Professional Documents
Culture Documents
by
Monty St John
All material in this book is created by Monty St John (with minimal text from David A. Hargrave). Arduin Eternal is an
offshoot of and inspired by the works of David A. Hargrave. All Arduin, Arduin Eternal, and Swords & Dragons publica-
tions and miniatures are wholly owned by and are a copyright of Emperors Choice Games & Miniatures Corp.
ARDUIN® ETERNAL
Cultures and Index
ISBN # 978-0-9842812-1-3
This is the Culture and Index book for Arduin Eternal. There are three index’s in this book. One index is for the Cul-
tures in this book, the other two index’s are the skill index and the general index and are for Arduin Eternal the Standard
Edition which is the second printing of Arduin Eternal. The First Version can be identified by not having a copyright
page like this page and was replaced by Emperors Choice Games & Miniatures Corp. The first version is not generally
referred to when Emperors Choice talks about Arduin Eternal for page references and this index. The index’s in this
book may also be used with the only edition of the AE Playtesters version. The Index for Arduin Eternal was too large to
be included in that book at the time of printing, is located at the back end of this book and may be found for free online
at www.empcho.com.
Arduin® and Swords & Dragons® are Registered Trademarks of Emperors Choice Games & Miniatures Corp., All rights
reserved. All illustrations and material in this book are copyrights of Emperors Choice Games & Miniatures Corp. All
rights reserved. Any unauthorized or commercial reproductions or unauthorized use of this work by ANY means, without
the written permission of Emperors Choice Games & Miniatures Corp. is strickly prohibited and is a violation of law and
violators will be prosecuted, this includes posting on the internet for downloads. Permission is granted to make as many
copies of the character sheets in this publication as the owner deems necessary for their enjoyment of this publication.
Permission is granted to the individual to make one or two private copies of this entire publication for personal use only
as long as it does not violate the above terms.
PRINTED IN THE USA
WWW.EMPCHO.COM
WWW.ARDUIN.COM
WWW.WORLDOFKHAAS.COM
In the more than 15 years since Arduin was last updated, fans have sent in hundreds of
letters and emails, posted to discussion boards and even written articles; they grabbed us at
conventions and listed changes they wanted to see. They clamored for updates, asking for a
game system that aligned all the previous Arduin game systems into one and married it to
the world that drew us all in the first place. Our response was to retool Arduin from the
ground up, making something new and incorporate the flavor and strength of the old.
If you are experiencing Arduin for the first time, we welcome you to a daring new
ride. The rabbit hole is deep and its inhabitants are something you’ve never dreamed was
out there. If you are an old fan, welcome back to Arduin. She’s gone through some changes
but she’s just as beautiful and darling as before and just as a treacherous and dangerous as
you remember.
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MARMACHAND
MARAGORÉ
Background: Marmachand is an old country whose
Background: Maragoré was a restless, but relatively reputation is the dark, sultry, and devious – feared by
stable kingdom, known for its tough, diverse people. nations for its intrigues and magik. Its decadence is
A central king ruled over small provincial satrapies legendary, its actions noxious and intrigues legion.
and as long as the central taxes were paid and the The reputation of the land, its darkness and fulsome
fighting internally was not too unbearable, the prov- coupling with the Gods of the Black Pantheon, lends
inces and their races were left alone and the central much to the country’s influence. History speaks of
government away. A time came however, where this Marmachand like an omnipresent jewel, glittering in
was not enough and internal warring led the country the dark with malevolent light. It featured in every
to ruin and left a Urukk led horde of diverse races in defining portion of history, mentioned in scraps
its place, ruling the war ravaged bones of what is left from the time of the Great Night War; murkily play-
of Maragoré. Individuals raised in this culture gain ing a part in the onset of the Interstellar Wars and
the following: supposedly, the road through which the Time Lords
2 Racial Cultures at +5 found Khaas and entered the world. During the
2 Racial Histories +5 Wars of Life they were present but more as carrion
Speak 2 racial tongues crows lurking on the edges. Marmachand lay with
TL +1 the One, finding avenues to power in its chilling
Crime +3, Wilderness +5 shadow but quick to discard it when it withered and
fell. The tales of Marmachand are legion and spoken
everywhere evil lurks or night reigns. Marmachand
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