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BATTLE MASTERS :

SHOTS
BATTLE TACTICS Archers, crossbowmen and cannon cannot shoot
Battle Tactics is a variant for the game Battle over the tower. They can shoot at the tower, but
Masters. It’s an attempt to provide more not through it.
decision-making to the players, and also include
some factor of tactical battles.
SUPPORTS
Only the modified rules will be explained. Unless
stated otherwise, you can apply the general rules One unit will be supported when it is adjacent to
of the game. 2 or more friendly units. This represents the
importance of coordination between units and
their influence on the morale of the troops.
CARDS When attacked in melee or when being shot, a
The cards are divided into two decks, one for supported unit may roll 2 additional dice in
each army. Each player will receive a hand of 3 defense.
cards. To balance the scenarios, the Chaos player However, each unit can use this bonus only once
may play with 4 or 5 cards, or have additional per turn. Once the attacking player has thrown the
units. dice, the defending player may decide whether to
Conditions of each battle or scenario will be use the bonus for supports or reserve it for a
agreed by both players. Unbalanced battles can be possible later attack (which may not occur, in
represented: a second game (in which players which case the bonus would be wasted).
switch sides) will be played.
RANDOM EVENTS
ROUNDS Unforeseen events may occur in battles, such as
The game is divided into rounds. Each round has the unexpected arrival of reinforcements, pouring
two turns, one for each player. At the beginning rain which subtracts 1 die to attacks made by
of the round, each player rolls 6 dice and count archers, crossbowmen and mounted troops, etc.
the number of skulls and shields. Whoever gets These events can be solved by throwing 2 dice at
more skulls have the initiative. In case of a tie, the end of each round (or even each turn). The
initiative goes to the one with more shields. If event will only happen if you roll 2 shields.
players are still tied, they will have to roll the dice
again.
The player who wins initiative may choose to END OF BATTLE
play the first or second turn of the round. An army loses the battle at the end of the turn in
which it has only 4 or less remaining units.

TURNS
In his turn, the player will use a card from his
hand to activate the units represented in it. You
can also play cards that do not include any unit
present on the battlefield.
At the end of the turn, the played card is
discarded and the player draws another card.

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