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Offense / Defense Situations Special Teams Situations

2 Minute PAT/FG
Get Down Victory Bonzai
Get Down Clock Easy Alert
Get Nown Bonzai Umpire Alert
IG. Lown Time Out S.0S.
Clock Play Baltimore
Umpire Alert Fire Call
Surge PAT - Subsitution Error - Take Penalty - Not Timeout
Drives - Need 3 to Win Blocked Kick Behind LOS/ In Front LOS
Drives - Need 7 to Win

End of Game Kickoff/ Kickoff Return


Middle of the Field ist Level Bunt
Foul Ball 2nd Level Squib to Hole
Victory Fair Catch Kick
Victory Converse Shove Straddle Rule
Victory Delay After a Safety
Take a Safety After a Safety Onside
Last Play Red Zone +20 Onside Kicks
Last Play Red Zone +10 Surpsie Onside Kicks
Last Play +25 After Penalties
Last Play +50
Last Play (-) Territory Punt/ Punt Return
Last Play Clock Running +10 Ice
Last Play Clock Running +20 Ice T
TH. Aary Bleed it
Sideline Play/ Defend Sideline Kill it
Last Play - Funt
General Situations Last Play - Rush
3 Way Alert Blocked Kick Behind LOS/ In Front LOS
End of Half Draw Backed Up Punt
Defense Safe
Spontaneous Fakes
Rambo Reaction to Fakes
Hollywood Reaction tc Shifts
Take a Safety (Slow / Fast)
Bad Snap Drills
Ceasers (Gernnt)
———————

Situation QTR TIME Down Dist FP RESULT Notes


3 Way Alert - FG 3 g +36 Gain5 Defense Alert for Defense Stay PR and SOS FG Block
3 Way Alert - Punt 3 5 +36 Sack-5 Defense Alert for Defense Stay PR and SOS FG Block
3 Way Alert - Offense 3 6 +40 Gain4 Defense Alert for Defense Stay PR and SOS FG Block
4 0:33 2 10 +43. Gain +15 Offense 0 Timeouts. Clock ball to huddle for next play.
<ette : ‘ Tie Game. Pass completed for gain. Defense has 0
Clock Cae 4 8821080 Gain +20 Timteouts. Clock ball with 0:03 left.
Fake Clock 4 0:33 2 10 +43 Gain +15 QB simulates spiking ball and throws 9 route.
Gét Down Victory - Offense 4 1:22 3 2 48 Gain3 Offense Up 4. Defense has 0 Timeout Left

Freeway ~ 4 1:22 1 7 +7 Defense lets Offense score to get ball back. Def 0 Timeouts.

Get Down Victory - Defense 4 0:40 4 10 +45 INT Offense Down 6 with 0 Timeouts Left.
Gat Downs Time Out 0:08 5 445 Gain +8 Offense down 2. Runner gets down and calls timeout. Puts
team in position for FG.
Get Dawn: Clock 4 0:17 { 10 443 Gain +13 Offense Down 2. Need to get into FG Range. 0 Timeouts.
Tackled in bounds

Get Down - Bonsai 2 0:24 2 12 434 Gain +10 Runner in middle of field slides after gain to execute bonzai.

Bonsai 2 0:30 3 16 440 Gain 11 Offense gets into FG Range and gets tackled in bounds short
of ist down.
Defense SOS Alert. Manufacture rush from personnel on
$.0.S. ;
field.

Easy Alert 2 0:30 3 9 +30 Gain +9 Official Signals for 1st down after FG team runs on for bonzai

Catch near sideline reviewed. Ruled a completion but runner


Umpire Alert 2 0:19 2 10 +41 Gain +13 stopped in bounds. FG team runs on. Snaps ball on ready
to play because of 10 second run off.
Baltimore 4 0:02 1 10 439 are Attempt. Defense Runs Baltimore. FG Team must

Middle of the Field 4 0-14 3 10 495 QB Must center ball or put ball on pre-determined hash for
FG team and call T.O.
Foul Ball 4 0:04 4 5 -42 Offense up 4. Foul Ball ends the game. Avoids a punt.
Attack / Hollywood 5(OT) 9:52 4 7 49 445 Offense must run play quickly
i
to avoid1 a questional
7 1
play
2
to be
reviewed and overturned

Surge >: Sideline 2 0:32 2 8 +15 +6 Offense attempts to score a quick TD without clocking ball.

Victory - Converse Shove 4 0:28 1 10 -1 Offense up 4. Game over with a kneel down.
4st Level Bunt 4 0:01 35 We're winning. We have to kickoff. Do not want to give the
returner a chance.
and Level Squib 4 0:04 35 We're winning. We have to kickoff. Do not want to give the
returner a chance.
Fair Catch Kick D 0-12 4 13 46 Punt Returner Calls for fair catch on the-49. We get an opportunity
to kick a FG.
Kickoff near the sidelines inside the' 10 yard line. Returner
Straddle Rule
gets one foot out of bounds and picks up ball
Ice/ Ice T 1 8:42 4 1 +43 Punt __ Trying to get defense to jump. Possible Timeout Call.
. ; , Want to drain the game clock before snapping the ball at end
Bleed i 2 oe & 10-35 Puntothalf/ game (4 Minute Mode)
Kill it 4 6:02 4 12 40 Punt We are losing and have to punt. Down ball as quick as
possible to preserve time.

Last Play - Punt 2 0:08 4 10 -35 Punt Do not field ball. Circle Wagon and let official blow play dead.

Take a Safety - Punt 4 012 4 7 8 Punt vom” 5. Take A Safety Slow. Drain as much clock as

Take a Safety - Offense 4 0:28 4 10 -30 Offense up 6. Do not want to risk a punt.
‘ | oy
DPI is ok by defense because it forces Offense to make
DPI lsaGrs! 2 0:07 4 t decision to kick FG or go for TD
OPI is OK! { 10:52 4 5 442 Offense runs pick play. If we get called for OPI then we punt.
If not, great, get a first down.
Sideline Play / Defend the 4 0:10 9 40 445 Offense has 0 Timeouts. Needs to get 10 yards to get into
Sideline FG Range.
wag Final Play 4 0:02 1 10 -20 Last play of Game. Offense has to go length of field.
Pe Oneide Kick= Bat Rules! Receiving Team can bat ball backwards out of bounds
without penalty.
Y£MPAT - Substiution Error PAT Take the Delay of Game. Do not call a timeout.

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