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ANDROMEDA

BY ALED LAWLOR & PANAYIOTIS LINES © 2022 LEYLINE PRESS. ALL RIGHTS RESERVED.
This product is based on the Mothership Sci-Fi Horror Role Playing Game, published by Tuesday Knight Games. This product is published under license. Mothership RPG is a
trademark of Tuesday Knight Games. All rights reserved. For additional information, visit www.tuesdayknightgames.com or contact contact@tuesdayknightgames.com.

>>BACKGROUND //////////////////////////////////////////////////////// >>RANDOM ENCOUNTER TABLE ////////////////


///////////////////////////////////////////////////////////////////// >>1-in-10 CHANCE EVERY 10 MINUTES ///////
>00 – Lars Dahl transformed into the Meld
>The Mining Frigate Oseberg docks >A spore shaped Alien Artifact
Master.
with the Andromeda crammed with has been brought to the Andromeda
18 armed members of the Coloni- intended to be transported to the >01 - 1d10 Meld Drones - On patrol.
al Freedom Movement (CFM) led by Company Research Base. >02 - d5 Meld Assemblers - Looking to
Geoff Gunnarson. >It contains an intelligent nan- INFECT a fresh host.
>They board the station in an ite hive entity known as ‘The >03 - Meld Swarm - Clinging to surfaces
attempt to claim it and a firefight Meld’. in wait for a host.
ensues. >Lars opens the box. >04 - d5 CFM Miners led by Gunnarson.
>Henrik suffers grievous injuries >When Gunnarson and the CFM ar- >05 - Thea Oden, wounded but stable -
and a miner is killed. rive in the Cargo Bay they find Looking for her crew.
>Dennis, Greta and Henrik acti- Lars turned into a Meld Master.
>06 - Maintenance Droid ‘Lucky.’ - On
vate the emergency blast doors >Fighting ensues. Lars infects ‘cleaning’ patrol, will attack on sight.
and barricade themselves in the more of the CFM with Meld then
central Command Deck. >07 - The Andromeda’s lights are cut by
flees with them to the Reactor
the Meld, the ship is plunged into dark-
>Thea is in her bunk when this Deck.
ness.
ensues and locks herself in. >Gunnarson and the remaining CFM
>08 - The emergency life support sys-
>Crew sends the distress signal. stay on the Cargo Deck.
tems are cut by the Meld, all aboard have
>Gunnarson orders half the CFM to >The Meld swarm the Reactor Deck approximately 12 hours until oxygen runs
secure the station and takes the and absorb its power. Electricity out.
rest to the Cargo Deck. cuts across the ship. Emergency
>09 - The USCAP Amico docks within d10
>Lars, a crewmember of the An- life support systems activate.
x 10 minutes and 6 fully armed marines
dromeda working with Gunnarson >Days pass... storm the ship led by Sergeant Matthews.
awaits in the Cargo Deck. Their mission is search and destroy.

>>1.00 MINING FRIGATE OSEBERG ////////////////////////////////////////////// >>4.00 TRANSMITTER CONTROL ROOM ////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
1.01 The Bridge 4.01 Hatch to 3.00 4.02 Transmitter Array Ctrl Panel
1.03 Galley
>Main control. The Oseberg can be > In working order. >Functional, requires power.
piloted here, and a damage report >Dead miner, clear bullet wound.
>Distress signals can be sent here.
can be accessed. 1.04 Reactor
>Oseberg’s reactor is malfunctioning >A crumpled spacesuit sprawled near
due to damaged heatsinks and burned the reactor. The suit contains a hi- >>5.00 HAB DECK ////////////////////////////////////////////////////////////
out capacitors. bernating Meld Drone. ////////////////////////////////////////////////////////////////////////////
>Requires electronic parts and a > Reactor malfunctioning due to be- 5.01 Galley nance droid. ‘Lucky.’
successful repair roll to fix. ing coated by Meld. >Functioning water dispenser – In- >Will clean and dispose of organic
1.02 Berths 1.05 Main Airlock fected by Meld Swarm. matter whether living or dead.
>Four worn, used beds. >Tethered to Airlock A >Large metal dining table, smashed >Currently charging but will auto-
apart. matically awaken if disturbed.
>Crynn, CFM Miner, in a shocked >Bullet marks. Pool of dried blood.
state, hiding under bed. >Dirty, broken, blood covered plates 5.03 Head
and cutlery on floor. >Door is barricaded.
>>2.00 DOCKING RING //////////////////////////////////////////////////////// >Crushed human remains, fingers, >Thea hides here. She wants to ES-
//////////////////////////////////////////////////////////////////////////// shoulder, in garbage disposal. CAPE.
2.01 Airlock A >Emergency power is active. Main re- 5.02 Berths 5.04 Stair Core
>Occupied by Oseburg Mining Frigate. actor power is down. >Home to a malfunctioning, mainte- >Walls coated in Meld Swarm.
>The CFM stormed the ship here. >Andromeda can be controlled here
when power is restored.
2.02 Command Deck >>6.00 TANKED CARGO DECK ///////////////////////////////////////////////////
2.03 Stair Core ////////////////////////////////////////////////////////////////////////////
>Access points protected by blast
doors. >Dry blood on steps, dents on wall. >Area is pitch black, cool, and 6.03 Tankage Duct to Airlock A
>Latrine bucket overflows, reeks, 2.04 Airlock B layers of Meld coat the apparatus. >d10 Meld Drones.
scattered MREs on floor. >Operational, can be tethered. 6.01 Potable Water Flow Regulator 6.04 Tankage Duct to Airlock B
>Dennis, Gunter and Greta are holed 2.05 Airlock C >A Meld Assembler has connected it- > “We R 1” scratched into wall.
up here. >Operational, can be tethered. self to the regulator.
6.05 Tankage Duct to Airlock C
>Dennis is drunk on whiskey and Gre- >Meld Swarm coats the walls. >The ship’s water is infected by
ta is panicked. Meld. > Meld Swarm oozes over the airlock.
2.06 Docking Ring
>Gunter is wounded and requires med- 6.02 Services Riser
ical attention or will die in 1d10 >Metallic industrial gangways.
>Tangle of tubes and electronics
hours. >10 minutes to traverse a section. providing oxygen to the station.

>>3.00 CARGO HOLD ////////////////////////////////////////////////////////// >>7.00 REACTOR DECK ////////////////////////////////////////////////////////


//////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////
3.01 Cargo Hold carry 4 passengers. >Thrumming fans cool the area. 7.04 Store
>Gunnarson and 6 surviving miners 3.03 Dispatch Office >Dimly lit by flickering lights. >Contains electronic & mechanical
are here. >Office cluttered with stationery. 7.01 Main Engineering repair parts.
>They are arguing whether to leave >Mug reads “You know what that >d5 Meld Assemblers. 7.05 Coolant Control
with the Cargo Shuttle or attempt to sounds like? Not my problem.” >Tennerson, a CFM Miner, is vomiting
restore the Reactor. 7.02 Reactor Control
>In the drawer is a UV Torch marked black in the horrific process of nan-
>An opened cargo crate is in the >Covered in a tangle of black, nan- ite infection.
‘Andromeda, Company Property, do not ite material.
centre of the room. It contains the remove from station.’ 7.06 Reactor Core
opened Meld Artifact. A Meld Swarm >Lars, a Meld Master, resides here.
lurks inert in its base. 3.04 Power Loader Bay Has control over the station’s pow- >2d10 Meld Drones hibernate around
>Docked, functional Power Loader. er. the reactor.
>The crate is surrounded by la-
ser burn marks and contorted miner 3.05 Airlock A Conveyor >He desires access to the Command 7.07 Life Support
corpses. >Eroded seemingly from laser burns. Deck and will spare those who help. >d10 Meld Swarms grow in black sacs
>7 unopened crates, searchable. >Offers bodily enhancement via from the walls.
3.06 Airlock B Conveyor
>Of use - Electronic and Mechani- assimilation as a reward for help. 7.08 Store
>A Meld Drone wait in ambush.
cal Repair Parts, a Flamethrower, >Will use Andromeda to spread the >First Aid Kit and 3 MREs.
7 x MRE, First Aid Kit, 6 Stims, an 3.07 Airlock C Conveyor Meld. 7.09 Services Riser
Emergency Beacon, & an Oxygen Tank. >Operational. 7.03 Store >Coated in thick tendrils of Meld
3.02 Shuttle Bay 3.08 Hatch to 4.00 >Contains d10 Stimpacks. Swarm.
>Docked, operational shuttle. Can >Floor hatch with ladder.Functional.

>>THE MELD /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
>Meld Swarm Drone [70%], Assembler [25%] or Master >Meld Assembler >Nanite-Tendrils
>Meld nanites appear as a greyish [5%] in d10 turns. >A tougher meld able to infect others Can attack up to 3 targets in Nearby
black slime that glow under UV light. >Ballistic and standard melee weapons that retains a portion of the host’s Range with their Slam.
They move incredibly slowly across deal half damage. intelligence. Able to use weapons and
physical surfaces. They move fluidly Maintenance Droid ‘Lucky’
>A strong magnetic field, EPM or equiv- operate machinery.
in water. alent will destroy the meld. >A dog-like maintenance droid.
Combat 40% Slam 1d10 & Infect / Ranged
>Meld infect through ingestion via >Lasers and explosives are effective. Weapon | Instinct 40% | Hits 2 Combat 35% Crush 2d10 | Instinct 30 |
contaminated water. They also infect Hit 3
through open wounds, eyes or mucosal >Meld Drone >Meld Master
membranes. >When a host is deemed defunct its >When the meld finds a worthy host they
>Meld draw power from sources such as frontal lobe is liquidated turning it are able to form it into a conduit of
reactors or directly from a host’s into an aggressive peon. the swarm and enhance it to terrify-
bloodstream. ing proportions.
Combat 25% Slam 1d10 | Instinct 20% |
>Infect: Save against Body or become Hits 1 Combat 60% Slam 3d10 & Infect | In-
infected. Infected hosts turn into a stinct 60% | Hits 5
{HUB STATION ANDROMEDA // PSN
65.563,79.418 // 273/SAG/03 // > 7.00 REACTOR DECK 7.09 7.07
18:33 AST // PRIORITY} 7.01 Main Engineering
SOS SOS SOS 7.02 Reactor Control
TX HSA HSA HSA 7.03 Store
STATION UNDER ATTACK BY CFM 7.04 Store
7.05 Coolant Control 7.01 7.06 7.05
18 CONFIRMED HOSTILES 7.00
1 CREW WIA REACTOR DECK 7.06 Reactor Core
7.07 Life Support 7.04
HAZARDOUS MATERIALS ONBOARD
1.00 7.08 Store
SURVIVING CREW BARRICADED IN STATION
OSEBERG MINING 7.09 Services Riser 7.03
RX ACKNOWLEDGE 6.00
FRIGATE 7.02
DATA PKT ATT TANKED CARGO
{END TRANSMISSION} DECK 7.08
>>DOCUMENTS ATTACHED
>CREW MANIFEST 5.00
>CORPORATE SECURITY REPORT HAB DECK
>----REDACTED------
>STATION SCHEMATICS 1.00-7.00

3.00 6.03
CARGO DECK
>>CREW MANIFEST ///////////////////// 2.00
4.00 DOCKING RING
Andromeda running on skeleton staff TRANSMITTER 6.02
pending Quarterly Turnover Report. CONTROL ROOM
All staff to be terminated in event of
poor performance.
6.01
**EVALUATION SCORES FROM LAST REVIEW
TO BE KEPT CONFIDENTIAL** /REG. NAME OSEBERG
/DESIGNATION MINING FRIGATE
>DENNIS ELIASSON | 58 /DISPLACEMENT 2790T 1.02 6.04 6.05
>STATION MANAGER /DWT. 3500T
>BELLIGERENT /CREW CAP. 4 (8 ROTATING) 1.01 1.03 1.04
>EX MARINE > 1.00 OSEBERG
1.01 Bridge 1.05
Combat 30 | SMG 1.02 Berths
Instinct 35 | Hits 2 1.03 Galley
Military Training 1.04 Reactor
Command 1.05 Main Airlock > 6.00 TANKED CARGO DECK
6.01 Potable Water Flow Regulator
When frustrated by the crew’s lack of 6.02 Services Riser
2.01 6.03 Tankage Duct to Airlock A
discipline he resorts to barking or-
ders. When this fails he delegates to 6.04 Tankage Duct to Airlock B
Oden and turns to the bottle himself. 6.05 Tankage Duct to Airlock C
/REG. NAME ANDROMEDA
>THEA ODEN | 37 /DESIGNATION HUB STATION
>CONTROL SUPERVISOR /DISPLACEMENT 19,530T
>COMPETENT /DWT CARGO. 14,300T
/DWT TANKAGE 17,500KL
Combat 15 /CREW CAP. 14
Instinct 10 | Hits 1
COMPUTERS > 2.00 DOCKING RING
2.01 Airlock A
THE GLUE KEEPING THE 2.02 Command Deck 5.03
STATION CREW TOGETHER AND ELIASSON’S 5.04
2.03 Stair Core
BRIDGE TO HIS SUBORDINATES. ODEN 2.04 Airlock B
KNOWS EVERY INCH OF THE STATION AND 2.05 Airlock C
AS SUCH IS A VALUABLE ASSET. > 5.00 HAB DECK
2.06 Docking Ring 5.01
5.01 Galley
2.02 5.02 Berths
>HENRIK GRUBER | 52 5.03 Head
>TECHNICIAN 5.04 Stair Core 5.02
>MOROSE

Combat 20 | revolver
2.03
Instinct 25 | Hits 2
mechanical repair
engineering

GRUBER HAS SEEN IT ALL BEFORE, HE’S


2.04 2.05
BEEN WORKING FOR THE COMPANY HIS AIRLOCK
WHOLE LIFE ON THE OUTER RIM AND IT’S CARGO CONVEYOR TO 3.00
MADE HIM A CYNIC OF THE HIGHEST DE- TANKAGE DUCT TO 6.00
GREE.
>GRETA HOLST | 21
>CARGO HANDLER > 3.00 CARGO DECK
3.05
>EAGER 3.01 Cargo Hold
2.06 3.02 Shuttle Bay
Combat 25 | crowbar 3.03 Dispatch Office
Instinct 25 | Hits 2 3.04 Power Loader Bay
INDUSTRIAL EQUIPMENT 3.05 Airlock A
Conveyor 3.02
3.06 Airlock B 3.08
A RECENT ADDITION TO THE
CREW HOLST IS STILL LOOKING TO MAKE >>CORPORATE SECURITY ASSESSMENT ///// Conveyor
HER FORTUNE. HAPPY TO DO AS SHE’S Andromeda Sector destabalised due to 3.07 Airlock C
TOLD AS LONG AS YOU DON’T TREAT HER CFM activity. Detainment of GEOFF Conveyor 3.01
LIKE A KID. HAS A CLASS 2 POWERLOADER GUNNARSSON is priority one. Immediate 3.08 Hatch to 4.01
LICENSE. dipatch of Corporate Security Patrol 3.06 3.07
highly advised to secure Company
>LARS DAHL | 29 assets in sector.
>CARGO HANDLER 3.03
>GEOFF GUNNARSSON | 29 3.04
>RESENTFUL
>REBEL LEADER
Combat 25 >RESENTFUL
Instinct 25 | Hits 2 > 4.00 TRANSMITTER CONTROL ROOM
RIMSMART Combat 25 | SMG
4.01 Hatch to 3.08
Instinct 30 | Hits 2 >>CFM MINERS /////////////// 4.02 Transmitter Array Control Panel
A suspected contact of ASTEROID MINING | RIMS-
Gunnarsson. Dahl is a troublemaker MART COMBAT 25 | LASER CUTTER
4.01
and rabble rouser. Treat with cau- INSTINCT 25 | HITS 2
tion. Potential CFM Collaborator. A former miner turned rebel leader of ASTEROID MINING | RIMSMART
the CFM (Colonial Freedom Movement).
4.02
CONSIDERED Armed and dangerous. REPORTED 18 ON STATION.

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