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Key Concepts
1. Conflict
For a game to be interesting, there needs
to be some sort of conflict. Conflict comes in many forms,
but it always represents a challenge for the player to
overcome. The challenge could be physical obstacles, it
could be combat with another player, or it could be a puzzle
that has to be solved. Conflict emerges through procedures
and rules in the game that prevent a player from achieving
their goal. Objectives often guide players to these conflict
situations. Conflict emerges when objectives guide players
toward rules and procedures that work against the player
goal.
Three types of conflict common in games:
1. Obstacles.
These can be in physical or mental form. Physical obstacles could be the length of your Pinball
flippers or the bumpers that the ball bounces off of. Mental obstacles can be a missing item to
complete a riddle in an adventure game or the challenge of calculating the right numbers in
Sudoku.
2. Opponents.
Other players in a game or computer-controlled enemies.
3. Dilemmas. These are problematic choices that a player is faced with. It’s a strategic decision,
where the consequences have to be weighted before proceeding.
4. Cooperation and/or competition
With learning games, cooperation is often a better element to use than competition alone.
Direct competition with other players can demotivate learners or set up a negative dynamic. In
contrast, cooperation between players to overcome a game challenge can often motivate players
and foster teamwork. Cooperation gets people working together; competition pits people against
one another. Only one person or team wins—while everyone else loses. The players’ focus is very
different depending on which element you employ or how you combine the two elements together.
Competition can be appropriate, but you need to consider the outcomes it can produce.
BY MODE:
Usually refers to variations of players. In a game, before you play there are options to choose
either you can play it as a single player, in dual or two players and in multiple players or by four.
BY NARRATIVE:
It is associated by what genre or type the game is but at the same time is the objectives of the
game as well as the rules.
1. Objectives.
Objectives are important for the motivation of your players to engage in gameplay. The best
game goals seem attainable but are still perceived as challenging. You want to be able to work as
hard as necessary to achieve your own objectives as a player in a game. The player’s need to
complete objectives serves as a measure of player involvement in games. Below is a list of the
following objective
types in more detail:
• Capture. Players have to avoid getting captured or killed while destroying some opponent
properties (commonly some form of terrain or units).
• Chase. Players have to elude or catch an opponent.
• Race. Players have to reach a goal before anyone else does.
• Alignment. Players have to align their pieces in a spatial or conceptual
configuration.
• Rescue or Escape. Players have to get some defined units or items to safety without being
compromised.
• Forbidden Act. Players have to get the opponents to break the rules or to abandon a
strategy.
• Construction. Players have to construct, maintain, or manage game objects.
• Exploration. Players have to explore unknown game areas.
• Solution. Players have to solve a problem or puzzle (sometimes before the opponents solve
it).
• Outwit. Players have to gain and use knowledge to outwit their opponents.
1. Twine – is a free open-source tool created by Chris Kilmas for making interactive fiction in the
form of web pages/ It is available on Mac OS X, Windows and Linux.
2. GameMaker - emphasizes the visual structure of hypertext, and does not require knowledge
of programming language as many other game development tools do.
3. Stencyl – is a video game development tool that allows users to create 2D video games for
computers, mobile devices, and the web.
Activity 1: FILL ME IN
Directions: Fill in the blanks with the correct answer. Write your answer on a separate sheet of
paper.
1. __________ are played by electronically manipulating images produced by a computer program
on a television screen.
2. __________ emphasizes the visual structure of hypertext and does not require knowledge of
programming language.
3. Twine is a free-open source tool created by __________for making interactive fiction in the form
of web pages.
4. __________ is a video game development tool that allows users to create 2D video games for
computers, mobile devices, and the web.
5. __________ puts control into the player’s realm in the form of decisions they can make that
affect gameplay or their odds of achieving the goal.
6. __________ are important for the motivation of your players to engage in gameplay.
7. __________ is a type of conflict wherein a player is faced with problematic choices where the
consequences have to be weighted before proceeding.
8. Procedures are actions or methods of play allowed by a game’s rules. They can be specific
instructions of what actions to take during play. Player actions as specified by procedures can be
split up into three namely __________, 9. __________ 10. __________.
Activity 2: LOGOTIFY
Directions: Identify the following video games logo and describe each application briefly. Write
your answer on a separate sheet of paper
1.
2.
Reflection:
Directions:
Write 5 advantages and 5 disadvantages of Video Games in the 21st Century.
ADVANTAGES DISADVANTAGES
1. 1.
2. 2.
3. 3.
4 4
5. 5.
Sunico, Raul M.,Ph.D. Cabanban, Evelyn F.,and Moran, Melissa Y. Horizons and Arts
Appreciation for Young Filipinos Grade 10, Quezon City Philippines: Tawid Publications
2015.
Key answer