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s 2 = a 2 + b 2 - 2ab cos(180 - q )
• Vector subtraction:
R3.2. Adding vectors by components:
sx = ax + bx ; sy = a y + by
R4. Multiplying a vector by a vector:
R4.1. The scalar product (the dot product):
c = absin f
ϕ is the smaller of the two angles between and
The direction of is determined by using the right-hand rule:
Your fingers (right-hand) sweep into through the smaller
angle between them, your outstretched thumb points in the
direction of
k̂ = iˆ ´ ĵ
1.2. Motion in Two Dimensions
1.2.1. The Position, Velocity, and Acceleration Vectors
Position and Displacement:
y
• A particle is located by a position vector:
r = x î + yĵ
x î and y ĵ are vector components of r
x and y are scalar components of r
• Displacement: r = r2 − r1
x
Δ r = (x 2 î + y 2 ĵ) − (x1î + y1 ĵ)
Δ r = (x 2 - x1 ) î + (y 2 - y1 )ĵ = x î + yĵ
•Three dimensions: r = x î + yĵ + zk̂
Δ r = (x 2 - x1 )î + (y 2 - y1 )ĵ + (z 2 - z1 )k̂ = x î + yĵ + zk̂
Average Velocity and Instantaneous Velocity:
displacement
average velocity =
time interval
r
v avg =
t
• Instantaneous Velocity, Δt->0:
r dr
v = lim =
Δt →0 t dt
•The direction of the instantaneous velocity of a
particle is always tangent to the particle’s path
at the particle position.
d dx dy
v = (x î + yĵ) = î + ĵ
dt dt dt
v = v x î + v y ĵ
The scalar components of
v
dx dy
vx = , vy =
dt dt
Three dimensions:
v = v x î + v y ĵ + v z k̂
dz
vz =
dt
Average Acceleration and Instantaneous Acceleration:
change in velocit y
average acceleration =
time interval
v
a avg =
t
• Instantaneous Acceleration,
Δt->0:
v dv
a = lim =
Δt →0 t dt
a = a x î+ a y ĵ
The scalar components of a
dvx dvy dv z
ax = , ay = , az =
dt dt dt
Three dimensions:
a = a x î + a y ĵ + a z k̂;
1.2.2. Two-Dimensional Motion with Constant Acceleration.
Projectile Motion
v 02
•Horizontal range: R = sin2θ 0
g
Example: A projectile is shot from the edge of a cliff 115m above
ground level with an initial speed of 65.0 m/s at an angle of 350 with
the horizontal (see the figure below). Determine:
(a) the maximum height of the projectile above the cliff;
(b) the projectile velocity when it strikes the ground (point P);
(c) point P from the base of the cliff (distance X).
y
Hmax
x
Sample Problem (page 70):
Figure below shows a pirate ship 560 m from a fort defending the
harbor entrance of an island. A defense cannon, located at sea
level, fires balls at initial speed v0= 82 m/s. (a) At what angle θ0
from the horizontal must a ball be fired to hit the ship? (b) How
far should the pirate ship be from the cannon if it is to be beyond
the maximum range of the cannon balls?
Vo
Vo
θ1
θ2 R 1 R2
1.2.3. Circular Motion. Tangential and Radial Acceleration
2r
T= (T: period)
v
1.2.3. Circular Motion. Tangential and Radial Acceleration
at
a = ar + at
Radial (centripetal) acceleration Tangential acceleration
Homework: 6, 7, 11, 20, 27, 29, 54, 58, 66