Today I created that composite in After Effects using super comp.
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Alright, let's get right into it.
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Okay, so here we are, after Effects.
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And you might think hit yes.
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Why do I need SUPERCOMP cool plugin to create composite? SUPERCOMP will come
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in handy when you composite a lot of things that require blending in, such
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as background lighting, fire, fog, all those harder blending elements.
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Super combo make it really easy.
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So here we have this three elements and it's the clip, the fire and the
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spaceship. And we're going to blend them in really quick.
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First thing we're going to do is to fire.
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And for this specific fire effect, it depends on where you started at.
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See how it goes out of the frame here? Well, when it's blended with the 00:01:23.692 --> 00:01:25.720 composite, you'll see like a line.
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If that's why you want to use, then go for it.
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I'm going to use this since it's most of it in the middle, and we'll fix
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that part later on.
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I'm going to remove this
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BCC studio.
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And same for the spaceship,
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I'm going to bring back some of that foreground.
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Okay. So once we remove that now, let's see where we're going to place this.
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Turn this layer off for now.
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Okay. In the spaceship, we're going to have it here.
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Like I said, if we're looking on the top,
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go ahead and make two of them.
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Okay, so have two spaceships coming in.
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So the thing is, when we place the spaceships and you play it, they move 00:03:25.132 --> 00:03:26.230 with the clip.
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And I want them to stay in place up here.
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So when the camera goes down, they disappear in frame.
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All right.
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So for that, we need to track the background.
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We're going to go ahead and pick this layer track motion.
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So you need to check for a reference point throughout the clip that doesn't
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go out of frame or nothing gets on its way.
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Since I already did this, I know this dot, it's visible throughout the
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video. So I'm going to use that as a reference frame.
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So I'm going to use that as a reference frame and I'm going to track it
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forward. I'm just going to track the position and make sure you track in the
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right layer.
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So when you track, you should see this stay in place.
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It shouldn't go and move around all crazy.
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If it does that, that means it's not a good reference point and you're
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tracking it's not going to be good.
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So you want this to stay in place like this.
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You don't want it moving up, down, up, down like that.
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So that'll give you a good tracking.
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Next thing we're going to do is create a null once we finish this.
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Okay? So once we finish tracking it, let's go ahead and create a null layer.
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New null object.
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This is pretty much going to be an invisible layer that we're going to use
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to transfer the tracking data into it because when we don't want to see a
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layer moving around when we place the other object.
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So this is going to be an invisible layer.
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Edit target, pick the null.
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Okay. And then apply X and Y. 00:05:53.722 --> 00:05:57.220 Okay. So all the tracking data is in this layer.
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Next we're going to take both of the spaceships and parent them with the
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null. So this means the null is the parent and these two layers are the
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kids. The kids will do everything the parent does.
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It's what's called parenting.
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So we'll play the layer of the video again.
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Now you can see both of the spaceships stay in place and that's what we
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want.
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Okay, since
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we're seeing that.
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And
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just go ahead and place one spaceship for now.
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And let's go ahead and cut it here since it goes out of frame in there, just
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to keep it simple.
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Okay. And we're going to move this a little bit over here. 00:07:44.500 --> 00:07:50.310 We already have this track and now we're going to have to place the fire.
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I want the fire to be in position on the ground here.
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But the same thing happens if we play the clip.
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The fire will move with the clip and it's not going to stay in place.
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So it doesn't stay in place.
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I want the fire to stay here in place.
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I'm going to make it a bit bigger.
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Fire is going to be in place right about here.
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All right.
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So we're going to do the same thing and parent it with the null.
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So if we were to play this, you should see some of those flames
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on these first few frames.
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As it's going down, you'll see the full fire effect.
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And the reason you see some of these flames is because we started the clip
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and the clip begins with the flames going up very high and then they go low.
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So if you didn't want to see those flames up there, what you can do is just
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choose a different time.
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This video will play.
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So you can see that here, there's like this bright.
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And just go ahead and move this a little bit.
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Okay. So I don't want to see this sharp line and we're going to get rid of
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it other than everything looks okay.
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So right here we're going to place a mask.
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So here, let's go to this layer, to the fire layer.
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Click pick your pen and just draw a mask around, roughly around the edges of
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this.
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Now go ahead and invert that mask.
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Now go ahead and feather it
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like that. 00:11:25.990 --> 00:11:28.660 So you shouldn't see that sharp line.
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Then if you want, you can fix these.
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Just shape it up a little different.
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You need to fix the mask.
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You can just
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it looks okay.
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It doesn't look you can't see that sharp line.
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It just looks feathered.
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And you don't need to track that mask because the mask is not going in front
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of the fire anymore, so it's not going to get on the way of it.
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As you can see, it doesn't look sharp anymore.
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Looks feather out.
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So that's good.
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Okay, now the next thing is the fire looks pretty solid.
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It doesn't look very transparent. 00:12:56.180 --> 00:12:59.990 I'm going to change the blending node to screen,
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so now it looks a bit more transparent.
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Okay. So once we have everything in place how we want it, now this is when
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SUPERCOMP comes in handy.
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So now if we wanted to blend all these elements together, we would have to
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pre compose and just add a bunch of effects.
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And sometimes we're not even going to get the right results that we're
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looking for.
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So here we go.
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We're going to use super comp.
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So let me just walk you a little bit through super comp.
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So this is the panel it comes with.
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You can dock it if you want to.
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I like to use it like this so I can see both effects.
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And if you were to add another layer, it will appear here, and it will have
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a plus sign.
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And with the plus sign, you add it to the timeline here, and you could turn
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these layers off, and you can still see super comp.
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The reason we're going to leave them on is so we could move them around if
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we need to.
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So here's super comp.
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And first thing we're going to do is here's the layer.
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And if you were to shoot in different gamma settings, you can change those
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to fit the video, and it'll fix it right away.
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Lower the opacity, add a grain, change the layer type.
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So additive, it's pretty much like the fire.
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That is an additive layer.
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Since we changed it to screen mode, it becomes an additive.
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When they're additive layers, you get different type of to add. 00:14:58.650 --> 00:15:02.860 When they're normal layers, you get more effects to add as well.
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So we're going to start with the spaceship.
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First thing I want to do to it is match the color to the background.
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So first thing we're going to do is match the background, the spaceship
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color correction, and just click Match background.
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Right. Instantly it will match it to the background.
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So what this does, it matches it to the background, to the nearby pixels.
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So if we're here, it'll just match it to this side of the background, not
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these colors.
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Let's say we were to match it to this side of the background, it's going to
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give us different results.
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Okay? So if we were to move the spaceship, let's say here,
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okay, and match background, it'll give us a different result.
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It matches to these colors.
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So if you have different spaceships around here and you need to match them 00:16:07.892 --> 00:16:13.200 to that particular area, that's how you can do that.
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You can also decrease the effect.
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Also, each effect, if you hoover around it, it will give you a stopwatch
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meaning it's animatable and like the super complainer.
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And if you were to press on a Time watch, let's say here, it'll pop up over
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here, and then you can create keyframes and animate each effect to get
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different results.
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Okay, so back to this.
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So we match the color and then you can also change some of these parameters
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and it's not going to affect any of the black and white.
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Once we match the color, let's go ahead and we're going to add some light
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wrap. Light wrap will wrap the background light on this foreground object.
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So all the light, all the colors from the outside will get wrapped around
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the spaceship.
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So let me show you
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how it works.
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Let me turn this off for now.
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It's very subtle.
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You can see it.
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Very subtle effect.
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If you were to crank it up, you can see it more.
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It wraps that light around it.
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And if you just need to do the highlights, it'll just affect the highlights.
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We're going to do shutter library 12%.
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Okay. So once we do the lightweight, let's go ahead and add some ace haze.
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Just add some of this atmospheric surroundings, wraps it up around the
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spaceship. So it wraps up some of this atmospheric around sort of like a
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little color match so it matches the atmospheric more.
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Okay. And then you can also change some of these parameters. 00:19:02.990 --> 00:19:04.650 Shadow softness
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and all these will add more effects, but we don't need all of them.
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Layer glow and optical glow are pretty similar, but pretty much optical glow
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will wrap around the object more than layer glow.
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Okay, so once we integrate the spaceship into the background, now we can
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move on to the fire effect
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real quick.
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Okay, so I'm happy with the results for now.
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We're going to keep this a bit simple and just color match it and wrap some
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light on it.
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Next, let's go to the firefight.
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So once we're on fire effect, let's go ahead and go to SUPERCOMP.
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So for this, we're going to add a format.
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First of all, let's just match it to the background a little bit.
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It's a very subtle effect. 00:20:31.620 --> 00:20:33.120 I don't know if you saw it.
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It doesn't look as orangey as it was before.
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Let me fix this mask real quick around here.
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Okay, there we go.
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Okay, so we color match the fire a little bit, change the highlights a bit.
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Now here we have let's go ahead and add format.
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So what format will do is it technically adds density to the fire.
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So let's see.
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We have a frame here where you see more of it, where it rises up a little
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bit more like here.
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So you see this black.
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It's still black.
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Highlights of the fire.
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So if you add more density, it'll make it more opaque instead of changing
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some of those blend modes.
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Or if you want it to look more transparent, just lower it.
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Or you could animate it to give it a different type of effect.
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And you can soften and change some of these parameters.
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Okay, so that's the format.
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And then the best is the heat blur, which if you were to realistically look
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through fire, it will look distorted, and things will look like if they were
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behind, if they were melting.
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And it's harder to do that with after effects.
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So if you change some of these blend modes, it's just going to look like
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transparent. So if I were to look through this fire, all the heat would
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distort the background.
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As you're seeing it through, it's hard to create that in after effects.
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So here we go.
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It added this heapler. 00:23:03.800 --> 00:23:06.150 Let me show you a frame around here.
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Okay. So these letters behind this fire would be like, distorted.
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So let's go ahead and just take this frame and use it.
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Okay. So we're going to change the texture of it's, going to distort and
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displace it.
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So you can see already it's getting distorted.
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And as you change the displacement and the texture, you'll get different
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results. So you see like, these letters are all like, melting versus if you
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were not heavy affected, you could read through, but in reality, you
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wouldn't be able to read some of this.
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So like that.
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Now look at these.
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It looks like you can see there's heat in there.
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This building here, everything looks distorted.
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So as you change the displacement and the texture, you'll get different 00:24:27.574 --> 00:24:34.370 results. So now I kind of like, this looks good.
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I'm just going to soften it up a little bit.
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And as you change these parameters, you'll get all kinds of results.
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You can also animate it to give you different results as well.
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Okay, so I'm happy with this.
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I'm going to leave it as it is.
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And when I play it, you should be able to see the effect more realistic.
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Yeah, you won't be able to see this effect very noticeable because it's so
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fast to the eye.
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But if you were to pause it in that frame and look at it, you could tell.
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But just adding this subtle effect, even though it's a quick eight second
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video, you add more realism to it.
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But just looking at it like fast, you won't probably notice these
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distortions. Like right now, since it's going slow, you can see it, but when
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it plays at regular speed, you're not going to notice it.
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But it's just so subtle that it adds that realism.
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So, yeah, super Comp is definitely really cool when it comes to integrating
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fire, smoke, mist.
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As of now, it's only three years old, so they still haven't added much
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effects, but hopefully they'll add more.
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I hope they add something to the composite water to make it, such as, like
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the fire effect, glass, just those effects that are kind of hard to
00:26:22.122 --> 00:26:23.536
replicate after effects.
00:26:23.568 --> 00:26:28.970
But as of now, I mean, it has some pretty cool effects to blend all these
00:26:29.420 --> 00:26:30.856
elements together.
00:26:31.038 --> 00:26:36.440
So technically, anything that I put behind this fire, it will automatically
00:26:37.760 --> 00:26:39.992
also distort, such as the letters.
00:26:40.056 --> 00:26:45.404
So if I add text behind this fire, it will have the same effect as these
00:26:45.442 --> 00:26:51.280
letters. That's how they all interact with each other, all these layers. 00:26:53.700 --> 00:26:55.232 They know what you wanted to do.
00:26:55.286 --> 00:27:01.984
So even if you forgot something that you think you need, that it will just
00:27:02.022 --> 00:27:06.390
automatically give you that effect without you even knowing it supposed to.
00:27:07.880 --> 00:27:11.444
So if you were to use this fire effect all the time, you could just save
00:27:11.482 --> 00:27:20.744
this layer and just save it, and you can use the next time preset and just
00:27:20.782 --> 00:27:22.004
add the fire preset.
00:27:22.052 --> 00:27:23.370
If I could just in.
00:27:25.500 --> 00:27:34.460
So I really like supercontu capacities to make them look realistic, and it's
00:27:35.200 --> 00:27:38.670
really fast and it's really fun at the same time.
00:27:41.680 --> 00:27:44.860
Well, for now, we're going to leave this as it is.
00:27:45.010 --> 00:27:49.224
I'll see if I can do a part two to add more to this scene.
00:27:49.272 --> 00:27:52.116
But for now, this is all I have for now.
00:27:52.258 --> 00:27:56.240
I hope you like this type of tutorial and hope it was helpful.
00:27:56.400 --> 00:27:59.380
Let me know if you have any questions in the comments.
00:27:59.720 --> 00:28:02.500
If you like this type of content, head and subscribe. 00:28:02.840 --> 00:28:03.200 Bye.
Bluewater Cruisers: A By-The-Numbers Compilation of Seaworthy, Offshore-Capable Fiberglass Monohull Production Sailboats by North American Designers: A Guide to Seaworthy, Offshore-Capable Monohull Sailboats