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local Mouse = game.Players.

LocalPlayer :GetMouse( )

while true do

wait()

peall(function()

for i,v in pairs(game.Players:GetPlayers()) do

if v “= game.Players.LocalPlayer and v.Character and v.Team -=

game.Players.LocalPlayer.Team and v.Character .Humanoid.Health > 0 then

if

game . ReplicatedStorage. Weapons [game Players. LocalPlayer Character .


€quippedTool. Valu

e]:FindFirstchild('Chamber') then

return

end

if Mouse.Target == v.Character.HeadHB or Mouse. Target

v.Character .HumanoidRootPart or Mouse.Target == v.Character.LeftHand or

Mouse.Target == v.Character.LeftLowerArm or Mouse.Target

v.Character.LeftUpperarm or Mouse.Target == v.Character .RightHand or Mouse. Target


v.Character .RightLowerArm or Mouse.Target == v.Character .RightUpperarm or

Mouse.Target == v.Character .UpperTorso or Mouse.Target == v.Character.LeftFoot o'

Mouse.Target == v.Character.LeftLowerLeg or Mouse.Target

v.Character.LeftUpperLeg or Mouse.Target == v.Character .RightFoot or Mouse. Target


v.Character .RightLowerLeg or Mouse. Target == v.Character .RightUpperLeg or

Mouse.Target == v.Character.LowerTorso then

local Cooldown

game . ReplicatedStorage. Weapons [game .Players.LocalPlayer Character .


€quippedTool.Valu

e].FireRate.Value

local Client = game.Players.LocalPlayer .PlayerGui.Client

getsenv(Client).firebullet()

print(v.Name)

wait (Cooldown)

end
end

end

end)

end

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