Professional Documents
Culture Documents
MDD06 Material Design
MDD06 Material Design
+
12A Material Design
1
+ 2
Material Design
material.io
Key Principles
Material is Metaphor: inspired by physical world and textures
Bold, graphic, intentional: guided by print methods
TYPOGRAPHY, grids, space, scale, color and imagery
Motion provides meaning: use motion to focus attention and
reorganize the environment with coherent transitions and subtle
feedback
2
+ 3
Material Properties
What can materials do?
Solid
Occupies Unique Points
in Space
Impenetrable
Mutable shape
Changes in size only
along plane
Unbendable
Can join to other material
Can separate, split, heal
Can be created or
destroyed
Move along any axis
Characteristics
Solid
Occupies Unique Points in Space
Impenetrable
Mutable shape
Changes in size only along plane
Unbendable
Can join to other material
Can separate, split, heal
Can be created or destroyed
Move along any axis
Physical Properties
Varying x&y dimensions
Uniform thickness (1dp)
Casts shadows naturally from relative position
Content is displayed on material, but does not add thickness
Content is independent but stays within bounds
Solid
Transforming
Changes shape
But not bends or fold
Can join sheets
Can heal
3
Movement
Spontaneous generation or destruction
Move on any axis
Z‐motion on interaction with user
3
+ 4
Material Components
Interactive building blocks for creating an interface
Material Design comes with a set of open source widgets that you can use to assemble the
interface. Use of these widgets increases consistency and learnability of an interface.
4
5
So how do you put all the components together? Pulling from this case study on a travel
booking site, you can see how they’ve been assembled using colors and layering to
organize and emphasize key elements.
Full case study with rationale for each component design here:
https://material.io/design/material‐studies/crane.html
5
+
12B Navigation
6
7
+
Bars
1 Status Bar
2 Navigation Bar
3 Combined Bar
Melissa Densmore, UCT CSC2002S
All these bars can be dimmed or hidden depending on what you want your application to
look like. Some apps make more sense in full screen!
Lean Back – swipe to bring them back
Immersive – tap to bring them back
Lights out – automatically fade the bars after inactivity ‐ deprecated
7
8
Category views
Detail/edit view
8
Navigation Bar 9
• You have a
+
large number
Top-Level Switching
of top-level
Fixed Tabs views.
• You expect your app's • You want to
users to switch views provide direct
frequently. access to
• You have a limited number screens on
of up to three top-level lower levels.
views. • You have
• You want the user to be particularly
highly aware of the deep
alternate views. navigation
branches.
Spinners
• You don't want to give up the vertical screen
real estate for a dedicated tab bar.
• The user is switching between views of the
same data set or data sets of the same type.
Melissa Densmore, UCT CSC2002S
9
+ 10
10
11
+
Contextual Action Bar
Melissa Densmore, UCT CSC2002S
Instead of secondary/context menus, you should use the contextual action bar
You can dynamically adjust the action bar menu items based on what is selected
11
12
+
Melissa Densmore, UCT CSC2002S
12
+
12C Notifications
13
+ 14
Drawer Notifications …
expandable
actionable
groupable
Built into the design of these widgets are the design principles we’ve already covered.
Guidelines for Android notifications seek to increase the signal to noise ratio, and to show
the most important information first.
Use of mapping and clear affordances helps people to know what to do with a notification
at a glance
And use of channels and importance levels gives control to the user over notifications.
https://developer.android.com/guide/topics/ui/notifiers/notifications
14
15
+
Other notifications
Heads-up Notification – a floating
window above the current app
Lock-screen – can change what
content appears or not for privacy
App icon badge, and notification
dot
15
16
Alerts for warnings and
+
confirmations
In-app Notifications
Snackbars and Toasts for
lightweight feedback
16
+ 17
17
+
12D Gestures
18
+ 19
19
20
+
Gestures
Touch Long press Swipe or drag
Triggers the Enters data selection
default mode. Avoid using Scrolls overflowing
functionality for a long press for showing content, or navigates
given item. contextual menus. between views in the same
hierarchy.
Action Action
Press, lift Press, wait, lift Action
Press, move, lift
Melissa Densmore, UCT CSC2002S
20
21
+
Gestures
Long press drag Double touch Pinch
Rearranges data Scales up. Also used Zooms into/out of
within a view, or as a secondary content.
moves data into a gesture for text
container selection. Action
2-finger press, move
Action Action outwards/inwards, lift
Long press, move, Two touches in quick
lift succession
Melissa Densmore, UCT CSC2002S
21
22
22
+ 23
Resources
23