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PROJECTILE MOTION
LEARNING GOALS
We are learning to...
solve problems involving projectiles by splitting motion up into horizontal and vertical components
apply problem solving techniques when answering word problems
DEFINITION
Projectile Motion: The motion of an object that is given an initial velocity and is under the
influence of only gravity
QUESTION
video
Same time
Why? Acceleration only occurs in the vertical direction.
The horizontal motion is independent of the vertical motion.
BOTH balls are experiencing acceleration due to gravity
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SPH4U Projectile Motion
DEFINITIONS
The max height is the highest point that a projectile reaches during its flight.
The launch angle (θ) is the angle above the horizontal that a projectile is launched at.
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SPH4U Projectile Motion
PROJECTILE EQUATIONS
These equations can be used to solve any projectile problems. With a little algebra, you can solve
for any of the variables.
v ixInitial velocity Path of motion
vt Velocity at any instant, t
v ty
v tx Figure 1
What are the variables that you can use? What are the equations that you can use? Are there
values that you already know?
VARIABLE X-direction Y-direction
acceleration
Initial velocity
displacement
time
In the Horizontal direction: Object is given a constant horizontal velocity (x-direction). There is
no acceleration throughout.
In the Vertical direction: Object has zero initial velocity but experiences gravitational
acceleration (i.e., it is in free fall)
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SPH4U Projectile Motion
Examples:
1. A stone is thrown horizontally at 5.0 m/s [right] from the top of a cliff 78.4 m high.
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SPH4U Projectile Motion
b) How far from the base of the cliff does the stone strike the ground?
dx
vix (use constant velocity equation in the x-direction only)
t
Δdx = vixΔt = (5.0)(4.0) = 20. m [right]
2. A steel ball rolls with constant velocity across a tabletop 0.95 m high. It rolls off and hits the
ground 0.352 m horizontally from the table edge.
a) How fast was the ball rolling?
Vx = ? v ix ?
Δdy = 0.950 m
Δdx = 0.352 m
a = 9.8 m/s2
Since the initial velocity dy = 0.950 m
is in the x-direction only,
we must use the constant
velocity equation in the
x-direction
dx
vix
t
dx = 0.352 m
Now we need to find Δt
using one of the constant acceleration equations in the y-direction (since there is no
other x-direction equation we could use)
1
a t ,
2
dy v iy t but viy = 0, so
2
2 dy 2(0.950 )
Δt = = 0.44 s
a 9.8
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SPH4U Projectile Motion
Therefore,
dx
v ix
t
vix = 0.352 / 0.44 = 0.80 m/s [R]
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SPH4U Projectile Motion
v fy 4.3 v fy
tan 5.375 vf
v fx 0.8
79
v ix vt
v ty
v iy v tx
vi Figure 2
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SPH4U Projectile Motion
***Only use these for objects landing at the same height and g= +9.8m/s2
Example:
1. A golf ball is projected from ground level with a speed of 35m/s at an angle of 40° above
the horizontal. There is a tree 18m tall at a distance of 85m from the point of contact of the
ball. Air resistance is negligible.
a) Calculate the time of the object when it is just above the tree.
t = dx/vx
t = 85/35cos40
=3.17s = 3.2s
b) Determine if the ball will go over the tree. If yes, calculate how high over the tree the ball
will pass. (assume down is positive)
dy = v1yt + ½ at2
dy = (-35sin40)(3.17) + 1/2(9.8)(3.17)2
= -22m [D]
= 22m [up]
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SPH4U Projectile Motion
vi
v iy vt
ϴ
v ty
v ix v tx Figure 3
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SPH4U Projectile Motion
2. (CASE III) At a height of 196 m from the ground, a ball is projected from a helicopter at a
velocity of 17.0 m/s [60.0 up from the horizontal plane].
(a) What are the x- and y-components of the ball’s initial velocity?
(b) Calculate when the ball will reach the ground.
(c) Where it will hit the ground.
(d) It’s velocity at the instant of impact.
(a) v i 17.0 m/s [60 up from the horizontal plan e] (see figures below)
vi
vi
v iy
60
196 m
60
v ix
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SPH4U Projectile Motion
(b)
X-direction [fwd] Y-direction [up]
vix= 8.50 a = -9.8 m/s2
∆dx viy = 14.7 m/s
∆t vfy
∆dy = -196m
∆t
The ball will reach the ground when it is 196 m below its initial position.
dy viy t
1
a t
2
2
1
196 (14.7)t ( 9.8) t
2 vt
2 v ty
196 14.7 t 4.9 t
2
v tx
4.9 t 14.7 t 196
2
t 2 3 t 40 0
(t -8)(t +5) = 0
NA (not applicable)
t = 8.0 s or -5.0 s
The ball will reach the ground after 8.0 s
(c) dx = ?
Since there is no acceleration in the x-direction, we use the constant velocity equation:
dx v ix t (8.5 m/s)(8.0 s) = 68 m
The ball hits the ground 68 m from the initial position (measured on the ground)
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SPH4U Projectile Motion
(d) What is the velocity of the ball just before it hits the ground?
v fx 8.5 m/s
v fy ?
v fy viy at 14.7 ( 9.8)(8.0 ) 63.7 m/s or 63.7 m [dow n]
v fx 2 v fy
2
vf 8.5 2 63.7 2 64.3 m/s
v fx
v fy 63.7
tan 7.4941
v fx 8.5
82 v fy
vf
vf = 64 m/s [R820D]
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SPH4U Projectile Motion
http://www.upscale.utoronto.ca/GeneralInterest/Harrison/Flash/ClassMechanics/Projectile/
Projectile.html -- Projectile motion animation
http://www.upscale.utoronto.ca/GeneralInterest/Harrison/Flash/ClassMechanics/
MonkeyHunter/MonkeyHunter.html -- Monkey and the Hunter Animation
https://phet.colorado.edu/sims/projectile-motion/projectile-motion_en.html
http://www.walter-fendt.de/ph14e/projectile.htm
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