You are on page 1of 1

Red Magic

Arcane magic tied to channeling the elements is deemed red magic, and is extremely hazardous when
used. Witches that specialize in this craft are among the deadliest spellcasters in existence, channeling

Witch
their curse into unhindered arcane wrath.

Red Magic Spells


Spells Level Spells
1st burning hands, magic missile
2nd acid arrow, scorching ray
3rd fireball, protection from energy
4th ice storm, wall of fire
5th cone of cold, telekinesis

HEX: IMPERIL
Starting at 3rd level, you know how to strip away
your foes’ magical defenses. As an action, choose
one creature you can see within 60 feet of you to
make a Constitution saving throw, and choose any
one damage type. On a failed save, the creature
loses resistance to the chosen damage type until
the end of your next turn, or is treated as only having
resistance, if it has immunity to that damage type.

CONVOLUTE ENERGY
At 6th level, whenever you cast a spell that deals acid,
cold, fire, lightning, or thunder damage, you can gain If I command the rivers to flow
backward, they shall.
resistance to that damage type until the end of your next
turn.

INVULNERABILITY
Beginning at 10th level, when an attacker that you can see hits you with an attack, you can use your
reaction to briefly become all but invulnerable. The damage you take from the attack is reduced by 50.
Once you use this feature, you can’t use it again until you finish a long rest.

ELEMENTAL ANNIHILATION
Starting at 14th level, when you cast a witch spell that deals acid, cold, fire, lightning, or thunder
damage, you can expend another spell slot of equal or higher level to maximize the damage dealt.
Once you use this feature, you can’t use it again until you finish a long rest.

You might also like