Professional Documents
Culture Documents
Hocson ● Mutant
● Mutant- partially evolved; almost there, but not completely
Social Science evolved
● People and how they live inside the society ● Evolution- cycle
● Study- leads us towards research; based on facts alone ● Revolution- deviates from cycle
● Systems in the society- how elements in the society work ● Inuit- Eskimo tribe w narrower nostril 🡪 less air enters 🡪 they
together feel the cold less
● Dr. Flavier: Little doctor to the barrio; your learning must lead to ● Culture- a way of life; leads you to an understanding of the
efficiency persons
✔ Doctors: get into your advocacy: Health is prevention not cure ☺
✔ It takes 22 days to build a habit Scope of Anthropology (Pi—Sunyer, 1978)
✔ No definitions in social science & words are very close to what it 1. The homo sapiens is a biological animal
means (no jargon); cases 2. The homo sapiens transcends his animal heritage by adapting to
Breakdown: an ever-growing variety of natural and self made conditions
1. Psychology- individual 3. Human beings developed language which aided him in his
2. Sociology- individual as a member in his society; how you remarkable evolution
influence other people; relationships 4. Humanity displays various solutions to problems that are diff.
3. Anthropology- looking into their past and trying to understand but in their solution one can find oneness of the human
the future; adaptation condition throughout the ages and the world over
Memory
Perception- interpretation of sensory info
● Retrieval- from memory back to consciousness
● Nernicke’s area- speech and language interpretation; acoustic
code
Short term memory Long term memory
1. Attention: selective attention- mind chooses based on utility
1-59 secs >/= 60 secs
of information
1. Encoding Acoustic code- dominant Semantic code- meaning;
2. Perceptual organization- grouping principles
stage not words
a. Similarity- group 🡪 narrow down things to deal w
2. Storage 7 +/- 2 How to store:
b. Proximity- group together by nearness
stage Rehearsal- repeatedly tell 1. Elaborated meaning- add
c. Closure- bound; Eg: Boyfriend- keep boundaries yourself it 🡪 remember personal experience
d. Common fate- by common direction; Eg: flock of birds Displacement 🡪 forget 2. Organization- personal
e. Good continuity- logical order; Eg: Music- sintunado 3. Context- flowchart
3. Interpretation-
a. Familiar: Recognition- perceptual constancies- part of Why people forget: decay
mind; Eg: clothes are white 🡪 in blackout: you know it’s 1. Disuse
white 2. Time
b. Unfamiliar: Hypothesis- testing process -when it’s gone 🡪 you can’t
✔ Retinal info bypassed by constancy retrieve
✔ Light/brightness, location constancy, color, shape, 3. Retrieval Error free Failure due to:
stage 1. Retrieval cue failure: relax
size [LLCSS]
🡪 return to though
2. Interference
Consciousness- awareness and control of environment and people and
a. Proactive- old stays, no
self; you can’t control the environment 🡪 control your behavior
new
1. Aspects of consciousness
b. Retroactive- lose old, new
a. Non-conscious- will never be conscious; Eg: digestion stays
b. Subconscious- experiences below 50% 🡪 3. Emotional factors
subthreshold
▪ Sensory threshold: Learning- change in behavior due to past experience
1. Lower- none felt Excludes: maturation, fatigue effect, drug effect, disease, disorder; Eg:
2. Upper- feel and then you can’t walking (maturation), weakness (fatigue), neurosis & schizophrenia
feel (disease)
c. Preconscious accessible memory to be retrieved to A. Behavioristic/S-R theory: you learn a behavior due to a stimulus; Focus:
consciousness; Eg: Old teacher’s name S&R
● Only test for lower limits, not upper 🡪 destruction 1. I. Pavlov: Classical/Respondent Conditioning
● Threshold- you feel 50%; middle marker! ● Reflex- genetically passed on recognition of stimulus
a. Unconditioned stimulus 🡪 unconditioned response 1. Basic motivation- when lost, survive for awhile, but we must
i. Some animals/species just do this; like lock look for it as we die without it; order or priority:
& key; Eg: meat powder 🡪 salivation a. Temperature adjustment- can only survive +/- 2 deg
b. Neutral stimulus C; hypothalamus
o Several pairing of a and b: neutral stimulus 🡪 b. Thirst- hypothalamus; conc. Urine 🡪 high cortical
conditioned stimulus 🡪 conditioned response regulation if too much
US 🡪 UR c. Hunger- hypothalamus- blood sugar 🡪 liver: release
NS 🡪 X glycogen
When you combine US & NS 🡪 after 🡪 NS 🡪 CS 🡪 CR d. Avoidance of pain/tissue damage
e. Need stimulation
Remove connection: f. Sex
US 🡪 UR ● Drive reduction theory- temp adjustment, thirst,
NS 🡪 X always no response hunger
2. B. F. Skinner: Operant/Instrumental Conditioning ● Incentive theory- avoidance of pain/tissue damage,
a. Srope 🡪 Rpull lower freq. need stimulation, sex
b. Slever 🡪 Rpush 🡪 food higher freq. 🡪 2. Human motives
SR food = reinforcer
c. Swindow 🡪 Rpress Lower freq. Maslow’s Hierarchy of Needs
d. Scar 🡪 Rpush Lower freq. ● Partial satisfaction- this for basic needs 🡪 next level
Clues: Cause for behavior change: ● Pre-potency of needs- wont feel the need for it yet until lower is
● Before – Pavlovian partially satisfied
● After – Skinnerian 1. Physiological needs
● Reinforcer- increase freq. of response; rid of it/punishment 🡪 2. Safety needs
normal 3. Belongingness needs
4. Esteem needs
B. Cognitive theories- focus: organism & cognitive processes in response 5. Cognitive needs- need for information
to stimulus 6. Aesthetic needs- order and beauty in world around
1. E. Tolman: Latent Learning Theory; Skinnerian 7. Self-actualization needs (Rogers)- need to be the best you can
● 3 routes: 1 easy, 1 ave., 1 hard be
● Sample 1:
● Group 1: SR Personality theories
● Group 2: none 1. Humanistic/Phenomenology
● Group 3: none 2. Behavioristic-Cognitive/Social learning/Vicarious
● 10 days; 20 trials/day; Result: Group 1 < learning/Modeling (A. Bandura)
Group 2 = Group 3 ● Personality- all your behaviors
● Sample 2: SD 🡪 R 🡨 SR
● Group 1: 220 Trials: SR Model Personality Reinforce
1. Attention 1. External 🡪 internal
● Group 2: none
2. Retention 2. Immediate 🡪 delayed/anticipated
● Group 3: 20 trials: SR
3. Reproduction 3. Direct 🡪 vicarious
● 1=3<2 Social learning; modeling Vicarious learning
● 3 learned w/o reinforcement 🡪 has a map
to the maze Psychoanalytic Theory of Freud
● Close the easiest rout: 3 < 1 < 2 A. Structures of the Personality
● Close easiest and average route: 3 < 2 < 1 1. Id- personality you’re born w 🡪 primordial structure
● This is the result because 1 was never able to make a o Immediate gratification of needs
map o Doesn’t like work, but likes good things 🡪 hedonistic
● Reinforcement- only use to reveal learning; o Remains 1 yo all its life
something at stake 🡪 latent learning- you did learn, o Likes pleasure, wont work for it; pleasure principle
need reinforcement to retrieve o Gives birth to: Ego
2. W. Kohler: Insight Learning Theory 2. Ego- reality principle 🡪 deals w outside world
● Stimulus is always there 🡪 sudden rearrangement of o Id- want; Ego- execute in a realistic context
stimulus in environment 🡪 Insight o As you age:
● Monkey behind bars reaching for apple with different o Id- unconscious realm
lengths of sticks (in increasing length) in front: o Ego- conscious realm; dips into unconscious
● 1st attempt: reach for the apple o Creates superego
● Eventually used the sticks to get to the o Works for Id & superego
apple 3. Superego- conscious and unconscious (Age 3-5 yo)
o Ego ideal- feel good when you do good
Motivation- gives us behavior and sustains it o Conscience- right and wrong
*Aspiration- want; doesn’t sustain it o Striving for perfection
B. Dynamic: Ego Defense Mechanism- protect you from going crazy
1. Denial- conscious; lying to yourself
2. Repression- did it, then brain erases it 🡪 forget
3. Rationalization
a. Sour-graping- bad mouth
b. Sweet lemonizing: good mouth
4. Reaction formation- you have emotions you cant release;
manifest the opposite of emotion 🡪 O. A. !
5. Projection- self-characteristics you don’t like, blame another
6. Intellectualization- don’t deal w emotion 🡪 use brain
7. Displacement- what you originally desire cant be reached 🡪
substitute- needs to be of same value or superego will get mad
C. Psychosexual Development Theory
● Life force- energy system that forces you to grow; Eg: eating, sex
● Death force- energy that degrades
✔ Where you find pleasure tells you the stage
Age Stage Source/Obj Fixation
0-1 Oral Mother Oral personality
2 Anal Mother Anal personality
3-5 Phallic Parent of opp. Oedipus complex
sex (M)
Electra complex
(F)
6- puberty Latenc Same sex peers
y
Adolescent- Genital Partner
adult