You are on page 1of 7

Sure, here is a project proposal related to your game name "Apocalypse":

Game Title: Apocalypse

Elevator Pitch: Apocalypse is a post-apocalyptic survival game where the player must collect for
resources, manoeuvring obstacles and fight off dangerous mutants and competing groups to survive in a
world devastated by a catastrophic event.

Theme: Post-Apocalyptic Survival

Game Communication: The game conveys a sense of desperation and danger as the player must
navigate a hostile world filled with deadly mutants, limited resources, and competing groups. It also
conveys a message of resilience and hope as the player strives to move carefully and overcome the
challenges of the road.

Player Target: Explorer, Achiever, and Killer, according to Yee's model.

Mechanisms:

- Resource collecting: The player must collect for food, water, and materials to survive and heal himself.

- Crafting: The player can craft tools, weapons, and other items to aid in their survival.

- Combat: The player must fight off dangerous mutants and competing factions to move forward and
secure himself.

Classification: Progression, Resource management, Conflict, Control.

Justification: The mechanics provide the player with a sense of agency and choice, allowing them to
shape the outcome of the game. The variety of challenges and obstacles keep the player engaged and
interested, while the consequences of their actions provide a sense of satisfaction and accomplishment.
The resource management and combat mechanics provide a sense of challenge and risk, while the
faction system adds depth and replay ability to the game.

Gameplay Loop: The player collects for resources, builds their base, crafts tools and weapons, and fights
off enemies to survive. As the player progresses, they unlock new technologies and abilities, allowing
them to explore further and face tougher challenges.

Systems:

- Resource System: Manages the player's food, water, ammunitions.


- Crafting System: Allows the player to craft tools, weapons, and other items.

- Mutant System: Controls the behaviour of dangerous mutants.

Justification: The systems are necessary to support the game's mechanics and provide a cohesive
gameplay experience. The resource, crafting systems give the player a sense of progression and allow
them to customize their playstyle. Resource System is important for player’s The mutant system
provides variety and challenge, keeping the player engaged and interested.

Conclusion: Apocalypse is an exciting post-apocalyptic survival game that combines resource


management, crafting, and combat to provide a challenging and rewarding gameplay experience. Its
mechanics and systems are carefully designed to provide agency, variety, consequences, predictability,
uncertainty, and satisfaction to the player, making it a must-play for fans of the genre.

Game Proposal: Apocalypse


Elevator Pitch
Apocalypse is a unique and interesting game set in a post-apocalyptic world where player(s)
must survive in a dangerous and unpredictable environment. As the player(s) explore(s) the
world, he(they) will encounter a variety of challenges (like facing zombies or mutants) and
obstacles that will test their skills and resourcefulness.

Theme
The game is related to the theme of survival in a post-apocalyptic world.

Player Communication
The game communicates a story of survival, perseverance, and adaptability in the face of
adversity. It conveys a sense of urgency and danger, as players must constantly be on the lookout
for threats and challenges.

Target Player
The game targets players who enjoy challenging and immersive experiences. According to Yee's
model, these players would be categorized as Achievers and Explorers.

Important Mechanisms and Classification


 Resource management: Players must carefully manage their resources in order to survive.
 Exploration: Players must explore the environment to find resources and complete
objectives.
 Combat: Players must fight off enemies and defend themselves against threats.
 Crafting: Players can craft weapons, tools, and other items to aid them in their survival.
 Progression: Player’s tracking score how far they go and number of killing zombies or
mutants count as they progress through the game.

These mechanisms can be classified as Control, Progression, and Resource Management.

Justification
 Agency: Players have a high degree of agency in the game, as they must make strategic
decisions about how to manage their resources and navigate the environment.
 Variety: The game offers a wide variety of challenges and opportunities for exploration
and creativity.
 Consequences: Players must face the consequences of their decisions and actions, as they
can either succeed or fail in their survival efforts.
 Predictability: The game is designed to be unpredictable and challenging, with a high
level of risk and reward.
 Uncertainty: Players must constantly adapt to new challenges and obstacles, which adds
an element of uncertainty to the game.
 Satisfaction: The game offers a high level of satisfaction and accomplishment when
players successfully overcome challenges and survive in the harsh environment.

Main Gameplay Loop


Players must explore the environment, gather resources, craft items, and fight off zombies (or
mutants) in order to survive. As they progress, they will encounter new challenges and obstacles
that require them to adapt and evolve their survival strategies.

Systems
The game includes systems for resource gathering, crafting, combat. These systems allow
players to customize their survival strategies and adapt to the environment.

Justification for Mechanisms and Systems


The listed mechanisms and systems are not redundant because they are all necessary for creating
a challenging and immersive survival experience. Without these mechanisms and systems, the
game would lack depth and complexity, and players would not be able to fully engage with the
environment and the challenges it presents.

Project Proposal: Apocalypse


Game
Elevator Pitch:
In Apocalypse Game, players are survivors of a global catastrophe and must navigate through a
world where resources are scarce, and danger lurks around every corner. The game emphasizes
resource management and strategy in a post-apocalyptic world. It is a unique and interesting
game that challenges the players to make tough decisions and navigate through a dangerous
world.
Relation to Theme:
Apocalypse Game is directly related to the theme of survival in the face of disaster. The game
puts the players in the shoes of the survivors who must face the harsh realities of a post-
apocalyptic world where survival is the top priority. The game is an excellent way to experience
the challenges and difficulties of living in a world where everything is scarce, and danger is
lurking around every corner.
Communication to Player:
Apocalypse Game communicates the harsh realities of a post-apocalyptic world, where survival
is the top priority. The game puts the players in a state of mind where they have to make tough
decisions and navigate through a dangerous world, all while managing their resources and
staying alive. The game also communicates the importance of strategy and resource management
in a post-apocalyptic world. Players must make difficult choices and manage their resources
wisely to stay alive.
Target Player:
Apocalypse Game targets players who enjoy strategy and resource management games, as well
as those who enjoy post-apocalyptic themes. The game is suitable for players who enjoy
challenges and want to experience the difficulties of living in a post-apocalyptic world. The
game is also suitable for players who enjoy survival games and want to test their skills in a new
and exciting environment.
Important Mechanisms:
Resource Management: Players must manage their resources, including food, water, and
ammunition, to stay alive. The players have to be strategic in their resource management to
ensure that they have enough resources to survive.
Exploration: Players must explore the world to find resources and avoid danger. The game world
is vast, and the players have to explore every corner to find resources and stay alive.
Crafting: Players can craft useful items using resources they have gathered. Crafting is an
essential mechanism in the game, and the players have to be creative to craft useful items to help
them survive.
Combat: Players must defend themselves against dangerous enemies. Combat is an important
mechanism in the game, and the players must be skilled in combat to stay alive.
Mechanism Classification:
Control: Resource Management, Crafting
Progression: Exploration
Uncertainty: Combat
Mechanism Justification:
Agency: Players have control over their resources and crafting, allowing them to make strategic
decisions. The players have to be creative and make decisions to ensure their survival.
Variety: The game offers a variety of challenges, including combat, exploration, and resource
management. The players have to be skilled in all these areas to stay alive.
Consequences: Players must face consequences for their actions, such as running out of
resources or being killed by enemies. Every decision the player makes has consequences that can
affect their chances of survival.
Predictability: The game follows a set of clear rules that players can learn and strategize around.
The players can learn the rules and develop strategies to ensure their survival.
Uncertainty: Combat adds an element of uncertainty and danger to the game. The players never
know what they will encounter, and they have to be prepared to face any challenges that come
their way.
Satisfaction: Players can feel a sense of accomplishment when they successfully navigate
through a dangerous world and manage their resources effectively. The players can feel a sense
of satisfaction when they craft useful items, defeat enemies and stay alive.
Main Gameplay Loop:
Players must explore the world, gather resources, craft useful items, and defend themselves
against dangerous enemies. As they progress, they must manage their resources and make
strategic decisions to stay alive. The game is challenging, and the players have to be strategic
and creative to survive.
Systems:
Resource Management System: Players must manage their food, water, and ammunition to stay
alive. The players have to be strategic in their resource management to ensure that they have
enough resources to survive.
Crafting System: Players can craft useful items using resources they have gathered. Crafting is
an essential mechanism in the game, and the players have to be creative to craft useful items to
help them survive.
Exploration System: Players must explore the world to find resources and avoid danger. The
game world is vast, and the players have to explore every corner to find resources and stay alive.
Combat System: Players must defend themselves against dangerous enemies. Combat is an
important mechanism in the game, and the players must be skilled in combat to stay alive.
Justification for Non-Redundant Mechanisms and
Systems:
Each mechanism and system in Apocalypse Game serves a unique purpose and contributes to the
overall experience of the game. Resource management and crafting allow players to make
strategic decisions, while exploration and combat provide challenges and excitement. Without
these mechanisms and systems, the game would not be as immersive or enjoyable for players.
The game is challenging, and the players have to be strategic and creative to survive. The game
is an excellent way to experience the challenges and difficulties of living in a post-apocalyptic
world.

Apologies for the oversight in the previous response. Let's address the missing sections in more detail:

Systems and Mechanisms:

The systems and mechanisms chosen for the game proposal "Apocalypse" are as follows:

1. Resource Management: Players must carefully manage resources such as food, water,
ammunition, and materials. This mechanism adds depth to the gameplay by introducing scarcity
and the need for strategic decision-making.

2. Exploration: Players can explore the game world to discover new areas, resources, and potential
threats. This mechanism promotes immersion, rewards curiosity, and creates a sense of discovery and
adventure.
3. Combat and Stealth: Players must engage in combat with enemies, such as zombies or mutants, using
weapons and tactics. The inclusion of combat and stealth mechanics adds a layer of challenge and
excitement, emphasizing the dangerous nature of the post-apocalyptic world.

4. Decision-Making: Players face critical decisions that can impact their survival and the outcome of the
game. This mechanism encourages strategic thinking, immerses players in the narrative, and adds replay
value by offering different paths and outcomes.

5. Crafting: Players have the ability to craft weapons, tools, and other items using gathered resources.
Crafting enhances player agency, provides customization options, and facilitates resource optimization.

6. Progression Score: The game tracks the player's progress and rewards achievements, such as surviving
for a certain duration, defeating a certain number of enemies, or completing objectives. This mechanism
adds a sense of accomplishment and provides a metric for players to gauge their performance and
progress.

Design Choices and Justifications:

These mechanisms were chosen to create a challenging and immersive post-apocalyptic survival
experience. Each mechanism contributes to specific design heuristics:

- Agency: Resource Management, Exploration, Combat and Stealth, Decision-Making, and


Crafting provide players with meaningful choices and control over their actions, promoting a
sense of agency and engagement.

- Variety: The inclusion of multiple mechanisms, such as Exploration, Combat and Stealth, and
Crafting, offers a diverse range of gameplay experiences, ensuring variety and catering to
different player preferences.

- Consequences: Decision-Making and Combat and Stealth mechanics carry consequences for
player actions, reinforcing the idea that choices and actions have outcomes and impact the
player's survival and progression.

- Predictability: The game design balances predictability and uncertainty, providing players with
a stable foundation while still offering surprises and challenges through random encounters and
environmental changes.
- Uncertainty: Uncertainty is present in Combat and Stealth encounters and resource availability,
creating tension and forcing players to adapt to changing circumstances.

- Satisfaction: The Progression Score mechanism provides a sense of satisfaction as players achieve
milestones and see their progress quantified.

Resources and Resource Conversion Systems:

In the game "Apocalypse," the resources available can include food, water, ammunition, building
materials, and medical supplies. The Resource Management mechanism requires players to collect and
allocate these resources wisely to sustain their survival. Resource Conversion Systems can be
implemented, allowing players to convert raw materials into usable items or upgrade existing
equipment. For example, players may convert scrap metal and wood into barricades or use medical
supplies to craft healing items. These systems emphasize the theme of survival and resource scarcity in
the post-apocalyptic setting.

Feedback Loops:
Feedback loops, such as providing visual or audio cues, notifications, and scores, can be
incorporated to enhance the player experience in "Apocalypse." These loops can include
indicators for low resource levels, notifications for completed objectives, or rewards for
significant accomplishments. Feedback loops help to reinforce the player's actions, progress, and
decisions, keeping them engaged and motivated throughout the game.

Consideration of Conditions:

The game proposal meets the provided conditions, as it includes a comprehensive description of the
systems and mechanisms, justifies their inclusion using design heuristics, discusses resource
management and conversion relevant to the theme, and

Feedback Loops: Feedback loops such as providing visual or audio cues, notifications, and
scores can be used to improve the player experience in "Apocalypse." Feedback loops reinforce
the player's actions, progress, and decisions, helping to keep them engaged and motivated
throughout the game.

You might also like