stay in place.

00:08:16.140 --> 00:08:18.090


So it doesn't stay in place.

00:08:19.100 --> 00:08:21.930


I want the fire to stay here in place.

00:08:24.990 --> 00:08:27.150


I'm going to make it a bit bigger.

00:08:38.630 --> 00:08:41.540


Fire is going to be in place right about here.

00:08:48.380 --> 00:08:48.952


All right.

00:08:49.006 --> 00:08:54.140


So we're going to do the same thing and parent it with the null.

00:08:57.480 --> 00:09:03.940


So if we were to play this, you should see some of those flames

00:09:07.360 --> 00:09:09.192


on these first few frames.

00:09:09.336 --> 00:09:12.750


As it's going down, you'll see the full fire effect.

00:09:16.400 --> 00:09:19.656


And the reason you see some of these flames is because we started the clip

00:09:19.688 --> 00:09:24.432


and the clip begins with the flames going up very high and then they go low.

00:09:24.486 --> 00:09:31.332


So if you didn't want to see those flames up there, what you can do is just

00:09:31.466 --> 00:09:33.892


choose a different time.

00:09:33.946 --> 00:09:35.190


This video will play.

00:09:37.560 --> 00:09:44.040


So you can see that here, there's like this bright.

00:09:48.070 --> 00:09:52.020


And just go ahead and move this a little bit.

00:10:20.220 --> 00:10:24.536


Okay. So I don't want to see this sharp line and we're going to get rid of

00:10:24.558 --> 00:10:29.410


it other than everything looks okay.

00:10:34.470 --> 00:10:37.490


So right here we're going to place a mask.

00:10:38.470 --> 00:10:42.110


So here, let's go to this layer, to the fire layer.

00:10:42.270 --> 00:10:49.654


Click pick your pen and just draw a mask around, roughly around the edges of

00:10:49.692 --> 00:10:50.280


this.

00:11:05.330 --> 00:11:08.990


Now go ahead and invert that mask.

00:11:10.870 --> 00:11:12.900


Now go ahead and feather it

00:11:22.030 --> 00:11:23.020


like that.
00:11:25.990 --> 00:11:28.660
So you shouldn't see that sharp line.

00:11:49.580 --> 00:11:51.368


Then if you want, you can fix these.

00:11:51.454 --> 00:11:56.030


Just shape it up a little different.

00:11:57.280 --> 00:11:58.776


You need to fix the mask.

00:11:58.808 --> 00:11:59.630


You can just

00:12:12.740 --> 00:12:13.952


it looks okay.

00:12:14.086 --> 00:12:16.164


It doesn't look you can't see that sharp line.

00:12:16.202 --> 00:12:17.780


It just looks feathered.

00:12:26.390 --> 00:12:32.086


And you don't need to track that mask because the mask is not going in front

00:12:32.108 --> 00:12:36.038


of the fire anymore, so it's not going to get on the way of it.

00:12:36.204 --> 00:12:39.030


As you can see, it doesn't look sharp anymore.

00:12:40.810 --> 00:12:42.138


Looks feather out.

00:12:42.224 --> 00:12:43.980


So that's good.

00:12:50.020 --> 00:12:53.676


Okay, now the next thing is the fire looks pretty solid.

00:12:53.788 --> 00:12:55.760


It doesn't look very transparent.
00:12:56.180 --> 00:12:59.990
I'm going to change the blending node to screen,

00:13:04.430 --> 00:13:07.130


so now it looks a bit more transparent.

00:13:10.230 --> 00:13:14.834


Okay. So once we have everything in place how we want it, now this is when

00:13:14.872 --> 00:13:17.110


SUPERCOMP comes in handy.

00:13:17.770 --> 00:13:22.966


So now if we wanted to blend all these elements together, we would have to

00:13:22.988 --> 00:13:25.970


pre compose and just add a bunch of effects.

00:13:26.130 --> 00:13:30.278


And sometimes we're not even going to get the right results that we're

00:13:30.294 --> 00:13:31.180


looking for.

00:13:32.030 --> 00:13:32.986


So here we go.

00:13:33.008 --> 00:13:35.100


We're going to use super comp.

00:13:43.330 --> 00:13:46.206


So let me just walk you a little bit through super comp.

00:13:46.308 --> 00:13:48.500


So this is the panel it comes with.

00:13:49.350 --> 00:13:51.138


You can dock it if you want to.

00:13:51.224 --> 00:13:54.210


I like to use it like this so I can see both effects.

00:13:55.670 --> 00:14:01.206


And if you were to add another layer, it will appear here, and it will have

00:14:01.228 --> 00:14:02.200


a plus sign.

00:14:03.130 --> 00:14:08.582


And with the plus sign, you add it to the timeline here, and you could turn

00:14:08.636 --> 00:14:13.100


these layers off, and you can still see super comp.

00:14:13.630 --> 00:14:17.706


The reason we're going to leave them on is so we could move them around if

00:14:17.728 --> 00:14:18.620


we need to.

00:14:18.990 --> 00:14:22.346


So here's super comp.

00:14:22.448 --> 00:14:27.786


And first thing we're going to do is here's the layer.

00:14:27.898 --> 00:14:34.206


And if you were to shoot in different gamma settings, you can change those

00:14:34.388 --> 00:14:38.160


to fit the video, and it'll fix it right away.

00:14:38.610 --> 00:14:43.620


Lower the opacity, add a grain, change the layer type.

00:14:44.070 --> 00:14:47.140


So additive, it's pretty much like the fire.

00:14:47.670 --> 00:14:49.698


That is an additive layer.

00:14:49.874 --> 00:14:53.510


Since we changed it to screen mode, it becomes an additive.

00:14:54.570 --> 00:14:58.200


When they're additive layers, you get different type of to add.
00:14:58.650 --> 00:15:02.860
When they're normal layers, you get more effects to add as well.

00:15:06.710 --> 00:15:08.494


So we're going to start with the spaceship.

00:15:08.542 --> 00:15:14.450


First thing I want to do to it is match the color to the background.

00:15:15.110 --> 00:15:19.430


So first thing we're going to do is match the background, the spaceship

00:15:20.890 --> 00:15:25.110


color correction, and just click Match background.

00:15:27.370 --> 00:15:30.230


Right. Instantly it will match it to the background.

00:15:31.050 --> 00:15:36.534


So what this does, it matches it to the background, to the nearby pixels.

00:15:36.662 --> 00:15:40.362


So if we're here, it'll just match it to this side of the background, not

00:15:40.416 --> 00:15:41.610


these colors.

00:15:42.430 --> 00:15:46.958


Let's say we were to match it to this side of the background, it's going to

00:15:46.964 --> 00:15:48.590


give us different results.

00:15:49.170 --> 00:15:53.040


Okay? So if we were to move the spaceship, let's say here,

00:15:56.350 --> 00:15:59.674


okay, and match background, it'll give us a different result.

00:15:59.792 --> 00:16:02.010


It matches to these colors.

00:16:03.390 --> 00:16:07.854


So if you have different spaceships around here and you need to match them
00:16:07.892 --> 00:16:13.200
to that particular area, that's how you can do that.

00:16:16.650 --> 00:16:18.840


You can also decrease the effect.

00:16:20.170 --> 00:16:24.790


Also, each effect, if you hoover around it, it will give you a stopwatch

00:16:24.870 --> 00:16:30.650


meaning it's animatable and like the super complainer.

00:16:32.510 --> 00:16:39.134


And if you were to press on a Time watch, let's say here, it'll pop up over

00:16:39.172 --> 00:16:44.974


here, and then you can create keyframes and animate each effect to get

00:16:45.012 --> 00:16:46.430


different results.

00:16:48.710 --> 00:16:50.322


Okay, so back to this.

00:16:50.456 --> 00:16:57.310


So we match the color and then you can also change some of these parameters

00:16:57.470 --> 00:17:00.840


and it's not going to affect any of the black and white.

00:17:04.270 --> 00:17:10.426


Once we match the color, let's go ahead and we're going to add some light

00:17:10.448 --> 00:17:18.160


wrap. Light wrap will wrap the background light on this foreground object.

00:17:19.010 --> 00:17:24.366


So all the light, all the colors from the outside will get wrapped around

00:17:24.468 --> 00:17:25.498


the spaceship.

00:17:25.594 --> 00:17:27.280


So let me show you

00:17:30.750 --> 00:17:31.920


how it works.

00:17:33.090 --> 00:17:34.960


Let me turn this off for now.

00:17:38.830 --> 00:17:39.894


It's very subtle.

00:17:39.942 --> 00:17:42.480


You can see it.

00:17:43.170 --> 00:17:44.640


Very subtle effect.

00:17:46.290 --> 00:17:48.718


If you were to crank it up, you can see it more.

00:17:48.804 --> 00:17:51.520


It wraps that light around it.

00:17:59.230 --> 00:18:07.210


And if you just need to do the highlights, it'll just affect the highlights.

00:18:14.520 --> 00:18:18.570


We're going to do shutter library 12%.

00:18:27.010 --> 00:18:38.686


Okay. So once we do the lightweight, let's go ahead and add some ace haze.

00:18:38.718 --> 00:18:45.446


Just add some of this atmospheric surroundings, wraps it up around the

00:18:45.468 --> 00:18:50.406


spaceship. So it wraps up some of this atmospheric around sort of like a

00:18:50.428 --> 00:18:57.500


little color match so it matches the atmospheric more.

00:18:58.670 --> 00:19:02.650


Okay. And then you can also change some of these parameters.
00:19:02.990 --> 00:19:04.650
Shadow softness

00:19:10.490 --> 00:19:15.880


and all these will add more effects, but we don't need all of them.

00:19:17.930 --> 00:19:23.014


Layer glow and optical glow are pretty similar, but pretty much optical glow

00:19:23.062 --> 00:19:30.570


will wrap around the object more than layer glow.

00:19:31.390 --> 00:19:36.606


Okay, so once we integrate the spaceship into the background, now we can

00:19:36.628 --> 00:19:38.080


move on to the fire effect

00:19:42.310 --> 00:19:43.300


real quick.

00:19:48.570 --> 00:19:51.720


Okay, so I'm happy with the results for now.

00:19:52.250 --> 00:19:57.914


We're going to keep this a bit simple and just color match it and wrap some

00:19:57.952 --> 00:19:59.100


light on it.

00:20:00.270 --> 00:20:02.650


Next, let's go to the firefight.

00:20:12.570 --> 00:20:17.510


So once we're on fire effect, let's go ahead and go to SUPERCOMP.

00:20:19.470 --> 00:20:23.610


So for this, we're going to add a format.

00:20:24.430 --> 00:20:28.480


First of all, let's just match it to the background a little bit.

00:20:29.730 --> 00:20:31.470


It's a very subtle effect.
00:20:31.620 --> 00:20:33.120
I don't know if you saw it.

00:20:34.930 --> 00:20:38.800


It doesn't look as orangey as it was before.

00:20:43.480 --> 00:20:46.550


Let me fix this mask real quick around here.

00:21:02.100 --> 00:21:03.490


Okay, there we go.

00:21:07.070 --> 00:21:12.560


Okay, so we color match the fire a little bit, change the highlights a bit.

00:21:13.410 --> 00:21:17.722


Now here we have let's go ahead and add format.

00:21:17.786 --> 00:21:24.420


So what format will do is it technically adds density to the fire.

00:21:25.030 --> 00:21:27.714


So let's see.

00:21:27.752 --> 00:21:33.186


We have a frame here where you see more of it, where it rises up a little

00:21:33.208 --> 00:21:34.340


bit more like here.

00:21:34.890 --> 00:21:36.600


So you see this black.

00:21:37.850 --> 00:21:39.160


It's still black.

00:21:40.170 --> 00:21:41.622


Highlights of the fire.

00:21:41.756 --> 00:21:50.066


So if you add more density, it'll make it more opaque instead of changing

00:21:50.098 --> 00:21:51.670


some of those blend modes.

00:21:52.330 --> 00:21:56.220


Or if you want it to look more transparent, just lower it.

00:21:56.590 --> 00:22:00.480


Or you could animate it to give it a different type of effect.

00:22:03.010 --> 00:22:06.510


And you can soften and change some of these parameters.

00:22:14.120 --> 00:22:17.060


Okay, so that's the format.

00:22:17.420 --> 00:22:25.528


And then the best is the heat blur, which if you were to realistically look

00:22:25.694 --> 00:22:35.132


through fire, it will look distorted, and things will look like if they were

00:22:35.266 --> 00:22:37.260


behind, if they were melting.

00:22:39.040 --> 00:22:41.624


And it's harder to do that with after effects.

00:22:41.672 --> 00:22:46.752


So if you change some of these blend modes, it's just going to look like

00:22:46.806 --> 00:22:51.984


transparent. So if I were to look through this fire, all the heat would

00:22:52.022 --> 00:22:53.308


distort the background.

00:22:53.404 --> 00:22:58.528


As you're seeing it through, it's hard to create that in after effects.

00:22:58.624 --> 00:23:00.052


So here we go.

00:23:00.106 --> 00:23:02.740


It added this heapler.
00:23:03.800 --> 00:23:06.150
Let me show you a frame around here.

00:23:06.760 --> 00:23:11.492


Okay. So these letters behind this fire would be like, distorted.

00:23:11.556 --> 00:23:14.810


So let's go ahead and just take this frame and use it.

00:23:15.340 --> 00:23:23.900


Okay. So we're going to change the texture of it's, going to distort and

00:23:23.970 --> 00:23:25.230


displace it.

00:23:26.720 --> 00:23:30.220


So you can see already it's getting distorted.

00:23:32.420 --> 00:23:35.792


And as you change the displacement and the texture, you'll get different

00:23:35.846 --> 00:23:46.256


results. So you see like, these letters are all like, melting versus if you

00:23:46.278 --> 00:23:51.956


were not heavy affected, you could read through, but in reality, you

00:23:51.978 --> 00:23:53.750


wouldn't be able to read some of this.

00:23:55.160 --> 00:23:58.810


So like that.

00:24:03.250 --> 00:24:05.600


Now look at these.

00:24:07.570 --> 00:24:11.920


It looks like you can see there's heat in there.

00:24:15.120 --> 00:24:20.872


This building here, everything looks distorted.

00:24:20.936 --> 00:24:27.488


So as you change the displacement and the texture, you'll get different
00:24:27.574 --> 00:24:34.370
results. So now I kind of like, this looks good.

00:24:39.350 --> 00:24:41.780


I'm just going to soften it up a little bit.

00:24:44.610 --> 00:24:48.858


And as you change these parameters, you'll get all kinds of results.

00:24:48.954 --> 00:24:54.720


You can also animate it to give you different results as well.

00:24:58.060 --> 00:24:59.848


Okay, so I'm happy with this.

00:24:59.934 --> 00:25:01.372


I'm going to leave it as it is.

00:25:01.426 --> 00:25:07.020


And when I play it, you should be able to see the effect more realistic.

00:25:07.920 --> 00:25:13.664


Yeah, you won't be able to see this effect very noticeable because it's so

00:25:13.702 --> 00:25:15.100


fast to the eye.

00:25:15.180 --> 00:25:19.330


But if you were to pause it in that frame and look at it, you could tell.

00:25:20.180 --> 00:25:25.860


But just adding this subtle effect, even though it's a quick eight second

00:25:25.930 --> 00:25:29.670


video, you add more realism to it.

00:25:31.160 --> 00:25:37.560


But just looking at it like fast, you won't probably notice these

00:25:37.630 --> 00:25:43.336


distortions. Like right now, since it's going slow, you can see it, but when

00:25:43.358 --> 00:25:45.832


it plays at regular speed, you're not going to notice it.

00:25:45.886 --> 00:25:50.780


But it's just so subtle that it adds that realism.

00:25:52.640 --> 00:25:58.872


So, yeah, super Comp is definitely really cool when it comes to integrating

00:25:58.936 --> 00:26:01.440


fire, smoke, mist.

00:26:02.660 --> 00:26:06.528


As of now, it's only three years old, so they still haven't added much

00:26:06.614 --> 00:26:09.490


effects, but hopefully they'll add more.

00:26:10.660 --> 00:26:16.308


I hope they add something to the composite water to make it, such as, like

00:26:16.314 --> 00:26:22.084


the fire effect, glass, just those effects that are kind of hard to

00:26:22.122 --> 00:26:23.536


replicate after effects.

00:26:23.568 --> 00:26:28.970


But as of now, I mean, it has some pretty cool effects to blend all these

00:26:29.420 --> 00:26:30.856


elements together.

00:26:31.038 --> 00:26:36.440


So technically, anything that I put behind this fire, it will automatically

00:26:37.760 --> 00:26:39.992


also distort, such as the letters.

00:26:40.056 --> 00:26:45.404


So if I add text behind this fire, it will have the same effect as these

00:26:45.442 --> 00:26:51.280


letters. That's how they all interact with each other, all these layers.
00:26:53.700 --> 00:26:55.232
They know what you wanted to do.

00:26:55.286 --> 00:27:01.984


So even if you forgot something that you think you need, that it will just

00:27:02.022 --> 00:27:06.390


automatically give you that effect without you even knowing it supposed to.

00:27:07.880 --> 00:27:11.444


So if you were to use this fire effect all the time, you could just save

00:27:11.482 --> 00:27:20.744


this layer and just save it, and you can use the next time preset and just

00:27:20.782 --> 00:27:22.004


add the fire preset.

00:27:22.052 --> 00:27:23.370


If I could just in.

00:27:25.500 --> 00:27:34.460


So I really like supercontu capacities to make them look realistic, and it's

00:27:35.200 --> 00:27:38.670


really fast and it's really fun at the same time.

00:27:41.680 --> 00:27:44.860


Well, for now, we're going to leave this as it is.

00:27:45.010 --> 00:27:49.224


I'll see if I can do a part two to add more to this scene.

00:27:49.272 --> 00:27:52.116


But for now, this is all I have for now.

00:27:52.258 --> 00:27:56.240


I hope you like this type of tutorial and hope it was helpful.

00:27:56.400 --> 00:27:59.380


Let me know if you have any questions in the comments.

00:27:59.720 --> 00:28:02.500


If you like this type of content, head and subscribe.
00:28:02.840 --> 00:28:03.200
Bye.

You might also like