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WEEKLY LEARNING ACTIVITY SHEET

Arts 10 Quarter 2 Week 6

Digital Photography (Technology- Based Art)

Name: ________________________________________ Section: ___________

Most Essential Learning Competency (MELC)


Explain the influence of technology in the 21st Century in the evolution of various forms of
art (A10PR-IIc-e-2)

Key Concepts

Video Games Defined


Video Games are played by electronically manipulating images produced by a computer
program on a television or display screen. It is a major component of entertainment. These range
from educational games and mind twisters, to building and construction games and to physical
interaction by the users (sports, fitness, dance). There are also popular games of strategy, war,
science fiction, and mythical words that employ amazingly complex and realistic graphics, motion,
sound, and other special effects.

Video games have been a


part of children’s life for the past
few decades. One of the most
positive effects of video games is
increasing the dexterity of a child
and improving his or her hand-eye
coordination.

VIDEO GAME PLAY ELEMENTS


Every game has “elements” or features that keep people engaged. Some games have a lot;
others have very few. The choice of what to include should be deliberate. With learning games, you
should consider how each element supports the learning process. There are many game elements
you can include; this graphic shows 12 common ones:

Because there are so many, we


will only focus on the first five. This is not
an exclusive list of game elements and
by combining them, it is possible to
create different game elements as well
as novel forms of interaction and
gameplay. With these tools, you will
hopefully be able to create meaningful
decisions in your own games.

Author : Alsie Mae M. Perolino


School/Station : Doña Carmen National High School
Division : Surigao del Sur
email address : alsiemae.perolino@deped.gov.ph
BY PLATFORM:
It is the nature of hardware where the video game is played. Video games can be played through
your mobile phones, or your desktop or it can be both if you have the availability of both devices.
With this, the first video game element is incorporated to this

1. Conflict
For a game to be interesting, there needs
to be some sort of conflict. Conflict comes in many forms,
but it always represents a challenge for the player to
overcome. The challenge could be physical obstacles, it
could be combat with another player, or it could be a puzzle
that has to be solved. Conflict emerges through procedures
and rules in the game that prevent a player from achieving
their goal. Objectives often guide players to these conflict
situations. Conflict emerges when objectives guide players
toward rules and procedures that work against the player
goal.
Three types of conflict common in games:
1. Obstacles.
These can be in physical or mental form. Physical obstacles could be the length of your Pinball
flippers or the bumpers that the ball bounces off of. Mental obstacles can be a missing item to
complete a riddle in an adventure game or the challenge of calculating the right numbers in
Sudoku.
2. Opponents.
Other players in a game or computer-controlled enemies.
3. Dilemmas. These are problematic choices that a player is faced with. It’s a strategic decision,
where the consequences have to be weighted before proceeding.
4. Cooperation and/or competition
With learning games, cooperation is often a better element to use than competition alone.
Direct competition with other players can demotivate learners or set up a negative dynamic. In
contrast, cooperation between players to overcome a game challenge can often motivate players
and foster teamwork. Cooperation gets people working together; competition pits people against
one another. Only one person or team wins—while everyone else loses. The players’ focus is very
different depending on which element you employ or how you combine the two elements together.
Competition can be appropriate, but you need to consider the outcomes it can produce.

BY MODE:
Usually refers to variations of players. In a game, before you play there are options to choose
either you can play it as a single player, in dual or two players and in multiple players or by four.

Author : Alsie Mae M. Perolino


School/Station : Doña Carmen National High School
Division : Surigao del Sur
email address : alsiemae.perolino@deped.gov.ph
1. Players
Game design calls for players to interact with one another and the game system. Players are
voluntary, active participants in the entertainment activity. They partake they consume and are
invested in it. They can be potential winners of the activity. The number of players can be variable
or fixed for a game. Players will have different experiences based on the amount of other players
partaking in a game. Different players can adopt different roles during play. Players can play in
teams and define actions for team members. Within role playing games, a player’s role can facilitate
or inhibit a player action, but often players have different play styles, which allows for different
matches even when players play the same role.

2. Strategy and Chance


Strategy puts control into the player’s realm in the form of decisions they can make that affect
gameplay or their odds of achieving the goal. On the other hand, games that are heavily based on
chance put the player in a highly reactive mode, one where they have little control over the outcome.
A game can have neither strategy nor chance, it can combine both, or it can only focus on one.
Gambling games are largely games of chance. Games with little or no strategy or chance can be
less interesting to play than those that use these elements.

BY NARRATIVE:
It is associated by what genre or type the game is but at the same time is the objectives of the
game as well as the rules.
1. Objectives.
Objectives are important for the motivation of your players to engage in gameplay. The best
game goals seem attainable but are still perceived as challenging. You want to be able to work as
hard as necessary to achieve your own objectives as a player in a game. The player’s need to
complete objectives serves as a measure of player involvement in games. Below is a list of the
following objective
types in more detail:
• Capture. Players have to avoid getting captured or killed while destroying some opponent
properties (commonly some form of terrain or units).
• Chase. Players have to elude or catch an opponent.
• Race. Players have to reach a goal before anyone else does.
• Alignment. Players have to align their pieces in a spatial or conceptual
configuration.
• Rescue or Escape. Players have to get some defined units or items to safety without being
compromised.
• Forbidden Act. Players have to get the opponents to break the rules or to abandon a
strategy.
• Construction. Players have to construct, maintain, or manage game objects.
• Exploration. Players have to explore unknown game areas.
• Solution. Players have to solve a problem or puzzle (sometimes before the opponents solve
it).
• Outwit. Players have to gain and use knowledge to outwit their opponents.

Author : Alsie Mae M. Perolino


School/Station : Doña Carmen National High School
Division : Surigao del Sur
email address : alsiemae.perolino@deped.gov.ph
2. Procedures.
Player actions as specified by procedures can be split up into the following:
• Starting (How the game is put into play, also leading into on boarding of players)
• Progression (These are the ongoing procedures running during gameplay)
• Special (These are actions that are only available based on other elements and changes to
the game state)
• Resolving (These actions bring your game to an end)

Below are some of the applications used for video gaming:

1. Twine – is a free open-source tool created by Chris Kilmas for making interactive fiction in the
form of web pages/ It is available on Mac OS X, Windows and Linux.

2. GameMaker - emphasizes the visual structure of hypertext, and does not require knowledge
of programming language as many other game development tools do.

3. Stencyl – is a video game development tool that allows users to create 2D video games for
computers, mobile devices, and the web.

Author : Alsie Mae M. Perolino


School/Station : Doña Carmen National High School
Division : Surigao del Sur
email address : alsiemae.perolino@deped.gov.ph
Exercises / Activities

Activity 1: FILL ME IN

Directions: Fill in the blanks with the correct answer. Write your answer on a separate sheet of
paper.
1. __________ are played by electronically manipulating images produced by a computer program
on a television screen.
2. __________ emphasizes the visual structure of hypertext and does not require knowledge of
programming language.
3. Twine is a free-open source tool created by __________for making interactive fiction in the form
of web pages.
4. __________ is a video game development tool that allows users to create 2D video games for
computers, mobile devices, and the web.
5. __________ puts control into the player’s realm in the form of decisions they can make that
affect gameplay or their odds of achieving the goal.
6. __________ are important for the motivation of your players to engage in gameplay.
7. __________ is a type of conflict wherein a player is faced with problematic choices where the
consequences have to be weighted before proceeding.
8. Procedures are actions or methods of play allowed by a game’s rules. They can be specific
instructions of what actions to take during play. Player actions as specified by procedures can be
split up into three namely __________, 9. __________ 10. __________.

Activity 2: LOGOTIFY
Directions: Identify the following video games logo and describe each application briefly. Write
your answer on a separate sheet of paper

1.

2.

Author : Alsie Mae M. Perolino


School/Station : Doña Carmen National High School
Division : Surigao del Sur
email address : alsiemae.perolino@deped.gov.ph
3.

Reflection:

Directions:
Write 5 advantages and 5 disadvantages of Video Games in the 21st Century.

ADVANTAGES DISADVANTAGES

1. 1.
2. 2.
3. 3.
4 4
5. 5.

References for learners

Sunico, Raul M.,Ph.D. Cabanban, Evelyn F.,and Moran, Melissa Y. Horizons and Arts
Appreciation for Young Filipinos Grade 10, Quezon City Philippines: Tawid Publications
2015.

Lana, Del Rey. Video Games, May 29, 2020,


https://en.m.wikipedia.org.

Key answer

Author : Alsie Mae M. Perolino


School/Station : Doña Carmen National High School
Division : Surigao del Sur
email address : alsiemae.perolino@deped.gov.ph
alsiemae.perolino@deped.gov.ph : email address
Surigao del Sur : Division
Doña Carmen National High School : School/Station
Alsie Mae M. Perolino : Author
Activity 1 Activity 2
1. Video Games The teacher will decide if
2. GameMaker the answer is correct/answers
3. Chris Kilmas may vary
4. Stencyl
5. Strategy
6. Objectives
7. Dilemmas
8. Starting
9. Progression
10. Special

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