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A Tale of Good • She Hunts: • War in Middle-earth: • River Assault Rules

& Evil (Part Five) Shelob Scenario Mirkwood


~ir1G5 c;.----- -----=-
RIVER ASSAULT RULES
A rules supplement for The Lord of The R ings

he lord of The Rings Is a game that

T enables you to customise your own


Ideas for various situations and
scenarios. Mat Ward shows what's possible
wi th rules for playing on the open waler.

DEEP OR SHALLOW?
The following ru les are nonnally only u:>cd
on deep water - for eXllmple II river or lake.
Generally speaking, if a scenario describes
n WUlcr lemin feature lIS being impassable
(TUlhe r than difficult termin) Ihcll these ru les
arc sui hLblc - nllhoul!h playcnI ~ h()uld
nlwn)'s agree {cRain before;l game begins.

DRIFT
There i~ an element of drift in all nautical
dcpanure~. whether from wind. curre nt,
tides. or sim pl y the now of the river. At the
stan of the game. players !thould dClcmline
the rate and di l'"Cl;:lion of Drifl in the river or
sea. Players nrc free to decide upon the
amourlL and di rection of Drift (if any), but
g.merally speakin g il is a good idea for Drift
10 be either D3 lD6cm (a slow flowing, but
rl

still sirong, river) or D6"I2D6cm (a fasl


flowing river). During Ihe Priorily ph:.se,
but before Priority has tx:en dClermin(:d. BOATS BoalS arc always deemed under Ihe control
euch model (including boalS) moves in the Thcsc rules arc deSigned for small boots und of the player with the gteinesl number of
direction lind speed of the Orin (sc:e right). raft.~ between 4"/ IOcm and 12"I2Scm in models louching either the sails or the oars
If :. model or !:loot Drifts irno anolher length. Larger lIessels. sneh as the ships of of the bont. Models that are lying down or
modcl, boat or terrain (eulnte, treat it JUSt the Corsairs of Umbar. are considerabl y ineapllcilmoo for !lny rellson (as Ihe result of
like a collision. bigger and nOI entirely suited to Ihese rules. a Paralyse spell. for example) do not COUIit
for the pUfpo!ie of detcmlining control.
Models with a Strength of 6 or greater COllnl
as thre.! modcls for the purpo~~ of
detennining cont rol. I f both players have an
equal uum ber of models. louching either the
sails or the oars of Ihc boot. then either
player can mo\'e the bo31 (although il wHI
still Drift).

MOili ng Wllhi" T ht.' Ikla!


Models may move around the boot fR:ely in
accordance with the nonnal rules.
Depending on the size and construction of
you r boalS, there may be vurious obstacles
or even ureil~ of difficult terrnin - as
nomml. agree the!>C with your opponent
before the game.

Moving The 80at


The controlling player may ass ign any
number of his models within the bom to
propel it (either using OlIn. or any sails the
Crllfl may have) 111 Ihe Sltln of his Move
phase. BoalS ntay onl y move on deep water.
Any number of waniors may propel the
oout, but if fe..... er thun fOUf models are
e ngaged in Ihis way the 00.11 will move
~lower, If no mode ls are assigned to propel
the boat then the hoat will not move btl!
may still Drife. Models tlmt are engaged in
combat, or lying down. may oot propel the
boat. Warriors propelling the boat cannot
lire mi ssil e weapo ns, cast spe lls or use
spears (although other model- within the
bollt mill' still do SO if the con trolling plnyer
wishes it).

Boats are always mo\'ed directly forward~


by the controlli ng player. They can be
turned to fuce any di rection llt the SInn of
their move. but cannot change dir<.'Ction
wh ilst moving. Whe n mOving a 00.11. the
controlli ng player roll ~ n D6 and consults
Ihe Handling c hart (helow ),

Hand ling Chare ' 11e boot can loove ae full speed if ehere are e mlllplt!: Th e Good plnyer has <:oncrol of a
I The boat goes o ut o r ,,·tm tml. 1ll1! four or more model s propelling thc boat, if boat. He has fou r models assigned to propel
wllrriOrs spend the rest of their there are less than four modcl ~ lhen the it and rolls 011 the H ~Hldling chart to
Move phll'lC trying to re gai ll speed of the boat is hal ved. dctenninc how fllr the boal Lr'.l\'e!s.
control - the boot may nm move
this tum but will drift wi th the Note thm the bout need not always 1II0ve the I-Ie ro lls a 6 so the boat movc..~ 6"/ 14<:111.
c urrent as norm al. fu ll dislance indicated by the c hart. If the bringi ng it into contac t wit h a Troll
bont moves into contact with o ther models no undcring in the wOle r after moving
'2-5 The boat is under cont rol. 'rhe o r Icrrnin fcmu res. trem it as II collision. 4"/ lIk l11. A~ II collision has now occurred.
wnrriors carefully guide their boat both the Troll liud the bom tnke twO
over the w:ucr - the hom moves Collisions Slft:ngth 6 hits {one for each I "l2cm of
D6~I2 D6cmpl u~ 1"l2cm foreoch It is e minentl y poss ible thm u boat can remnining move).
ndd itio nul lnotiel beyond the fourth collide with other boats. the bank, or c\'c n
that is propelling the boat (II boot modcJ ~ in tile water. If n boat collides with u EmbarklngAnd DiSt!mhllrking
propelled by 6 models wou ld move m(X\el wilh a Strength of 5 o r less. the Any model may \Unk e a Jump roll eo
D6+2"I2D6+4cm). model is pushL"d I "ncm bac k from the boat e mbark or disembark IIsing the nonnal
- the boat complc tes its move as nomlul. Jump rulc.~. I f a I is rolled on the Jump roll
6 J<:):ce lleot ~IUlllIllS h ip. The bem then the model fall s into the Willer. If a
mo\'l,~S 6"/14c11\ plus 1 ~/2c m for If a boat collide s with a model with a model nt tempts 10 jump o nlo a defended
eac h additional model beyond the Strength of 6 or grenter or another boot. it obstucle (the side of a bollt. or a bank
fOMh th:11 is: propelling the boot (6 immediately coll1e~ to u halt. In this ca...c defcndt.-d by the ellC my), treat it ItS an
models wQuld movc a boot by when this happens bOlh the boat and attllc kcr c harging a defendcd obstacle.
S"I2Ocm). wh~tever it oollides with suffer;1 Strength 6
hit for eac h I ~l2clll of unu sed movemenl.

- =
Swimming Chart
I Sink - The model is overcome by
Ihe wdght of his wargear and
drowns. Remove the modd as a
casualt)'.
'2·5 Swim - TIlc mOdel may move up
to half ils move through Ihe water.
If it reaches the bank it ma), lIot
move fu rther thi~ tum but may
mnke a Climb test to pu ll itse lr
out of the water und OntO u bank
or a boat,
6 Swim strongly - TIle model m:ly
make its nomml move through the
waler. If il ll!ac hcs the b.1nl: it may
not move further thi~ turn but mlly
If (I hQal ("/lfI~i~l' ill' (J(crlpCItUs hu\'t/ 'rQ choia bur u> s....im. make:1 Climb tCSt to pull itself
outor the Willer lmd onto a bank
AWH:klng BooIS MODELS IN THE WATER or a boot.
Boats rrnly he aUllckt-d like WI)' other model Warriors ilnd ~lcroos ntay attempt to ~wim The nmount of nnnou r thm II model is
Ilnd have the following profile. through deep water - indeed if they have ",caring clln odversely affect its obmty
bt.-en tipped into a river as a resu lt of a boat 10 swim - this char1 represcrlts the

,
I>t> fence Bulter Points
4
si nking. they' II have no other choice.
Mounted models may nOl ul1empt to swi m -
ability of a model wcaring amlour
(i ncluding special kinds of t'Cgular
though Illey may dismount and attempt to armour. such as Dwruf amlour). To
A model can ,lIIack n boat just like they cross wi thout the ir mOun!. Swimmin g represent this. "ppl), Ihe following
would allnck ;mother model- by moving models arc movcd in the controlling modifiers to the Swimmill g cbart:
into touch with it. As II boat eaMO\ fight player's Move phase as norma\. Roll 11 D6 Model is wearing no anoourl
back the llltacker will lIutommicaJJy win alld for each swimming mode l and consult the Mi thril annour +1
may innict a single strike QIl Ihe boat following chllTl. Model is wearing heavy unllourl
(reg:lrdles~ of thc number of Ilttacks o n its
I)warf he:Jvy anllour -I
profile). If Ihe attacker is nlso engaged by JUMPING IN
ModelslIlay jump into the waler in the same Model is currying <I shield -I
other enemies in II multiple fight. the fight
is worked out as normal. If the warrior wins way as jumping a gap (sec the muin Moocl carrying 1\ shield und wearing
the fight he can direct a single UlUlck on the rulebook) , Ira model f(lils into Ihe water he:wy anllQUr/Dwarf heavy anllour -2
boot. Roll on the Wound chart as normal to from more 111:111 Iwkc its height, for any Swimming models mny not lie doWTl,
sec if the strike would nonllally inflict a reason , it lakes damage from falling in the ShOOt. or curry burdens but will fight as
wound. If the roll is not sufficient to C<luse (lonnal way. normal.
a wound then the strike has no effect. If the
strike would usually innicl a wound then
roll a di ce lind co nsult the Ballering chart.
Roll once o n the chart for e:lch blow thm
would noml<llly innicta wound,

Battering Chart
I No effect _ Your blow Il!bounds
uselessly from the hard surfuee.
2-,5 Dilmaged - You have damaged the
larget Illid score I Balter Point on
it. (strikes with a Strength of 10
e;lUse 2 B,mer points of d:mlllge.
not I).
6 Hellv)' Dumngc - The trIrget is
badly dnnmged and suffefll 2
Baller Points (strikes wilh :1
Strength of 10 cause 4 Baller
I)()ints of dmllage. not 2).
Boats IIml arc reduced to 0 Baller
Points sink instllndy - nny mOdels
inside are tippcd into the water. Cavalry
mode ls Ibm :1ft: cast into the water are
trcllled liS if Ihey hlld JUSt rolled a J 011
the Thrown Rider chart.
SCENARIO - ESCAPE ON THE WATER
Description weapons and shields, 8 Orcs with s pears, " in this boot. The other IWO boots and the
As OsgHialh fall §. some of the defenders Orcs wi th two-handed weapon s, and 4 Orcs remaining warriors are kept in reser.. e and
a" e mpt to escape down ri vcr. At tOe dead or with On: bows. may be !IvaiJablc laler in tOe game.
night they steal down \0 the waler and. after
a sOOn bOl savage fight wilh II roammg Points Match The E"il playcr then deploys hi s entire fOf'Ce
force of fus. manage to find some I f you want 10 play this game wi th other anyw here on the board but at lea~t
undamaged boats and stl ~1IJ1 down tOe forces, choose at least 200 points o f troops 1'2"(2&:01 away from any Good model.
Anduin towards Mina~ lirith. for the Good side and 300 points of troops
Unfonumllc l)'. the seamanship of I~ for the e"il s ide. Neither side may ino.:lude Objectives
wanioo is nOt alllhll\ iI coo ld be. and soon more than SO% of their models anned wi th To wi n, the Good "layer must gel tl! least
the three boats are quite spread OUI and boW5 or other missile weapons. SO% of hi s Warriors ofT the board via the
prime for an ambush ... edge oppI»ite where the bout stans, I f he
Layout faits 10 do this, the Evil player wins.
Participants The sce nario is played o n a board
The Good ~ ide con~isls of II Wurrior:- of 48"11 J2cm by 72"/ ISOcm . A Strong (Drift of Special Ru les
Min/IS Tirith wi th spear :md s hield. 8 [)6"I1 4c m) lind deep ri ver about (j"II4cm T he R h'crn ow. Frum the second tum on, at
Warriors of Minll!l 1'irilh with how. lind II wide flows from centre to centre or the long the end of the Good player 's movement he
Warrion of MinKSl1';lh with ~word (hand board edges. Th~ rest of the board should be may roll 10 see ifnnOlher bom hftS arrived.
we!lpon) and shield. The Good player also quite open but can hllve roc ky outcrops, hills The Good playe r ro lls a D6. On the roll o f
ha.~ Ih~ boats. and \n..'CS hc::re lind there if players wi5h. a 4+, he may choose eight Warriors of
Minas lirilh and place them in a boat. This
11lc Evil side ha s 2 Ort' Capt:li n ~. 4 WIIIl! Starting Positions boat may then mo\'e o n fro m the table edge
Riders wilh Ore bow, 4 Mordor Uruk-hai The Good player deploys one bollt in the where the fi"'t boat was deployed. Note thut
with two-handt-d wenpons. 4 MOfdor Uruk- rh'er, touching a board edge. He may tilen any boaUo thal arrh"e in thi s way are not
hai with hand weapons. 8 Orc$ wilh !}aDd deploy up to eight Wanion; of MiTl.:l-\ Tirith s ubject to Drift in the turn they aniVt.

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ilep/fI)'s /rUt,

i:.'1 'iI jOrL't d~f,foy$


ol,uid, /Mj' It /Y!tJ•

• 72"118&",

= = =
HOW TO BUILD YOUR OWN BOATS
Chris Bone Is mad aboUi cilY of Osgiliath. So I decided to ~Te:l1e an 10 cut the strips so Ihat the grain will run top
boats, somelhlng he puts Ore assau lt-landing barge. The!.e arc \'cssel'i to botlom when glued 10 lhe bo:il. With a
down (0 being born in con:;troc1..-d by brutish Orcs. so they should ~harp knife, CUI in liule \"S inlo the balsa
Portsmouth, ,hough we appear as [hough they have been hastil y nnd bevel them slightly on one side. This
suspect he may be pari knocked together. gives the effect of shnspened stakes.
dolphin. He's a great ran of Strengthen the ends of the Slakes wilh a blob
naval w.llJamlng of all Fil'St cut out a recwngutar piece 2" by 6" of supc!ilue before painting.
kinds, so II was no surprise to long from IOmm thick foom -cnnl. This
find OUI that hel:! been inspired should be sufficient s pace to fil 10 Orcs. Make the landing ramp from slightly thicker
by The Return of The King mm to make Then CUI an idcnticlii shrape from 3mm thick balsa wood and make indentations on both
two excellent ships. bnbll wuod. DllIw the pl unks onto thc wood sidc.~. Glue il to the front of the boat so it is
using n rul er and ballpoint pen. Apply II bit lit an angle. Usi ng long strips cui from Smm
Yoo will need: of pressure willi the pen to leave oolsa wood. make rou ghly hewn timbers ~ nd
l>harp cnan knife
• II indentations in the b;111kI about 4mm ppan. glue these hori7.0ntally plong the sidc.~ and lit
• mounting ca rd AlwllYs drnw the lines running plong with an ungle on the prow for the reinforcements.
• balsa wood the grain. Glue this onlll the fO:lnll:ard. You Gct some wooden barbc<:ue skewers and
• foamcard c;m use pYA but 1 prefer II hot glue gun. Cut glue these upri ght along the side.s. You can
• II ballpoint pen thrt.-e thin pieces of balsa to glue ac ro:.s the also Ildd l:hni ns, spears and shields, gluing
• ()VA slue W1(Vor II hoi s lue gun width of the deck. Neltt cut OUI the sides and thelll on III rnlldom for II rough-buill Ore
• barbecue ~kewe~ or toothpicks stern of [he ve$Sl:1 from the mu unting card look, a~ Orcs are not carefu l crnrtsmcn.
• twine and glue around the sides and rear of the
• polY~lyre~ jn~u lalion foam (The pink dl"C k, ensuring Ihllt the OOllom of your \'cssd Sprny the entire bonl wi th Chaos Black
Siurr from buikJcN' mcn::hnnls.) is n al. 1be sides should stand proud of the Undercoat sprny. U!ling a tank brush. lightly
deck by Ilbou t Icm to give your figures drybrush the emin= boal acT05S the grain of
some cover. the balsa with Scorched Brown. Repeal
ORC LANDING CRAFT using Bubonic Brown and finally Bleached
L"hris: Watching the Return (lfThe King J Now CUI OUI two ~rips of balsa to be gl ued 800e. Ust a bil nlOl'f; Bleached Bone on lhe
was particul arly inspired by the D$sauh 0"« the card. You will nl-eti to draw in the sharpened ends of the pluks 10 givc them
landing by Ihe hordes of On-s on the ru ined planking with a ballpoint pen. so remember that freshly cut look.

171(' Orr: Imlding


('IY//I 'S simp/('
COIIS/ruC';u" /II('II/I.f
/I,('rt' Is,.o riNht or
11'""'8 wily 10 (/tWU
11,(, II/Uflrl. ),ISf kup
(uMitlS pitcts 0/
/xl /${l wood III/til
YOIl (Ire h{I/'I')\
You ctm u,Jt' II Sl ri" of'l\'Q()(/ /H!(u/ing
whid. you C(JII bl/)' a/ yoltr loc(11
D I Y SlOt'!! 10 fUM SO/III! si llYIl1!
dn tlils for ru y lill/t' rffon.
B(l isti WOOt/ is (/II r.t lt'!!mt/y
l'us(l/lIt' mllleriti/ mul will, (j ff!W
/(Jols (IIul lilllt' tffim ),011 {'till ct'!!mt';
(I 1'(lri e l), (1f (/ijJerl.'lII fig llre h"ads,

THE SWAN BOAT give II clinker-built effect. The swan 's head The maJ,t was put into a hole in tilt: deck and
The same lCChlliqueli were used to nllll.e my prow and tail were made from two piccc~ of reinforced w ith a squatC of foomcard.
Swan Boo!. a smaller ' ersion o f the kind the .5 mm th ick balSo:l glued together and then
Ri ng-bean.., sailed oN' in. carved wi tli a sharp knife and smoothed wi th Aft er pninting it in the same man ner a~ the
a need le file and sandpaper, Ore bom, I lm ac hed the sni!. This I created
The real difference i~ the holl. I used a on my computer, using a word-processing
neltible metal cu rve to create a tl!mplate on I cut a ~mal1 slot in the figure-hOO's b3~ and package to \1J.Dkc the Stitching and ties,
graph paper (or the shape of it, This fi lled it over the prow and wound some ernfi befln printing il out and scrunching it up 10
templ9tc "'liS pinlll.-d to . 20mm thi ck piece twine around both prow and stem to gi ve the mllke it appear worn ,
of polystyrene in ul ation foam, For the e ffect of la~hi ng, Four trinngular pieces of
planking on the sicks I e ut four strip!> of mou nt ing entd were CUI and glued to the You may wish to make a white ship which
cereal packet card , about lem thick and the stem mKl prow of the hull to reinforce them, C irdan the Shipwrig ht would be proud of. In
length of the sides of the cereal pac ket, I 'me roils uf the ship were simpl y IC'lgths of which ca..e, MlIrt wilh a grey undercoa.l
cUl'\'cd them osing my fin ~cr5)(J thnt they woodcn--embosS<d be:wti ng which )'ou can Spl'tly and drybrush whi tc, Use wlllCrct!
would easily fit ami glued tlM!m 011, starti ng boy from DIY superstores, Pieces of 6mm down brown o r gIl.-cn ink to crente ~Irenk s of
from the bottom of the hull alld thcn lo ying do wel were used to mak e the mast and weathering, then paint the swnn heM! and
the nba plank .5rnm over the fi rst one to th in ne r dowel was used for the cross spar. tail ill gold and gh'e it a Chcstnut Ink wash,
--__=________------------------___________=__--~)~ I
A Tale of Good & Evil Part Five - Ranger Captain & River Terrain
ast month Steve Cumlskey hi! upon the Idea of fighting a scenario based on an
L escape across the river from the occupied half of Osgiliath. No sooner had the
idea been suggested than Adrian Wood was messing .looUi with various pieces of
cardboard and wooden bo.1u. The Idea proved Infectious.. Within a few days not only
did they have their boats, but rhey also had rules for using them, courtesy of a
wandering Mal Ward. The only thing they were missing was a rivet ...
While Adi was busy with putting one together, Steve dedded to rake the opporlUniry
to give his Rangers a helping hand.

RANGER CAPTAIN settled on IIsing the Al1lgorn model from


Sitwe: The JlIca for. n\'crt- Thc Heroes orThe Wesl boll.
based gamo.' ,an!C to me
"'hile wnlCtling the Osgiliath ThaI was two months ago. Since then. all
~U<!.flCC all~end ufThc I'd got roUIlI.ltO dOing wa~ u~ing his sword 1be second th ing to come from the ~anger
Two Towers. I could visualise on my Knight Caplain. I needed to c hange was his bow. I didn't fancy trying to pin
• small group of Rangers him cnough that when you saw him. you 'd twO hah'es of a bow 10 Aragom's ex isting
helping Waniorll of Gondo!'. think of a Ranger captain nnd not of hand. SO I dl..'Cided to lake the hand and bow
trapped in the occupied half of me Aragom. With the s word gone. the most together as II single pi ece.
chy. c<,cape b:K:k across the river through n;x:ognisable part or the model is the head.
Inc Ore lines. I could imagine gelling II It would ha~e 10 go. At the sa me time, I The only pluee I could think to get a quiver
!oCric..~
of games out of the one idea. would have to add a bow and quiver. and from wa.~ a Warrior of Minllll Tirith archer.
involving ~neaJdng through the lines some details Ihm would help to tie him
undetected. breaking through Ihc enemy more c losely to his men.
surrounding the trapped warrio~ and Ihe
final night to the boats and fra.'iiom. Rnding the pieces
I'\'C bad a spare Ranger model sct aside to
'la vi ng buill a table Ihal can ha ve secti ons make a capIain e\'CI since I painted my
00dcd or removed without uny difficulty. it original warbond. 1be first s tep w~ to saw
would be easy to build bOme ri~er seclions hi s head off and replace it with a new one. I
0010 some of the spare boards we ~till had chose one. with & hood. pan ly because il's
lying IlrOUnd. Adi Will immedimeJy take n unique to the Rangers and also becausc the
wilh the idea of building the OO;mls and !;Ct Ranger models are slightl y larger thDn
ooout burying the department in polystyrene Arngorn. If I had used a bare head, the size
~ hB~lngs. While he was gelling on wilh Ihlll. difference would be ob~ious. whereas I
I <ledded to use the time to finally get cou ld probably gel away wilh a bulky
round to converting n c:lptain for my looking hood.
cournseou~ Rangers.

If you'!\: like me and aren't gmed '0\ ith the


ability 10 lieu lpl fantastic (or even rel1lOlCly
rcoogni~bJe) models from scratch. then you
have I WO choicCli when it comes 10 making
captains. The first is to take an exisling
model of a basic warrior lind change its
weapons. head or pose. The seco nd Is 10
tnke lin entirely different mode l and makc il
look something like you r wHrriors.

The basic Ranger modeJ ~ ~ a ll in a firing


pose. \\ hich lI1akes it diffic ult to con\'cr!
them in any way other than p head s wap. I
wanted my e3ptain to stand out from the
rest of his men, which meant dOing
something p lillie more drnm3lic than thaI.
As I want to add J)3mrod and Farnmir to
my force lit some poim. I dccided against
usi ng ei ther of them for this. In the end. I
Being a plastic model. il wa~ ea~y 10 CUI Ihe enough 10 supcrgluc in place wi thoul uny
quh'er free wilh a ~nife, I would M\'e 10 exlnt work,
round it OUt liOmewhm when I BlIIlChcd il 10
lhe captain, bullhBt"S within the limits of The head needed a little green stuff, panly
my 'green Sluffing' abililY. so that's fine, 10 mise it off the shooldcrs a little, :lnd
The sword came IS a stTllight swap from the panly 10 make the hood look more like it's
model I h:wt used for the Knlghl C3plain p3rt of the COOl.
last month,
Painting the model
Assembling the captain To make him fit in wilh the rest of my
The first stage of :lo'\Semhly wa.~ 10 pilL thc Rangers I' ve used the same colours as I
model OniO its OOSC, I USl,.'1i the same style of used on them, For his coat, I used Cmachan
base M usual. kl'Cping it quile n:ll and Green as :I b3SCCoat. folk)Y.'ed by Catachan
simplc, Ihcn I 5C1 about CUlling (lIT all of tht.: Grten mixed with Gmveyard Eanh, lind a
pans Ihall didn'lllCCd, I'd already taken highlight of Gro\'cyard Ellnh mixed with
the sword hllnd lLway. so thm only left Bleached Bone, The shin is a ba.~coat of

--
CUlling the head off and removinlC Lhe (ll hc r Dark l--1esh, followed by Vcnnin Brown and
hand, which was easy 10 do, highlighted wilh V"''Tmin Brown mixed wiLh 'nil! eotrwrdiJlI mlu;r•.-d /1 bil (J/G",,,,, SluJfIO
Ulazing Omngc. fi'lish It 1Ijf. bill 1M t'jfiJr/ hus gil't'!" S't!l.'t II
I ~ Iancd with the quiver, After Lrying out n
few differenl positions. I OOcided to PUL il in
the stune plate as it hnd been on Ihe donor
.... C(lIIIllIt'll'ly Im/lillt lIuNlel.

warnor, Once it was glutod in place. it JUSt


nceded a lillie green stuff to fill oul Ihc
~hape of the qui\'er and arrow (c/lIIIl."nI. and
lake IIway some of the flalnet>.s thot came
from CUlling the qui vcr off lhe ori¥inal
mod<l.

With the quivcr in place. I could glue on the "" sm(lll blob (J/ grun Sluff m;su th" htlw off
bow, The sword was plaslic, making it light th~ shoulders,
BUILDING A RIVER wanted to add II couple of boards 10 OUt allow the boards 10 be used in any
Adl: I rtally liked Steve's lemlln SI.!\ anyway. TIle idea appealed 10 combination, lhe river would have \0 enter
idea for fighting II series of me. as I'd !lever made II ri ver before _ now and <:.(11 (rom the same point on each board
baulu. in particular the I was goi ng to make II dcUl.ilcd lIIodel of edge. This would gh'e US :l cenllin 11010001
attack along the riVCt. This ooc. If I'm going \0 make II ri ver. I'll go 10 of nexibilit y with (u tUft board SCI-Ups.
mcanllhal lIo'c'd ha\'c to town on ill1be river itself would be
mllke II river, of l-OUrsc. bul I sculpted across twO &eaions 'or board and 10

Example I Example 2

The Boa" After undercoating the m black. I painted The templatC!l are ayai lable for
The boats were simplicity llSelf \0 make. !he deck and the OUtskJe of the boats downloading at:
The fOO5t imponam consideration was Codex Grey and then enhanced their
how many models we could gel inside. appearance by drybrushing wi th Fortress www.ga mes-loI"or ks hop.eomILOTR
When planning the size of the deck I Grey followed by Bleached
ai n)ed for abolu nine models. Any larger Bone onto the hull.
and the boats wou ldn't fillne river.

A~ I wunll'f.llo m3ke twO or three of them.


I dec ided \0 make some templatcs to help
keep their SilO: nnd shapes uniform.

AS I !>:aid. asse mbly was easy. I CUI the


mise of the bOIll from 3.Smm f()llmDQaru
and Ihe sides or the bom from thin curcI.
TIlen I gl ued the side wi th the prow and
the tiller first. followed by the other side.
TI)Cy were so simple to do I made three!
Sculpting the river
I assembled the tWO board sections in the
same wily as we'd done with the IllSt set
fsu Tale of Good mrd EI'il pun 1). I
mllrked outtbc path of the rl\'cr on both
boards, making s ure thllt it s tarted and
linishtd III the same point on each, Thai
would allow us to PUilhe boards together in
3ny order and still have the rivcr Sl'CliQns
meet up, Initially, we were unsure how
deep we wanted to river to be, In the end I
CUt all the way down to the wooden
baseboftrd, Ne~t time I make II river 1OCCtion
btif""
I'll CUI the river OUI I Slick the
polyslyn: ne down!

Scul pting the riverbank was im mense fU ll 10


do, J JUSt had to ensure thm the profile of
the bank mntch(."<! Qn a ll (our bourn edges,
Nex t, we tcxtun.."(] and pai nted the two new
bourds to match the olhcl'!l we'd Illlldc ,

Painting [he water


To create the water efre(.'1, I 5tart".'d by
paiming the board D:lrk Angel~ Green, I
then drybnlshed Catoci):1Il Gn.--en near the
bank of the Tin'r, followed hy Gnwcyard
Earth at the very edges, A couple of COlitS
of g loss varnish finished orr the fiurface. II
wa~ important to avoid any painling dTcclS
Ihat indicated the direction of the water
now, again to ensure Ihat the boords c()tlld
be matchl:d up in an)' combination,

Now that ['ve completed lhe rher boards, 1


can finis h lhe W!lfJ Riders I began painting
ages ago. I' m going to usc them to fight The
Great Rh'cr scenario.. , I can't wail to see
Steve's face when I pulthcm 011 the table!
=

Shelob makes a grear addition


to any The Lord of The Rings
MODELLING AND
miniarure collecrion. Here
Adrian Wood guides you
rhrou gh assembling and
PAINTING SHELOB
painring {his giant spide r. The Rehtrn q{ The King's Fearsome Spider

ne of the most lIlemornble ASSEMBLING THE MODEL


O creatuM from The Return of The
King fillIl iii Shelob the: Spider,
y, ho catches FrodO after he is betrayed by
Stage I
After you ' ve: clellned IIny mou ld line~ and
flash from the two bac k body hah ("$. try u
Gallum 10 the pass of Cirith Ungol, Sam dry iii to see if they fit l.l1ugly t ~cther. If
bravc ly lig hts her off, C\'en though she is lhey don't, ("nl"l::(ull y file down the nat
se\'crnl times the Silt of him - the model is inside surfaces until they do. Fili ally, USing
just ali imposi ng as her movie coonlcrparI, $upcrglue. glue the tWO hal ves logelher.
stnlldi ng o\cr 6 CIIl tull , from the ground to
the tip of her from legs. On these twO pages
we' ll show you ho w you elm asse mble the
mode l amI pai nl it.

GAP FILLING WITH GREEN STUFF


When you li t tOKcther any minio.ture there knife or modelli ng tool if ),ou have one.
may be ~ma ll . unsightly gaps. You can fill Trim a ..... lly any excess but ai m to Slightly
these with II two-part epoxy pu uy called overfillihe gap - you ean file the pull y
Green Stuff. back later.

It's a good idea to m ix up more. Green I.e llhe pully cUR' - it will SC I faster if
Sl uff than you thinl.. )"00'11 need. Cut off a slightly wann. Place II desk lamp aboul 6"
piece from the roll :md mix the two panli awa), from the model. tha t lihou ld he lp. Be
together unti l lOU get a consistent careful not to go too close Of any plastic
coloun.-d pully without streaks in iL If )"oo COlllpoocnls may me lt.
find an)' h:ml 'bits' from whel"l:: the two
pans meet, cut this away and consig n illo
the bin.

Apply a piece of puny large cnough to fill


the gap nnd lay it O\'er the hlp. For a lo ng
thin gnp, make II th in sa U51tge of pu tt)'. M i t Ihe I" "') ' Imd rQ/1 a .small I'/l$h Iht' pUt/), illlQ piau wilh
Push the: plltty into the gap using your pitct i.uo 11 .~/lus/lgt I1r btll/. II,e lill /)/)"/)ur lIIodt!lling IIXII.
Stage 2 Stage 5 PAINTING THE MODEL
Fit tilt! front body (>lIrt \0 the back half. to Alluch the feelers 10 lhe head in .. sim ilar Painting Shelob is vcry SlrJightforward
S¢(l if you will need to remove any metal fashion. since most of the model is black. Start by
from Ihejoin to mak e it fi t properly. 11tcn. undercoming the model with Chaos Blac k
after you hove done Ihm, glue the front spruy. Then mix Chaos Black with a sma ll
piece to the back with superglue. You may amount of Bleached Uone lind carefull y
need 10 usc some GreeD S tuff to filt in Ihe d rybrush the hind body with this. Next
gap between the two. high light the (.'(\ges of the campllced legs.
the mandibles. reelers and head.

Stage 6
Finally. you mi ght wan t to pin the legs to
the b.~se before you start painting Iu:r. just to
make s ure she doesn· t break off when
you·re using or transporting hcr. Add more Bleached Bone to the mi.( and
Stage 3 highlight all these arcus ngnin. focusing on
Now !hill the body has been assembled. it's the highest det;til and shllrpc!.t edges. Next
time 10 auach the legs. If you look cJosely, glaze the whole model with n miJl: o f
you will find out that the tags all have B watered-down Black and Brown inks.
cod e on them. for instance L3. T here lire 8
legs and two fcelc.rs. so Sllln w ith the twO Scab Red was used as a blls(.'(:oat on the
front lcgN. LI and R l. and remMe any nash reddi sh areas. and then highliglucd with a
lind mould lines. Make s ure you remember 11Iix of Scab Ro!d a nd Dwarf Flesh. Add
which g~s on which side! Drill holes in too more Dwurf flesh to the mix a nd highlight
legs llDd I)in Ihem in Ihe appropriate the spots o n the bnck and the edge.~ o f the
sockets. mouth. P:lint a finnl highlight of Dwarf
Flesh on the very edges of the mouth and
the cumru Of the SPOIS on the back. Apply e
miJl: of watered·thJwn Brown and Red inks
over the n.od arcus.

Stage 4
T!1ke the other lcg.~. and pin them into the She! ob is a fun model to paint. due to the
npproprime sockets in :l ~im ill\r lI11rnncr as em.-ctivc co lo ur scheme and the impressive
the first sct. startin g with the second row. pose. -Iltc tri ck to plliming cn::u ures like
the n the th ird and finaUy the fourth . Ir Ihis is to keep the co lours muted :LIId
neccssury. fill any gaps wi th G .....'Cn SlUff. rc:ltistic. Sla ying true to the film.

Silt/fib tllllbus/I<'s "rod(} ftI Cirllh Ungol•

• • =
-
SHE HUNTS
The offspring of Ungolianr,
Shelob preys on any who
are foolish enough ro enrer
her domain. Be they good
or evil, they all serve the
same purpose: food.
A The Lord of The Rings scenario
irilh Ungol, or Spider po.~s, I~ II e\'il slalks lhose unfortUillltes .... 110 ~u'ay nellr cal\'. howcver, 10 leave 11 definite pathway 10

C IrellChe:rous and sinistCl" pathway


through the lflountuin rang!:! thlll
guards the ....'C~It.nl hord!:!r of Mordor. It is
tbe lair of Shelob,

Ufthak ha~ hi~ OI\k:n;, He is 10 lead his


repre!>Cnt the pa-.s,

Polnrs Match: Hunt


the one passage ..... ay inlO the O"rl,; Lund p;1trol along the m()Untliin pas~, keeping alert If you want 10 playa Hunt !)(:enllrio using
withou t bmving Ihe Blllck GlitC lIsclf, for intruders, Shclob is ~tarvi n g hungry, aitcmllte forec~. then the Evil side should
Despite this. il b only sclmtilr gu:m:led,lhc Spying Uflhak and seeing his Significant IlIke one Hero, The Good side should thea
Orc~ who net a~ !.Cnlillcls are only a tokc:n bulk. she recogn i ~ a hcmty rea~t ~hou ld dwo-.e II Hero costing no mol\' than SO
gCi;ture of defence, for Sauron i~ un:>fmid of she be able 10 1>lny him, points, and enough Warriors to make the
the ris" thut Spider Pass presents to hi~ poinlS eqlllli. Being eXIlCI i~n' t illlilortllnt, ns
domllins, lie knuws the secret thltt lurk~ "Good" :\ few points either wily WOlI't really maller,
within the Iw h linK p;lthways und cuves of Ufthak (Ort Capmln) Yon could. for example:, have a Ringwrah h
Ihut place, and he Is all 100 willing 10 ri~k a 2 Ores IInned with bows hunt ing a Captain of Gondor through the
few Orcs for thc$CCurity tlult 'shc' gives :2 Orcs armed with spears ruin" of Osgilialh if yuu wish to try an
him. :2 Orcs anned wilh shields IIltemale 'Hunt',
2 0rc8 armed with 1\.\o'O-handed weapons
She is Shelob, thc tcnifying chi ld of Objectives
Ungoliant. TIlI'oughout ht..'f long lind evil Evil Shelob must kill Ufthak and drag him olT
lifetimc ~he ha.~ pre}ed on all mllnner of '",lOb the boonilo win thi, scenario, Should
living rnllluros, This dllY. howe\er, il is lhe Shelob flee or IClI\e the board withoul
unfonunale On: palrolll!d by Uflhnk, or all LaYOUt UfthaJ.: for IIny rel\S()fl. Evil is considered to
the IOOlhS(lme: dUlie!llhe Orcs .... 1m walch Set up a 4S"1112cm x 4S-1112cm boord. have loslille scenario. For Good to win Ihe
O\'cr Cirith Ungol are cu~d with, the mosl Scalier as much termin as you have which <>cenario, Uflhak must escape from tile
undesirable i~ the all tOO ff'(:quenl palrol will 5uitti1e ilTUlgery of the p;1SS, The more oppositc board edge, alhe and able 10 makc
ocross the hleak IlIndsellpe sulTOtlnding rocb and hooldl;'r5 thaI you clln plllCtl on lhe: his report 10 his masters,
Minas Morgul. The Orcs fcnr 10 lKad 100 board. the beller the game will be, and the
far from Ihe wall.. of Ihe lower, for terrible more e\'oc;ati\'!.' IhI.' board wil1look, Takc Starring Posirions
Shelob Mould he deploycd within rrl28cm
of one tahlc edge, This is Ihe edge fronl
which Ufthak i~ trying 10 escape, On the
first lum, Uflhak and his em: Warriurs
should move onto the mh lc from Ihe
opposite edge,

Special Rules
DntlU.;in8 UOhak. When Uft hnk loses his
laM Wound, do not remO\'e him from piIlY.
I n~lelld lie: him on hi ~ side 10 represenl him
succumbing 10 lhe: effcctS of Shclob'!
poison, To drag him. Shdob nlUSl nlO'o'C' inlO
coniaci with him, She lTl.:I.y then complete
her move. n1O\ 11\8 as normal from that point

-
OIIl'oanls.. laking Ufthal ..... ith her as ~hc
i()e!i, If Shelob i... engaged in a lighl. she

r: will immediately drop Uflhak 10 fight hl'r


opponent. When currying Ufthag, Shclob i~
llilowed to U<oC her 1110\'1.' 10 lea vC' the playing
area - thus winning the game,

111e Palrol. If an Ore \Vanier is killed there


I~ 11 chance thaI another will C'OIcr play.
representing the lailtllt'(b who have fllllen
behind Ihe main patrol culching up, Each
Good Move phase roll 0 D6 for each dead
Ore Wumor, On a 4 or more thC' modclllllt)'
elller pillY from Ihe ~me lable cdt:e lIS
Ufth:lk, They may not chargc on Ihe tum
48"1112"1/1 • Ihey enter, but they may shoot as nomlal.
She/,)/} $I"/b Iuo, PI?)' ...-illl
fI"'tm(l/uralll,·fllth.

= •
~~ C'...,....,.._=-_______
Following on from last
month's introduction of th e
WAR IN MIDDLE-EARTH
inhabitants of Mirkwood,
Mat Ward returns with a
look at the fo rest of
MIRKWOOD
Mirkwood itself. Fighting battles in the land q{Mirkwood
n the hl:urt of the land of Rhovanion lies forevcr 10 an end when Sauron look up the Wisc. the White Council. 10 assail him

I the forest of Mirkwood. Indeed, to II very


great extent. MirkwOOd is the l:tnd of
Rhov:mion, for ils massive presence
nbode in Ihe soulh of Ihe fores\.

Stocking II havcn from where he could


and drivc him from hb. lair hefon: his
strenglh could be fully ll.'Co\'ered.

dornin:llcs the plains lmu hills thut sUn'Qund I\.-,,:,:o\·er and rebuild his strenGth. Smllun In th is he wu.~ opPQsed by Sarum.'l.n Ihc
it. In the closing yC3fS of the lllird Age, CO[I.~tructed the fortress of Dol Guldur in the White. Ihen apparenll y slilllrue to his Insk
Mirkwood. os ils name would suggest. i~ u southern reaches of Ihe fore.~\. Though he in Middle·earth. who argued for patience
gloomy and haunted pJIICC thaI only few lOOk gre,lI CllI'C to prevent the Wise from and caution.
"ould dare cmcr. Spiders of immell~e size leaming of his survi val. evil things were
~nd appetite spin Wist webs between the c\erdrawn 10 the Lord of Ihe Rings. Slowly. In lime Gandnlf prevailed. llnd Ihe Whilc
moss-conted tn.'CS, Wargs prowllhroU!;h the but inexorably. his tainl began 10 fall upon Council ~Iormed Dol Guldur. driving the
leafy glades and, in the d;lrkesl depths of the foresi. Malign spirits began 10 gather LonJ of Ihe Rings before Ihem, but Ihe
Ihe forest. foutt.'f Crcl1turcs yel wnit tO aboul the tower of Dol Guldur and OrcS. fortre ss rcmHincd. and so did ils laim on Ihe
ensllare the unwary. hallled by the Rohirrim in the pl:tins to the forest about il.
SOtl1h. begnn to ven ture under the shnde of
II was not nlwnys so. and in the early )'ca~ the trees. Uttle by little. the forc.~t itself For the rc.muindcr of th..: Third I\ge. Ihe site
of the world. the forest was a very different became corrupt and befouled. The spirits of remained 8n evil place and chief slronghold
place. In IhOS\: tilnrs. Greenwood Ihe Great the trees. once peaceful. in the south became of the grc;H enemy.
WIlS itg name. Ucncnth its canopy. oneof spileful and biner. As the blight grew. che
the largc~t of all the Elf-realms thrived and Wise hecnllle ever more concerned. and Though Sauron l\tId ned, return ing to
traded with the nearby realms of Men ,md chough chey knew Dol Guldur 10 be che Mordor. Dol Guldu r's IInnie:. slowly grew
Dwarves. Though their king. 11lranduil, had source or chis corrupcion. they were unaware once more. wulchcd over hy the NuzgQ1
pride enough to rival the grem Noldorin ch::'1 Sauron blillJived wilhin its walls. wh~ power was sC(:ond only \0 thaI of lhe
kings of old. for the most pan lhey lived in Instead. the ruler of Dol Guldur bttnme Witch·king. Khmmll the EaSterling.
peat'e with their neighbours. for it was nOI known <IS the Necromancer. and il was not
ju~t Elvc.~ tlJ:lI li vcd bene,uh Ihe lrees, unlil Gandalf the Grey passed inlo its It was nOl1l11lillhe finl,1 defeat of Saul'Ol1
Smnl1l'ommtmities of Men dwclt upon Ihe chLIIgeons Ihm S:mron's identity wa.~ that his touch fell from Mirl.wQod. A force
border!> of lhe wood. Ihe noble houses of revealed. of El vcs OUI of Lothloncn. led by Celchorn
Rhovanion from which the pt.'Oplc of Rohnn and Galodncl. rOUled Ihe defenders and
would be born. Alas. in the middle years of Upon discovering thallhe Dark Lord still smote Ihe corrupled tower's ruin upon lhe
th..: Third Agc. Ih..:sc hnppy days cnme lived. Gandalf argut.,j for the D.~sel11blage of black earth.

TIll' £11'/,s oj lIfirkwQf)<1 mlly qllickly 10 banish Ihl' Goblin inlfrlflers.


PLAYING SCENARIOS combat - if they win. they muy 001 Strike. spend the Fight phase doing noth ing el~
IN MIRKWOOD TIley ulwllYs count as trnpped . At the end of may altCrnpt to rou,.;e the model. in whic h
Toucht:d by dnli:ness, Mirkwood is an the Figh t pha~, ..... ebbed models muy roll ca'iC. the comrolling pl ayer rolls all ex tru
intimid:l1i ng s ite for a bailie. If ),ou wis h, o lle dice for each Attac k o n thei r profile. D6 for each r~ldcl atte mpting to assist.
you can play the Points Malch scenarios Frie ndl y model ~ in base eonttlCt, who have
( ftQnl White Dwarf 288) beneath the no t fought in a combat mal tum. may T he S hndow Is Strong. Sauron's presence
c;mopi~ of Mirl.\Ioood. If )'ou do so. !he attempt to Ilssist them - roll an additiooa l is all too noticeable III this pan o f the
follOWing sp.:dal ru lCfi can be used - roll D6 for each allack from friend ly models. If wood, gh ing heart to Evil creatures and
one D6 on the followi ng lable (0 delcnninc. one or more 6's is rolled. then Ihe victim uncenainty to the Free Peoples. All Evil
which special rulcs (if lUI)') are to be used - ha1 escaped from the ..... eb and may move models may re-roll any failti;l Cournge tests
note lhallllulliple rolls of the same rules do nonnll lly ne",l tum ( provided. of COUNie. they are ca lled IIpon to take in thi s game as
not slack (you could nol cnd up wilh IwO thaI they do not gel eaught up ..... ithin the they fee l their master's will ~puning them
SC tS o f Spidcnl (or cxnmple). Allemmi\'c ly. ..... eb «gain in the followi ll g l>nority phase). on. Converse,' ly. Good models h:we el'ery
plnycl1I clln ItSree whi ch of these rules they reason [0 question their owo resoll'e- all
liN usi ng before the gllnle begIns. The E nchanted Rh·c r . 10 the nonhern part Good models mu~ t re·roll s uece.~s ful
of Mirkwood, II small ri ver nows through Courage tests.
Dice Res ult the trees. Though it appeal'1l 10 be a n
I Spidel'll ordinary rh·cr. its \Oo'81C'" con tain a powerful 1'8ng l00 Undcrgro"-Ih, This are.1 o f
2 Thc Enchanted Ri\'Cf e nchantment, capable of pulling mona! Mirkwood is a nlCSl> of tllngled brial'1l and
3 '11\e Shadow is Strong crcatU11:S to s leep if they dnnk SO much a.~ a thorns.. making progress incredibly difficult.
4 Tangled Undergrowth single drop. Place a ri ver no morc than To represellt this, the e ntire board counts as
.5 Unfriendly Eyes 2"/4em wide on dlC board. running from the difficult terrain. Note thut it also counts a~
6 Roll twice mon: on this table centre o f one short table edge to the olher. woodland terrolin. 50 Wood Elvf,:s and Ents
This river can be jumped across. as molY ~till move without penalty.
S piders! Kin 10 Shelob lind Ungoliant, the described in the main nlle.~, b ut uny model
spiders of M irkwood nrc ~ malter but no Ics~ emering the river for ony reason i~ io<;ulIItly Unfriendly Eyes. The Bl\'es o f Mirkwood
cunning ,hlln thei r forebcurs. Avoidi ng paralysed and the ir body drifts to the arc fiercely tcrri tori ~ 1 and do nOltake
dircct (.'Onfronllli ion wilh their prey, they nearest bank by the shortest rt)Ute. kind ly to the pre'iCnee of intruders.
spin grtllt wcbs from tree to tree, rctunling Pandysed modt!ls arc knocked to the Whenever the roll for Priority i ~ drawn. the
to de\'Ou r Imy that they ensnare. During the ground and may do no thing until they Wood Elves havc taken exception to the
Priori ty phase, each player rolls a dice for recover. If engaged in ellmOOt, the model combatants Ilnd fire a shot Ilt one o f them.
e3Ch of hi ~ InodI:ls thaI 1m. within I "I2cm au tomatically loses and counts a~ trupped. The pla)cr who loses Priorit y may choose
of a tree. On the roll of a I, the mode l has At the e nd of the Fight phase. tbe one of his opponcn t'5 models. That mode l
been caught ill a web and may take 110 colllrolling player may roll a D6 for each laIo::es an automatic Strength 3 hit, exactl y as
rW1ht.... aclion uOlilthey escape. Models paro.lyscd mode l. On the roll o f a 6. the if it has beeo ~hot at by 3n Elf bow.
CIIUWlI io webs COU OIIL~ ha ving a Fight mode l A:con:n und may immediate ly stand
value of I and roll ooly a si ngle dice io up. Priendly model~ in base contact thut

= = =
BUILDING HELM'S DEEP
ON A BUDGET
7be ICIte afhow o"e While Dwarf reade r bull/Relm HLUlIm e rhtmd's j ort,.ess ill bis siJe(/

After his son Stephen read the Building ve: My version of Helm's Deep build it on. I noti ...-ed that the main
Helm's Deep article In While Dwarf 278 [he [):
ame. into bei ng as Illy son Sh:phcn ingredient of White Dwnrf's model seemed
talented Dave GouldIng decided 10 have a W:InICU \0 re-enact 100 siege from The 10 be pol)'styrene. I had various plleking
go himself. His brilliant efforts with bllS of Two Towers. I was always quile a Lon! of pieces of polystyrene lefl over from
old p.ackaging and odd ends from his well- The! Rings flln from around Stephen's age. Christmas. so I !kcidcd to ineorpo"'~le Ihese
stocked shed have resulted In this fantastic &() I was enlhusialsic about Ihis mysclf. I inlO the dcsigJI. which would also save
wargaming terrain-piece. thought it wou ld be fairly casy 10 gel the some money.
rortres~ ready for my son. Alii had 10 do
was buy the three temlin I'ict'e$ made by Finding pieces thick enough or Inll enough
Games Workshop. which I found down at II wa.~ quite difficult. As I wcnl alOllg I
friend's shop in Buxton. BUI having scavenged more bit~ from yarioos placC$
obl3im..'d Ihis must-have model for- Stephen, including skips. Where it wasn'l possible to
who was nine-ye:ltS old:11 thctime.linle find pi('Ct.'> of the correci thickncss or
did 1 know this wa.'i going to be just the height. I got round this by either
~Iart of things. As my son rightl y hacksawing them down to make them
pointed QUt . there were other parts to smaller or gluing them together with PVA.
li elm'~ Deep besides the gllleway. using pillS to hold the picces in place. 10
make them bigger. Very gradually my
Being the dutiful father. I said I construction came together. lining up with
would have a go at building the walls I had bough!. I rdised these up to a
the whole thing for him. I hig.her level by silling it on odd bits of
didn't know exactly how polystyrene to form rocks. AS I went along I
to go about it. though I found polystyn: ne thnt looked like turrets
was amlOO with a which. with a slight modification. filled
dCtemlinlllion to be OntO the front and Dccping wall.
succe.<;sful. Stephen
showed me a copy For the slanted inller palh steps and the
of White Dwarf. counyard I used enrdlxmrd. cut and angled
wheN there was to gtt the right effect. '11i8 WIIS then glued
an article about into place IIsing PVA, again using pins 10
the full model
being built.

Inspin.'d by Tolkien.
W11led with the basic ide:!
from White Dwarf. I sct
about finding bi l~ 10
build the model
with. After finding
a docent base in
my shed to
hold it temporarily. For the main tower 1 found in my shed. This he lped \0 prepare bit allowed me to colnplele the model stage
moumed a large cardboard tube ($3\«1 from the model for final painting by filling in the by stage.
an aluminium foil containerl and packed crncks. II also acted as a barrier to StOp
odd large bilS of polystyrene to its side to sprolY paint melting the polYStyrenc. Where 1 would go back to the projoct every now
blend It into the hillside. I limited the hei ght large cmcks existed I used a tube of fillcr. and then for a couple of hours. Over time it
of the tow~r bt."Ca use to bu ild it full-size To produce the effect of boulders I rou ghl y calllC to!;elhcr, each stuge bring it one l>lep
would hllve made the model impossible to cut Dnd broke bits of pol ystyrene to the closer 10 life. I sprayl.'<I thc model with
tran sport. Mnklng it hlrger would also mean desired ShllPC and glued them in place. The black pai nt, llItillled eac h stone individuull y.
it would become more easily damaged. doorways I mode by cu tting the polys tyrene p:1illloo the rocks. I1 I1.t;st(lI1CS, made balltler
with a small circular hole-saw at the top for poles out of cocktail stick.., and coated lhe
S lowly. I could S(C the pwpl~ of Roh an' s the arch and then ran down either side wilh ground with sand and gravel. Then, after
unconquerable fortress appearing. Butlhcn a hacksaw blade to finish. stkking bits of moss from my garden here
I hil a selback. After building the Inu.:mal and there to depil:1 bushes or ivy, the model
wall 10 the courtyard. I realised Ihal. I was All the stonework was finished off with was finally complete'.
running OUt of room tOwards the hack of tbe huodri:ds of thinly cut pieces of polystyrene.
model. so lhe hall enll"llllCe .... as painted 1lK:sc were all indi viduall y glued in place, It had t:U.cn approxi mat ely three months 10
onlO a piece of hanlboanl scrounged from TIle arch to the courtyard wa.~ lIIade out of a do and aliI hlWi paid for wlt.~ IWO tubes of
my father-i n-Inw which Ijig...a .... ed 10 fil lhe small cardboard boll cut to shape and lined PYA. two tubes o r liller. a full can of black
sh~ pe of hills and screwed 10 the back of inside wilh a t;ur.'ed strip of CUrdbollru, the n s pray. and the p.1ints to finish ii, which were
Ihe baM:. gl ued and filll'<i nellt to the wall. mai nl y Forttc.u Orey :lIld Chaos Black.
mixed together to gUI the de~ ired shade.
To add dcwil lQ the hnll I glued pieces of The causeway to the main ga te was JUSt a
polystyrene to il 10 give the effect of Ihe st rip of polystyre ne CUI and angled so that It Though it i!. all done now. I wondered if we
mountain 's rock- face juning OUt alxwc. was resting o n other rough bits of wou ld C \ 'cr St.'C the finished product. Even
polystyrene to make it fit ii' wi th ilS 50, as I completed the projt"CI, [ thought of
All the wall~. rock..~, and noon> I painted surroundings. Leaving pans to dry the Ring Bearer's bearer's q~t , My
with lUI old lin of white undc:Tcoat that I ov(;might before attaching them to the next monumcntaltask paled in comparison.

David GtJu/(/;'lg ul/d his smr SUphOI fll?


fY!gulors (Jt J)OU8 KIIQI'-/~s ' shop. D&E
Know/t's Toys llIuI M odt'ls. Tlrt shop is
(I '"aSllrr hous~ crammt!f/ wilh toys WId

lnodit/s of fl/l dtscn"lIiQlu. hlcllld~d in


Dollgit' :r sloek is fllflrgt fflllgt! of
GflmtS m.u bhol' mill illlurt!.~ /11111 gflllles.
Ooll¥ irilllself is II "!(II ChlINu; ,rr. He
ktl()II'S his SIIb)t!ct bt'CkwlIIrI.f. tllld i.r
II/ways rf!lIl/y 10 lulil'.

D&E Kn()lI'ltJ Toy.r lllld /IImll'll'


ClIn befOlllll1 m:
5 M(Jri..t!f Strf!~'.
BuxtlHl.
lkrbyshirf!
TdtpIrOlrf!: 0 1298 24203

. =
• =
THE __

STRATEGY BATTLE GAME


Men of Gondor
Gondor Is the greatest realm of Men In Mlddle-earth. From Its capItal d ty of Minas TIrilh, ArJgom, King of Gondor, leads the
Armoured Knights of Minas T1rllh as they ride OUi to challenge the hordes of Morde r, whilst hosts of brave Warriors and
Gondorlan Speamlen march fonh to suppon them. Skies blacken wIth halls of arrows from sulwarl bowmen and the ground
trembles as awesome Trebuchet hurl rocks Into the enemy from the lofty parapets of the While City.

.-
Knichl 01 Ml rw TInlh Sun(bnl £.6
.~

•••

-... .-....,." MI~ 11r1lh O pdel GlUnl Arthet'$

--- ......- Mlnu l1r1ch Q I<ldfI Guud

-- .-.~

-... . .. .
"".,
, --
-
......
....
It • •

_ _ ... ...... "'WO<I>_ ... Goooo>~"' .......... _ _ _ ........ "'


_ _ .. ~_--..
_~

...,N.AII'" _ _ .......... _
........ . .. _ _ _
"' ....... _
""...-.....,""'''''''pri<oo.
Ar.I!!'Otn, KIne of Gondor
~

-
.•.."•• -- ...•••
••• --- ...
••
••••

Conuins 24 plastic models.


-- -- ......
Boromlr Qp!aln of tile WhIff TOWl'r £5

•••

-- •••
•••
•••
Men of Gondar Bo .... men

- ..."
,-
•••
•••

-- -- ........."
Condor lla nlegy T~bu(het Boxed Set Guards of the FountaIn Coun
~'" 1 TIWuthtIII/ld 3 ClIIW m.
. ~.

~.
Comains 2 models..

~...- ... ""~...w",c;.,.".~""""""'''''''_''''''''''Clfwtb!ll''''''''''''nr_ ... ~''''''''''''''''''''''''''''"prk..


_ . - . " 7S'Ir, _ _ _ _ _ All _Il00 "'""" .. _ 01.,:.1 .. " ' _

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