You are on page 1of 8

A Review of Virtual Reality as a Medium

for Safety Related Training in Mining


DR JENNIFER TICHON1
DR ROBIN BURGESS-LIMERICK2

ABSTRACT
A common problem for high risk industries such as mining is how to provide effective safety related training. Virtual
reality simulation offers the opportunity to develop perceptual expertise, perceptuo-motor skills, and cognitive skills
such as problem-solving, and decision-making under stress, without exposing trainees or others to unacceptable
risks. This review examines the evidence for the effectiveness of virtual reality as a medium for safety related training
in mining.
Evidence exists to demonstrate the effectiveness of virtual reality as a medium for safety related training in a
range of other industries (e.g. training perceptuo-motor skills of pilots, surgeons, and drivers of a range of vehicles;
maintenance inspection tasks; spatial awareness for specific locations; and improved decision making under stress).
However, no satisfactory systematic evaluation of performance changes, or transfer of learning, has been undertaken
in mining contexts, with almost all previous evaluations restricted to usability of the simulation and subjective
trainee responses. Where performance changes as a consequence of training have been assessed, the evaluations have
utilised poor evaluation designs, and very small numbers of trainees. A large scale, systematic, evaluation of the
outcomes of safety related training via virtual mining environments is required to inform future practice.

INTRODUCTION
Miners are constantly exposed to a range of hazards
which have the potential to cause serious injury or
fatality. These hazards include fire, underground
explosions, toxic gases, geotechnical hazards, and
working in close proximity to mining equipment such as
haul trucks, continuous miners, shuttle cars. Equipment
related safety hazards include collisions, being caught
between moving equipment parts, as well as exposure
Cite this article as: Tichon, J. & Burgess- to energy sources such as electricity and high pressure
Limerick, R. (2011), A Review of Virtual fluids (Burgess-Limerick & Steiner, 2006).
Reality as a Medium for Safety Related Effort has been sensibly devoted to eliminating
Training in Mining, J Health & Safety
hazards and reducing risks through implementing
Research & Practice, 3 (1), 33-40
design controls. However, it has been recognised in
mining (Schofield et al, 2001), as in other industries
such as aviation (Helmreich & Foushee, 1993) and
rail (e.g. McInerney, 2005), that there will always
1
School of Human Movement Studies, remain the potential for miners to make skill-
The University of Queensland based or rule-based errors. For example, failure
2
Minerals Industry Safety and Health
to perceive a hazard is consistently identified as
Centre, Sustainable Minerals Institute,
The University of Queensland
contributing to injuries and fatalities (Kowalski-
Trakofler & Barrett, 2003). In addition, another
Correspondence: integral aspect of improving mine safety has been
A/Prof Robin Burgess-Limerick, an increased focus on ensuring that employees and
Minerals Industry Safety and Health contractors are competent to perform their duties,
Centre, Sustainable Minerals Institute,
and trained in the actions to take if an unplanned
The University of Queensland, 4072
event with adverse safety consequences occurs.
Email: robin@hms.uq.edu.au
A review of traditional training methods used

VOLUME 3 ISSUE 1 JULY 2011 JOURNAL OF HEALTH & SAFETY RESEARCH & PRACTICE 33
in mining (Churchill & Snowden, 1996, al, 1992 for a meta-analysis; and Carretta
cited by Schofield et al, 2001) suggested a & Dunlap, 1998 for a review). While
number of potential problems, including: flight simulators have been consistently
demonstrated to result in skill acquisition
“...rote learning of information is by pilots, the effectiveness of the training
the most common technique used by is strongly influenced by the task to be
trainers with the same sets of training trained and the amount and type for
media being used from year to year. training provided. Simulators have been
Many teaching methods present too found to be more effective for training
much material, too rapidly, with little or take-off, approach and landing than for
no opportunity for worker involvement. other flying tasks. Landing skills, and
instrument flying learned in a simulator,
Trainees frequently fail to attend to has also been shown to transfer to the
the problem at hand, often dividing real task (Hays et al, 1992; Pfeiffer et al,
their attention between what is going 1991).
on at the front of the classroom and Similarly, strong evidence exists to
interpersonal interactions with those demonstrate that learning of surgical skills
around them. ... may be achieved in virtual environments
(e.g. Issenberg et al, 2005; Gurusamy
Skill degradation is an important et al, 2008), and evidence also exists
issue. When the hazards of a mine which demonstrates that virtual reality
environment are combined with the simulations is effective as a means of
issue of skill degradation, the need for training drivers of cars (Fisher et al, 2002;
realistic training becomes paramount.” Roenker et al, 2003; Uhr, 2004), trucks
(p. 154) (Parkes & Reed, 2006; Strayer et al.,
2004) snow plows (Kihl & Wolf, 2007;
Schofield et al (2001) proposed that Masciocchi et al, 2007), and emergency
virtual reality simulation offered the vehicles (Lindsey, 2005) in terms of
opportunity to improve safety related both safety related behaviour, and fuel
training in mining, suggesting that “the efficiency. Evidence also exists to suggest
capacity to remember safety information that virtual environments can be used to
from a three-dimensional computer world improve the hazard awareness of novice
is far greater than the ability to translate drivers (Fisher et al, 2006; Pollatsek et al,
information from a printed page” (p. 155). 2006) and motorcyclists (Liu et al, 2009).
There is no doubt that virtual reality Evidence is available to suggest that
simulation offers the opportunity to an immersive virtual environment is an
develop both perceptuo-motor skills, and effective training medium for aircraft
cognitive skills such as problem-solving, maintenance inspections (Barnett et al,
decision-making and hazard perception, 2000; Vora et al, 2002). The performance
without exposing trainees or others to of naval fire-fighters in wayfinding around
unacceptable risks. This strategy has been a ship during a subsequent exercise was
employed in other hazardous industries found to be improved (fewer wrong turns)
such as aviation, rail, health and defence. by rehearsal in a virtual environment
For example, Blickensderfer et al. (Tate et al, 1997), suggesting that spatial
(2005) provide a historical review of awareness for specific locations may
the development of simulation in pilot be learned in a corresponding virtual
training. Considerable evidence exists to environment.
demonstrate the effectiveness of virtual The development and evaluation of
reality in this domain (e.g. Lintern et al, virtual environments for training in
1990; Biocca & Delaney, 1995; see Hays et decision-making under stress has a strong

34 JOURNAL OF HEALTH & SAFETY RESEARCH & PRACTICE VOLUME 3 ISSUE 1 JULY 2011
empirical basis provided by the military. different contexts and situations (Bossard et
In 1998 the US Office of Naval Research al, 2008). This is a difficult topic to address
completed a seven-year research project empirically in many contexts, and this is
focusing on decision-making under stress especially so for safety-related training because
(TADMUS) (Cannon-Bowers & Salas of the hazardous nature of the contexts.
1998). Rather than focussing on skills A range of equipment simulators
development, the focus here is on ensuring including dozers, draglines, haul trucks,
that performance does not deteriorate shovels, continuous miners, longwall and
under stressful conditions, hence - Stress roof bolters are available from commercial
Exposure Training (SET) (Driskell & vendors with others under development.
Johnston, 1998). Stress Exposure Training While reports of their use are available
has been demonstrated to transfer to (e.g. Williams et al, 1998; Wilkes, 2001),
performance in novel environments no systematic performance evaluations
(Driskell et al, 2001), and has been could be located. One exception was a
adopted as a standard training tool in conference paper by Swadling & Dudley
Defence. (2001) in which operators’ performance
while driving a virtual simulation of a
THE USE OF VIRTUAL remote Load-Haul-Dump LHD vehicle
ENVIRONMENTS FOR SAFETY (VRLoader) was compared with the
RELATED TRAINING IN MINING operators’ subsequent performance during
The potential for improved safety driving the remote LHD. The simulation
suggested by Schofield et al (2001) and was found to be an effective training tool,
others (e.g. Bise, 1997; Filigenzi, et al, and performance on the simulation was
2000; Wilkes, 2001) has been embraced predictive of subsequent performance
by the mining industry, and virtual reality while driving the remote LHD.
simulation is beginning to be adopted. A jackleg drill simulation (MinerSIM)
Kizil (2003), for example, suggests that aimed at training new operators (Dezelic
“There is no doubt that the use of VR et al, 2005; Hall et al, 2008; Nutakor,
based training will reduce these injuries 2008) has been constructed. MinerSIM
and fatality numbers” (p. 569). This consists of a web tutorial, and a virtual
conclusion may be premature. reality simulation which allows trainees to
The general difficulty with evaluating install rock bolts in a virtual environment.
the effectiveness of training in a virtual The simulation provides exposure to
environment is that it is first necessary both normal, and abnormal situations.
to measure performance of the skills The only evaluation results available to
being trained, before and after, training. date are preliminary results of a usability
An initial evaluation question would be: assessment of the web tutorial component.
how does final performance compare Based on the results of evaluations of
to baseline measures? That is, did equipment operation in other domains, it
performance improve following exposure is likely that equipment simulators will be
to the training? A second evaluation effective in assisting trainees develop the
question might be: how does performance perceptuo-motor expertise required to
after exposure to training in the virtual operate the equipment, and that this will
environment compare to performance reduce the real world practice necessary
following conventional training methods, to achieve competent operation. This
or real world practice? has potential safety benefits for both the
These are important questions, however, trainee, and others located in the vicinity
the true test of the effectiveness of training, of the equipment.
whether in a virtual or physical environment, A virtual conveyor belt safety training
is whether the skills learned transfer to program has also been described (Lucas,

VOLUME 3 ISSUE 1 JULY 2011 JOURNAL OF HEALTH & SAFETY RESEARCH & PRACTICE 35
2008; Lucas et al., 2007, 2008; Lucas with traditional training methods was
& Thabet, 2007, 2008). The simulation attempted for two groups of 30 miners.
consists of an instructional module, and a While the trainees reported that they
task-based training module in which the preferred the virtual reality training, no
trainee completes assigned tasks. Both quantitative comparison between two
desktop, and immersive versions, have training media was possible.
been described. The development of the Denby et al (1998) similarly trained mine
simulation, and a usability evaluation has operators in hazard identification and
been reported. hazard avoidance using a desktop virtual
A similar application was described by haul truck, processing plant walkthrough,
McMahan et al (2008) in which training and underground fire and explosion,
in pre-shift inspection for haul trucks was however no evaluation was reported
provided in both desktop and immersive other than trainee reactions. Schafrik et
virtual environments. The training al (2003) provided reconstructions of
included a “virtual tour” which introduced accidents using desktop virtual reality to
the information necessary to conduct a “emphasise the significance of unsafe acts”
pre-shift inspection (parts to be inspected as a method for influencing safety culture,
and explaining defects). The trainees although no evaluation was undertaken.
then completed a virtual inspection, and Training in hazard identification has
were shown a simulation of the potential also been extended to include procedural
consequences of overlooking defects. information. For example, van Wyk (2006, van
McMahan et al (2010) reported an Wyk & Villiers, 2009) trained underground
evaluation of the effectiveness of this mine workers in hazard recognition and
training in terms of the retention of correct safety procedures using desktop
information after using the virtual virtual reality and reported “positive results
reality simulation, by administering a in South African context” although no
knowledge assessment test before and results were provided. Stothard et al, (2008)
after using the simulation. While a similarly aimed to improve understanding
significant improvement in knowledge of hazards, procedures and processes. A
was found following the training, the survey of 51 trainees was undertaken to
evaluation design was flawed and an assess psychological characteristics of the
order effect cannot be excluded because trainees and their reaction to the simulation
all participants performed the knowledge (immersive tendency and presence), however
assessment test twice. A comparison of no evaluation of the understanding gained
the effectiveness of the desktop version was reported.
to the CAVE version, and to conventional Desktop virtual reality training for
“powerpoint” presentation was also miners has been of interest for some years,
reported (n=9, 10 & 10 respectively). with one of the earlier desktop applications
Again, although no significant differences being to educate mine workers on the
in knowledge retention were found, the hazards of mining, and in safe evacuation
statistical power of the comparisons was routes and evacuation procedures
very low, and the conclusion drawn (that discussed in the previous section (Orr et
the methods were equally effective) is very al, 1999). More recently, the use of gaming
likely erroneous. technology is gaining popularity with
The ability to detect and identify hazards a number of training alternatives based
has been another target for training in on this technology appearing in the area
virtual environments (e.g. Filigenzi et al, of mines safety training. NIOSH offers
2000; Orr et al, 1999). Squelch (1997; desktop virtual reality based training in
2001) provided hazard awareness training underground coal mine map reading.
via desktop virtual reality. A comparison The program “Mine Navigation

36 JOURNAL OF HEALTH & SAFETY RESEARCH & PRACTICE VOLUME 3 ISSUE 1 JULY 2011
Challenge” was built using a first person of this technology. There may be value
shooter computer game engine and is in such applications, however much
designed for new miners. Trainees can military research is not accessible to
practice using skills trained while navigating researchers working in civilian industries.
through a simulated mine. To successfully Clearly those developing computer-based
complete the tasks, trainees count cross- scenarios for training miners should be
cuts, go through man doors and find belt devising associated evaluations (Mallet &
crossovers. It is reported that the game Orr, 2008).
was tested in new miner classes at three
training locations as it was being developed. CONCLUSION
This field testing, however, conducted in There are promising results derived from
2007 appears to be limited to a qualitative other domains which indicate that virtual
survey provided to trainees and instructors. environments can be effectively used for
Questions gauged the degree to which safety related training, at least in some
trainees liked or enjoyed the session, what situations. These results suggest that there
parts of the course they liked best and if is potential for virtual environments to be
they would like computer-based sessions in effective in the minerals industry. However,
future training (NIOSH, 2009). other than evaluations of usability, or the
The Queensland-based Mining Industry subjective impressions of trainees, there
Skills centre (MISC) has also focused on has been little systematic evaluation of the
serious-games with project CANARY effectiveness of virtual environments as a
(MISC, 2009). It is described on the MISC training medium in the minerals industry.
website as ‘an industry first serious-game Where evaluations have been undertaken,
based training tool.’ This project offers a the designs were poor, and the sample
suite of PC-based training scenarios which sizes very small. A large scale, systematic,
have been built using the game engine evaluation is warranted.
Virtual Battle Space 2, an engine previously
used by the Australian military to run ACKNOWLEDGEMENT
defence-specific scenarios for Australian This review was funded by Coal Services
and international forces pre-deployment. Health and Safety Trust Grant Number
The hazard awareness scenario is designed 20578
to be used in a facilitator-led classroom
and depicts a mine site workshop in which REFERENCES
a clean-up needs to be performed while Barnett, B, Helbing, K, Hancock, G, Heininger,
identifying key hazards and applying R, & Perrin, B. (2000) An evaluation of the
tagging and isolation processes. No training effectiveness of virtual environments.
underground scenarios are available. No Proceedings of the Interservice/Industry
evaluation of its use in the mining sector Training, Simulation and education
could be located. conference (I/ITSEC 2000). Orlando FL
Very limited research exists regarding the
Biocca, F., & Delaney, B. (1995) Immersive
effectiveness of serious games for training virtual reality technology. In: Biocca, F.,
miners. Private companies developing Levy, M.R., (eds.) Communication in
serious games either do not evaluate their the Age of Virtual Reality. Hillsdale NJ:
product in applied settings or do not Lawrence Erlbaum Associates, 57-124.
release publicly in-house evaluations of
Bise, CJ, (1997) Virtual Reality: Emerging
their products (Mallet & Orr, 2008). The
Technology for Training of Miners.
military, both in Australia and overseas,
Mining Engineering, 49(1), 37-41.
but most notably in the United States,
are investing significantly in what is still Blickensderfer, B, Liu, D, & Hernandez,
to a large degree an experimental use A, (2005) Simulation-Based Training:

VOLUME 3 ISSUE 1 JULY 2011 JOURNAL OF HEALTH & SAFETY RESEARCH & PRACTICE 37
Applying lessons learned in aviation to A Pollatsek, SA & Duffy, JB. (2002) Use of
surface transportation modes. http:// a Fixed-Base Driving Simulator to Evaluate
catss.ucf.edu/projects/documents/reports/ the Effects of Experience and PC-Based
pdf/ProjectFR_AviationSurface.pdf. Risk Awareness Training on Drivers’
Decisions. Human Factors, 44, 287-302.
Bossard, C, Kermearrec, G, Buche,
C, & Tisseau, J. (2008) Transfer of Fisher, DL, Pollatsek, AP, Pradhan, A.
learning in virtual environments: a new (2006) Can novice drivers be trained
challenge? Virtual Reality, 12, 151-161. to scan for information that will reduce
their likelihood of a crash? Injury
Burgess-Limerick, R & Steiner, L. (2006)
Prevention, 12(Suppl.1), i25-i29.
Injuries Associated with Continuous
Miners, Shuttle Cars, Load-Haul-Dump, Gurusamy, K, Aggarwal, R, Palanivelu,
and Personnel Transport in New South L & Davidson, BR. (2008) Systematic
Wales Underground Coal Mines. Mining review of randomized controlled trials
Technology (TIMM A) 115, 160-168. on the effectiveness of virtual reality
training for laparoscopic surgery. British
Cannon-Bowers J.A. and Salas E.
Journal of Surgery, 95(9) 1088-1097.
(1998) Making Decisions Under Stress:
Implications for Individual and Team Hall, RH, Nutakor, D, Ape, D, Grayson,
Training. Washington DC: APA Press. L, Hilgers, MG, & Warmbolt, J. (2008)
Evaluation of a virtual reality simulator
Caretta, TR, & Dunlap, RD. (1998)
developed for training miners to
Transfer of effectiveness in flight
install rock bolts using a Jackleg drill.
simulation: 1986 to 1997. US Airforce
Proceedings of the Annual Conference
Research Laboratories: NTIS.
of the Society for Mining Engineers.
Denby, B, Schofield, D, McClarnon, DJ,
Hays RT, Jacobs JW, Prince C & Salas E
Williams, M & Walsha, T. (1998) Hazard
(1992) Flight simulator effectiveness: A meta-
awareness training for mining situations using
analysis. Military Psychology, 4(2), 63-74.
virtual reality. APCOM ’98 27th International
Symposium on Computer Applications in Helmreich RL, & Foushee HC. (1993) Why
the Minerals Industries, London, 695-705. crew resource management? Empirical and
theoretical bases of human factors training in
Dezelic, V. Apel, DB, Denney, DB,
aviation. In E.L. Wiener, B.G. Kanki, and R.L.
Schneider, AJ, Hilgers, MG, Grayson,
Helmreich, Cockpit Resource Management,
LR. (2005) “Training for new underground
San Diego, CA: Academic Press.
rockbolters using virtual reality”, The Sixth
International Conference on Computer Issenberg B, Mcgaghie W, Petrusa E, Lee
Applications in the Minerals Industries G, & Scalese, R. (2005). Features and uses
(CAMI), September 2005, Banff, Canada. of high-fidelity medical simulations that lead
to effective learning: A BEME systematic
Driskell JE & Johnston JH. (1998) Stress
review. Medical Teacher, 27, 10-28.
exposure training, in JA Cannon-Bowers
& E Salas (eds.), Making decisions under Kihl, M, & Wolf, PJ. (2007) Using Driving
stress: Implications for individual and Simulators to Train Snowplow Operators:
team training, Washington, DC: American The Arizona Experience. Proceedings of
Psychological Association, 191-217. the 2007 Mid-Continent Transportation
Research Symposium. Ames, Iowa, August
Driskell, JE, Johnston, JH, Salas, E. (2001)
16–17, 2007. www.intrans.iastate.edu/
Does Stress Training Generalize to Novel
pubs/midcon2007/KihlSnowplow.pdf
Settings? Human Factors, 43, 99-110.
Kizil, M. (2003) Virtual reality applications in
Filigenzi MT, Orr TJ, Ruff TM. (2000)
the Australian minerals industry. Application of
Virtual Reality for Mine Safety Training.
Computers and Operations Research in the
Applied Occupational and Environmental
Minerals Industries, South African Institute
Hygiene. 15(6), 465-469.
of Mining and Metallurgy, 2003. http://
Fisher, NE, Laurie, R, Glaser, K, Connerney, espace.library.uq.edu.au/eserv/UQ:99728/

38 JOURNAL OF HEALTH & SAFETY RESEARCH & PRACTICE VOLUME 3 ISSUE 1 JULY 2011
Kizil_2003_Apcom_South_Africa.pdf & 5th ITCEDU Workshop & 14th EG-
ICE Workshop: Bringing ITC knowledge
Kowalski-Trakofler, KM, & Barrett, EA.
to work. Maribor, Slovenia, 431-438.
(2003) The concept of degraded images
applied to hazard recognition training in Mallett L, & Orr TJ. (2008) Working in the
mining for reduction of lost-time injuries. Classroom – A vision of miner training in the
Journal of Safety Research, 34, 515-525. 21st century. First International Future Mining
Conference, Sydney NSW 19-21 Nov, 83-89.
Lindsey, JT. (2005) The perceptions of
emergency vehicle drivers using simulation Masciocchi C, Dark V, & Parkhurst
in driver training. Proceedings of the D. (2007) Evaluation of Virtual Reality
Third International Driving Symposium Snowplow Simulator Training. Iowa
on Human Factors in Driver Assessment, Dept of Transportation Technical
Training and Vehicle Design, 27-30 Report, http://www.ctre.iastate.edu/
June, Rockport, Maine. http://ppc. reports/snowplow_simulator_final.pdf
uiowa.edu/driving-assessment/2005/
McInerney, PA. (2005) Special Commission
final/papers/10_Lindseyformat.pdf
of Inquiry into the Waterfall Rail Accident:
Lintern, G, Roscoe, SN, Koonce, Final Report. Office of the Governor,
JM, & Segal, LD, (1990) Transfer of New South Wales State Government.
landing skills in beginning flight training.
McMahan RP, Bowman DA, Schafrik S,
Human Factors, 32, 319-327.
& Karmis M. (2008) Virtual Environment
Liu CC, Hosking SG, Lenne MG (2009) Training for Preshift Inspections of haul
Hazard perception abilities of experienced Trucks to improve mining safety, First
and novice motorcyclists: An interactive International Future Mining Conference,
simulator experiment. Transportation Sydney, NSW, 19-21 Nov, 167-173.
Research Part F, 12, 325-334.
McMahan, RP, Schafrik, S, Bowman, DA,
Lucas, J (2008). Improving conveyer belt & Karmis, M. (2010) Virtual Environments
safety through the use of virtual reality. MSc for Surface Mining Powered Haulage
in Building Construction Management thesis. Training. 100 Years of Mining Research
Virginia Polytechnic Institute and State Symposium, 2010 SME Annual Meeting.
University. http://scholar.lib.vt.edu/theses/
MISC (2009) Project Canary: Translating
available/etd-12212008-182830/unrestricted/
Risk Knowledge to Safe Behaviour.
Lucas_Thesis_Complete01-21-09.pdf
http://www.projectcanary.com/
Lucas J. & Thabet W. (2008) Implementation
NIOSH (2009) Underground Coal Mine
and evaluation of a VR task-based
Map Reading Training. http://www.cdc.gov/
training tool for conveyor belt safety
niosh/mining/products/product165.htm
training. Journal of Information Technology
in Construction, 13, 637-659. Nutakor, D. (2008) Design and evaluation
of a virtual reality training system for new
Lucas J, Thabet W, & Worlikar P. (2008) A
underground rockbolters. PhD thesis,
VR-Based training program for conveyor
Missouri University of Science and
belt safety. Journal of Information
Technology. http://scholarsmine.mst.edu/
Technology in Construction, 13, 381-407.
thesis/pdf/Nutakor_09007dcc80672480.pdf
Lucas, J, & Thabet, W. (2007) Benchmarking
Orr, TJ, Filigenzi, MT, & Ruff, TM. (1999).
user performance by using virtual
Hazard recognition computer based
reality for task-based training. 7th
simulation. In Jenkins, F.M., Langton, J.,
International Conference on Construction
McCarter, M.K. & Rowe, B. (Eds). Proceedings
Applications of Virtual Reality, 70-79.
of the Thirtieth Annual Institute on Mining
Lucas, J, Thabet, W, & Worlikar, P. (2007) Health, Safety and Research 1999, 21-28.
Using Virtual Reality (VR) to Improve
Parkes, AM. & Reed, N. (2006) Transfer
Conveyor Belt Safety in Surface Mining.
of fuel-efficient driving technique from the
In: 24th W78 Conference Maribor 2007
simulator to the road: steps towards a cost-

VOLUME 3 ISSUE 1 JULY 2011 JOURNAL OF HEALTH & SAFETY RESEARCH & PRACTICE 39
benefit model for synthetic training. In D. mining application. SimTecT 2001.
de Waard, K.A. Brookhuis, and A. Toffetti
Tate, DL, Sibert, L, & King, T. (1997)
(Eds.), Developments in Human Factors
Using virtual environments to train
in Transportation, Design, and Evaluation.
firefighters. IEEE Computer Graphics
Maastricht: Shaker Publishing, 163-176.
and Applications, 17, 23-29.
Pfeiffer MG, Horey JD, Butrimas SK, (1991)
Uhr, M. (2004) Transfer of training from
Transfer of simulated instrument training to
simulation to reality: Investigations in the
instrument and contact flight. The International
field of driving simulators. PhD thesis.
Journal of Aviation Psychology, 1, 219-229.
Aachen: Shaker. http://e-collection.
Pollatsek A, Narayanaan V, Pradhan A., & ethbib.ethz.ch/view/eth:27530
Fisher, D. (2006) Using eye movements to
van Wyk, E. (2006) Improving mine
evaluate a PC-based risk awareness and
safety training using interactive
perception training program on a driving
simulators. In Pearson, E., & Bohman,
simulator. Human Factors. 48, 447-464.
P. (Eds). World conference on
Roenker, DL, Cissell, GM, Ball, KK, Wadley, educational multimedia, hypermedia and
VG, & Edwards, JD. (2003) Speed-of- telecommunications (EDMEDIA) 2006.
Processing and Driving Simulator Training
van Wyk, E, & de Villiers, R. (2009) Virtual
Result in Improved Driving Performance,
reality training applications for the mining
Human Factors, 45, 218-233.
industry. Proceedings of the 6th international
Schafrik, SJ, Karmis, M, & Agioutantis, Z. conference on computer graphics, virtual
(2003) Methodology of incident recreation reality, visualisation and interaction in Africa.
using virtual reality. 2003 SME Annual
Vora, J, Nair, S, Gramopadhye, AK,
Meeting. Feb 24-26, Cincinnati, Ohio.
Duchowski, AT, Melloy, BJ, & Kanki, B. (2002)
Schofield, D, Hollands, R, & Denby, B. Using virtual reality technology for aircraft
(2001) Mine safety in the Twenty-First inspection training: presence and comparison
century: The application of computer studies. Applied Ergonomics, 33, 559-570.
graphics and virtual reality. In Karmis M
Wilkes, JT. (2001) Caterpillar simulation
(Ed). Mine Health and Safety Management.
training. In Jenkins, F.M., Langton, J.,
Colorado: Society for Mining, Metallurgy,
McCarter, M.K. & Rowe, B. (Eds). Proceedings
and Exploration. (pp 153-174).
of the Thirty-Second Annual Institute on
Squelch, AP. (1997) Virtual reality simulators Mining Health, Safety and Research, 65-67.
for rock engineering related training.
Williams, M, Scholfield, D, & Denby, B. (1998).
SIMRAC project GAP 420 final report.
The development of an intelligent haulage
Squelch, AP. (2001) Virtual Reality for truck simulator for improving the safety
Mine Safety Training in South Africa, The of operation in surface mines. In Heudin,
Journal of the South African Institute of J.-C. (Ed). Virtual Worlds 98, 337-344.
Mining and Metallurgy, July, 209 - 216.
Stothard, P, Mitra, R, & Kovalev, A. (2008)
Assessing levels of immersive tendency and
presence experienced by mine workers n
interactive training simulators developed for
the coal mining industry. SimTect 2008.
Strayer, DL, Drews, FA, Burns, S. (2004)
The development and evaluation of a
high-fidelity simulator training program for
snowplow operators. Utah Department
of Transportation Report UT-04.17
Swadling, P, & Dudley, J. (2001) VRLoader
- a virtual reality training system for a

40 JOURNAL OF HEALTH & SAFETY RESEARCH & PRACTICE VOLUME 3 ISSUE 1 JULY 2011

You might also like