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Spriggans

S
priggans are vicious fey that can be found Encounter Groups
roaming the rough country of the feywild or
lurking in the ruins of ancient giant strongholds. Aside from Redcaps and Fomorians, few sapient creatures
While they can be found occasionally near the are capable of coexisting with Spriggans, so they tend to be
outskirts of active settlements, they are inevitably found in the company of the carnivorous plants that they
driven away by the inhabitants before long, as few cultivate and the risen remains of their unburied victims.
groups are willing to tolerate their cruelty and
general indecency. Much like their cousins the Redcaps, they CR 14 Encounter 3,900 XP
take a sadistic delight in bloodshed, though spriggans engage 2 Spriggan Powries (CR 5)
in it out of playful cruelty rather than biological necessity. 1 Vine Blight (CR 1/2)
Spriggan Lore 4 Needle Blights (CR 1/4)
Arcana DC 15: Some spriggans wield grooved weapons that CR 18 Encounter 8,000 XP
leave grievous, bleeding wounds. The application of magical 1 Fomorian (CR 8)
healing will automatically stem the flow of blood. 1 Spriggan Powrie (CR 5)
History DC 15: Spriggans are thought to be distant relatives 2 Redcap Barbers (CR 3)
of gnomes, warped by giant magic in the distant past. 2 Spriggan Wrack (CR 2)
History DC 20: Spriggans delight in cruel pranks against
stuffy and self-serious humanoids. Bizarre or buffoonish
behavior, in contrast, tends to make them wary and confused,
in particular wearing one's clothes inside-out.
Nature DC 10: Spriggans are closely related to redcaps;
where one is found, the other is likely to appear.
Nature DC 15: Spriggans lair in ruins, cairns and barrows
once home to giants. Despite their diminutive size, they have
the strength of giants, and have the ability to briefly swell to
gigantic size.
Nature DC 20: A Spriggan's heart, if dried and eaten,
produces the effects of the Enlarge portion of the
Enlarge/Reduce spell, but with a duration of 8 hours.
Religion DC 20 It has been theorized that spriggans
function essentially as mediums, vessels for the restless
spirits of fallen giants.
Spriggan Wrack Tactics
The Wrack opens with its Evil Eye; if the target fails its save,
the wrack uses its Giant Distension and attacks the creature
with its Skullsmasher. If the target passes its save, the Wrack
saves its Giant Distension and targets a different creature
with its Evil Eye on the following turn.
Spriggan Powrie Tactics
The Powerie uses its Blood Slide to bounce from creature to
creature, getting as many of them bleeding at a time as it can.
If a creature demonstrates the ability to perform healing
magics, the powerie preferentially targets it.

Spriggan
Sam Wood
Spriggan Wrack Spriggan Powrie
Small fey, chaotic evil Small fey, chaotic evil

Armor Class 14 (Natural Armor) Armor Class 15 (Natural Armor)


Hit Points 77 (14d6 + 28) Hit Points 135 (18d6 + 72)
Speed 25 ft. Speed 25 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 14 (+2) 10 (+0) 16 (+3) 12 (+1) 19 (+4) 15 (+2) 18 (+4) 10 (+0) 17 (+3) 12 (+1)

Skills Athletics +7, Sleight of Hand +4 Skills Athletics +7, Sleight of Hand +4
Senses Darkvision 60 ft., Passive Perception 13 Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Sylvan Languages Common, Sylvan
Challenge 2 (450 XP) Challenge 5 (450 XP)

Seam-Confounded. The spriggan has disadvantage Seam-Confounded. The spriggan has disadvantage
on attacks that target a creature wearing inside-out on attacks that target a creature wearing inside-out
clothing. clothing.

Actions Actions
Multiattack. The spriggan makes three melee Multiattack. The spriggan makes three melee
attacks, or two melee attacks if its Giant Distension attacks, or two melee attacks if it is enlarged.
is active.
Skin Peeler (Small Size Only). Melee Weapon Attack:
Kneecapper (Small Size Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4)
+6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage and the target begins Bleeding
bludgeoning damage. (1d4).
On a critical hit, the target falls prone. Skin Shredder (Large Size Only). Melee Weapon
Attack: +7 to hit, reach 5 ft., one target. Hit: 17
Skullsmasher (Large Size Only). Melee Weapon (3d8 + 4) slashing damage and the target begins
Attack: +6 to hit, reach 5 ft., one target. Hit: 14 Bleeding (2d4).
(3d6 + 4) bludgeoning damage and the target is
pushed 5 ft. away. Bonus Actions.
On a critical hit, the target falls prone and is Dazed Giant Distention (Recharge 4-6). The spriggan's form
until the end of its next turn. expands, becoming size Large and gaining
advantage on melee attacks until the beginning of
Bonus Actions its next turn.
Evil Eye (Concentration). The spriggan forces one
creature it can see within 30 feet to succeed on a Blood Slide. The spriggan moves up to 10 feet. If it
DC 13 Charisma saving throw or subtracts 1d4 is within 10 feet of a Bleeding creature, this
from any attacks or saving throws it makes until the movement does not provoke opportunity attacks.
end of its next turn.
Reactions
Giant Distention (Recharge 4-6). The spriggan's form Tumblepunt (Large Size Only). When a creature falls
expands, becoming size Large and gaining prone within 5 feet of the powrie, the powrie can
advantage on melee attacks until the beginning of force the creature to succeed on a DC 15 Strength
its next turn. saving throw or take 7 (2d6) bludgeoning damage
and be pushed up to 20 feet away.

Rules Reminder. An unconscious creature


automatically fails Dexterity and Strength saving
throws.

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