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CREDITS

Designer: Dr. Michael LaBossiere


Cartographer: Dr. Michael LaBossiere
Template: Simple Microsoft Word Template by Laura
Hirsbrunner
Cover Image/Art: Michael LaBossiere, Midjourney

Contents
Credits....................................................................................... 1
Contents ................................................................................... 1
Introduction............................................................................ 2
Background/History .............................................................. 2
Ashanalla ..................................................................................... 2
Ashanalla & the Raven Queen ................................................ 4
Cruel Justice & Hexblades ....................................................... 4
Standard Hexblade ................................................................. 5
Scourge Hexblade ................................................................... 5
Expanded Spell List .................................................................. 5
Invocation ................................................................................... 5
New Spell ........................................................................................... 6
The Orders of Ashanalla ........................................................ 6
NPC........................................................................................... 6
Adventure Hooks? .................................................................. 7
Free Stuff! ................................................................................ 8
Free Map Collections ............................................................. 8
Free Rules ................................................................................ 8
Free Encounters ..................................................................... 8
Free Encounters Collections ................................................. 8
Free Character Options .......................................................... 9
Stuff to Buy! ................................................................................ 9
Adventures .............................................................................. 9
Class & Character Options ..................................................... 9
Karabeth Series....................................................................... 9
About the Author .................................................................. 10
Free Encounters Listed by CR .............................................. 11

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for
Dungeon Masters Guild.

All other original material in this work is copyright 2022 by Dr. Michael C. LaBossiere and published under the Community Content Agreement for Dungeon Masters Guild.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.

1
INTRODUCTION BACKGROUND/HISTORY
The following provides the background/history for
a hexblade warlock patron (Cruel Justice), a variant of This background/history is from my current
the hexblade (the scourge), and a story-based campaign world; it can be modified or ignored as
justification for a player who wants to multiclass in desired to fit your campaign.
hexblade and paladin.
There are two differences between the scourge ASHANALLA
hexblade and the normal hexblade. The first is that Ashanalla was created as an angel tasked with
the scourge hexblade has a different extended spell defending humanity from demons and undead.
list. The second is that the accursed specter ability is Being wise, she realized she could not undertake
replaced with the (somewhat similar) scourging blade this task alone and created celestial minions to serve
pet. These differences allow the scourge hexblade to as her army. Much to her dismay, she learned her
potentially do more radiant damage than the standard minions often failed because they did not
hexblade. They also allow the scourge hexblade more understand the flaws that sometimes caused
opportunities to choose between radiant or necrotic humans to become willing victims of demons and
damage. practice vile necromancy. She realized she needed
In terms of game balance, more creatures are champions with an infusion of the divine, but with all
resistant or immune to the flaws that made humans so very human. After
necrotic damage than consulting with other angels,
radiant damage and these she proposed to the gods of
creatures are more likely to goodness the creation of the
be foes of the PCs than paladins.
creatures that resist radiant While the gentler gods had
damage. misgivings about the creation
Radiant damage also has of such militant servants of
some special effects on good, the proposal was
certain creatures, such as generally well-received, and
preventing vampire the gods saw to it that the
regeneration and negating first paladins received their
the undead fortitude of divine gifts and inspiration.
zombies. For many years only
As such, a scourge humans served as paladins,
hexblade can have a slight but eventually the other gods
advantage over the normal saw the benefit of having
hexblade. Before allowing such stalwart champions and
this variant in your campaign, you should consider non-humans were granted this divine gift.
whether this change in damage type would be unfair The paladins served humanity well and were the
to those playing normal Hexblades or impact the foremost defenders of the First Kingdom of
balance of the game. humanity. When this kingdom was assailed by the
The ability (albeit a limited one) to choose between demons, Ashanalla pleaded with the gods of
damage types can be a powerful ability in certain goodness to intervene directly. Bound by the Eternal
campaigns and this should be considered before Laws, they could not. Outraged, Ashanalla took
allowing this variant. In other campaigns, this ability matters into her own hands and descended to the
might be of no consequence. battlefield, slaughtering demons, and making them
know fear. It is then that she earned the title of “she
who tears screams from demons.”
Ashanalla might have been able to save the First
Kingdom, but the gods intervened and stopped her,
binding her with chains of eternal light. This was
done not from any malice, but to prevent the demon

2
lords from intervening directly on the material plane. While now technically a devil, Ashanalla has no
Thuse the Eternal Laws held. desire to corrupt mortals or lead them into evil. In
Seething with righteous fury, Ashanalla broke her fact, she would be horrified by any such suggestion
chains and fled to the one place where she could and still thinks of herself as humanity’s devoted
slaughter demons without worry of divine protector. As such, she requires her followers to be
meddling—the boundary between Hell and the on guard against any attempts to corrupt humanity,
Abyss. In that realm, demons and devils slaughter be it caused by demons, devils, or evil gods. Her
each other across all eternity. The devils were followers, even those who know what she truly is,
initially terrified and angered by her arrival, but they are sincere and exemplary protectors of humanity,
soon rejoiced in her presence when it became clear especially the weak and vulnerable.
she cared only for the slaughter of demons. Such However, they will do almost anything to combat
was her success that she carved out her own demons and undead and when this conflicts with
territory in this shifting boundary area and their other values, these values typically give way.
established a fortress, known as the Geretex, from However, such violations must be justified in the
which to conduct her operations. eyes of Ashanalla or her punishment will be severe.
While believing herself to Her followers are
still be pure good, Ashanalla forbidden to do serious
had become tainted by her harm to other champions
fury. In matters of combating of goodness without her
demons and the undead, she permission, even when
recognizes almost no moral they might interfere with
limits. She long aho passed their plans.
boundaries that made even Because of their
the demons scream in fear devotion to protecting
and pain. However, in all humanity and the world
other matters she retained from demons and undead,
her utter scrupulousness. the followers of Ashanalla
This divided moral system are usually accepted in
attracted mortals who think most human societies. The
the same way, most notably fact that she is now a
paladins who are special sort of devil is not
incorruptible yet recognize well known, even among
almost no moral limits in their her followers. So much of
battle against demons and the undead. Thus arose a this acceptance is based on ignorance—it is
strange type of paladin—one who could exceed the generally believed that she is an angel whose rage
evil of the legendary anti-paladin in their war against against the demons means she is willing to forgo the
demons and undead, but who was otherwise a moral heavens to fight them. Even those who learn the
exemplar. truth have elected to remain silent—for the devotion
Many non-paladins also find her doctrines of Ashanalla and her followers is sincere.
appealing and most of them never realize that as When her devoted followers die, they join her in
they become more and more like her, they move the Geretex and are transformed into forms suitable
away from goodness and into a special sort of evil. to their power and devotion. They usually become
Such is the complexity of this matter that even the devils of war, ideal for fighting demons and the
gods are confused and uncertain about whether this undead. Unlike many other devils, they have strict
is a form of just cruelty or cruel justice. moral codes and while interested in recruiting, they
As a practical solution, the gods have agreed that do not engage in the usual efforts of moral
the faithful souls of Ashanalla’s followers will join corruption. Some metaphysicians speculate that
her after their death rather than receiving some Ashanalla and her devoted followers are not actually
other afterlife. devils, but some new type of entity.

3
The true devils find all this very perplexing, but the shattered. Denied access to the forges of Heaven
princes of Hell have commanded their followers to and finding that the forges of Hell rejected the holy
not antagonize or interfere with Ashanalla. While metal, Ashanalla could not repair her blade.
she might rob them of some souls, her devastation of Much to Ashanalla surprise, the Raven Queen
demons more than makes up for it. offered to reforge Justice in the Shadowfell. This
Temples of Ashanalla follow the long-established offer became less surprising when Ashanalla
designs used by cults hiding behind a façade of learned of the Raven Queen’s conflict with Orcus.
respectable faith. The public parts of the temple are True to her word, the Raven Queen reforged
indistinguishable from those one would see in a Justice, somehow melding the holy metal with the
temple of a lawful good divinity. Concealed beneath stuff of shadows and creating the seemingly
the public surface are the true working areas of the impossible: a weapon burning with both radiant light
temple: armories, prisons, and interrogation and necrotic fire. Sages speculate that this was
chambers. These areas express an odd mix of the made possible by the fact that the weapon was
aesthetics associated with goodness with a very infused with a great and conflicted soul. And thus,
practical harshness. While there are exceptions, the Cruel Justice was born.
temple wardens and interrogators do not use Ashanalla was greatly pleased with her new blade
needless cruelty or abuse as tools. and rushed to slaughter demons with it. The two get
This is usually not due to any moral qualms, but along fabulously, delighting in the destruction of
rather the result of pure practicality: they know that demons and undead. But Ashanalla sometimes
such means are ineffective in achieving their ends. thinks that Cruel Justice has an agenda of its own.
And cruelty and abuse for their own sake are not
among their ends.
While she sees herself as the special protector of CRUEL JUSTICE & HEXBLADES
humanity, she has no bias or prejudice against non- While the identity of the soul infused in Cruel
humans and gratefully accepts them into her service. Justice remains a secret, the sword has great power
Her followers will also protect non- and an agenda. This agenda mostly
humans from demons and matches that of Ashanalla but
undead, though her human Cruel Justice also serves to
servants will prioritize advance the goals of the
humans. Raven Queen (and its own
Her paladins are almost goals).
exclusively paladins of To this end, the sword has
vengeance, and her clerics contacted promising mortals
embrace the domain of war. and offered to be their patron
Her symbol is a radiant and form pacts. As would be
sword. Her followers are expected, Cruel Justice is a
usually lawful but can be hexblade patron and prefers
good, neutral or evil. that its warlocks form a pact
of the blade. Cruel Justice
ASHANALLA & THE approves of and even
RAVEN QUEEN encourages its warlocks to also
Ashanalla sees Orcus, the become paladins of vengeance.
demon lord of the undead, as a great Naturally, Cruel Justice expects its
enemy and opposes his efforts at every opportunity. warlock paladins to serve Ashanalla.
Orcus sees her and her followers as thorns in his While Ashanalla initially had some misgivings
side and the two have been waging a war for untold about accepting warlocks, she soon decided that
centuries. they would be an ideal addition to her fight against
During one epic battle, Ashanalla slew two of demons and the undead.
Orcus’ balors. She was badly wounded in the Because of Cruel Justice’s unusual nature, it can
encounter and her radiant sword, Justice, was offer alternative powers to those willing to accept its

4
patronage. That is, it can allow a hexblade to be a R ADIANT B RAND
scourge hexblade. This functions as Hexblade’s Curse.
R ADIANT W ARRIOR

STANDARD HEXBLADE This functions as Hexwarrior.

Because it is partially a weapon of shadow and A RMOR OF L IGHT


infused with necrotic power, Cruel Justice can offer This functions as Armor of Hexes.
its warlocks the standard hexblade option. M ASTER OF B RANDS
Because of Ashanalla’s view of undead and This functions as Master of Hexes.
demons, Cruel Justice is not inclined to provide its
SCOURGING B LADE
warlocks with the ability to create accursed specters.
Starting at 6th level, you can be granted the boon of
It will also usually not grant spells that summon
a scouring blade companion. When you slay a field or
demons or undead or spells that create undead.
undead, you can claim a scourging blade from Cruel
But Cruel Justice also serves the will of the Raven
Justice. When the scourging blade appears, it gains
Queen and has its own unknown goals. There are
temporary hit points equal to half your warlock level.
those who suspect that Cruel Justice has warlock
Roll initiative for the scourging blade, which has its
servants who are unknown to Ashanalla and thus free
own turns. It obeys your verbal commands, and it
of the limits of her ethics. Some even suspect that
gains a special bonus to its attack rolls equal to your
Cruel Justice has a divided soul and that it keeps
Charisma modifier (minimum of +0).
secrets even from itself.
The scourging blade remains in your service until
the end of your next long rest, at which point it is
SCOURGE HEXBLADE reclaimed by Cruel Justice.
You have made your pact with Cruel Justice, a Once you accept the boon with this feature, you
weapon infused with radiant and necrotic power. For can't use the feature again until you finish a long rest.
your own reasons (or so you think) you have chosen
the path of radiance over that of shadow.
INVOCATION
SCOURGE
EXPANDED SPELL LIST
Prerequisite: 12th level, Pact of the Blade feature
The Radiant Hexblade lets you choose from an
When you hit a creature with your pact weapon, the
expanded list of spells when you learn a warlock
creature takes extra radiant damage equal to your
spell. The following spells are added to the warlock
Charisma modifier (minimum 1).
spell list for you.
Lifedrinker and Scourge cannot be active at the
same time. If you have both invocations, you must
select which one is active when you create the pact
R ADIANT H EXBLADE EXTENDED SPELLS weapon or use the 1-hour ritual to transform an item
Spell Level Spells into your pact weapon.
1st Radiant Mark, Wrathful Smite
2nd Magic Weapon, Branding Smite
3 rd
Blinding Smite, Elemental Weapon
4th Aura of Purity, Staggering Smite

5th Banishing Smite, Holy Sword

5
NEW SPELL (Order of Just Cruelty). This order is largely unknown
to outsiders (and their enemies). Members of this
RADIANT MARK order are usually lawful neutral and can be lawful evil.
1st-level Enchantment
They engage in what Ashanalla considers to be just
Casting Time: 1 bonus action cruelty, that is cruelty that is required by her
Range: 90 feet conception of justice.
Components: V, S, M (a drop of holy water) This order also includes paladins of vengeance,
Duration: Concentration, up to 1 hour scourge warlocks, and war domain priests. This
You place a curse on a creature that you can see order also includes the inquisitors and interrogators
within range. Until the spell ends, you deal an extra who are skilled at finding and extracting information.
1d6 radiant damage to the target whenever you hit it While willing to use just cruelty, members of this
with an attack. Also, choose one ability when you cast order are usually not cruel for the sake of cruelty.
the spell. The target has disadvantage on ability They understand that torture is ineffective as a means
checks made with the chosen ability. of gaining accurate information and they have no
If the target drops to 0 hit points before this spell need to use it to instill fear in their enemies: they are
ends, you can use a bonus action on a subsequent already feared.
turn of yours to curse a new creature. This order also includes the guards and wardens of
A remove curse cast on the target ends this spell the special prisons operated by the order. Creatures
early. that would merely return (such as liches or fiends) if
At Higher Levels killed are sometimes imprisoned.
When you cast this spell using a spell slot of 3rd or The third order, and the most secret, is the Umbra
4th level, you can maintain your concentration on the Iustitiae (Shadow of Justice). This order consists of
spell for up to 8 hours. devoted spies and assassins who operate in the
When you use a spell slot of 5th level or higher, you shadows. It also has members who are willing to
can maintain your concentration on the spell for up to commit actions that even the most ruthless and
24 hours. hardened member of Ordo Crudelitatis Iustae might
balk at. That said, even members of this order do not
engage in cruelty for the sake of cruelty, and they

THE ORDERS OF ASHANALLA must always answer to Ashanalla.


This order also polices the other orders, keeping a
While Ashanalla was removed from her original
vigilant eye out for corruption and infiltration.
role as the commander of all paladins, she has three
loyal orders under her command.
The first is Ordo Vindictae. This is the public order
of Ashanalla and consists of those who operate NPC
openly in her name. Members include paladins of
vengeance, scourge warlocks, and war domain
priests. Members of this order are often lawful good
 
Small construct, lawful neutral
and are unaware that Ashanalla is now considered a
devil (of sorts) by much of the celestial hierarchy. Armor Class 13 (natural armor)
Hit Points 22 (5d6+5)
Most of the highest leadership are aware of the truth
Speed 0 ft., fly 50 ft.
but believe that Ashanalla has been unfairly judged.
While known for their ruthless zeal, members of STR DEX CON INT WIS CHA
Ordo Vindictae usually operate well within the
1 (-5) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 10 (+0)
boundaries of goodness. Damage Resistances necrotic, radiant
The second order is Ordo Crudelitatis Iustae Damage Immunities poison
Condition Immunities charmed, exhaustion,
6
paralyzed, petrified
Senses darkvision 60 ft., passive Perception 10
Languages Understands but cannot speak Common

ACTIONS
Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d8+2) slashing damage plus 1d4 necrotic
damage plus 1d4 radiant damage

Description: A scourging blade is a manifestation of a


fraction of the power of Cruel Justice. It burns with
both radiant and necrotic fire. While intelligent, it
cannot speak and (obviously) lacks hands. The blade
exists to fight and is generally not interested in other
activities. The blade can carry up to 15 pounds,
provided that the cargo is properly secured.

ADVENTURE HOOKS?
One or more PCs could start as members of Ordo
Vindictae and thus be guided to various adventures.
These will typically be focused on demons and
undead but other evils will also be targets.
During the game, a PC might learn more about the
orders, perhaps being invited to join. The PC might
be fine with this but might begin to have doubts.
This could lead to some interesting role-playing
opportunities and could be fun for players who enjoy
intrigue and moral debates.
The PCs might also merely work for (knowingly or
not) one of the orders and thus be guided to various
adventurers. The PCs might even find themselves in
opposition to the secret orders.

7
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8
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9
ABOUT THE AUTHOR
Dr. Michael LaBossiere is a gamer/runner from
Maine who went to school in Ohio and ended up a
philosophy professor in Florida.
While acquiring his doctorate in philosophy at Ohio
State University, he earned his ramen noodle money
by writing for
Chaosium, GDW, R.
Talsorian Games, and
TSR. After graduate
school, he became a
philosophy professor at
Florida A&M
University. His first
philosophy book, What
Don't You Know?, was published in 2008. He
continues to write philosophy and gaming material.
He is also a blogger, but these days who isn't?
When not writing, he enjoys running, gaming and
the martial arts. Thanks to a quadriceps tendon tear
in 2009, he was out of running for a while, but
returned to the trails and wrote a book about it, Of
Tendon & Trail. He can be contacted at
ontologist@aol.com.

10
FREE ENCOUNTERS LISTED BY CR
Minimum
Encounter CR
Mike's Free Encounter #1: Necromancer's Stash 0.25
Mike’s Free Encounter #3: Haunted Stones 0.25
Mike’s Free Encounter #4: Kobold Emissary 0.25
Mike’s Free Encounter #52: Osfranger 0.25
Mike’s Free Encounter #63: Ghost Tears 0.25
Mike’s Free Encounter #66: Of Sheers, Weagles and Spakes 0.25
Mike’s Free Encounters #2: Worg Riders 0.50
Mike’s Free Encounter #13: River Pirates 0.50
Mike’s Free Encounter #14: Bad Mercenaries 0.50
Mike’s Free Encounter #27: Burning Beasts 0.50
Mike’s Free Encounter #36: Molodus 0.50
Mike’s Free Encounter #49: Quillbones 0.50
Mike’s Free Encounter #50: Bonerunners 0.50
Mike’s Free Encounter #53 Cross Cat 0.50
Mike’s Free Encounter #67: Sky Piercer 0.50
Mike’s Free Encounter #7: Capraemortu 1.00
Mike’s Free Encounter #11: Shadow Fang Gnolls 1.00
Mike’s Free Encounter #17: Frostcursed Guard Post 1.00
Mike’s Free Encounter #24:Dividuicorporis 1.00
Mike’s Free Encounter #39: Sanguinem Volant 1.00
Mike’s Free Encounter #70: Puddle Lurker 1.00
Mikes-Free-Encounter #76: Duinfitheach 1.00
Mike's Free Encounters #86: Airioch 1.00
Mike’s Free Encounter #8: Bonewalkers 2.00
Mike’s Free Encounter #15: Dwarven Guard Post 2.00
Mike’s Free Encounter #30 Ghul Caravan 2.00
Mike’s Free Encounter #35: Windchime 2.00
Mike’s Free Encounter #41: A Princess Met on the Road 2.00
Mike’s Free Encounter #48: Druid of the Moonlit Web 2.00
Mike’s Free Encounter #55: Truthsayer 2.00
Mike’s Free Encounter #57 Ghost of Water 2.00
Mike’s Free Encounter #61: Sleeper in the Well 2.00
Mike’s Free Encounter #68: Skeletal Scholar 2.00
Mike’s Free Encounter #71: Ghoul Town 2.00
Mike’s Free Encounter #79: Stone Heart Dwarves 2.00
Mike’s Free Encounter #89: Tilja’s Walking Towers 2
Mike’s Free Encounter #5: Gnark Horse 3.00
Mike’s Free Encounter #22: Frostcursed Docks 3.00
Mike’s Free Encounter #31 Fallen Desert Outpost 3.00
Mike’s Free Encounter #33: Tomb of the Desiccated 3.00
Mike's Free Encounter #34: The Bath of Pelthonus 3.00
Mike’s Free Encounter #37: The Pool of Pelthonus 3.00

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Mike’s Free Encounter #38: Sea Tiger Island 3.00
Mike’s Free Enounter #45 Serutani Tomb 3.00
Mike's Free Encounter #54: Musiksalskare 3.00
Mike’s Free Encounter #58 Bone Shaper 3.00
Mike’s Free Encounter #59 Legacy of Medusa 3.00
Mike’s Free Encounter #64: Rebel Mummy 3.00
Mike’s Free Encounter #65: Dealing Doppelganger 3.00
Mike’s Free Encounter #69: Will & Theo’s Lost Lute 3.00
Mike’s Free Encounter #77 Last Inn 3.00
Mike’s Free Encounter #12: Shadowed Fields 4.00
Mike’s Free Encounter #20: Frostcursed Headless 4.00
Mike’s Free Encounter #28: Sting of Drenlak 4.00
Mike’s Free Encounter #29: Sand Gnark Horse 4.00
Mike’s Free Encounter #51: Welg 4.00
Mike’s Free Encounter #56: Warewolf 4.00
Mike’s Free Ecounter #60: Calsh Stoneworks 4.00
Mike’s Free Encounter #62: Krympt Jätte 4.00
Mike’s Free Encounter #78: Mokule(Shipbreaker) 4.00
Mike’s Free Encounter #82: Sea Devil 4.00
Mike’s Free Encounter #9: Alena Trel the Eye Piercer 5.00
Mike’s Free Encounter #42: College of the Damned 5.00
Mike’s Free Encounter #44: Cornu Umbra 5.00
Mike’s Free Encounter #46: Tiger Canon 5.00
Mike’s Free Encounter #90: Ice & Steam 5
Mike’s Free Encounter # 21: Frostcursed Forge 6.00
Mike’s Free Encounter #23: Frostcursed River Diamond 6.00
Mike’s Free Encounter #80: Wraith of the Apostate 6.00
Mike’s Free Encounter #88: D’Aoine Deighe 6
Mike’s Free Encounter #10: The Bog Witch 7.00
Mike’s Free Encounter #18: Death Captain 7.00
Mike’s Free Encounter #81: Basilisks of the Golden Dome 7.00
Mike’s Free Encounter #16 Necrolossi 8.00
Mike’s Free Encounter #40: Gladiomortuus 8.00
Mike’s Free Encounter #73: Chronocats 8.00
Mike’s Free Encounter #74: T(entacle)-Rex 8.00
Mike’s Free Encounter #75: Necrosaurus 8.00
Mike’s Free Encounter #6: Ghost of Kella Thar 9.00
Mike’s Free Encounter #19: Corporagelida 9.00
Mike’s Free Encounter #83: Mortuusbalena 9.00
Mike’s Free Encounter #84 Crater Bay 9.00
Mike’s Free Encounter #32: Ancient Aqueduct 10.00
Mike’s Free Encounter #85 Memories of the D’Aroine 10.00
Mike’s Free Encounter #47: The Deluded Djinni 11.00
Mike’s Free Encounter #72: Clock Dogs 11.00
Mike’s Free Encounter #43: Necrokyrie 12.00
Mike’s Free Encounter #25: Frostcursed Queen 13.00
Mike’s Free Encounter #26: Cult of the Bat 13.00

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