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College of Masks

Bards in the College of Masks (the masters of masks, as they have come to be called) are virtuoso
performers who practice becoming the figure they portray, rather than merely imitating them.
Bards who join in this college come to believe that all life is performed, rather than lived, and that

Bard
to become an actor in this Great Play requires that one merely put on the metaphorical mask of
another. To engage in this great stage drama, a master of masks carries with him a number of
masks, each a potent magical artifact of a specific archetypal character or creature to allow them
to better enter those roles.

BONUS PROFICIENCIES
When you join the College of Masks at 3rd level, you
gain proficiency in the Performance skill.

PERSONA MASKS
Also at 3rd level, you learn to craft potent magical
masks, each of which allows you to take on a different
persona and gain some aspect of that archetypal
character. You gain two Persona Masks of your choice.
You gain an additional mask at 6th level (3 masks) and
another one at 14th level (4 masks). You can exchange a
mask you have for another mask whenever you gain a
level in this class. If one of your masks is lost or stolen,
you can remake the mask with 8 hours of work and 100
gp in materials.
You can put on a mask or switch masks as a bonus
action. Only you can gain the effects of your Persona
Masks.
Beginning at 6th level, some of your persona masks
improve and gain additional abilities. Everyone wears a mask. I just
chose to create my own.
HIDDEN PERSONA
By 6th level, you wear the masks of others wherever you go, even when others can’t see it. You can use your
bonus action to cause a mask you are wearing to become invisible or return to visibility.

MASTER OF MANY FACES


At 14th level, you have become a master of assuming the archetypes contained within the masks. You can
wear two masks simultaneously, gaining the benefits of each.
Persona Masks
The following masks are listed alphabetically. DEMON
This dark mask shows a grotesque demonic face.
ANGEL
While you wear this mask, you can use your action
An alluring, serene face gazes out of this mask of

Bard
and expend one use of your Bardic Inspiration to
flawless alabaster. When you hit a creature with a
cast Arms of Hadar Spell without expending a
melee weapon attack, you can expend a use of your
spell slot or material components.
Bardic Inspiration to deal additional radiant damage
to the target equal to the number you roll on the DRAGON
Bardic Inspiration die plus your Charisma modifier. Painted cloth forms the scales, horns, eyes,
flowing whiskers, and teeth of a multihued
ARCHMAGE
dragon’s head. While you wear this mask, you can
This clay mask bears exaggerated wrinkles and the
use your action and expend one use of your
scowl of a cantankerous old man. You know the fire
Bardic Inspiration to exhale destructive energy.
bolt cantrip, as well as the spells shown on the table
Each creature in a 15-foot cone must make a
below. As you gain higher levels in this class, you
Dexterity saving throw against your spell save DC.
know additional spells while wearing the mask. These
A creature takes acid, cold, fire, lightning, or
spells count as bard spells for you, but don’t count
poison damage (your choice when crate the mask)
against the total number of spells you know.
equal to three rolls of your Bardic Inspiration die
Bard Level Spells on a failed save, or half as much damage on a
3rd gust of wind, scorching ray successful one.
5th lightning bolt, protection from
7th energy dimension door, ice storm
FACELESS
Two perfectly round eyeholes stare out of this
9th scrying, wall of stone
otherwise featureless porcelain mask. While you
BEAST wear this mask, you can cast the spell disguise self
This mask made of feathers or fur resembles the without expending a spell slot or material
shape of a wild beast. While you wear this mask, if components.
one of your allies is within 5 ft. of one creature and
the ally isn't incapacitated, you can use one of FOOL
your Bardic Inspiration die to be more precise in This porcelain mask of a grinning jester is adorned
the attack roll, you gain a bonus to your attack roll with bells, ribbons, and vibrant checkerboard
equal to one roll of your Bardic Inspiration die. paints. While you wear this mask, your walking
Improvement. Beginning at 6th level, you add speed increases by 10 feet. Additionally, you can
your charisma modifier to the damage of the take the Disengage action as a bonus action.
attacks that use your Bardic Inspiration to gain a Improvement. Beginning at 6th level, you can take
bonus in your attack rolls. Additionally you gain the Dash action as a bonus action.
advantage to track creatures.
DEVIL GLADIATOR
This obsidian mask grins with the fangs and horns This grim metal helm, pockmarked and scratched,
of a handsome fiend. As a reaction, when you conceals the entire face. While you wear this mask,
take damage from a creature you can see within 5 you have proficiency with martial weapons and
feet of you, you can expend one use of your shields.
Bardic Inspiration to deal fire damage equal to Improvement. Beginning at 6th level, you can add
two rolls of your Bardic Inspiration die to the your Charisma modifier to your melee weapon
creature. damage rolls.
HIGH PRIEST
In lieu of a face, this bronze mask bears the image of
a holy symbol, with the barest of slits to see out of.

Bard
You know the sacred flame cantrip, as well as the
spells shown on the table below. As you gain higher
levels in this class, you know additional spells while
wearing the mask. These spells count as bard spells
for you, but don’t count against the total number of
spells you know.
Bard Level Spells
3rd aid, lesser restoration
5th mass healing word, tongues
7th banishment, death ward
9th greater restoration, mass cure
wounds

LORD
This gleaming silver mask bears a golden, jeweled
diadem instead of eyes. When a creature rolls one
of your Bardic Inspiration dice and rolls a 1 while
you wear this mask, it can reroll the die and must
use the new roll.
Improvement. Starting at 6th level, the creature
can reroll the Bardic Inspiration die when it rolls a
1, or 2 , and must use the new roll. At 14th level
can rerolls 1, 2 or 3 and must use the new roll.

SPIRIT
This white fabric mask conceals the face as a
funeral shroud, with two gold coins sewn over the
eyes. You become invisible if you do not speak,
move, or take any actions for 1 minute. You remain
invisible for up to 10 minutes or until you remove
this mask, take damage, make an attack, or cast a
spell. While invisible, you can become half visible
as a ghostly image or return to invisibility as a
bonus action.
Improvement. Starting at 6th level, while invisible,
you levitate an inch above the ground, allowing you
to ignore difficult terrain and make no noise while
moving.

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