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8 - Coordinated Movement
8 - Coordinated Movement
Line
Disadvantages:
difficult to set up rules to get just the right shape
number of characters often end up competing for position in the center of the V.
Little practical use in military groups
Geometric formation, defined as a fixed pattern of
slots, is used.
Characters can have their own collision avoidance
behaviors and any other compound steering required.
Initially, we will assume we have a leader character,
although we will remove this later.
Two-level steering:
First level of steering formation: First the leader steers
the formation pattern
If the leader needs to move sideways to avoid a tree, then all the slots
in the formation will also lurch sideways to stay with the slot.
But, all the slots are largely free to cope with obstacles in their own
way.
Remove the responsibility for guiding the formation from the
leader and have all the characters react in the same way to their slots
The formation is moved around by an invisible leader ---second level
of the two-level formation - each character in the formation steers to
stay in the pattern
The location of the leader’s slot in the pattern will not correspond
to any character, however.
Because it is not acting like a slot, we call this the pattern’s
anchor point.
▪ Individual characters steer individually
▪ Use arrival, avoidance, and separation behavior to reach target slot
▪ Has difficulties when characters run into obstacles and cannot keep up
with group
Extension of coordination to more than two levels
▪ Needed for military simulation games with lots of units
▪ Slot positions now distinguish between roles of characters:
▪ E.g. Fire teams, squad leader, communication, platoon leader, heavy weapons team, …
▪ Squads in dangerous terrain collaborate with other squads
▪ One squad moves
▪ Other squad(s) provide lookout and fire cover