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forty instead of seventeen. When we first met he had the kind of smug grin that makes a face
immensely punchable, and I’d already made up my mind about whether I liked him or not. He’d
rail against my attitude, about improper behaviour in the halls or some form of injustice, and I
would smile and nod and get on with things. Over time, ever so slowly, he began to mature and I
warmed up to him. Little by little affection blossomed between us, affection enough that I was
well and truly falling. He was honest to a fault, tenacious, and beneath the surface a beautiful
When I first booted up Persona 3 Portable, I had it in my mind that I wanted a fun school
experience. I was in the middle of my own high school life, just shy of sixteen, but main
protagonist I was not. I occupied a corner of the computer lab with a few close-knit friends,
whiling away break time and lunchtime on Tumblr.com reblogging anime screencaps and
interested in much outside of what was comfortable, and the world didn’t concern itself with me
either. So to find an opportunity to change myself, even if it was only for this virtual world, was
irresistible. After all, one of the game’s biggest selling points is escapism. Be the person you
want to be.
One of the earliest important moments in Persona 3 is waking up in the Velvet Room, a
mysterious chamber occupied by the beak-nosed Igor and his assistant Theodore. Igor is in many
ways your mentor, an enigmatic figure who teaches you about the concept of personas. In the
world of Persona, as in the world of Jungian psychology, personas are the many faces that you
wear, given form in order to fight the Shadows of the world. “In order to craft new personas,” he
told me, “you must form bonds with those around you”. I had to wear the masks required of
every new encounter to form Social Links, in order to gain the tools to fight in what felt like the
sometimes bubbly, sometimes bold. At all times, however, I couldn’t retreat into the comfortable
and spend my time isolated. I was required to go out into the world and make friends.
Meeting my future love was mandatory on the part of the game. Somehow I found myself
drafted into the student council quite against my will, required to fill in an empty space by one of
my upperclassman. I was joined by one Chihiro Fushimi, the wallflower Secretary of the student
council, and Hidetoshi Odagiri, the head of the Disciplinary Committee. Upon seeing his
decidedly plain looking face, framed as it was by prematurely greying hair, I told myself I was
going to have nothing to do with him. There were more fun and interesting people to talk to.
However, gameplay mechanics forced my hand. He was the representative of the Emperor
Arcana, an easy character to get in contact with, and gatekeeper of potent early-game Personas
that would help me blitz through the early dungeons. If I wanted to protect the world, I was
going to have to make friends with the biggest prick in the school.
Raising Hidetoshi’s trust in me was not a difficult task, especially since I discovered that he was
quite easy to read. For him, one of the most fundamentally important things a person could do
was adhere to the rules and behave oneself properly. The game only gives you three dialogue
choosing the “Everyone should follow the rules” option. I like to imagine that my character said
her dialogue sarcastically, that she rolled her eyes every time she extolled the virtues of school
regulations and order, because that was how I approached the early stages of the Social Link. I
had better things to do than attend Student Council - I had to go save the world!
As our working relationship continued, the Social Link began to center around a cigarette butt
found in the boy’s bathroom. To me it felt like no big deal besides being inappropriate in a
school setting, but obviously for the law-abiding Hidetoshi this was a no go. Over the course of
the Social Link he becomes tense, almost desperate to find the culprit, and I couldn’t help but
relent and try to help him. I was warming up to him a little, a corner of reprieve amidst the
agonisingly mind numbing gameplay that was dungeon exploration. It cost me nothing to help
him out, and there was something earnest about the way he worked. At the time I was a student
prefect in reality, but none of us really cared for the position. Being a prefect or being on student
council was just about having something to put on your college applications, and more often than
not came down to having your friends be prefects or getting along with teachers. We didn’t do
The scenario escalated, as they must in the course of a video game, and you are eventually
blamed. This was originally written with a male protagonist in mind, but there is enough of a
change that to Hidetoshi the idea is absurd. What would you even be doing in the girl’s
bathroom? My character and I overheard this, and then the other shoe drops and the teacher asks
if Hidetoshi likes you. Things were falling into place, even with the limited dialogue onscreen, as
I filled in gaps with my imagination with ideas that had no right to exist. He was coded software,
dialogue prompts and ¾ angled portraits, but I could still feel the pain. The longing of the heart
that beats for someone who doesn’t know, who might not even care. But I did know, and I did
care.
The climax comes when Hidetoshi brings you to the rooftop, ostensibly to tell you, to tell me,
that what happened has been resolved. That’s what I was preparing for, for a generic “Thank you
for being my friend”, and maybe to share his past. What I wasn’t expecting was him to pour his
heart out. To say that he liked me, had grown to like me, but that he wasn’t ready. That as he was
now, flawed and quick to judge, he wasn’t a man I deserved. But one day he would be. He would
go out into the world to learn and grow, and when he was ready he would find me and come
As I stared numbly at the screen, at the confession that wasn’t a confession, I realised how sad
the whole affair was. Here was a seventeen year old in love with a seventeen year old whose path
was prewritten in trios of sakura pink bullet points. Here was a sixteen year old in love with a
seventeen year old who was nothing but an expression sheet and scripted words. And then I
began to cry. This whole scenario seemed profoundly unfair, because we were still teenagers. It
was okay for us to be imperfect together, to learn from each other, and to improve as a team. He
didn’t need to go, and I didn’t want him to go. But we instead stayed as friends, and the link ends
I wish I could tell you that the story ends happily, that my character and Hidetoshi do end up
together in the epilogue. But Persona 3 is not that kind of game, and I’m not that fortunate. Every
week, at least once a week, I’d go to the Student Council room to see him, to see if there was
some new bit of dialogue or story, something more in the story of us. All I would get were his
greetings and You and Hidetoshi worked hard together on the student council. I had reached the
limitations of his programming, the game assuming I didn’t need to care anymore. That I had
other things to do, other friends to make, other social links to care about. At the end of the game,
I greeted him in the hallways. He thanked me, profoundly, and told me to wait for him. But I
couldn’t wait. I didn’t have time. Unbeknownst to him and known to me, the player, the curtains
were closing on my story and my character’s story. There was no future, no second confession,
no opportunity to be together. He wasn’t even allowed by the narrative to properly say goodbye,
I think a lot about what I felt, and why I felt it. Why the situation seemed so remarkably unfair
that first time around. It was a selfish thing of me to ask for, I know that now. I felt entitled to
affections which I thought should have been mine, while also desperately wanting to be with
someone like Hidetoshi. Someone who would grow and change to be best suited to me. With
hindsight, text box and character portrait that he was, he was still the more mature of us two.
There are too many people who jump into relationships headfirst, something I’ve been guilty of
and am trying to grow out of. At the same time, I’m just beginning to realise the gravity of what
he said during his confession. I was a factor, yes, but it wasn’t just about me. It was about him.
He wasn’t worthy in himself because he was seventeen, judgmental, and wanted to be better. It’s
taken nine years and a lot of thought to reach that place, to recognise that I have issues
entrenched within me that need to be addressed before I can be with anyone, and all it took him
I’ll meet someone, at a time when I am finding my best self and feel more centred in who I am,
who is still imperfect. Still flawed. Someone working through themselves as well. Someone who,
despite all of this, feels worthy not only of my affections but also of themselves. Someone with
slicked back grey hair and a punchable smirk, one who loves movies and works well together
with me. When that time comes, I hope I’m ready, and that I’ve become someone worthwhile.
Bio: Kyle is a dreamer, writer, and full-time complainer from the Philippines. Her fiction has
been published in Idle Ink, Mineral Lit, and Analogies & Allegories among others. She also
creates tabletop games, including the IGDN Honorable Mention MORIAH. You can find her on