Professional Documents
Culture Documents
Hiroshima Bombing
Hiroshima Bombing
h>
#include<windows.h>
#include<GL/gl.h>
#include<GL/glut.h>
#include<math.h>
# define PI 3.14159265358979323846
#pragma GCC diagnostic ignored "-Wwrite-strings"
int scene = 0,x=0,y=-195,opt=0, clouds =0; ;
int wx1[] ={-670,-150,418};
int wy1=-232;
float cx[]={-540,-150,520,-30,-540,-150,520,-30};
float cy[]={210,130,250,250,-210,-130,-250,-250};
float i =-245;
float j= 400;
int Bombed=0, flag2 = 0,h=0,flag3=0;
float expFactor;
float explodeTx = 1.0;
float explodeTy = 1.0;
RgbColor color;
void Circle(float cx, float cy, float cz, float r, int num_segments)
{
int ii;
float theta, x, y, i , j;
if(clouds == 1) j=num_segments/2; //half circle or full circle
else j=num_segments;
glBegin(GL_POLYGON);
for(ii = 0; ii < j; ii++)
{
i = (float)ii/(float)num_segments;
theta = 2.0f*3.1415926f*i;
x = r * cosf(theta);
y = r * sinf(theta);
glVertex3f(x + cx, y + cy, cz);
}
glEnd();
}
void Candles()
{
glBegin(GL_QUADS); //candle
color = createColor(227, 242, 249, 0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-40,-360,0);
glVertex3f(0,-360,0);
glVertex3f(0,-150,0);
glVertex3f(-40,-150,0);
glEnd();
glEnd();
}
void MainScene1()
{
glBegin(GL_QUADS);
color = createColor(69, 46,69, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(-670.0,350.0);
glVertex2f(670.0,350.0);
color = createColor(23, 63, 46, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(670.0,-350.0);
glVertex2f(-670.0,-350.0);
glEnd();
void MainScene2()
{
glBegin(GL_QUADS);
color = createColor(69, 46,69, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(-670.0,350.0);
glVertex2f(670.0,350.0);
color = createColor(23, 63, 46, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(670.0,-350.0);
glVertex2f(-670.0,-350.0);
glEnd();
void MainScene3()
{
glBegin(GL_QUADS);
color = createColor(69, 46,69, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(-670.0,350.0);
glVertex2f(670.0,350.0);
color = createColor(23, 63, 46, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(670.0,-350.0);
glVertex2f(-670.0,-350.0);
glEnd();
glClearColor(1.0,1.0, 1.0, 1.0);
char h1[] = "Scene 3";
char h2[] = "LITTLE BOY";
char *name1[] = {"'Little Boy' was the codename for the type of atomic bomb
dropped on the Japanese City of Hiroshima on 6 August 1945 during World War II.",
"It was the first nuclear weapon used in warfare. The bomb was dropped by the
Boeing B-29 Superfortress Enola Gay piloted by Colonel Paul W:",
"Tibbets, Jr., commander of the 509th Composite Group of the United States Army Air
Forces and Captain Robert A. Lewis. It exploded with an",
"energy of approximately 15 kilotons of TNT (63 TJ) and caused widespread death and
destruction throughout the City. The Hiroshima bombing was",
"the second man-made nuclear explosion in history, after the Trinity nuclear test."
};
char message1[] = "Press 1 for next scene";
char message2[] = "Press 2 for previous scene";
void MainScene4()
{
glBegin(GL_QUADS);
color = createColor(69, 46,69, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(-670.0,350.0);
glVertex2f(670.0,350.0);
color = createColor(23, 63, 46, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(670.0,-350.0);
glVertex2f(-670.0,-350.0);
glEnd();
void MainScene5()
{
glBegin(GL_QUADS);
color = createColor(69, 46,69, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(-670.0,350.0);
glVertex2f(670.0,350.0);
color = createColor(23, 63, 46, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(670.0,-350.0);
glVertex2f(-670.0,-350.0);
glEnd();
void MainScene6()
{
glPushMatrix();
glBegin(GL_QUADS);
color = createColor(69, 46,69, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(-670.0,350.0);
glVertex2f(670.0,350.0);
color = createColor(23, 63, 46, 0);
glColor3f(color.red, color.green, color.blue);
glVertex2f(670.0,-350.0);
glVertex2f(-670.0,-350.0);
glEnd();
glClearColor(1.0,1.0, 1.0, 1.0);
char h1[] = "COMPUTER GRAPHICS MINI PROJECT";
char h2[] = "A";
char h3[] = "PROJECT ON";
char h4[] = "BOMBING OF HIROSHIMA";
char h5[] = "";
char h6[] = "";
char h7[] = "";
char h8[] = "";
char h9[] = "";
char message2[] = "Press 2 for previous scene";
Candles();
if(opt == 1)
{
Flames(-20,-50);
}
glPopMatrix();
}
void reset()
{
i =-245;
j= 400;
h=0;
Bombed=0, flag2 = 0,flag3=0;
expFactor=0;
explodeTx = 1.0;
explodeTy = 1.0;
}
void explode()
{
color = createColor(237, 105, 74, 0);
glColor3f(color.red, color.green, color.blue);
Circle(-25, -130,0, 1.0f * expFactor,200);
void Clouds(int r)
{
int c = 0;
clouds=1;
for(;c<8;c++)
{
color = createColor(255, 255, 255, 0);
glColor3f(color.red, color.green, color.blue);
}
clouds=0;
}
void Jet()
{
if(Bombed == 0)
{
if(scene == 3)
i+=0.6;
else
i+=0.7;
}
glBegin(GL_POLYGON); //body
color = createColor(0, 0, 0, 0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-600+i,130,0);
glVertex3f(-300+i,130,0);
glVertex3f(-350+i,170,0);
glVertex3f(-550+i,170,0);
glVertex3f(-600+i,245,0);
glEnd();
glBegin(GL_POLYGON); //glass
color = createColor(168, 225, 232, 0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-380+i,150,0);
glVertex3f(-340+i,150,0);
glVertex3f(-360+i,160,0);
glVertex3f(-380+i,160,0);
glEnd();
}
void Bomb()
{
if(Bombed == 0)
{
if(scene == 8)
j-=4;
else
j-=0.4;
}
glBegin(GL_POLYGON);
color = createColor(34, 139, 34, 0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-5,205+j,0);
glVertex3f(0,200+j,0);
glVertex3f(100,200+j,0);
glVertex3f(120,215+j,0);
glVertex3f(100,230+j,0);
glVertex3f(0,230+j,0);
glVertex3f(-5,225+j,0);
glEnd();
glBegin(GL_TRIANGLES);
color = createColor(34, 139, 34, 0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(100,215+j,0);
glVertex3f(140,205+j,0);
glVertex3f(140,225+j,0);
glEnd();
glLineWidth(12.5);
}
void City()
{
glBegin(GL_QUADS);//b1
color = createColor(163, 163, 194,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-210,0);
glVertex3f(-500,-210,0);
glVertex3f(-500,100,0);
glVertex3f(-670,100,0);
glEnd();
glBegin(GL_QUADS);//b1 glass1
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-200,0);
glVertex3f(-500,-200,0);
glVertex3f(-500,-190,0);
glVertex3f(-670,-190,0);
glEnd();
glBegin(GL_QUADS);//b1 glass2
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-180,0);
glVertex3f(-500,-180,0);
glVertex3f(-500,-170,0);
glVertex3f(-670,-170,0);
glEnd();
glBegin(GL_QUADS);//b1 glass3
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-160,0);
glVertex3f(-500,-160,0);
glVertex3f(-500,-150,0);
glVertex3f(-670,-150,0);
glEnd();
glBegin(GL_QUADS);//b1 glass4
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-140,0);
glVertex3f(-500,-140,0);
glVertex3f(-500,-130,0);
glVertex3f(-670,-130,0);
glEnd();
glBegin(GL_QUADS);//b1 glass5
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-120,0);
glVertex3f(-500,-120,0);
glVertex3f(-500,-110,0);
glVertex3f(-670,-110,0);
glEnd();
glBegin(GL_QUADS);//b1 glass6
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-100,0);
glVertex3f(-500,-100,0);
glVertex3f(-500,-90,0);
glVertex3f(-670,-90,0);
glEnd();
glBegin(GL_QUADS);//b1 glass7
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-80,0);
glVertex3f(-500,-80,0);
glVertex3f(-500,-70,0);
glVertex3f(-670,-70,0);
glEnd();
glBegin(GL_QUADS);//b1 glass8
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-60,0);
glVertex3f(-500,-60,0);
glVertex3f(-500,-50,0);
glVertex3f(-670,-50,0);
glEnd();
glBegin(GL_QUADS);//b1 glass9
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-40,0);
glVertex3f(-500,-40,0);
glVertex3f(-500,-30,0);
glVertex3f(-670,-30,0);
glEnd();
glBegin(GL_QUADS);//b1 glass10
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-20,0);
glVertex3f(-500,-20,0);
glVertex3f(-500,-10,0);
glVertex3f(-670,-10,0);
glEnd();
glBegin(GL_QUADS);//b1 glass11
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,0,0);
glVertex3f(-500,0,0);
glVertex3f(-500,10,0);
glVertex3f(-670,10,0);
glEnd();
glBegin(GL_QUADS);//b1 glass12
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,20,0);
glVertex3f(-500,20,0);
glVertex3f(-500,30,0);
glVertex3f(-670,30,0);
glEnd();
glBegin(GL_QUADS);//b1 glass13
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,40,0);
glVertex3f(-500,40,0);
glVertex3f(-500,50,0);
glVertex3f(-670,50,0);
glEnd();
glBegin(GL_QUADS);//b1 glass14
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,60,0);
glVertex3f(-500,60,0);
glVertex3f(-500,70,0);
glVertex3f(-670,70,0);
glEnd();
glBegin(GL_QUADS);//b1 glass15
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,80,0);
glVertex3f(-500,80,0);
glVertex3f(-500,90,0);
glVertex3f(-670,90,0);
glEnd();
glBegin(GL_QUADS);//b2
color = createColor(102, 153, 153,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-500,-210,0);
glVertex3f(-350,-210,0);
glVertex3f(-350,60,0);
glVertex3f(-500,60,0);
glEnd();
glBegin(GL_QUADS);//b2 glass1
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-200,0);
glVertex3f(-430,-200,0);
glVertex3f(-430,-190,0);
glVertex3f(-495,-190,0);
glEnd();
glBegin(GL_QUADS);//b2 glass2
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-180,0);
glVertex3f(-430,-180,0);
glVertex3f(-430,-170,0);
glVertex3f(-495,-170,0);
glEnd();
glBegin(GL_QUADS);//b2 glass3
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-160,0);
glVertex3f(-430,-160,0);
glVertex3f(-430,-150,0);
glVertex3f(-495,-150,0);
glEnd();
glBegin(GL_QUADS);//b2 glass4
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-140,0);
glVertex3f(-430,-140,0);
glVertex3f(-430,-130,0);
glVertex3f(-495,-130,0);
glEnd();
glBegin(GL_QUADS);//b2 glass5
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-120,0);
glVertex3f(-430,-120,0);
glVertex3f(-430,-110,0);
glVertex3f(-495,-110,0);
glEnd();
glBegin(GL_QUADS);//b2 glass6
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-100,0);
glVertex3f(-430,-100,0);
glVertex3f(-430,-90,0);
glVertex3f(-495,-90,0);
glEnd();
glBegin(GL_QUADS);//b2 glass7
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-80,0);
glVertex3f(-430,-80,0);
glVertex3f(-430,-70,0);
glVertex3f(-495,-70,0);
glEnd();
glBegin(GL_QUADS);//b2 glass8
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-60,0);
glVertex3f(-430,-60,0);
glVertex3f(-430,-50,0);
glVertex3f(-495,-50,0);
glEnd();
glBegin(GL_QUADS);//b2 glass9
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-40,0);
glVertex3f(-430,-40,0);
glVertex3f(-430,-30,0);
glVertex3f(-495,-30,0);
glEnd();
glBegin(GL_QUADS);//b2 glass10
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,-20,0);
glVertex3f(-430,-20,0);
glVertex3f(-430,-10,0);
glVertex3f(-495,-10,0);
glEnd();
glBegin(GL_QUADS);//b2 glass11
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,0,0);
glVertex3f(-430,0,0);
glVertex3f(-430,10,0);
glVertex3f(-495,10,0);
glEnd();
glBegin(GL_QUADS);//b2 glass12
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,20,0);
glVertex3f(-430,20,0);
glVertex3f(-430,30,0);
glVertex3f(-495,30,0);
glEnd();
glBegin(GL_QUADS);//b2 glass13
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-495,40,0);
glVertex3f(-430,40,0);
glVertex3f(-430,50,0);
glVertex3f(-495,50,0);
glEnd();
glBegin(GL_QUADS);//b2 glass14
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-200,0);
glVertex3f(-355,-200,0);
glVertex3f(-355,-190,0);
glVertex3f(-420,-190,0);
glEnd();
glBegin(GL_QUADS);//b2 glass15
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-180,0);
glVertex3f(-355,-180,0);
glVertex3f(-355,-170,0);
glVertex3f(-420,-170,0);
glEnd();
glBegin(GL_QUADS);//b2 glass16
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-160,0);
glVertex3f(-355,-160,0);
glVertex3f(-355,-150,0);
glVertex3f(-420,-150,0);
glEnd();
glBegin(GL_QUADS);//b2 glass17
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-140,0);
glVertex3f(-355,-140,0);
glVertex3f(-355,-130,0);
glVertex3f(-420,-130,0);
glEnd();
glBegin(GL_QUADS);//b2 glass18
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-120,0);
glVertex3f(-355,-120,0);
glVertex3f(-355,-110,0);
glVertex3f(-420,-110,0);
glEnd();
glBegin(GL_QUADS);//b2 glass19
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-100,0);
glVertex3f(-355,-100,0);
glVertex3f(-355,-90,0);
glVertex3f(-420,-90,0);
glEnd();
glBegin(GL_QUADS);//b2 glass20
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-80,0);
glVertex3f(-355,-80,0);
glVertex3f(-355,-70,0);
glVertex3f(-420,-70,0);
glEnd();
glBegin(GL_QUADS);//b2 glass21
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-60,0);
glVertex3f(-355,-60,0);
glVertex3f(-355,-50,0);
glVertex3f(-420,-50,0);
glEnd();
glBegin(GL_QUADS);//b2 glass22
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-40,0);
glVertex3f(-355,-40,0);
glVertex3f(-355,-30,0);
glVertex3f(-420,-30,0);
glEnd();
glBegin(GL_QUADS);//b2 glass23
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,-20,0);
glVertex3f(-355,-20,0);
glVertex3f(-355,-10,0);
glVertex3f(-420,-10,0);
glEnd();
glBegin(GL_QUADS);//b2 glass24
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,0,0);
glVertex3f(-355,0,0);
glVertex3f(-355,10,0);
glVertex3f(-420,10,0);
glEnd();
glBegin(GL_QUADS);//b2 glass25
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,20,0);
glVertex3f(-355,20,0);
glVertex3f(-355,30,0);
glVertex3f(-420,30,0);
glEnd();
glBegin(GL_QUADS);//b2 glass26
color = createColor(193, 215, 215,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-420,40,0);
glVertex3f(-355,40,0);
glVertex3f(-355,50,0);
glVertex3f(-420,50,0);
glEnd();
glBegin(GL_QUADS);//b3 base
color = createColor(179, 179, 204,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-350,-210,0);
glVertex3f(-200,-210,0);
glVertex3f(-200,-70,0);
glVertex3f(-350,-70,0);
glEnd();
glBegin(GL_QUADS);//b3 middle
color = createColor(179, 179, 204,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-325,-70,0);
glVertex3f(-225,-70,0);
glVertex3f(-225,70,0);
glVertex3f(-325,70,0);
glEnd();
glBegin(GL_QUADS);//b3 top
color = createColor(0,0, 0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-280,70,0);
glVertex3f(-270,70,0);
glVertex3f(-270,210,0);
glVertex3f(-280,210,0);
glEnd();
glBegin(GL_QUADS);//flag
color = createColor(255,255,255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-270,150,0);
glVertex3f(-180,150,0);
glVertex3f(-180,210,0);
glVertex3f(-270,210,0);
glEnd();
//flag circle
color = createColor(242, 0, 0,0);
glColor3f(color.red, color.green, color.blue);
{
int k;
GLfloat x=-228.0f; GLfloat y=180.0f; GLfloat z=0.0f;GLfloat radius =20.0f;
int triangleAmount = 20; //# of triangles used to draw circle
glBegin(GL_TRIANGLE_FAN);
glVertex3f(x,y,z); // center of circle
for(k= 0; k<= triangleAmount;k++)
{
glVertex3f(
x + (radius * cos(k * twicePi / triangleAmount)),
y + (radius * sin(k * twicePi / triangleAmount)),z
);
}
glEnd();
}
glBegin(GL_QUADS);//b4
color = createColor(102, 153, 153,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-200,-210,0);
glVertex3f(0,-210,0);
glVertex3f(0,0,0);
glVertex3f(-200,0,0);
glEnd();
glBegin(GL_QUADS);//b4 glass
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-190,-200,0);
glVertex3f(-10,-200,0);
glVertex3f(-10,-110,0);
glVertex3f(-190,-110,0);
glEnd();
glBegin(GL_QUADS);//b4 glass1
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-190,-100,0);
glVertex3f(-110,-100,0);
glVertex3f(-110,-90,0);
glVertex3f(-190,-90,0);
glEnd();
glBegin(GL_QUADS);//b4 glass2
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-190,-80,0);
glVertex3f(-110,-80,0);
glVertex3f(-110,-70,0);
glVertex3f(-190,-70,0);
glEnd();
glBegin(GL_QUADS);//b4 glass3
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-190,-60,0);
glVertex3f(-110,-60,0);
glVertex3f(-110,-50,0);
glVertex3f(-190,-50,0);
glEnd();
glBegin(GL_QUADS);//b4 glass4
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-190,-40,0);
glVertex3f(-110,-40,0);
glVertex3f(-110,-30,0);
glVertex3f(-190,-30,0);
glEnd();
glBegin(GL_QUADS);//b4 glass5
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-190,-20,0);
glVertex3f(-110,-20,0);
glVertex3f(-110,-10,0);
glVertex3f(-190,-10,0);
glEnd();
glBegin(GL_QUADS);//b4 glass6
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-90,-100,0);
glVertex3f(-10,-100,0);
glVertex3f(-10,-90,0);
glVertex3f(-90,-90,0);
glEnd();
glBegin(GL_QUADS);//b4 glass7
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-90,-80,0);
glVertex3f(-10,-80,0);
glVertex3f(-10,-70,0);
glVertex3f(-90,-70,0);
glEnd();
glBegin(GL_QUADS);//b4 glass8
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-90,-60,0);
glVertex3f(-10,-60,0);
glVertex3f(-10,-50,0);
glVertex3f(-90,-50,0);
glEnd();
glBegin(GL_QUADS);//b4 glass9
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-90,-40,0);
glVertex3f(-10,-40,0);
glVertex3f(-10,-30,0);
glVertex3f(-90,-30,0);
glEnd();
glBegin(GL_QUADS);//b4 glass10
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-90,-20,0);
glVertex3f(-10,-20,0);
glVertex3f(-10,-10,0);
glVertex3f(-90,-10,0);
glEnd();
glBegin(GL_QUADS);//b5
color = createColor(179, 179, 204,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(0,-210,0);
glVertex3f(250,-210,0);
glVertex3f(250,-100,0);
glVertex3f(0,-100,0);
glEnd();
glBegin(GL_QUADS);//b5 glass1
color = createColor(255, 255, 204,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(130,-200,0);
glVertex3f(240,-200,0);
glVertex3f(240,-190,0);
glVertex3f(130,-190,0);
glEnd();
glBegin(GL_QUADS);//b5 glass2
color = createColor(255, 255, 204,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(130,-180,0);
glVertex3f(240,-180,0);
glVertex3f(240,-170,0);
glVertex3f(130,-170,0);
glEnd();
glBegin(GL_QUADS);//b5 glass3
color = createColor(255, 255, 204,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(130,-160,0);
glVertex3f(240,-160,0);
glVertex3f(240,-150,0);
glVertex3f(130,-150,0);
glEnd();
glBegin(GL_QUADS);//b5 glass4
color = createColor(255, 255, 204,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(130,-140,0);
glVertex3f(240,-140,0);
glVertex3f(240,-130,0);
glVertex3f(130,-130,0);
glEnd();
glBegin(GL_QUADS);//b5 glass5
color = createColor(255, 255, 204,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(130,-120,0);
glVertex3f(240,-120,0);
glVertex3f(240,-110,0);
glVertex3f(130,-110,0);
glEnd();
glBegin(GL_QUADS);//b6
color = createColor(102, 153, 153,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(30,-100,0);
glVertex3f(210,-100,0);
glVertex3f(210,90,0);
glVertex3f(30,90,0);
glEnd();
glBegin(GL_QUADS);//b6 glass1
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(40,-90,0);
glVertex3f(200,-90,0);
glVertex3f(200,-80,0);
glVertex3f(40,-80,0);
glEnd();
glBegin(GL_QUADS);//b6 glass12
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(40,-70,0);
glVertex3f(200,-70,0);
glVertex3f(200,-60,0);
glVertex3f(40,-60,0);
glEnd();
glBegin(GL_QUADS);//b6 glass3
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(40,-50,0);
glVertex3f(200,-50,0);
glVertex3f(200,-40,0);
glVertex3f(40,-40,0);
glEnd();
glBegin(GL_QUADS);//b6 glass4
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(40,-30,0);
glVertex3f(200,-30,0);
glVertex3f(200,-20,0);
glVertex3f(40,-20,0);
glEnd();
glBegin(GL_QUADS);//b6 glass5
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(40,-10,0);
glVertex3f(200,-10,0);
glVertex3f(200,0,0);
glVertex3f(40,0,0);
glEnd();
glBegin(GL_QUADS);//b6 glass6
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(40,10,0);
glVertex3f(200,10,0);
glVertex3f(200,20,0);
glVertex3f(40,20,0);
glEnd();
glBegin(GL_QUADS);//b6 glass7
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(40,30,0);
glVertex3f(200,30,0);
glVertex3f(200,40,0);
glVertex3f(40,40,0);
glEnd();
glBegin(GL_QUADS);//b6 glass8
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(40,50,0);
glVertex3f(200,50,0);
glVertex3f(200,60,0);
glVertex3f(40,60,0);
glEnd();
glBegin(GL_QUADS);//b6 glass9
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(40,70,0);
glVertex3f(200,70,0);
glVertex3f(200,80,0);
glVertex3f(40,80,0);
glEnd();
glBegin(GL_QUADS);//b7
color = createColor(102, 153, 153,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-210,0);
glVertex3f(400,-210,0);
glVertex3f(400,180,0);
glVertex3f(250,180,0);
glEnd();
glBegin(GL_QUADS);//b7 glass1
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-200,0);
glVertex3f(400,-200,0);
glVertex3f(400,-190,0);
glVertex3f(250,-190,0);
glEnd();
glBegin(GL_QUADS);//b7 glass2
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-180,0);
glVertex3f(400,-180,0);
glVertex3f(400,-170,0);
glVertex3f(250,-170,0);
glEnd();
glBegin(GL_QUADS);//b7 glass3
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-160,0);
glVertex3f(400,-160,0);
glVertex3f(400,-150,0);
glVertex3f(250,-150,0);
glEnd();
glBegin(GL_QUADS);//b7 glass4
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-140,0);
glVertex3f(400,-140,0);
glVertex3f(400,-130,0);
glVertex3f(250,-130,0);
glEnd();
glBegin(GL_QUADS);//b7 glass5
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-120,0);
glVertex3f(400,-120,0);
glVertex3f(400,-110,0);
glVertex3f(250,-110,0);
glEnd();
glBegin(GL_QUADS);//b7 glass6
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-100,0);
glVertex3f(400,-100,0);
glVertex3f(400,-90,0);
glVertex3f(250,-90,0);
glEnd();
glBegin(GL_QUADS);//b7 glass7
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-80,0);
glVertex3f(400,-80,0);
glVertex3f(400,-70,0);
glVertex3f(250,-70,0);
glEnd();
glBegin(GL_QUADS);//b7 glass8
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-60,0);
glVertex3f(400,-60,0);
glVertex3f(400,-50,0);
glVertex3f(250,-50,0);
glEnd();
glBegin(GL_QUADS);//b7 glass9
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-40,0);
glVertex3f(400,-40,0);
glVertex3f(400,-30,0);
glVertex3f(250,-30,0);
glEnd();
glBegin(GL_QUADS);//b7 glass10
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,-20,0);
glVertex3f(400,-20,0);
glVertex3f(400,-10,0);
glVertex3f(250,-10,0);
glEnd();
glBegin(GL_QUADS);//b7 glass11
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,0,0);
glVertex3f(400,0,0);
glVertex3f(400,10,0);
glVertex3f(250,10,0);
glEnd();
glBegin(GL_QUADS);//b7 glass12
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,20,0);
glVertex3f(400,20,0);
glVertex3f(400,30,0);
glVertex3f(250,30,0);
glEnd();
glBegin(GL_QUADS);//b7 glass13
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,40,0);
glVertex3f(400,40,0);
glVertex3f(400,50,0);
glVertex3f(250,50,0);
glEnd();
glBegin(GL_QUADS);//b7 glass14
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,60,0);
glVertex3f(400,60,0);
glVertex3f(400,70,0);
glVertex3f(250,70,0);
glEnd();
glBegin(GL_QUADS);//b7 glass15
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,80,0);
glVertex3f(400,80,0);
glVertex3f(400,90,0);
glVertex3f(250,90,0);
glEnd();
glBegin(GL_QUADS);//b7 glass16
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,100,0);
glVertex3f(400,100,0);
glVertex3f(400,110,0);
glVertex3f(250,110,0);
glEnd();
glBegin(GL_QUADS);//b7 glass17
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,120,0);
glVertex3f(400,120,0);
glVertex3f(400,130,0);
glVertex3f(250,130,0);
glEnd();
glBegin(GL_QUADS);//b7 glass18
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,140,0);
glVertex3f(400,140,0);
glVertex3f(400,150,0);
glVertex3f(250,150,0);
glEnd();
glBegin(GL_QUADS);//b7 glass19
color = createColor(0,0,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(250,160,0);
glVertex3f(400,160,0);
glVertex3f(400,170,0);
glVertex3f(250,170,0);
glEnd();
glBegin(GL_QUADS);//b8
color = createColor(153, 153, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(400,-210,0);
glVertex3f(470,-210,0);
glVertex3f(470,210,0);
glVertex3f(400,210,0);
glEnd();
glBegin(GL_QUADS);//b8 middle
color = createColor(255, 165, 0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(410,-200,0);
glVertex3f(460,-200,0);
glVertex3f(460,200,0);
glVertex3f(410,200,0);
glEnd();
glBegin(GL_QUADS);//b9
color = createColor(150, 75,0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-210,0);
glVertex3f(670,-210,0);
glVertex3f(670,120,0);
glVertex3f(470,120,0);
glEnd();
glBegin(GL_QUADS);//b9 glass1
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-200,0);
glVertex3f(670,-200,0);
glVertex3f(670,-190,0);
glVertex3f(470,-190,0);
glEnd();
glBegin(GL_QUADS);//b9 glass2
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-180,0);
glVertex3f(670,-180,0);
glVertex3f(670,-170,0);
glVertex3f(470,-170,0);
glEnd();
glBegin(GL_QUADS);//b9 glass3
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-160,0);
glVertex3f(670,-160,0);
glVertex3f(670,-150,0);
glVertex3f(470,-150,0);
glEnd();
glBegin(GL_QUADS);//b9 glass4
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-140,0);
glVertex3f(670,-140,0);
glVertex3f(670,-130,0);
glVertex3f(470,-130,0);
glEnd();
glBegin(GL_QUADS);//b9 glass5
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-120,0);
glVertex3f(670,-120,0);
glVertex3f(670,-110,0);
glVertex3f(470,-110,0);
glEnd();
glBegin(GL_QUADS);//b9 glass6
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-100,0);
glVertex3f(670,-100,0);
glVertex3f(670,-90,0);
glVertex3f(470,-90,0);
glEnd();
glBegin(GL_QUADS);//b9 glass7
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-80,0);
glVertex3f(670,-80,0);
glVertex3f(670,-70,0);
glVertex3f(470,-70,0);
glEnd();
glBegin(GL_QUADS);//b9 glass8
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-60,0);
glVertex3f(670,-60,0);
glVertex3f(670,-50,0);
glVertex3f(470,-50,0);
glEnd();
glBegin(GL_QUADS);//b9 glass9
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-40,0);
glVertex3f(670,-40,0);
glVertex3f(670,-30,0);
glVertex3f(470,-30,0);
glEnd();
glBegin(GL_QUADS);//b9 glass10
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,-20,0);
glVertex3f(670,-20,0);
glVertex3f(670,-10,0);
glVertex3f(470,-10,0);
glEnd();
glBegin(GL_QUADS);//b9 glass11
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,0,0);
glVertex3f(670,0,0);
glVertex3f(670,10,0);
glVertex3f(470,10,0);
glEnd();
glBegin(GL_QUADS);//b9 glass12
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,20,0);
glVertex3f(670,20,0);
glVertex3f(670,30,0);
glVertex3f(470,30,0);
glEnd();
glBegin(GL_QUADS);//b9 glass13
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,40,0);
glVertex3f(670,40,0);
glVertex3f(670,50,0);
glVertex3f(470,50,0);
glEnd();
glBegin(GL_QUADS);//b9 glass14
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,60,0);
glVertex3f(670,60,0);
glVertex3f(670,70,0);
glVertex3f(470,70,0);
glEnd();
glBegin(GL_QUADS);//b9 glass15
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,80,0);
glVertex3f(670,80,0);
glVertex3f(670,90,0);
glVertex3f(470,90,0);
glEnd();
glBegin(GL_QUADS);//b9 glass16
color = createColor(255, 255, 20,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(470,100,0);
glVertex3f(670,100,0);
glVertex3f(670,110,0);
glVertex3f(470,110,0);
glEnd();
glBegin(GL_QUADS);//road
color = createColor(115, 115, 115,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-280,0);
glVertex3f(670,-280,0);
glVertex3f(670,-210,0);
glVertex3f(-670,-210,0);
glEnd();
glBegin(GL_QUADS);//road line1
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-600,-250,0);
glVertex3f(-550,-250,0);
glVertex3f(-550,-240,0);
glVertex3f(-600,-240,0);
glEnd();
glBegin(GL_QUADS);//road line2
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-500,-250,0);
glVertex3f(-450,-250,0);
glVertex3f(-450,-240,0);
glVertex3f(-500,-240,0);
glEnd();
glBegin(GL_QUADS);//road line3
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-400,-250,0);
glVertex3f(-350,-250,0);
glVertex3f(-350,-240,0);
glVertex3f(-400,-240,0);
glEnd();
glBegin(GL_QUADS);//road line4
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-300,-250,0);
glVertex3f(-250,-250,0);
glVertex3f(-250,-240,0);
glVertex3f(-300,-240,0);
glEnd();
glBegin(GL_QUADS);//road line5
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-200,-250,0);
glVertex3f(-150,-250,0);
glVertex3f(-150,-240,0);
glVertex3f(-200,-240,0);
glEnd();
glBegin(GL_QUADS);//road line6
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-100,-250,0);
glVertex3f(-50,-250,0);
glVertex3f(-50,-240,0);
glVertex3f(-100,-240,0);
glEnd();
glBegin(GL_QUADS);//road line7
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(0,-250,0);
glVertex3f(50,-250,0);
glVertex3f(50,-240,0);
glVertex3f(0,-240,0);
glEnd();
glBegin(GL_QUADS);//road line8
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(100,-250,0);
glVertex3f(150,-250,0);
glVertex3f(150,-240,0);
glVertex3f(100,-240,0);
glEnd();
glBegin(GL_QUADS);//road line9
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(200,-250,0);
glVertex3f(250,-250,0);
glVertex3f(250,-240,0);
glVertex3f(200,-240,0);
glEnd();
glBegin(GL_QUADS);//road line10
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(300,-250,0);
glVertex3f(350,-250,0);
glVertex3f(350,-240,0);
glVertex3f(300,-240,0);
glEnd();
glBegin(GL_QUADS);//road line11
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(400,-250,0);
glVertex3f(450,-250,0);
glVertex3f(450,-240,0);
glVertex3f(400,-240,0);
glEnd();
glBegin(GL_QUADS);//road line12
color = createColor(230, 255, 255,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(500,-250,0);
glVertex3f(550,-250,0);
glVertex3f(550,-240,0);
glVertex3f(500,-240,0);
glEnd();
glBegin(GL_QUADS);//lawn
color = createColor(102, 153, 0,0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-350,0);
glVertex3f(670,-350,0);
glVertex3f(670,-280,0);
glVertex3f(-670,-280,0);
glEnd();
//sun
color = createColor(242, 255, 0,0);
glColor3f(color.red, color.green, color.blue);
{
int k;
GLfloat x=-600.0f; GLfloat y=250.0f; GLfloat z=0.0f;GLfloat radius =50.0f;
int triangleAmount = 20; //# of triangles used to draw circle
glBegin(GL_TRIANGLE_FAN);
glVertex3f(x,y,z); // center of circle
for(k = 0; k <= triangleAmount;k++)
{
glVertex3f(
x + (radius * cos(k * twicePi / triangleAmount)),
y + (radius * sin(k * twicePi / triangleAmount)),z
);
}
}
glEnd();
glLineWidth(12.5);
}
void Background()
{
glPushMatrix();
//gradient BG
glBegin(GL_POLYGON);
color = createColor(109, 209, 241, 0);
glColor3f(color.red, color.green, color.blue);
glVertex3f(-670,-350, -2);
glVertex3f(670, -350, -2);
glVertex3f(670, 350, -2);
glVertex3f(-670, 350, -2);
glEnd();
//drawing clouds
Clouds(25);
Clouds(25);
Clouds(25);
Clouds(25);
glPopMatrix();
}
void scene1()
{
glPushMatrix();
MainScene1();
glPopMatrix();
void scene2()
{
glPushMatrix();
Background();
Jet();
glPopMatrix();
}
void scene3()
{
glPushMatrix();
MainScene2();
glPopMatrix();
}
void scene4()
{
glPushMatrix();
Background();
City();
glPopMatrix();
}
void scene5()
{
glPushMatrix();
MainScene3();
glPopMatrix();
}
void scene6()
{
glPushMatrix();
if(flag3 == 0)
{
i =-420;
j= -100;
flag3=1;
}
Background();
Jet();
if(int(i) == 400)
h = 1;
if (h)
{
glPushMatrix();
Bomb();
glPopMatrix();
}
glPopMatrix();
}
void scene7()
{
glPushMatrix();
MainScene4();
glPopMatrix();
}
void scene8()
{
glPushMatrix();
if(flag2 == 0)
{
i =-690;
j= 400;
flag2=1;
}
Background();
City();
Bomb();
if(int(j) == -420)
Bombed = 1;
if (Bombed)
{
glPushMatrix();
glLoadIdentity();
glScalef(explodeTx, explodeTy, 0);
glTranslatef(0.05, 0, 0);
explode();
glPopMatrix();
glPushMatrix();
glLoadIdentity();
glScalef(explodeTx, explodeTy, 0);
glTranslatef(0.1, 0, 0);
explode();
glPopMatrix();
void scene9()
{
glPushMatrix();
MainScene5();
glPopMatrix();
}
void scene10()
{
glPushMatrix();
MainScene6();
glPopMatrix();
}
void draw()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
void idle()
{
glutPostRedisplay();
}
glutCreateMenu(options);//menu
glutAddMenuEntry("Light candles for Peace",1);
glutAddSubMenu("Quit",submenu);
glutAttachMenu(GLUT_RIGHT_BUTTON);
initGL(1244, 700);
glutMainLoop();
return 0;
}