Professional Documents
Culture Documents
3D Virtual Reconstruction and Visualization of Complex Architectures, 1–3 March 2017, Nafplio, Greece
Commission II
KEY WORDS: 3D, 4D, construction phases, HTC Vive, modelling, reconstruction, virtual museum, virtual reality
ABSTRACT:
In the last two decades the definition of the term “virtual museum” changed due to rapid technological developments. Using today’s
available 3D technologies a virtual museum is no longer just a presentation of collections on the Internet or a virtual tour of an exhibition
using panoramic photography. On one hand, a virtual museum should enhance a museum visitor’s experience by providing access to
additional materials for review and knowledge deepening either before or after the real visit. On the other hand, a virtual museum
should also be used as teaching material in the context of museum education. The laboratory for Photogrammetry & Laser Scanning
of the HafenCity University Hamburg has developed a virtual museum (VM) of the museum “Alt-Segeberger Bürgerhaus”, a historic
town house. The VM offers two options for visitors wishing to explore the museum without travelling to the city of Bad Segeberg,
Schleswig-Holstein, Germany. Option a, an interactive computer-based, tour for visitors to explore the exhibition and to collect
information of interest or option b, to immerse into virtual reality in 3D with the HTC Vive Virtual Reality System.
Figure 1. Front view of the Old-Segeberg town house (left), its textured 3D model (centre) and plan of the ground floor (right)
* Corresponding author
scholars and enthusiasts to explore and interact with the predecessor building (Reimers & Hinrichsen 2015). In the
collection online. Another example for a digital collection of following centuries the house was extended and converted
exhibits is Smithsonian X 3D (https://3d.si.edu/), for which several times.
various 3D capture methods are applied to digitize iconic
collection objects. The idea of Smithsonian X 3D is to promote With support of a historian and based on historical sources
the use of 3D data for many applications. (Reimers & Hinrichsen 2015) six construction phases of the
building could be identified. These were each modelled in
A VM that is retrievable on the Internet would offer the AutoCAD and are presented in chronological order in Figures 2
possibility of making a time- and location-independent virtual and 3, from left to right.: (1) construction work (1541), (2) the
visit to the museum. It would also facilitate preparation for and first extension (around 1587), (3) Stall addition at the south front
evaluation of an actual museum visit, as this medium stimulates (before 1805), (4) extension of the living space (from 1814), (5)
the attention of the visitor while also providing further renovation and conversion of the front façade (ca. 1890), and (6)
information. The great strength of a VM is the ability to utilise refurbishment of the building and conversion to a museum
current ICT to supplement conventional exhibition techniques (1963/64). A detailed description of the six construction phases
via the presentation and integration of content into the real of the building are presented in Kersten et al. (2014).
exhibition, thus significantly contributing to a visitor’s
understanding. After the refurbishment in 1963-64, the building contained the
local museum of the City Bad Segeberg. For the next few
The Laboratory for Photogrammetry & Laser Scanning of the decades, exhibits from the petty-bourgeois living and working
HafenCity University Hamburg has developed a VM for the environment of the 19th and 20th centuries were shown in its
museum of Old-Segeberg town house (Alt-Segeberger historic rooms. After the adult education centre
Bürgerhaus) as an interactive tour for a windows-based computer (Volskhochschule) Bad Segeberg took over sponsorship of the
system and as a virtual reality application in 3D using the Virtual museum in 2012, it was renamed “Museum Alt-Segeberger
Reality System HTC Vive. Based on this concrete example, this Bürgerhaus" and successive permanent exhibitions on the topics
contribution provides examples of how museums can fulfil the "500 years development of civic culture in the mirror of a 470-
technological and media requirements in the 21st century using year-old house" and "800 years history of the city of Segeberg -
detailed geo data and appropriate ICT. from the medieval castle settlement to the modern resort" were
hosted.
2. THE OLD-SEGEBERG TOWN HOUSE
3. PROJECT WORKFLOW
Even at the end of the 19th century, the Old-Segeberg town house
(Fig. 1), located in the city of Bad Segeberg 40 km northeast of The entire museum Old-Segeberg town house was modelled in
Hamburg, was already known as the oldest house of the city. 3D so that visitors could virtually explore the exterior and interior
Today it is one of only a few well-preserved, small urban town of the building in close relationship to the various exhibits in the
houses from the beginning early modern period in the federate museum. Special focus was given to developing visitors’
state of Schleswig-Holstein. In the new installed council book understanding of the complex history of the building via an
from 1539, the building was already included in the historic rent interactive visualisation of the nearly 500-year-old museum
listing. After Segeberg was almost completely destroyed in June building's extensive construction history.
1534 during the Count feud from 1533-1536/37, the town house The project has been roughly divided into three major phases of
was re-established in 1541. Firstly, as a simple hall building with development (Fig. 4): A) Concept creation and test of all planned
a single-storey, in-frame construction with brick-bracing to the functions, B) Modelling and texturing of the Museum, its content
property that is today's Lübecker Straße No. 15. The method of and the models for the visualisation of architectural history, and
construction was poor and building materials from neighbouring C) Integration into a program and generation of interaction
ruined properties (e.g. in the roof framing) were partly recycled. possibilities.
However, the basic structure of the framework construction was
established from fresh wood (oak). It is presumed that the cellar
with walls, constructed from boulders, hailed from the medieval
Figure 2. 3D model of Old-Segeberg town house: f.l.t.r. 1541 outside, 1541 inside, 1584-1588 outside and 1584-1588 inside
Figure 3. 3D model of Old-Segeberg town house: f.l.t.r. 1814 outside, 1814/1890 inside, 1890 outside and 1964 outside/inside
4. MODELLING
Figure 5. Advanced 3D models of the different construction stages of the town house. From left to right: 1541-1585, 1585 – ca.
1805, ca. 1805-1814 and 1814 – ca. 1890
The texture mapping of the model was carried out using the
software Autodesk 3ds Max. The photos used for texturing were
mainly locally-taken photos. However, textures that were freely
available online were also integrated after appropriate editing.
Furthermore, bump and alpha textures were used to improve the
depth effect and the appearance of details. In total, 239 textures
were used for visualisation.
Figure 9. Impressions from the 3D environment of the virtual museum Old-Segeberg town house including the model of the
building (left), the stairways to the attic (centre) and a view at the attic (right)
ACKNOWLEDGEMENTS
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