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local Player = game.Players.

LocalPlayer
local Character = Player.Character
local Humanoid = Character:FindFirstChildWhichIsA("Humanoid")

_G.AutoFarm = true

local Refill_Teleport =
game.Workspace:FindFirstChild("Game"):FindFirstChild("PresentEvent"):FindFirstChild
("Pickup")
local DropOffs =
game.Workspace:FindFirstChild("Game"):FindFirstChild("PresentEvent"):FindFirstChild
("Dropoffs"):GetChildren()

function makePlayerWalk()
Humanoid:Move(Vector3.new(-20, -20, 0))
Humanoid:Move(Vector3.new(-10, -10, 0))
Humanoid:Move(Vector3.new(-20, -20, 0))
Humanoid:Move(Vector3.new(-10, -10, 0))
end

function findDropOff()
for i,v in pairs(DropOffs) do
if v.Main.Beam.Enabled == true then
Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
end
end
end

while _G.AutoFarm == true do


wait()
Character.HumanoidRootPart.CFrame = CFrame.new(Refill_Teleport.Position)
wait(7)
makePlayerWalk()
wait(20)
findDropOff()
end

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