A recent game required me to produce a radiation effect for
the firing of an alien weapon, that was somewhere between LEVEL 2 - ACUTE and LEVEL 3 - LETHAL from the PSG. I decided upon 1d10 dmg to hits, stats and saves each use of the weapon, but as the damage mounted the characters were taking wounds from this effect, so I needed a wounds table. A few hours of research later into the common effects of various chemical weapons, nasty biological agents, and radiation poisoning, I came up with the following table, and am probably on a new watch list :)
WOUNDS
D10 NUCLEAR, BIOLOGICAL & CHEMICAL
0 Tight chest. [-] on speed checks
1 Vomit. [-] on next action
2 Breathing Difficulties. [-] until you catch your
breath 3 Involuntary bowl movement. Gain 1d5 Stress & [-] until can get cleaned up 4 Confusion. Gain 1d10 stress and roll a Panic Check