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A GRIM WORLD OF

PERILOUS ADVENTURE
GAMING ON THE DARK SIDE OF THE FANTASY GENRE
Eric Sarlin describes a
style of play in which two
armies - typically large
ones for their points value
- clash in battles that are
big on maneuvers and
tactics but small on
powerful characters,
monsters, and ='Pensive
magic items.
Was-hammer is many things to many
people. For some, the game involves
noble heroes wielding arcane weapons,
sitting astride enormous Oying monsters,
and battling gigantic Greater Daemons
from the nonhem warp gates. For
others, Warhammer is about fielding
large annies of rank.and-file regiments,
maneuvering skirmishers co gain a
tactical edge, loosing huge voUeys of
arrmvs into the cnem}' ranks, and
jockeying for advantage before combat is
joined. This article is for those who
A Bre1ont1ian hunting party scouts an i11\'adillg Empire force. Some of the mosr humble rank
and file troops i11 your army are ideal for lowf antasy games and can s11ggest ewx:atfre
scenarios. like the amb1tsli these Bre1on11ians musr be planning.

prefer maneuvers over monsters, noble battles and moral absolutes of lhe
generalship over giants, and swords world of high fanrasy. Low fantasy also
over sorcery. This article is for those generally involves a more realistic
who root for the militiamen, cutthroatS, treatment of technology, psychology,
pirates, GobUns, Gnoblars, and Skaven politics, physics, and socio-economics.
Slaves. ln shon, this aniclc is about low High fantasy, on the other hand, is more
famasy Wathammcr. likel)' to include more magic and
supernaturaJ elements and to presenl
WHAT IS LOW FANTASY? less plausible technologies, social
"Low fantasy"' is a term that describes strucrures. and ideologies. Where high
the dark and gritty side of the fantasy fantasy has its unblemished and chaste
genre. TI1e low fanrasy subgenre is heroes destjned to overthro,v lhe dark
perhaps best characterized by lhe lord and become the foretold savior and
Thieves' \Vorid series edited by Robert benevolent ruler of the land, low fantasy
Lrnn Aspi .rin and Lynn Abbey. Other low has its thieves, sell-swords, and
fama.sy works include Michael Cricht0n's cutthroats with ambiguous morals,
Eaters of 11.Je Detul (a.k.a. 11ie 71JirteentlJ dubious backgrounds. and an
\Varrior) and George R. R. Martin's
inclination to do the right lhing onJ,•
series A Song of lee and Fire as welJ as
when it pays well.
the games of Mordheim and Warhammer
Fantasy Roleplay. Low fantasy stories and Currently, the ,vorld of �'arhammer
settings differ in several ,vays from those Fantasy Battle exists somewht:re in
of the more prevalent high fantasy between the high and low fantasy
genre, the best•known examples of subgenres. On the one hand, there are a
which arc The Lord o/Tbe Ri,,gs and The lot of rough aspects to the W:lrhammer
Chr011icles of Nanda. Low fantasy tends world that would seem t0 place the
10 emphasize the gritty realities and game in the low famasy camp: the all­
darker side of Hfe, as opposed 10 the mercenary Dogs of War army, Empire
,
A GBIM WQRIQ Pf PEBIQIIS llMm■E
throughout this article demonstrate, the
low fantasy genre can provide
inspiration for converting, modeling,
and painting Choosing darker, more
realistic colors for your models and
their clothing can help evoke a low
fantasy Style. Some conversion
st.rategies can be appropria1c for low
fantasy models. such as repL'lcing t.hc
higher fantasy weapons and items of
charac1cr models wi1h more mundane
versions or creating your characters by
converting rank-and.file models. Having
your army "look the pan'" is pan of the
fun of low fantasy garrung.
WHY SHOULD I PLAY A
LOW FANTASY GAME?
So why give low fantasy games a uy?
Why give up those powerful game.­
winning models in favor of a bunch of
lowly foot-slogging infantrymen (or
Goblins or Clan.rats or Ungors or what
Tltis quarter of heroes leads Eric Sar/in S piratical Dogs ofWar army. They are have you)? There arc a lot of reasons.
(Left to Right) Mercenary Captain Scragger. Hireling Wiwrd Melanthius the Bright.
Paymisrress Gemma Phf)·gia (seared coquettishly 011 a treasure chest). and Mercenary First, low fantasy games are highly
Captain Mw:imilian ,·011 Schiidel. Eric is particularly happy with Captain Scragger, a tactical. Players cannot rely on one or
conversion combining a Kisle•'ile Kossa,; Marius leitdo,f's hat. and a few plastic bitz. rwo powerful modds, such as 1ooled-up
characters riding large monsters, to win
rhc da)' for them. Instead, to achiel--e
victory, pla}'CtS must rely on 1he basic
clements of good generalship: well­
Free Companies. Brcton.nian Peasants, FortunateJy for us, Warhammer, as a baJanccd armies, solid dcploymem,
Skavcn Slaves, and perhaps most middle fantasy g.ime, can stretch to good use of terrain, coordinated troop
importantly, the dark and fatalistic tone accommodate high and low fantasy movements, strategic shooting, and
tJ1a1 pervades much of the history and styles with minimal 10 no adjustment. engaging only when 1he odds a.re good.
fiction associated with the game. Indeed, Depending on which armies you choose For example, I started playing low
lhc tagline of the Warhammer Fanrasy ro play, which croops you select, and fantasy Wa.rhanuncr with my good friend
Rolcplay book, which lends this anicle how you Opt co model and paint your Tony years ago . Both of us had Empire
its title, MA Grim World of Perilous minfarures, W'arhammer can be ramped armies. His had more elite troops Hke
Ad\•enture,� could serve \Veil as a up for a higher famasy game or geared Greats\\'Ords and F'lagell::ints, while mine
definition of low fantasy. However, down for a lower funtasy one. Both had more missile l'roops and artillery.
Warhamme.r Fantasy Batlle also includes styles are valid and enjoyable. \'l:'hat We agreed that neither of us would
a lot of creatures, characters, and concerns us here, however, is the low include Wizards, magic i1ems, or large
technologies that are decidedly high fantasy style. This article details a few monsters in our forces. To this day,
famasy: Greater Daemons. Greasus ways that you can set up army rosters those battles :ig:l.inst Tony are some of
Goldtooth, Hellcannons, Slann M.agc­ for low fantasy games. the most tactical games of Warhamme.r
PriestS, \'alten the Exalted of Sigmar, and I've ever played. Many players who have
Steam Tanks. A.lso, for all its darkness, WHAT IS A LOW taken to Warhammer w:ubands recently
U1c Warhammer world has a sillr side FANTASY GAME? have espoused a similar love of low­
evinced by troops like Goblin Doom As you can probably imagine from the powered, no-cheese, highly tacticaJ
Dfrers, Snolling Pump \Vagons, Gnoblar description above, low fantasy games of �'arhammer.
Scrap Laund1ers. and the like. This light· Warhammer involves armies that
heartedness is not ac aJJ in keeping with concencrace on low-powered rank-and­
the low fantasy genre. As such. as it file troops and eschew high-powered
currently stands. �'arhammer is what we monsters, war mad1ines, 'Wizards, magic
might call ··middle fanrasy.� a genre in items. and characters (particularly
which we might find Conan tbe special characters). Successful low
Cfmmerimr and Elric ofMelnibone. fantasy games rely on an understanding
I admire all facets of the fantasy genre. berween the players that their armies
I'm a fan of The Lord of The Rings. and will comprise onJy certain troop rypes.
in a very reaJ ,va}� falling in love with This understanding can be made tacitly
The Cbronic/es ofNarnia when I was 9 or drawn up as a more formalized set of
helped to determine my Lifelong terms. The guidelines described in this
interests and to place me on a path article wilJ help players choose
wward my current career. However, as appropriate low fantasy armies. Though
much as I admire high fantas)', I'm also these guidelines are not official rules.
well aware that reading Thieves' World they can be applied to armies of any
and playing Warhammtr Fantasy points value and 10 almost any scenario
Roleplay open� my eyes to the fact that you might choose to play.

-
street bra,vls, corrupt officiaJs. and Aside from army composition and game John Shaffer made his Aspiring
daggers in the back c.i.n be as exciting as play, low fantasy can also constitute an Champion of Chao�·from plastic
dark lords, mighty wizards, ancient aesthetic style for some hobbyists. As regiment birz and a liule green stuff.
artifacts, and in"'incible swordsmen. some of the miniatures shown

www.GAMIS-WW.Cllil n
this checkJist, and several are described
below: Feel free to come up with your
own variations on these me1hods - as
Tim Huckelbery com·erted
well as variations on the checklist 11sclr -
these two roguish
cht1roc1ers. a Hedge to suit rour ms1es.
Wizard model, pt:rfect for
representing a low-le,•el
mage, and a one-legged
boatman, which could METHOD 1. Player$ can work
together 10 check off the items
represem a Dt1elist in a
they wish. This method is simply
Dogs of War army or a
a more formalized version of tht:
Free Company militiaman negotiation Style described above
in an Empireforce. Tim
took some inspiration for and is highly recommended.
these modelsfrom the low M.ETI:1OD 2. Players take it in
fantasy selling of rhe turns to check off a
Warhammer Famasy predetermined number of boxes,
Roleplay game.. about t.hree or four each. All
restrictions selected apply 10
both armies.
METHOD 3. Both players
Sel.'Ond, many players may find low Warhammer general, in my mind, )'OU select four (or some olher
fantasy games in some wa}' nosta1g.ic. A have to demonstrate that you can win in number of) restrictions, two
lot of gamers may fondly remember a variety of tactical situations - and that for their own army and two
playing Wai-hammer Fantasy Roleplay includes those in which powerful models for their opponent's.
with ilS Rat Catchers, Peddlers, Outlav.--s, are not available. METHOD 4. Both players
and Grave Robbers. Others mav be fans Of course, low fantasy gaming is not selec1 four (or some other
of low faorasy novels or films a'rid may for everyone. For some, much of the number of) restrictions.
enjoy a game or 1,vo in the shallow end fun of Warhammet comes from seeing Randomly determine which of
of Warbammer·s fantasy pool. Of course, characters perched atop Dragons and the chosen rcstricrions applr
many Warhammer players also enjoy Griffons charging into ran.ks 01 10 each army. An equal number
games of Mordheim, and as fantasy Minotaurs, Steam Tanks, or Chosen should apply 10 both annies.
goes, it doesn't get much lower than JCnjghts of Chaos. That's ftne.
the City of the Damned. (Note that METHOD 5. Both players select a
Warhammcr can accommodate a lot large number of rcstric1ions
models from the .Mordheim range can of different styles of play. The
make great characters and rank-and-file (about five or six each). Only four
guideUnes below enable just one of restrictions, randomly
troopers for games of low fantasy many such styles.
Warhammer.) In shon, many players detennJned from those selected,
have a taste for Jow fantasy games and LOW FANTASY will apply to both armies.
the ·'Grim World" ofWarhammer. GAMING GUIDELINES METHOD 6. A$ described above
for Method 5, but randomly
Third, low fantasy armies can be When two players decide to play a low
surprisingly competitive, even against so• generate different restrictions for
famasy game, they needn't come to any each army,
called high-Powered armies. One of the forma1 terms. The players can simply
chief advantages of a low fantasy army is agree to choose low-powered armies METHOD 7. Randomly generate
its size. Without a lot of powerful with few powerful choices Uke Lords, an agreed upon number of
characters and monsters 10 eat up your large monsters, expensive magic items, restrictions by rolling a 066 and
points, you can field a lot of troops. and Special or Rare choices. Such an consulting the checklist. (To roll
Sometimes, numbers alone can be approach can work for many gamers, a D66, ft.rst roll one 06 10
enough 10 win lhe day. Skaven armies panicularly those who are amenable to represent the tens digit and
consisting of nothing but a couple of the low fantasy style and a spirit of then a second D6 to represent
modest characters and regiment after cooperation. My pal Tony and I used this the ones digit. Thus, a roll of 6
regiment of Clan.rats and Skaven Slaves loose style of negotiation when we first and 3 would be a result of 63,
have become a common (and winning) Started playing low fantasy games. We and a roll of 2 and 5 -.vould be
force on the tournament circuit (see didn't come to any formal agreements or 25, and so on.]
�The Art of War: The Horde" in \VD304) . even call what were playing low fantasy. METHOD 8. As described above
While the Skaven horde army is an We simply came to an understanding for Method 7, but randomly
extreme ex.i.mplc, it demonstr.ucs that, about the type of games ,ve wanted 10 generate different res1.rictions for
even when the controlUng player play and played them. This type of each army.
eschews large monsters, powerful negotiation can work for many players,
characters, and numerous Rare and particularly friends who know each olher METHOD 9- As described abo,·e
SpeciaJ d1oices, his army can be a force well and play together ofl'cn. for Method 7 or 8, but randomly
10 be reckoned with. determine lhe number of
Howevc., this loose approach won't res1.rictions to be imposed by
Founh, and perhaps most importandy, work for all games. Thus, players can use rolling a 06, 06+1, or D6+2.
low fantasy is ret another way 10 enjoy the checklist included here 10 work ou1
the game of Warhammer and challenge the 1erms of their low funtasy games. The METHOD 10. Use any of the
yourself tactically. By adding low fantasy checklist simpl)' includes a number of methods described above.
games to pitched batdcs, special additional resl.f'ictions (whjch should be Each player may then veto one
scenarios, mega-battles, toumament used in addition 10 - not instead of - the restriction that has been placed
games, skirmishes, and warbands, )'OU on his army. This restriction
restrictions in the Army books). These
can change up d1e cypes of baules you restrictions should function to encourage may st.ill apply to his opponent's
fight and thereby keep them fresh and army however.
players to build low fantasy army rosters.
interesting. To be a truly accomplished There are a number of ways )'OU can use

12 W■IEDWARf
I 681M WINIID PFPfRIINIUIIIIBIDIIIE
No matter which method is chosen.
players are encouraged to execute it
,vith fairness and the spirit of low LOW FANfASY CHECKLIST
fantasy in mind. A Dwarf player who 066 lloU (optional)
RestTictions
chooses a rcstricrio11 such that his
,....a:entch opponent cinnot take;: any 0 � No Lord-level characters. '11
W12acds, for insrance, is missing the 0 No more than 1hrce characters in the army. 12
point of low fantasy games entirely. No more than two characters in the army. 13
0
Also, no matter what method is chosen, No more 1han one character in 1hc army. 14
.J
avoid rcdundan1 restrictions. For
instance, if the restriction .. No Magic 0 No character may cost more than 250 points 15
Items over 50 points" is already in play, with all equipment, options, magic items. and
the restriction MNo Magic Items over 75 special abilities included.
points M would be redundant. Also, if ':) No charactec may cost more than 200 pqints 16
you're planning a battle between 2,00(). with aJI equipment, op1.ions, magic items, :md
point armies, the restriction "No more special abili1.ics included.
than rwo Rare choices" is a redundant :) No c.hacactcr may cost more than l 7S polnlS 21
one, as armies of this size can include at with aJl equipment, options, magic items. and
most two Rare choices Players may not special abili1ies included.
select redundant .resu-ictions if they are No character may cos, more than ,50 points 22
choosing items from the checklist. If a 0
wilh all equlpmcQt, options, magic items, and
redundant restriction is randomly special abilities iQclud<:d.
generated, simply rcrolJ.
0 No character may cos1 more than 1'2S points 23
As a general rule of thumb, don·t play with all e<1ulpmen1, options, magic items, and "'
,vith restrictions tha1 would for-cc one or special abilities Included.
both plarers w 6cld an illegal army. For No Wizards higher than level 3.
0 24
instance, if a Vampire CountS player is
preparing to se1 up a low fanrasy game, D No Wizards higher than level 2. 25
the plarers should not select "No I.] No Wl7.ac� higher than levet-r. 26
Wizards a1 all," as Undead armies must
include spellcasters to keep the arn1r ':) No Wiurds at-all. 31
animated and fighting. Simply don ·1 0 No Magic hems of 100 p0ints or more. 32
selcc1 these restrictions, or reroU if you
are generating them random.Jr.
:i I"l'o Magic Items ovec 7S polnis. ) 33
..J No Magic Items o,·cc SO points. 34
Finally, special characters do not appear
on this checklist. These powerful models 0 No Magic Items over 25 p<>ints. 35
are antithetical co the low fantasy style. 0 No Magic Items at all. 36
Thus, unless players specifically agree
otherwise, special characters cannot be D No more than one Mag.ic Item 41
per character or regiment.
included in low famasy games.
0 Commoo Magic Items orm,. l2
u No Magic Items tha1 bcs1ow a watd save. •3
0 No more than tlu-c..-e Special choices. 44
J No more than two Special choices. •5
0 No more than one Special choice. 46
0 No Special choices at all. 51 1
0 No more than rwo Rare choices. 52
0 No more than one 'Rare choice. 53
:i No Rare choices at all. S4
0 No more 1han two war machines or chariots. 55
0 No more than one w;u machine oc chariot. 56
D No -n,nr machines or chariots. 61
0 No large monsters. 62
0 No flyers. 63
O No single model may cos1 more than 250 points. 64
D No single model may cos1 more than 200 points. 65
0 No single modd may cos1 more than 150 poin1s. 66
i..J Othec:
Cl Other:
,.] Othec:
components to
1 0 Othec:
make something
tnliy e\'fJCOlfrt! Copyright Cl 2006, Games Workshop, lid PermisS1Qn granted to photocopy this checklist for
a,ul unique. personal use only to play games of Warhamme,. All rights resel"V8d.

----------------------------�
Da11 Tlmbridge:S all•Goblb1. low fantasy army appeared ma battle report ill WD275 in which these weedy gree11sldns defe"'ed a11 Efren force.

POTENTIAL King armit!S, for insrnnce, require at


least two characters and must cast a lot
COMPLICATIONS WITH of spells to fight effectively in battle.
LOW FANTASY GAMES Tomb King players can concentrate on
As mentioned above, low fanrnsy g-.uncs Core choices and, in so doing, do their
a.re not for c,·eryone. Many players enjoy best 10 play in the spirit of the low
playing with 1he more powerful models, fantasy guidelines. However, Tomb Kings
and lhat's fine. lf your Chaos force
wouldn't be my first choice for a low
consislS of notJling but powerful Lords,
Champions, Oaemons, and Chosen famasy game. Daemon armies, Chaos
Knights and \l:'arriors, you're going to IA.varfs, and Vampire Counts are all
have a hard 1ime fielding a low fantasy higlHo-middle fantasy armies and thus
anny. In addition, some Warhammer will face similar challenges fitting into
:lrmks are high fantasy by nature. Tomb low fantasy games.

Ifyou choose to include


Wi:ards in your lonfamasy
g,,mes. make s11re to keep
their /e,·els low and try to
make them look the part, like
Eric Sarlin S model ofAeolus
the AstrrJmancer. ti
practi1io11er of the l<m: of
the Heavens. Eric added
Ske/e1011, Dwarf. and Free
Company bitz to a Mounted
Wizard model and then
sculpted a pouch, fur cloak,
long hair, and a bushy beard
from green s11t}f All of these
small com•ersions help to
make Aeo/11s look like a
wandering seer am/ conjurer.
;

___________________________.J10uGBIMi11n11.JWQRIQ Pf PfBlffllS IDIIEIDIIE


roster and field a cheesy army. Tho_.i;c
l<>ll'fantosy does11 't players iilcely 10 do so (and you know
i)ecessarily mean wimpy. who )'OU a.re) arc advised to sta)· a"'3Y
Paul C«rrick S Ore Warboss from low fantasy or to change their M.O.
(wir/r remomble scenic base) and select an army in rune with the
is big am/ bad. b111 the model tenor of these games.
((Ses 111or11J · 110111ml colors For au of these reasons, then, it's
and mum/one equipment. impOrtant for opponcncs co remember
and act according to the spirit of the low
fantasy game as they set up the terms of
their battle and craft thei.r army rosters.
Low faniasy games wi.11 work well only if
both players arc willing to cooperate
and set up a cool game that emphasizes
good generalship over Power gaming.
LOW FANTASY ARMY
RECOMMENDATIONS
Below is an army-by-army discussion of
the forces of the Warhammer WOild
along with a few recommendations
about how to field a low fantasy force
with each standard army list. Many of
the troops choices are categorized as
low, middle, or high fantasy. As wilh
all the recommendations in this
anicle, what follows is simply a set
of guidelines, not hard and fast rules.
The recommendations below are far
from exhaustive. When a troop type
that is not listed below comes into
question, common sense should
sen'C as your guide.
Beasts of Chaos
The Bcastmen list can be used to selecr
a force that is both appropriate for low
fanwy games and competitive. The low
fantasy Scast army typically includes
large regiments of 8eastmen and
Bestigor, emphasizes the army's speed
and maneuverability, and takes
advantage of cunning ambushes.
As you set up the terms for your low of army, they wiU be equally
Low: Beast and Bestigor Herds,
fantasy games, keep in mind that certain handicapped by the low fantas r
Chariots, \Varhounds, Wargors,
restric1ions won·, work for some armies. restrictions selected. In practice,
and Mortal choices like Marauders
For instance, T-«entch forces cann01 howC\'Cr, even when both pla)•ers are
and Warriors.
expecl 10 do well if they cannot include working from the same Army book,
Waards. Brctonnian and Tomb Kings their model collections will likely result .Middle: TroUs, Ogres, Cemigors,
armies cannot legally take the field in the restrictions affecting them Minotaurs, Bra)·•Shamans.
without at leas1 two character models. differently. For instance, if one player's High: Lord-level characters,
Many High Elf generals will get nervous Empire co1Jec1ion i.ndudes no war Dragon Ogres, Shaggoths, Spawn,
if they can't take the field \v:it.hout at machines and a lot of Wizards and elite Giants, Daemons.
least a couple Special and Rare choices. troops, he may have difficulty against an
SOme restrictions wiU hinder some artillCl")'•hcavy force with a lot of Srntc
armies more than other-s and thus can Troops (or vice versa), depending on
make for very unbalanced and unfair the restrictions in play.
games. For example, while Empire and Of course, even with the low fantasy
Dwarf armies can expect co do well "'Ith restrictions in effect, it's still
no WtZards, many annies "'ill be largely possible 10 Mmini-maxM an anuy
helpless (and perhaps even illegal)
without them. Remember that the goal
of low fantasy gaming is to play highly
tactical games with large armies of
largely rank-and-file trOOps. not to win a
cheap victory by choosing restrictions
that force your 0pPonent to field an
ineffective, nonsensical, or illegal army.
Some of these problems can be avoided
if both players select forces from the
same Army book and fight out a low
fantasy Mcivil war" of sorts. In theorr, if
both players arc fielding the same type

WWW.GIM6=WW.COln5
Rank and file troops, with or wi1ltout
com•ersion. can make grem low
fan1asy characters. Loolri11gfor
something a Uule differentfor his
Empireforce. Len S11/lim11 chose this
Teutogen Guardsman from the
Middenlteim range co lead his troops.
With its Imming theme and mmed colors. John Sf,affer�· warba,ul has a lowfant<UJ'feel.

Brctoonians Dogs of War


At first glance, the pageamry of a St:arch your OogS of W.u an: THE low fantasy army.
Bretonni:m army may seem to place bit: box/or As mercenaiy scum, 1hey fi1 in perfectly
forces from the land west of the Grey t1ppropriute with the gritty n�alism of the low Camas)'
Mountains ftrmly in the high fantasy archire-and genre. As an aml)' ,,,ith no magic items
camp. However, with the right troop ow-of-prinr of its own and few super-powerful
choices and paint scheme, low fantasy models like choices, Dogs of War also fit in well with
Bretonnian armies are possible and can these rwo by 1.he low-powered ethos of low fantasy
be effective fighting forces. As you're Joh11 Swan11 games. '11le only things you need 10
planning your low fantasy Bretonnian (Top} and watch 001 for are the Regiments of
army, don't think about Bretonnia's Len Sttllfran Renown, some of which can lean coward
finest nobles bedecked in their parade­ (Bottom). high fantas), For a link co the online
da)' finery. Think about robber Imig.hes, Dogs of War rnlcs, go to www.games­
Imming parties, and weary wa.rbands on workshop.com/whitedwarli'wd313.
years-long knigtuly errands. LOW: Almost evel)1hing in the list.
Low: AU the Core choices, especially Middle: Halfling Hot Pois, Beorg
Peasant Bowmen and Men-at-Arms, Bean;truck and the B<:armcn of Urslo,
Mounted Yeomen, Field Trcbuchct. Golgfag"s Ogres.
Middle: Questing Knights. High: Asarnil the DragonJord,
Grail Pilgrims. Birdmcn of Ca1razza, GiantS of Albion,
High: Pegasus Knighcs, Grail Lord-kvel Wi.zards.
K.nighcs, Hippogryphs.
Chaos Dwarfs
As Chaos Dwarfs arc no1 curremly
supported by an Army book of their
own. they have limited choices in terms
of magjc items, special characters, and
mhcr typicaJ higt1 fanrnsy choices. As Dark Elves
such, thcr can be a low fant'asy general's Dark Elf forces fare well in Io,v faniasy
dream. However, man}' of the models, games. One of the Elves' chief
such as Lammasus and Death Rockers, weaknesses, low Toughness, is less of a
that dr:iw the hardcore collectors to this liability on low fantasy batc.l.efields where
army are among its more high fantasy high-Strength attacks are few and far
elements. Even so, Chaos Dw:1rfs can be between. WiLh excellent maneuverability
fielded as an effective horde-style force and a 101 of accurate shooting, the low
with lots of large units of inexpensive fantasy Dark Elf force can be one to be
greenskins supported by hard-hining reckoned with. jNote: make sure 10 use
unju of Chaos Dwarfs and Black Ores. the updated Dark Elf list from 1VD287.)
Low: Chaos Owarf Warriors, Low: All Core choices, Shades, Cold
Hobgoblins, Ore BO)".t, Goblins, One Chariots, Cold One Knights,
Black Ores, Sneaky Gits, Hobgoblin Exccu1ioners, Black Guard.
Bolt Thro,\•er. �Uddle: Witch Elves, liarpies, Reaper
Middle: Bull Centaurs. Bolt Throwers.
High: Death Rockets, Earthshakers, High: Manticores, Black Dragons,
Great Tauri, L.ammasus. Dark Pegasi, Cauldrons of Blood.

16 wllltIWllf
_________________________.,.1u111
r.R111IM._WntJPIIUUlf�IQVBQHRI
Empire High Eh-cs
Empire armies arc well-suited to low Many High Elf plarcrs will balk at 1he
'"Salty" fantasy games. However, much like lhc idea of low fantasy g.1mes, because
/ronrhorne Dwarfs. Empire armies derive many of much of the strength or the arm}' of
leads u unil lhcir strengths from selections that arc Ulthuan comes from Special choices,
ofDwarfa in by and large appropriate for low fantasy Rare choices, and powerful \':"1zards.
the authors battles. As such, Empire generals must Ho\vever, High Elf armies, with their
Dogs of be careful co play in the spirit of the above-average Core u-oops. can do well
Ut,r army. game and lca\'l! their powerhouse in low fantasy games. Like aU Elven
Empire forces at home. armies, High Elves don't suffer as a
Low: State Troops and other result or tl1eir low Toughness in IO\v
Core Infantry choices should be fantasy games as much as they do in
l.he mainstays of low fantasy regular games ofWarhammcr, as the
Empire annies. Knights, a,,crage Strength characteristics of the
Flagellants, and Special units opposition tend to be lower.
can be included in moderation. Low: Core and Special choices.
Middle: Some of the more powerful Middle: Repeater Bolt Throwers,
magic items. Rare Infantry.
High: Steam Tanks, Aelblastcr VolJey High: Great Eagles, GnJfons,
Guns, Griffon Standards, Gri.ffons. Dragons, p0werfulWizards,
Pegasi, Lord-levelWizards. Lord-level characters.

Pete Undenmod created 1his low fantasy


Dwarfs command group by choosing
Dwarfs fit wcU into low fantasy games uncom•emional colors for his High Elves
and remain very competili\'C under the and by applying a green patina to the
low famasr guidelines. One problem is armor to suggest that they'l'e been i11 the
that Dwarf armies can be a little too fieldfor a long time.
powerful in low funt:l$f games, as they
have noWizards, no monsters, and few
other choices that would normally be
restricted by the checklist. As such,
Owarf plarers arc advised to tread lighdy
(a challenging thing for O\"l.":!.ffs to do!)
when rnaklng tl1eir selections for a low
fantasy game.
Low: AJJ or the Core and most or the
Special choices (but keep the
Longbeards and other elite u-oops in
reasonable proportions).
Middle: Slayers, Organ Guns.
High: Master Runes, Anvils of Doom,
Grrocopters , Flame Cannons,
Lord-level haracterS.

WWW.CUIS�Wiiiiiiiif.i.Uill ti
V

Ogre Kingdoms
7ko lowft111tasy Ore models Ogre! Kingdoms armies are middJe
by Andy Gould (Left) mu/ ,1 fantasy by nacurc. Whi.le a force
Greg Mauhews (Rlght). consis1ing of 001.hing bur
monsters (aside from Gnobla.rs)
is decidedly high fantasy. the
mercenary and cannibal.ist.ic narure of
the force tempers the high fantasy
elements to such an extent that the army
can fonction in low fantasy games if the
general is sclecth·e in his choices.
Low: Bruisers, Bulls, Gnoblar
Fighters, Gnoblar Trappers.
MiddJe: Hunters,
lronguts, Maneaters.
Jiig.h: Lord-level characters, Butchers,
Leadbelchers, Yhctecs, Gnoblar
Scraplaunchers, Slavegiams, Gorgers.
Ores & Goblins
Greenskins are a mainstay of the fantasy
genre and can be perfect for low fantasy
Hordes of Chaos (DaemonS) games. res hard 10 image a non-human
Daemon armies are high fantasy - force more appropriate for a low fanwy
period. Hordes of warp-spawned battle than an army that consists of
extradimensional beasts simpl)' don't Iii nothing but weed)' Goblins. Even with
in with the aesthetics of low fantasy. UzardD)en some Ores thrown into the mix, t.he
Thus, if you own cwo or more armies Llzardmen armies are unusual in that Ores & Goblins list provides ample
and arc in the mood for a low fantasy they include some of the most p0wcrful opporrunity for the low funtasy general
game, leave your Daemons at home and and points-heavy models in the game 10 filJ his ranks.
bring your other guys along. However, if like Siano Mage-Priests and some of the Low: Goblins of all 0avors including
you want to give low fantasy Daemons a most humble and inexpensive models I lcroes and Lords. Ore Boyz, Ore
try (and why not?), there are a few like $kinks. As such, the diallengc of Arrer Boyz, SnOl.lings. Rock Lobbers,
things )'OU can do to curb some of 1he creating a comperiti\'C low fantasy Spear Chukkas.
higher fantasy excesses of a Daemon Llzardmen army is finding the right
army. First, steer clear of the Daemonic combination of models from the more i\tidd.Je: Savage Ores, Black Ores,
Lcgionslist from the Storm o/Cbaos humble end of the spectrum. Though Squig Herds, fanatics, TroUs,
book. Though this list is perhaps a more many players favor the Temple Cities Ore Heroes.
func1ional way 10 organize a Daemon anny list, consider using the Southla1\ds High: Ore Lords, Doom Diver
army for standard baules, it simply army list, as it is more conduci\'e 10 low Catapults, Sno1bng Pump
doesn·1 work for low famasy games. Use fanlaS)' games. Wagons, Giams.
tbc Hordes of Chaos list, and make sure
)'our force is led by an Exahcd Daemon Low: Skink Chiefs, Skink Priests. Skaven
or, even bcuer, an Aspiring Champion Skink Skirmishers, Sk.ink Cohoru, Skaven arc the dcfiniti\'C horde army
with the Chalice of Chaos. Saurus Warriors, Chameleon Skinks, and lhus, a, first glance, ma)' seem ideal
Jungle Swarms, Horned One Riders. for low fantasy games. After all, large
Low: Mortal and Beasts choices. armies with few powerful models is
A-fiddle: Scar Veterans, Saurus Cavalry,
�fiddle: Daemonic Units. Kroxigor, Salamander Hunting Packs, what lo\v fantasy battles arc all about,
Temple Guard. right? WeU, yes and no. As the horde
High: Daemonic Heroes and Lords of approach is what defines the Skaven and
alJ kinds, Spawn. High: Slann Mage-Prics1s, Old Bloods, gives 1.hc army one of its primary
Hordes of Chaos (Mor1als) Carnosaurs, Terradons, Stegadons. strengths, Sk..1ven generals will find little
Many players are au.racted to Chaos 10 restrict them in the low fantasy
armies because or l.he powerful units guidelines. Large Ska\'Cn hordes often
and models therein. The low fantasy run roughshod over the opp0sition in ti
Chaos army cakes a very different standard games of Warhammcr and may
approach. As you prepare you low find ii even easier to do so in low
fantasy Chaos roster, think of fantasy games. There's no eas)' solution
marauding norscmen rather than here, other than for both Skaven players
the great champions and mons1ers and tl1eir opponcntS 10 take ii under
of the Dark Gods. advisement and play within the spirit of
Low: Marauders, Marauders, the low fantasy guidelines.
Marauders, and more Marauders! Low: Guucr Runners (anything with
Warhounds, Marauder Horsemen, tl1e word "gutter.. in it is perfect for
Beast Herds, and Aspiring Champions low fantasy), Chkftains, Assassins, a!J
arc aJso good low fantasy selections. Core choices except Globadicrs.
Chaos Warriors, Sorcerers of Chaos, i\liddle: Plague Priests, Plague Monks,
Chariots of Chaos, and Knights of Rat Ogres.
Chaos can be included in moderation.
mgh: Warlords, Grey Seers, Ma.SlCT
ttUddle: Chosen Warriors, Moulders, Warlock Engineers,
Chosen Knights. Len Sullivan S Temple Guard Ch(lmpion
makes a good low fantasy hero model. attached Weapon Teams, Jezzails,
High: Lord-level characters, Globadiers, Plague Censer Beare.rs,
Daemons, Spawn. Warp-Ligh1ning Cannons.

18 WIii£IIWARf
A GRIM WQRIQ OE PER■OIIS IQVDfflllE

Swarr Sper1gler S Hood Elf model


uses rwo Gob/i,r shields ro make a
,·ery rustic Eternal Guardia,1.

Tomb Kings & Vampire Counts mentioned above, low Toughness is


Undead armies are fairly high fantasy b)' not as big a liabili{}' in low fantasy sneaky gits. CaU to arms you, Night
na1ure. Armies of walking corpses and games. Thus, the lack of more resilient Goblins, Gutter Runners, Zombies,
the magicks required 10 raise them don·1 Oryads, Tree Kin, and Trcemen is not Shades, and Warhounds. Low fantasy
exactly jibe wi1h the street fights and as big a sacrifice as it would be in a Warhammer is a fun variation of a grea1
dircy realism of the low fantasy standard game. game, and a grim world of pe,ilous
subgenre Nonetheless, if players keep Low: Nobles. Glade Guard, adventure awaits.
Ule guideHncs in mind, low fantasy Glade ruders. Eternal Guard,
Undcad armies of a sort are Possible and \Vardancers, \'<'aywatchers ..
highlr plarable. For their low fantasy
games. Vampire Counts players may Middle: Spcllsingers, Wild Riders.
wish 10 consider some of the alternative High: All Forest Spirits, lord·
army lists such as the Necromancer·s level characrers, Warha"•k Riders,
Arm}' (see \t�rbammer Armies: Vampire Great Eagles.
Counts, p. 78) or the Armr of s,,1vania
(sec Storm of C/Jaos, pp. 88-89). RUFFIANS THAT
Tomb Kings. Low: Core WILL SWEAR, DRINK,
choices, Charims. DANCE, ROB, MURDER,
Tomb Kings, M.iddJe: Hcro-le,'CI AND COMMIT THE
characters, Tomb Guard, Screaming .
Skull Cat-apulfs. · ' ·
OLDEST SINS
Tomb IGngs, Higb: Lord-level So musrcr the grear unwashed ran,k
characters. Ushabti, Carrion, Tomb and file, the mercenaries, maraudCrs.
Scorpions, Bone Giants. peasants. levies, militiamen, and
_
Vampire Counts. Low: Core chOiccs.
Vampire Counts, MjddJe: HerO­
level characters, Gra,•e Guard,
Black Knights.
Vampire Counts, High: Lotd-level
characters, Spirit Hosts, Fell Bats,
Banshees, Black Coaches.
Wood Elves
Wood Elf skirmish and
ambush tac1ics work welJ in
low fantasr games both in
terms of their efficacy and
their thematically
appropriate guc=rrilla
sryle. Sy simply
avoiding the Forest
Spirits, Wood Elf
players can easily field
effecti,•c low fantaS}'
Elven forces. As

www:cnu.-w.COM a
LOW FANTASY ARMY EXAMPLES
,��

Andy Gould's Grccnskin Horde • 30 Night Goblins 135 pts · 10 Ore Boar Boyz 258pts
Fun Command, Spears, one Fanatic Full Command, Big'Uns
• Ore Warboss 110pts
· 30 Nighl Goblins 160pts • Magie Items & Other Upgrades 140pts
• Ore Shaman 1oop1s Full Command, Spears, two Fanatics
Level 2
· 10Goblin Wolf Riders 150pts
•Ore Shaman 100pts Full Command. Shields. Spears TOTAL 2,000pts
Level 2
•5 Goblin Wolf Aiders SOpts For this army you will need the following:
•24 Ore Boyz 112p1s Ore Boyz Regiment box (x3), Gobltn Won
Full Command •2 Goblin Chario1s 120pts
Riders box (x2), Goblin WoM Chariot box(x2),
•24 Ore Boyz 172pts •1 Ore Boar Chariot SOpts Black Ore regiment box (x2), Boar Boyz
Full Command • 20Black Ores 253pts regiment bOx (x2), Ore Chariot box (xl), Night
Full Command Goblin Regiment box(x3), Fanatic Blister (x2).
and Black Ore Command bllSter (x1)

Mark Midas's Empire •10Crossbowmen 80 pts TOTAL 2.000pts


•Captain 50 pts •10Knights of the White Wolf 290 pts
Full Command For !his army you will need the following:
·Battle Wizard 95p1S Empire Militia box (x2), Empire Detaehm&nl
level 2 •3Oetacttments of 10Free Company 150 pts box (x4), Empire Soktiers regimen! box (x3) ,
· 23Grcatswords 306 pls Empire Knightly O<der box (x2), Greatswords )
•30 Empire Spearmen 235pts
Full Command regiment box (x2), Greatswords command
Full Command, Shields
blister (x1), Empire Gannon/Mortar box (x2) ,
· 30 Halberdiers 180pls •6 Pistoliers 114pts and Empire PistOliers Blister (x6).
Full Command · 2 Great Cannons 200pis
• 30 Halberdiers 180pls •Magic llems & Other Upgrades 90p1S
Full Command

20 WIIII OWARI
Dave Taylor's Empire • 20 Swordsmen
Full Command
• 30Flage�ants 31,2 pis
Prophet o! Doom
·Captain SOpts
• 20 Sw0<dsmen 16Spts • Magic items I other upgrades 181pis
·Captain SOpts Full Command
·Cap1ain SOpts • 3 units of 10Archers 240pts
•Warrior Priest 95pts • 20 Handgunners 160pts TOTAL 3,000 pts
• 25 Free Company l50ptS • 20Crossbowmen 160pts For this army you will need the following:
Full Command Empire Militia regimen! box(xS), Empire
• 1O Crossbowmen 80pts
• 25 Free Company 150pts Flagellanl box (x3). Knightty Order box (x1),
Full Command • 8 P1stotiers 152pts Empire Detachment box (x2), Empire Soldiers
• 2 Great Cannons 200pts box (x2), Empire Cannon/Mortar box(x3), and
• 20 Free Company 125pts Dogs of War Pikemen model$ (x20).
Full Command • 1 Moltar 75pis
• 20 Spearmen 165pts • 20 Dogs of War Pikemen 245pts
Full Command Full Command, Heavy Armor

Chris Walton's Chaos • 20Chaos Marauders


Fu!I Command, Great Weapons
165pts • 5Warhounds 30 pts
• Aspiring Champion of Chaos 96 pis · Magic Items & Other Upgrades 61pts
Chaos Steed • 16Chaos Warriors 210pts
Full Command, Shields
• Chaos Sorcerer 85pis
• 8Chaos Knights 294 pis TOTAL 2.000 pts
• 20Chaos Marauders 165 pts Full Command
FuU Command, Shields, l1gh1 Armor For !his army you will need the fo llowing:
• 6Chaos Marauder Horsemen 102 PIS Chaos Marauders Regiment Box (x5), Chaos
• 20Chaos Marauders 165pis Standard, Flails
Full Command. Great Weapons Warriors box (x2), Chaos Kmghts box (x1),
• 6Chaos Marauder Horsemen 102 pis Chaos Knights blister (x3), Marauder
• 20Chaos Marauders 165pts Standard, Flails Horsemen ragiment box (x2) , and Chaos
Full Command, Great Weapons ChariOI Box (x3).
· 3Chaos CharJots 360 pts

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