Professional Documents
Culture Documents
CREDITS
This sourcebook is compliant with the Open Game License (OGL) and is suitable for use with the 5th edition of the world’s most
popular fantasy roleplaying game.
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content: All trademarks,
registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade
dress. (Elements that have previously been designated as Open
Game Content or are in the public domain are not included in this declaration.)
Open Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open
Game Content, as defined in the Open Game
License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be repro-
duced in any form without written permission.
Apocalypse Games
Winter’s Stone© 2015, Endless Vistas Publishing. All Rights Reserved.
Subscribe at http://www.evpspire.com
1
Gigi Latrottola (order #19839282)
Apocalypse Games (formerly of RPG Objects and
Vigilance Press), and we now have a stable business ter’s Stone setting.
platform from which to operate. We’re very excited about this new beginning for us,
This all brings us to The Spire, a publication de- and we hope you are too. To this end, issues #0 and #1
signed for the fifth edition of the world’s most popular will be made available for free. After that we intend
fantasy RPG, and Pathfinder, and you’ll find an edito- to make future issues available for sale at a very rea-
rial in Issue #1 all about it. EVP intends not only to sonable price. You will also have the opportunity to
bring you The Spire, but also a number of other stand- sign up to become a subscriber through Patreon, and
alone RPG products. While I can’t go into the nature receive a discount on future purchases.
of those at the moment, mainly because their release Now that we’ve gotten introductions out of the way,
lies some time off in the distant future, I can say that it’s time to get on with this issue. In it, we introduce
The Spire is central to one arm of our publishing ef- the Winter’s Stone setting (in the broadest terms, of
forts. course), and the City of Arendan, the site of our first
The other arm is fiction. In the future, look for titles multi-adventure campaign.
such as The Pearls of Atlantis, the sequel to Echoes of
Olympus, a line of stories and books tied to the Reign
of Discordia space opera setting (a property I wrote
and was previously published by Gunmetal Games,
which has reverted to us), and the forthcoming Win- — Darrin
Want to drop us a line to let us know how we’re doing? We value your feedback, and we want The
Spire to grow into the premier RPG adventure magazine on the market. Shoot us an email to evpspire@
gmail.com. If we don’t use your letter in an upcoming issue, we’ll at least do our very best to send you
a response.
Also, don’t forget that the best deal for getting The Spire is through a subscription through Patreon.
Doing so will not only result in a better deal for you, but it will also help us make this periodical higher
quality. For more information, go to http://evpspire.com and subscribe.
7
Gigi Latrottola (order #19839282)
Unaligned Regions History
88
Gigi Latrottola (order #19839282)
were no resources available to storm the remainder
of the city without pulling troops from other regions,
The Crimson Council
T
which would leave the kingdom vulnerable to attack.
he city of Arendan was initially overrun by an
King Winlor still intends to rebuild Arendan, not just
army of orcs and goblins, who just happened to
as a military outpost, but as the city it once was. To this
catch the city when it was poorly defended due to the
end, he put out word that he would not collect taxes from
instability within the kingdom during the fall of the
any citizens who moved to the city. In little time, scores
Androsan empire. After the city’s surviving inhabit-
of intrepid and rugged individuals flocked to the city.
ants fled, the goblin and orc leaders soon fell to in-
Some were there to simply live tax free, some were there
fighting. Their alliance fractured, and it seemed a mat-
because their families were originally from the city and
ter of time before the humans would come to retake
they sought to retake their old homes, and others were
Arendan. But they weren’t the only ones with an inter-
there because they’d worn out their welcome where they
est in the city.
were from and wanted a fresh start. In the end, a collec-
The five individuals, who would one day form the
tion of townsfolk roughly 5,000 strong came together.
Crimson Council, watched the city’s fall with inter-
The new city needed leadership quickly, and the king
est. The most powerful villains in Kyrinid, the five
didn’t feel it appropriate to leave it under the control of
agreed to meet to discuss the fate of Arendan, and its
a military commander. At court, one nobleman was se-
potential usefulness. Ultimately, they concluded that
lected. Duke Heridotus, an ambitious and power hungry
working together presented them with an opportunity
individual angered the king when he cemented a trade
to increase their power and their holdings. And thus, a
agreement between the other nobles that would have put
plot was hatched and the Crimson Council was born.
enough gold in his pockets to challenge the king for rul-
The members of the Crimson Council came in the
ership of the Kyrinid. In addition to the possible finan-
night to Arendan, easily overwhelming the goblins
cial threat, the king had heard whispers that the duke had
and orcs holding the city. Rather than eliminate them
designs on capturing the throne. King Winlor responded
all, the five quickly rounded up the leaders and pro-
by stripping the duke of the city of Dralin, and instead
posed a plan intended to help them better hold the
gave him control over Arendan, where he expected
city. When an orc chieftain balked, the blue dragon,
him to reside, at least until the city had been retaken.
Daganth, devoured him and two of his guards while
the necromancer, Mallungur, surrounded the remain-
Of course, since taxes couldn’t be collected from the
ing holdouts with his undead followers. The chieftains
people of Arendan, that meant Duke Heridotus and
promptly reconsidered their options and agreed to the
his kin were unable to accumulate more wealth, at
council’s leadership.
least without becoming a glorified merchant fam-
Taking Arendan for themselves was merely the first
ily. Feeling the sting of his punishment, the Duke set
part of the council’s design. Their next step was to
about ruling the city to the best of his ability. While
hold the city, defend it from anyone who would try
it was a far cry from his former power within the
to drive them out, and grow their forces. Over time,
kingdom, it allowed him to retain his title, which
the goblins and orcs increased in number dramatically
meant that he and his family could rise again one day.
simply by reproducing normally, and by thriving due
Shortly after the dust settled, the king issued a chal-
to the fact that they didn’t have to face the many dan-
lenge to all would-be heroes to help retake the remainder
gers of the wilds. Some creatures, such as the ogres
of the city. Some adventurers flocked to the city, though
and hobgoblins, learned of this powerful new alliance,
the creatures from the other side of the wall seemed to
and came to the city on their own, hoping to benefit by
know who had heeded the call, and have thus far man-
joining the cause. Other allies had to be recruited, cap-
aged to capture and kill all who have tried to execute
tured, or enslaved, and they came to the city at a much
the commissions given to them from the Duke’s office.
slower pace. Weak expeditions by the civilized races
were quickly and soundly defeated, and over time Ky-
rinid accepted that the city was lost.
Mallungur
Mallunger appears to be a human wizard. Due
to the fact that his age puts him at a century and a
half, the others suspect that he’s either a lich who
carefully maintains the appearance of a living hu-
man, or he has bound a winter’s stone to himself
and has used it to become immortal. Whatever the
truth, the others do not push the question out of
fear, both of his raw magical might, and out of a
more basic fear of the undead forces he commands.
11
Gigi Latrottola (order #19839282)
deal of westward expansion of the empire. Betrayed
and poisoned to death in combat by his closest lieuten-
ant, his reign lasted a mere thirty-two years, barely a
decade longer than the average reign of a human em-
peror.
while most elves worship Athena, Kazgathah ven-
erated Ares. It is said that his armies uttered prayers
to the god of war before every battle, he offered up
prisoners as sacrifices, and he had a close relationship
with the god’s priesthood. His home community of
elves found him distasteful, some individuals going
so far as to label him a dark elf, but they feared his
power so they grudgingly allowed him to come home
when he chose and didn’t oppose him openly.
It is said that when he died, Kazgathah cried out to
Ares to grant him the ability to take back what was
rightfully his. The high priests of the war god, either
unable or unwilling to return him to life, brokered a
deal with dark powers to bring him back, after a fash-
ion. Rising again as a graveknight, Kazgathah sought
vengeance against his killer, and to retake his position
as emperor. Killing General Thiosim proved a trivial
matter. When he tried to retake the throne however, he
found that people would no longer bend their knee and
follow his leadership. After a bloody rampage through
Mallunger barely tolerates Kazgathah. He claims
his former court, he was stopped by his former elite
his differences stem from a fundamental difference
in how they deal with problems; Mallunger pre-
fers to use intellect and magic to confront adversity
while Kazgathah prefers to meet it head-on with brute
strength. Not everyone accepts this explanation, how-
ever, instead believing Mallunger doesn’t like to see
any undead within Arendan that he doesn’t personally
control. Kazgathah is not only his equal within the
council, but also controls a horde of undead that is just
as powerful as Mallunger’s.
Upon the formation of the Crimson Council, Mal-
lunger withdrew from his forest dwelling and took
control over a wizard’s tower in Arendan, as well as
the woods outside the city walls. He almost never ven-
tures away from the city, though he does have a net-
work of spies throughout Kyrinid who report the latest
news to him.
Kazgathah
Though now one of the undead, a grave knight, Ka-
zgathah was an emperor of Androsa during the em-
pire’s second century, and the only elf to hold that po-
sition. Primarily a military leader, he oversaw a great
12
13
Gigi Latrottola (order #19839282)
The City of Arendan
1. Duke Heridotus’s Manor
This stately manor house is one of the largest in the
city, and it serves not only as the home for Duke
Heridotus, but also the formal location from which
the city’s affairs are run. Heridotus makes his home
available to various functionaries serving the king,
as well as friends. The ruling council regularly con-
venes here to discuss various affairs relevant to the
city’s interests. Individuals may enter the Manor with-
out an invitation if they have business with the city,
but Heridotus remains insulated from such comings
and goings. He occasionally makes appearances in the
public areas when it is necessary to deliver speeches
or meet publicly with the various important groups
within the city.
14
Gigi Latrottola (order #19839282)
15
Gigi Latrottola (order #19839282)
8. Arcane Guildhall
4. Aros Plaza This magnificent and ornate structure towers above
Aros Plaza is both an indoor market and an outdoor most other buildings in the city. Serving as a guild-
bazaar. The indoor market contains numerous stalls, house for wizards and other arcane spellcasters, it is a
which are rented out at a premium cost, where mer- place of learning, training, and community. Many of
chants sell their wares to customers. Most merchants the more notable wizards hold classes, where they dis-
who make use of this area are well known members of cuss the finer points of spellcasting, or various arcane
the community, and maintain this place of business for theories. The leadership of the Guildhall is provided by
years. Outside is the bazaar, which is filled with less a magical governing organization known as the Coun-
successful (or travelling) merchants operating from cil of Five, which is presided over by Mestios the Red
tents. The cost of space here is much lower than it is in (Wiz 8, Human Male, LN, hp 43). Adventuring jobs
the indoor market, and many of the people who make from the surrounding area are often offered through
use of it are beginning their careers as merchants, or the guild. Mestios the Red is known to be disliked by
just passing through the city. Atos, who runs the local alchemy shop, though the
red-robed wizard appears, or at least maintains the ap-
5. Sigea Fountains pearance, of aloofness and does not acknowledge this
This manufactured pond contains a collection of five feud. Some believe that Mestios was once one of Es-
marble fountains spaced equal distance from each saeas’ lovers, and Atos’ enmity toward him is due to
other, near the edge of this round pond. Named for its residual jealousy.
inventor, Mannus Sigea, the fountains are mechanical
and driven by a mechanism whose inner workings are 9. Esaeas’ Tower
known only to its long-deceased inventor. The foun- Essaeas (Wiz 12, Human Female, NG, hp 63) is a
tains take their forms from various scenes from my- common-born woman who discovered early on that
thology. she had an uncommon talent for magic. She is in her
early thirties, with red hair, and green eyes. Although
6. Flagaran Stables the king attempted to entice her to enter his court,
The most popular and largest stables of Arendan are thereby granting her a rare chance at rising to nobil-
owned and operated by an unusual dwarven woman ity, she instead chose to turn her power to helping the
named Flagaran. She possesses a keen sense of humor, common folk. When word went out that brave people
and an affinity for animals, particularly horses, which were needed to retake Arendan, she came immediately
she enjoys riding and caring for. Flagaran offers all of to offer her services to the city. She is available for
the animals staying at her stables the best care imag- spellcasting, potion brewing, and research at 80% the
inable, and for every six nights paid, she offers one going rate to all except nobility, whom she charges
night’s stay free. the full cost. Her tower, which was in ruins before she
restored and renovated it, stands 560 ft. tall, and is di-
7. Warrior’s Guildhall vided up between ten living spaces. Essaeas has been
This location provides all of the support a warrior romantically linked with Atos, who runs the local al-
might need in the city of Arendan. Membership costs chemy shop.
five silver pieces per month, but it is also a place for
warriors to train, practice, meet and swap tales, share 10. Atos’ Alchemy Shop
the finer tips for wielding various weapons, and pur- Atos is a sorcerer (Sor 8, Human Male, N, hp 27) who
chase unusual weapons and pieces of armor. The War- brews and sells potions full time and dabbles in mysti-
rior’s Guildhall is presided over by the ranger, Apias cism on the side. He is relatively short, at five and a
(Rgr 5, Female, CG, hp 45). Adventuring jobs from half feet, and foregoes the typical arcane robes in fa-
the surrounding area can often be found posted at the vor of comfortable plain clothing. The potions he sells
Guildhall as well. are mostly of lower level, which he can brew himself,
though he does go out of his way to acquire more pow-
16
Gigi Latrottola (order #19839282)
17
18
19
20
Gigi Latrottola (order #19839282)
take Arendan. She is in her mid-twenties, with long
33. Aeras Spire red hair and a pleasant demeanor. Due to her hair col-
This spire is wide at the base and rises to a point 245 or, as well as her facial features, many people suspect
feet above the ground. Although far from the tallest she is the illegitimate daughter of the Duke.
tower in Arendan, it is both beautiful and impressive
when viewed from the outside. M’Zhair, the Denizen Duke Heridotus
of Leng who helps finance the activities of the Crim- With red hair, a paunchy build, and constantly chang-
son Council, makes this place his home. It is filled ing facial hair, Duke Heridotus wasn’t happy when
with many strange creatures that were dragged here King Winlor assigned him to run New Arendan. He
from the Plateau of Leng. has his eyes on the throne, but like many of such am-
bition, his fall was all the greater when he overplayed
34. Manse Diabolical his hand. He now works to keep New Arendan running
This mansion serves as the worldly home of The Infer- smoothly while watching for openings to get back into
nal Lord Baalestral. He surrounds himself with devils the king’s court and usurp his power.
he has summoned to his service. Heridotus surrounds himself with finery, but not to
the same levels of excess as Senn Licusa. He believes,
35. Carposen Graveyard correctly, that the noble is trying to gain status at his
The dead of ancient times were laid to rest in this expense, and he refuses to stoop to the level of his
graveyard. Many of the skeletons have been exhumed competition. In truth, he would have had the noble
and put into the service of the necromancer, Mallung- killed or banished from the city if not for the fact that
er, or the grave knight Kazgathah. Many of the crypts Heridotus often uses their rivalry to manipulate the
of old remain virtually untouched. Recently, a curi- noble into championing measures he knows will be
ous thing has begun to happen - undead from through- unpopular but will ultimately be in his best interest.
out the region have been drawn to this place and now In addition to his dealings within the city and the
roam freely. Kyrinid as a whole, the duke is quietly playing both
sides of the conflict in Arendan. He maintains close
ties with the throne, despite the fact that this is effec-
NPCs tively an exile for him. He has also managed to cre-
ate some inroads with the Crimson Council, and qui-
The following are just a few notable NPCs who ap-
pear in Arendan. These are among the most visible
and important individuals the PCs are likely to see
or encounter within the city. As with all cities, these
names and faces are likely to change over time.
Lieutenant Ancilos
Overweight and short in both breath and ambition,
Lietenant Ancilos leads the militia in Arendan. In ac-
tuality, he collects his weekly pay from the king while
delegating most of his authority to Captain Pasandro,
who remains loyal to him despite the Lieutenant’s rel-
atively uncaring attitude.
Aurea
Aurea is the head clerk in Duke Heridotus’s manor,
which serves as a makeshift city hall. She offers com-
missions to would-be heroes who are willing to brave
the dangers of the other side of the wall and help re-
Duke Heridotus and Aurea
21
Gigi Latrottola (order #19839282)
etly helps them from time to time, even while overtly rival two years ago, he easily managed to add him-
working against them. Ultimately, the only side he is self to the city’s ruling council, and had a breathtaking
loyal to is his own, and he is willing to betray either manor built - a move that cost him a larger percentage
side if it helps him accomplish his goals. of his fortune than he cares to think about.
The noble only maintains a thin facade of coopera-
Irilaus, High Priest of Apollo tion with the Duke. He openly disagrees with him on
Known for his wisdom, Irilaus presides over the temple any matter where he feels doing so will allow him to
of Apollo in New Arendan. He also sits on the city’s gain a political advantage. This typically means that
ruling council and tries to guide it in making intel- he’s against the duke on any decision likely to prove
ligent decisions that affect the future of the city. He is unpopular, although Heridotus occasionally manipu-
a man of advanced years, with a stooped frame, wispy lates him into championing unpopular measures. His
white hair, and a frail countenance. Many believe he long term goal is to oust the duke, take his station, and
will not live to see many more years. Still others be- use his ascendance to ingratiate himself with the king.
lieve that he possesses an inner strength that he keeps To date, his plan seems to be working since his house
well hidden. In either case, his successor within the has become key to the stability of New Arendan, as
church is a matter of frequent discussion, conjecture, well as the efforts to retake the city.
and debate. Not all of the priests are highly regarded, Senn Licusa appears young for his age, with a full
and one of them will inherit his seat on the council head of brown hair, a youthful smile, and charisma
when he passes. that seems unmatched. He keeps up appearances by
dressing in the finest garments available. He is also
Neira Seneca both thin and athletic. Heridotus’ appearance is not
Neira Seneca is a tall woman, with elegant long dark nearly so finely groomed, and he doesn’t enjoy the
hair, piercing green eyes, and a regal bearing that same popularity with the people, despite his position.
transcends both her age and beauty. Some call her the
peacemaker on the city council since she stands be-
tween Duke Heridotus and Senn Licusa, while quietly
charting a political course away from both of them. Of
the nobles on the council, it is widely believed that she
is the only one who doesn’t pursue her own agenda, to
the detriment of the entire city.
Captain Posandro
Posandro is the second in charge of the city militia.
A tall, wiry, man, he is serious about his duties and
tries to do everything by the book. He has the author-
ity to suspend the rules when the situation merits it,
but he doesn’t do so lightly. As the man on the ground
within the city, he knows more about the goings on
than Lieutenant Ancilos.
Senn Licusa
Senn Licusa was noble born, but beneath the station of
Duke Heridotus. Now in his fortieth year of life, he in-
Senn Licusa
tends to improve his family’s standing, which is why
he uprooted his house, moved it to the city of Arendan,
and made a public show of offering his services to the
king for the purpose of retaking the city. Upon his ar-
22
Gigi Latrottola (order #19839282)
Gigi Latrottola (order #19839282)
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material”
means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction,
addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;
(c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content”
means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Iden-
tity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any
work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product
Identity” means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines,
plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graph-
ic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or
graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which
specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to
identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means
to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means
the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used
under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted
from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using
this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-
exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions
are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT
NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright
holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in
another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability
with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not
constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights,
title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game
Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this
License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written
permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Con-
tent due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of
becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it
enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
24
Everything you
need to know
about the city of
Arendan
The city of Arendan is the fo-
cus of the first campaign in the
world of Winter’s Stone. Long
lost to the forces of chaos, the
king of Kyrinid, the most pow-
erful kingdom in the former
Androsan Empire, seeks to re-
take the city before whatever
holds it marches on him.
Become a subscriber! Go to
http://evpspire.com and get ev-
ery issue as it’s released!