Eldar is a beautifully crafted longsword with a hilt
resembling intertwined silver branches and a blade that gleams with a golden hue. It was said to be forged in the fires of unity and cooled in the waters of wisdom, a blade befitting a ruler whose might was matched only by their ability to inspire and lead. Properties:
Commanding Presence: While attuned to
Eldar, you gain a +3 bonus to attack and damage rolls made with this weapon. Additionally, you have advantage on Charisma (Persuasion) and Charisma (Intimidation) checks as your voice carries the weight of a true leader.
United We Stand: When you hit with an attack
using Eldar, you can choose to forgo half of your damage to instead empower your allies. Any allies within 30 feet of you that can see or hear gain the number of the damage you forwent as temporary hit points (minimum of +1).
Required Reading:
Eldar's abilities are designed to reflect the
Dungeons and Daphgar
commanding presence of a king and the power to
rally and inspire his subjects. Its powers are simple, yet they embody the strategic and inspiring aspects of leadership in combat.
This item should provide interesting tactical
options in combat, allowing the wielder to either deal significant damage or to coordinate their allies for a powerful group assault. As with any homebrew item, feel free to adjust the abilities to better suit your game and the power level of your party.