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#army_doctrine

post_napoleonic_thought = {
area = army_doctrine
year = 1836
cost = 3600
unciv_military = yes

activate_building = fort
army_base = {
default_organisation = 5
supply_consumption = 0.10
}
dig_in_cap = 1

ai_chance = {
factor = 2
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}

strategic_mobility = {
area = army_doctrine
year = 1836
cost = 7200
unciv_military = yes

army_base = { supply_consumption = 0.10 }


max_fort = 1
dig_in_cap = 1

ai_chance = {
factor = 2
modifier = {
factor = 1.5
year = 1840
}
modifier = {
factor = 2
year = 1850
}
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}

point_defense_system = {
area = army_doctrine
year = 1850
cost = 10800
unciv_military = yes
engineer = { support = 0.25 }
army_base = { supply_consumption = 0.20 }
max_fort = 1
dig_in_cap = 1
ai_chance = {
factor = 2
modifier = {
factor = 1.1
year = 1860
}
modifier = {
factor = 2
year = 1870
}
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
deep_defense_system = {
area = army_doctrine
year = 1870
cost = 14400
unciv_military = yes
engineer = { support = 0.25 }
army_base = { supply_consumption = 0.20 }
max_fort = 1
dig_in_cap = 1

ai_chance = {
factor = 2
modifier = {
factor = 1.1
year = 1875
}
modifier = {
factor = 2
year = 1880
}
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}
modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
infiltration = {
area = army_doctrine
year = 1900
cost = 18000
unciv_military = yes
army_base = { supply_consumption = 0.20 }
max_fort = 1
dig_in_cap = 1

ai_chance = {
factor = 2
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}
modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
modern_army_doctrine = {
area = army_doctrine
year = 1919
cost = 21600
unciv_military = yes

army_base = { supply_consumption = 0.20 }

max_fort = 1
dig_in_cap = 1

ai_chance = {
factor = 2
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}

#light_armament
flintlock_rifles = {
area = light_armament
year = 1836
cost = 3600
unciv_military = yes

activate_unit = infantry
combat_width = -1

ai_chance = {
factor = 2
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
muzzle_loaded_rifles = {
area = light_armament
year = 1836
cost = 7200
unciv_military = yes
activate_unit = engineer

combat_width = -2

ai_chance = {
factor = 4
modifier = {
factor = 6
rank = 16
year = 1850
}
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
breech_loaded_rifles = {
area = light_armament
year = 1850
cost = 10800

activate_unit = guard
unciv_military = yes

combat_width = -2
ai_chance = {
factor = 4
modifier = {
factor = 10
is_greater_power = yes
}
modifier = {
factor = 6
rank = 16
year = 1860
}
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
machine_guns = {
area = light_armament
year = 1870
cost = 14400
unciv_military = yes

combat_width = -5
#colonial_life_rating = -10
ai_chance = {
factor = 6
modifier = {
factor = 2
rank = 16
}
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
bolt_action_rifles = {
area = light_armament
year = 1900
cost = 18000
unciv_military = yes
unit = 1

combat_width = -5

ai_chance = {
factor = 3
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
modern_divisional_structure = {
area = light_armament
year = 1919
cost = 21600
unciv_military = yes

unit = 2
combat_width = -5

ai_chance = {
factor = 1.5
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 1.5
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 1.5
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 2
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 1.5
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
#heavy_armament
bronze_muzzle_loaded_artillery = {
area = heavy_armament
year = 1836
cost = 3600
unciv_military = yes
activate_unit = artillery

ai_chance = {
factor = 4
modifier = {
factor = 1.2
is_greater_power = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 3
war = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
iron_muzzle_loaded_artillery = {
area = heavy_armament
year = 1836
cost = 7200
unciv_military = yes
artillery = {
attack = 0.25
support = 0.5
supply_consumption = 0.15
}

ai_chance = {
factor = 4
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
iron_breech_loaded_artillery = {
area = heavy_armament
year = 1850
cost = 10800
unciv_military = yes
artillery = {
attack = 0.25
support = 0.5
supply_consumption = 0.3
}
ai_chance = {
factor = 4
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
steel_breech_loaded_artillery = {
area = heavy_armament
year = 1870
cost = 14400
unciv_military = yes
artillery = {
attack = 0.5
support = 0.5
supply_consumption = 0.3
}

ai_chance = {
factor = 4
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
indirect_artillery_fire = {
area = heavy_armament
year = 1900
cost = 18000
unciv_military = yes
artillery = {
attack = 0.5
defence = 2
support = 1
supply_consumption = 0.3
}

ai_chance = {
factor = 4
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
heavy_armament_dunno = {
area = heavy_armament
year = 1919
cost = 21600
unciv_military = yes
artillery = {
attack = 0.5
defence = 2
support = 1
supply_consumption = 0.3
}

ai_chance = {
factor = 4
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}

#military_science
military_staff_system = {
area = military_science
year = 1836
cost = 3600
unciv_military = yes

army_base = {
default_organisation = 5
supply_consumption = 0.10
}

ai_chance = {
factor = 1.5
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
military_plans = {
area = military_science
year = 1836
cost = 7200
unciv_military = yes

army_base = {
default_organisation = 5
supply_consumption = 0.10
}

ai_chance = {
factor = 1.5
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 2
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 2
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
military_statistics = {
area = military_science
year = 1850
cost = 10800
unciv_military = yes
army_base = {
default_organisation = 5
supply_consumption = 0.20
}

ai_chance = {
factor = 1.5
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
military_logistics = {
area = military_science
year = 1870
cost = 14400
unciv_military = yes

army_base = {
default_organisation = 5
supply_consumption = 0.20
}
mobilisation_size = 0.05

ai_chance = {
factor = 1.5
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
military_directionism = {
area = military_science
year = 1900
cost = 18000
unciv_military = yes

army_base = {
default_organisation = 10
supply_consumption = 0.20
}
ai_chance = {
factor = 8
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
aeronautics = {
area = military_science
year = 1914
cost = 21600
army_base = {
default_organisation = 10
supply_consumption = 0.20
}

unciv_military = yes
ai_chance = {
factor = 2
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 2
number_of_states = 5
rank = 16
}
modifier = {
factor = 2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}

#army_leadership
army_command_principle = {
area = army_leadership
year = 1836
cost = 3600

morale = 0.25
unciv_military = yes
military_tactics = 0.25

army_base = { supply_consumption = 0.10 }

ai_chance = {
factor = 1.5
modifier = {
factor = 1.05
year = 1860
}
modifier = {
factor = 2
OR = {
AND = {
is_greater_power = yes
capital_scope = { continent = europe }
any_greater_power = {
military_score = THIS
capital_scope = { continent = europe }
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = north_america }
capital_scope = { continent = south_america }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = asia }
capital_scope = { continent = australia_new_zealand }
}
}
}
AND = {
is_greater_power = yes
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
}
any_greater_power = {
military_score = THIS
OR = {
capital_scope = { continent = oceania }
capital_scope = { continent = africa }
capital_scope = { continent = europe }
}
}
}
}
}
modifier = {
factor = 3
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 2
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 6
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 1.2
number_of_states = 5
rank = 16
}
modifier = {
factor = 1.2
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
army_professionalism = {
area = army_leadership
year = 1836
cost = 7200
unciv_military = yes
morale = 0.1

military_tactics = 0.25

army_base = { supply_consumption = 0.10 }


ai_chance = {
factor = 1.3
modifier = {
factor = 1.05
year = 1860
}
modifier = {
factor = 1.5
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 1.5
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 3
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 1.5
number_of_states = 5
rank = 16
}
modifier = {
factor = 1.5
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
army_decision_making = {
area = army_leadership
year = 1850
cost = 10800
unciv_military = yes
morale = 0.2

military_tactics = 0.25

army_base = { supply_consumption = 0.20 }

ai_chance = {
factor = 1.3
modifier = {
factor = 1.05
year = 1880
}
modifier = {
factor = 1.5
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 1.5
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 1.3
number_of_states = 5
rank = 16
}
modifier = {
factor = 1.3
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
army_risk_management = {
area = army_leadership
year = 1870
cost = 14400
unciv_military = yes
morale = 0.20

military_tactics = 0.25

army_base = { supply_consumption = 0.20 }

ai_chance = {
factor = 1.3
modifier = {
factor = 1.05
year = 1890
}
modifier = {
factor = 1.5
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 1.5
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 2
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 1.3
number_of_states = 5
rank = 16
}
modifier = {
factor = 1.3
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
army_nco_training = {
area = army_leadership
year = 1900
cost = 18000
unciv_military = yes
morale = 0.25

military_tactics = 0.25

army_base = { supply_consumption = 0.20 }


ai_chance = {
factor = 1.3
modifier = {
factor = 1.05
year = 1920
}
modifier = {
factor = 1.5
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 1.5
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 2
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 1.3
number_of_states = 5
rank = 16
}
modifier = {
factor = 1.3
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}
great_war_experience = {
area = army_leadership
year = 1919
cost = 21600
unciv_military = yes
morale = 0.5

military_tactics = 0.25

army_base = { supply_consumption = 0.20 }

ai_chance = {
factor = 1.3
modifier = {
factor = 2
OR = {
war = yes
has_recently_lost_war = yes
}
}
modifier = {
factor = 1.5
civilized = yes
any_neighbor_country = {
OR = {
AND = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
overlord = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
}
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
OR = {
AND = {
is_greater_power = yes
military_score = THIS
}
overlord = {
is_greater_power = yes
military_score = THIS
}
sphere_owner = {
is_greater_power = yes
military_score = THIS
}
}
}
}
modifier = {
factor = 1.3
number_of_states = 5
rank = 16
}
modifier = {
factor = 1.3
OR = {
war_policy = jingoism
has_unclaimed_cores = yes
}
}

modifier = {
factor = 3
OR = {
tech_school = army_tech_school
tech_school = japanese_tech_school
}
}
}
}

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