Professional Documents
Culture Documents
DEEP OR SHALLOW?
The following ru les are nonnally only u:>cd
on deep water - for eXllmple II river or lake.
Generally speaking, if a scenario describes
n WUlcr lemin feature lIS being impassable
(TUlhe r than difficult termin) Ihcll these ru les
arc sui hLblc - nllhoul!h playcnI ~ h()uld
nlwn)'s agree {cRain before;l game begins.
DRIFT
There i~ an element of drift in all nautical
dcpanure~. whether from wind. curre nt,
tides. or sim pl y the now of the river. At the
stan of the game. players !thould dClcmline
the rate and di l'"Cl;:lion of Drifl in the river or
sea. Players nrc free to decide upon the
amourlL and di rection of Drift (if any), but
g.merally speakin g il is a good idea for Drift
10 be either D3 lD6cm (a slow flowing, but
rl
Hand ling Chare ' 11e boot can loove ae full speed if ehere are e mlllplt!: Th e Good plnyer has <:oncrol of a
I The boat goes o ut o r ,,·tm tml. 1ll1! four or more model s propelling thc boat, if boat. He has fou r models assigned to propel
wllrriOrs spend the rest of their there are less than four modcl ~ lhen the it and rolls 011 the H ~Hldling chart to
Move phll'lC trying to re gai ll speed of the boat is hal ved. dctenninc how fllr the boal Lr'.l\'e!s.
control - the boot may nm move
this tum but will drift wi th the Note thm the bout need not always 1II0ve the I-Ie ro lls a 6 so the boat movc..~ 6"/ 14<:111.
c urrent as norm al. fu ll dislance indicated by the c hart. If the bringi ng it into contac t wit h a Troll
bont moves into contact with o ther models no undcring in the wOle r after moving
'2-5 The boat is under cont rol. 'rhe o r Icrrnin fcmu res. trem it as II collision. 4"/ lIk l11. A~ II collision has now occurred.
wnrriors carefully guide their boat both the Troll liud the bom tnke twO
over the w:ucr - the hom moves Collisions Slft:ngth 6 hits {one for each I "l2cm of
D6~I2 D6cmpl u~ 1"l2cm foreoch It is e minentl y poss ible thm u boat can remnining move).
ndd itio nul lnotiel beyond the fourth collide with other boats. the bank, or c\'c n
that is propelling the boat (II boot modcJ ~ in tile water. If n boat collides with u EmbarklngAnd DiSt!mhllrking
propelled by 6 models wou ld move m(X\el wilh a Strength of 5 o r less. the Any model may \Unk e a Jump roll eo
D6+2"I2D6+4cm). model is pushL"d I "ncm bac k from the boat e mbark or disembark IIsing the nonnal
- the boat complc tes its move as nomlul. Jump rulc.~. I f a I is rolled on the Jump roll
6 J<:):ce lleot ~IUlllIllS h ip. The bem then the model fall s into the Willer. If a
mo\'l,~S 6"/14c11\ plus 1 ~/2c m for If a boat collide s with a model with a model nt tempts 10 jump o nlo a defended
eac h additional model beyond the Strength of 6 or grenter or another boot. it obstucle (the side of a bollt. or a bank
fOMh th:11 is: propelling the boot (6 immediately coll1e~ to u halt. In this ca...c defcndt.-d by the ellC my), treat it ItS an
models wQuld movc a boot by when this happens bOlh the boat and attllc kcr c harging a defendcd obstacle.
S"I2Ocm). wh~tever it oollides with suffer;1 Strength 6
hit for eac h I ~l2clll of unu sed movemenl.
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Swimming Chart
I Sink - The model is overcome by
Ihe wdght of his wargear and
drowns. Remove the modd as a
casualt)'.
'2·5 Swim - TIlc mOdel may move up
to half ils move through Ihe water.
If it reaches the bank it ma), lIot
move fu rther thi~ tum but may
mnke a Climb test to pu ll itse lr
out of the water und OntO u bank
or a boat,
6 Swim strongly - TIle model m:ly
make its nomml move through the
waler. If il ll!ac hcs the b.1nl: it may
not move further thi~ turn but mlly
If (I hQal ("/lfI~i~l' ill' (J(crlpCItUs hu\'t/ 'rQ choia bur u> s....im. make:1 Climb tCSt to pull itself
outor the Willer lmd onto a bank
AWH:klng BooIS MODELS IN THE WATER or a boot.
Boats rrnly he aUllckt-d like WI)' other model Warriors ilnd ~lcroos ntay attempt to ~wim The nmount of nnnou r thm II model is
Ilnd have the following profile. through deep water - indeed if they have ",caring clln odversely affect its obmty
bt.-en tipped into a river as a resu lt of a boat 10 swim - this char1 represcrlts the
,
I>t> fence Bulter Points
4
si nking. they' II have no other choice.
Mounted models may nOl ul1empt to swi m -
ability of a model wcaring amlour
(i ncluding special kinds of t'Cgular
though Illey may dismount and attempt to armour. such as Dwruf amlour). To
A model can ,lIIack n boat just like they cross wi thout the ir mOun!. Swimmin g represent this. "ppl), Ihe following
would allnck ;mother model- by moving models arc movcd in the controlling modifiers to the Swimmill g cbart:
into touch with it. As II boat eaMO\ fight player's Move phase as norma\. Roll 11 D6 Model is wearing no anoourl
back the llltacker will lIutommicaJJy win alld for each swimming mode l and consult the Mi thril annour +1
may innict a single strike QIl Ihe boat following chllTl. Model is wearing heavy unllourl
(reg:lrdles~ of thc number of Ilttacks o n its
I)warf he:Jvy anllour -I
profile). If Ihe attacker is nlso engaged by JUMPING IN
ModelslIlay jump into the waler in the same Model is currying <I shield -I
other enemies in II multiple fight. the fight
is worked out as normal. If the warrior wins way as jumping a gap (sec the muin Moocl carrying 1\ shield und wearing
the fight he can direct a single UlUlck on the rulebook) , Ira model f(lils into Ihe water he:wy anllQUr/Dwarf heavy anllour -2
boot. Roll on the Wound chart as normal to from more 111:111 Iwkc its height, for any Swimming models mny not lie doWTl,
sec if the strike would nonllally inflict a reason , it lakes damage from falling in the ShOOt. or curry burdens but will fight as
wound. If the roll is not sufficient to C<luse (lonnal way. normal.
a wound then the strike has no effect. If the
strike would usually innicl a wound then
roll a di ce lind co nsult the Ballering chart.
Roll once o n the chart for e:lch blow thm
would noml<llly innicta wound,
Battering Chart
I No effect _ Your blow Il!bounds
uselessly from the hard surfuee.
2-,5 Dilmaged - You have damaged the
larget Illid score I Balter Point on
it. (strikes with a Strength of 10
e;lUse 2 B,mer points of d:mlllge.
not I).
6 Hellv)' Dumngc - The trIrget is
badly dnnmged and suffefll 2
Baller Points (strikes wilh :1
Strength of 10 cause 4 Baller
I)()ints of dmllage. not 2).
Boats IIml arc reduced to 0 Baller
Points sink instllndy - nny mOdels
inside are tippcd into the water. Cavalry
mode ls Ibm :1ft: cast into the water are
trcllled liS if Ihey hlld JUSt rolled a J 011
the Thrown Rider chart.
SCENARIO - ESCAPE ON THE WATER
Description weapons and shields, 8 Orcs with s pears, " in this boot. The other IWO boots and the
As OsgHialh fall §. some of the defenders Orcs wi th two-handed weapon s, and 4 Orcs remaining warriors are kept in reser.. e and
a" e mpt to escape down ri vcr. At tOe dead or with On: bows. may be !IvaiJablc laler in tOe game.
night they steal down \0 the waler and. after
a sOOn bOl savage fight wilh II roammg Points Match The E"il playcr then deploys hi s entire fOf'Ce
force of fus. manage to find some I f you want 10 play this game wi th other anyw here on the board but at lea~t
undamaged boats and stl ~1IJ1 down tOe forces, choose at least 200 points o f troops 1'2"(2&:01 away from any Good model.
Anduin towards Mina~ lirith. for the Good side and 300 points of troops
Unfonumllc l)'. the seamanship of I~ for the e"il s ide. Neither side may ino.:lude Objectives
wanioo is nOt alllhll\ iI coo ld be. and soon more than SO% of their models anned wi th To wi n, the Good "layer must gel tl! least
the three boats are quite spread OUI and boW5 or other missile weapons. SO% of hi s Warriors ofT the board via the
prime for an ambush ... edge oppI»ite where the bout stans, I f he
Layout faits 10 do this, the Evil player wins.
Participants The sce nario is played o n a board
The Good ~ ide con~isls of II Wurrior:- of 48"11 J2cm by 72"/ ISOcm . A Strong (Drift of Special Ru les
Min/IS Tirith wi th spear :md s hield. 8 [)6"I1 4c m) lind deep ri ver about (j"II4cm T he R h'crn ow. Frum the second tum on, at
Warriors of Minll!l 1'irilh with how. lind II wide flows from centre to centre or the long the end of the Good player 's movement he
Warrion of MinKSl1';lh with ~word (hand board edges. Th~ rest of the board should be may roll 10 see ifnnOlher bom hftS arrived.
we!lpon) and shield. The Good player also quite open but can hllve roc ky outcrops, hills The Good playe r ro lls a D6. On the roll o f
ha.~ Ih~ boats. and \n..'CS hc::re lind there if players wi5h. a 4+, he may choose eight Warriors of
Minas lirilh and place them in a boat. This
11lc Evil side ha s 2 Ort' Capt:li n ~. 4 WIIIl! Starting Positions boat may then mo\'e o n fro m the table edge
Riders wilh Ore bow, 4 Mordor Uruk-hai The Good player deploys one bollt in the where the fi"'t boat was deployed. Note thut
with two-handt-d wenpons. 4 MOfdor Uruk- rh'er, touching a board edge. He may tilen any boaUo thal arrh"e in thi s way are not
hai with hand weapons. 8 Orc$ wilh !}aDd deploy up to eight Wanion; of MiTl.:l-\ Tirith s ubject to Drift in the turn they aniVt.
,
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,, ,,,
,, &m
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•
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/
, Otlebva/
ilep/fI)'s /rUt,
• 72"118&",
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HOW TO BUILD YOUR OWN BOATS
Chris Bone Is mad aboUi cilY of Osgiliath. So I decided to ~Te:l1e an 10 cut the strips so Ihat the grain will run top
boats, somelhlng he puts Ore assau lt-landing barge. The!.e arc \'cssel'i to botlom when glued 10 lhe bo:il. With a
down (0 being born in con:;troc1..-d by brutish Orcs. so they should ~harp knife, CUI in liule \"S inlo the balsa
Portsmouth, ,hough we appear as [hough they have been hastil y nnd bevel them slightly on one side. This
suspect he may be pari knocked together. gives the effect of shnspened stakes.
dolphin. He's a great ran of Strengthen the ends of the Slakes wilh a blob
naval w.llJamlng of all Fil'St cut out a recwngutar piece 2" by 6" of supc!ilue before painting.
kinds, so II was no surprise to long from IOmm thick foom -cnnl. This
find OUI that hel:! been inspired should be sufficient s pace to fil 10 Orcs. Make the landing ramp from slightly thicker
by The Return of The King mm to make Then CUI an idcnticlii shrape from 3mm thick balsa wood and make indentations on both
two excellent ships. bnbll wuod. DllIw the pl unks onto thc wood sidc.~. Glue il to the front of the boat so it is
using n rul er and ballpoint pen. Apply II bit lit an angle. Usi ng long strips cui from Smm
Yoo will need: of pressure willi the pen to leave oolsa wood. make rou ghly hewn timbers ~ nd
l>harp cnan knife
• II indentations in the b;111kI about 4mm ppan. glue these hori7.0ntally plong the sidc.~ and lit
• mounting ca rd AlwllYs drnw the lines running plong with an ungle on the prow for the reinforcements.
• balsa wood the grain. Glue this onlll the fO:lnll:ard. You Gct some wooden barbc<:ue skewers and
• foamcard c;m use pYA but 1 prefer II hot glue gun. Cut glue these upri ght along the side.s. You can
• II ballpoint pen thrt.-e thin pieces of balsa to glue ac ro:.s the also Ildd l:hni ns, spears and shields, gluing
• ()VA slue W1(Vor II hoi s lue gun width of the deck. Neltt cut OUI the sides and thelll on III rnlldom for II rough-buill Ore
• barbecue ~kewe~ or toothpicks stern of [he ve$Sl:1 from the mu unting card look, a~ Orcs are not carefu l crnrtsmcn.
• twine and glue around the sides and rear of the
• polY~lyre~ jn~u lalion foam (The pink dl"C k, ensuring Ihllt the OOllom of your \'cssd Sprny the entire bonl wi th Chaos Black
Siurr from buikJcN' mcn::hnnls.) is n al. 1be sides should stand proud of the Undercoat sprny. U!ling a tank brush. lightly
deck by Ilbou t Icm to give your figures drybrush the emin= boal acT05S the grain of
some cover. the balsa with Scorched Brown. Repeal
ORC LANDING CRAFT using Bubonic Brown and finally Bleached
L"hris: Watching the Return (lfThe King J Now CUI OUI two ~rips of balsa to be gl ued 800e. Ust a bil nlOl'f; Bleached Bone on lhe
was particul arly inspired by the D$sauh 0"« the card. You will nl-eti to draw in the sharpened ends of the pluks 10 givc them
landing by Ihe hordes of On-s on the ru ined planking with a ballpoint pen. so remember that freshly cut look.
THE SWAN BOAT give II clinker-built effect. The swan 's head The maJ,t was put into a hole in tilt: deck and
The same lCChlliqueli were used to nllll.e my prow and tail were made from two piccc~ of reinforced w ith a squatC of foomcard.
Swan Boo!. a smaller ' ersion o f the kind the .5 mm th ick balSo:l glued together and then
Ri ng-bean.., sailed oN' in. carved wi tli a sharp knife and smoothed wi th Aft er pninting it in the same man ner a~ the
a need le file and sandpaper, Ore bom, I lm ac hed the sni!. This I created
The real difference i~ the holl. I used a on my computer, using a word-processing
neltible metal cu rve to create a tl!mplate on I cut a ~mal1 slot in the figure-hOO's b3~ and package to \1J.Dkc the Stitching and ties,
graph paper (or the shape of it, This fi lled it over the prow and wound some ernfi befln printing il out and scrunching it up 10
templ9tc "'liS pinlll.-d to . 20mm thi ck piece twine around both prow and stem to gi ve the mllke it appear worn ,
of polystyrene in ul ation foam, For the e ffect of la~hi ng, Four trinngular pieces of
planking on the sicks I e ut four strip!> of mou nt ing entd were CUI and glued to the You may wish to make a white ship which
cereal packet card , about lem thick and the stem mKl prow of the hull to reinforce them, C irdan the Shipwrig ht would be proud of. In
length of the sides of the cereal pac ket, I 'me roils uf the ship were simpl y IC'lgths of which ca..e, MlIrt wilh a grey undercoa.l
cUl'\'cd them osing my fin ~cr5)(J thnt they woodcn--embosS<d be:wti ng which )'ou can Spl'tly and drybrush whi tc, Use wlllCrct!
would easily fit ami glued tlM!m 011, starti ng boy from DIY superstores, Pieces of 6mm down brown o r gIl.-cn ink to crente ~Irenk s of
from the bottom of the hull alld thcn lo ying do wel were used to mak e the mast and weathering, then paint the swnn heM! and
the nba plank .5rnm over the fi rst one to th in ne r dowel was used for the cross spar. tail ill gold and gh'e it a Chcstnut Ink wash,
--__=________------------------___________=__--~)~ I
A Tale of Good & Evil Part Five - Ranger Captain & River Terrain
ast month Steve Cumlskey hi! upon the Idea of fighting a scenario based on an
L escape across the river from the occupied half of Osgiliath. No sooner had the
idea been suggested than Adrian Wood was messing .looUi with various pieces of
cardboard and wooden bo.1u. The Idea proved Infectious.. Within a few days not only
did they have their boats, but rhey also had rules for using them, courtesy of a
wandering Mal Ward. The only thing they were missing was a rivet ...
While Adi was busy with putting one together, Steve dedded to rake the opporlUniry
to give his Rangers a helping hand.
--
CUlling the head off and removinlC Lhe (ll hc r Dark l--1esh, followed by Vcnnin Brown and
hand, which was easy 10 do, highlighted wilh V"''Tmin Brown mixed wiLh 'nil! eotrwrdiJlI mlu;r•.-d /1 bil (J/G",,,,, SluJfIO
Ulazing Omngc. fi'lish It 1Ijf. bill 1M t'jfiJr/ hus gil't'!" S't!l.'t II
I ~ Iancd with the quiver, After Lrying out n
few differenl positions. I OOcided to PUL il in
the stune plate as it hnd been on Ihe donor
.... C(lIIIllIt'll'ly Im/lillt lIuNlel.
With the quivcr in place. I could glue on the "" sm(lll blob (J/ grun Sluff m;su th" htlw off
bow, The sword was plaslic, making it light th~ shoulders,
BUILDING A RIVER wanted to add II couple of boards 10 OUt allow the boards 10 be used in any
Adl: I rtally liked Steve's lemlln SI.!\ anyway. TIle idea appealed 10 combination, lhe river would have \0 enter
idea for fighting II series of me. as I'd !lever made II ri ver before _ now and <:.(11 (rom the same point on each board
baulu. in particular the I was goi ng to make II dcUl.ilcd lIIodel of edge. This would gh'e US :l cenllin 11010001
attack along the riVCt. This ooc. If I'm going \0 make II ri ver. I'll go 10 of nexibilit y with (u tUft board SCI-Ups.
mcanllhal lIo'c'd ha\'c to town on ill1be river itself would be
mllke II river, of l-OUrsc. bul I sculpted across twO &eaions 'or board and 10
Example I Example 2
The Boa" After undercoating the m black. I painted The templatC!l are ayai lable for
The boats were simplicity llSelf \0 make. !he deck and the OUtskJe of the boats downloading at:
The fOO5t imponam consideration was Codex Grey and then enhanced their
how many models we could gel inside. appearance by drybrushing wi th Fortress www.ga mes-loI"or ks hop.eomILOTR
When planning the size of the deck I Grey followed by Bleached
ai n)ed for abolu nine models. Any larger Bone onto the hull.
and the boats wou ldn't fillne river.
It's a good idea to m ix up more. Green I.e llhe pully cUR' - it will SC I faster if
Sl uff than you thinl.. )"00'11 need. Cut off a slightly wann. Place II desk lamp aboul 6"
piece from the roll :md mix the two panli awa), from the model. tha t lihou ld he lp. Be
together unti l lOU get a consistent careful not to go too close Of any plastic
coloun.-d pully without streaks in iL If )"oo COlllpoocnls may me lt.
find an)' h:ml 'bits' from whel"l:: the two
pans meet, cut this away and consig n illo
the bin.
Stage 6
Finally. you mi ght wan t to pin the legs to
the b.~se before you start painting Iu:r. just to
make s ure she doesn· t break off when
you·re using or transporting hcr. Add more Bleached Bone to the mi.( and
Stage 3 highlight all these arcus ngnin. focusing on
Now !hill the body has been assembled. it's the highest det;til and shllrpc!.t edges. Next
time 10 auach the legs. If you look cJosely, glaze the whole model with n miJl: o f
you will find out that the tags all have B watered-down Black and Brown inks.
cod e on them. for instance L3. T here lire 8
legs and two fcelc.rs. so Sllln w ith the twO Scab Red was used as a blls(.'(:oat on the
front lcgN. LI and R l. and remMe any nash reddi sh areas. and then highliglucd with a
lind mould lines. Make s ure you remember 11Iix of Scab Ro!d a nd Dwarf Flesh. Add
which g~s on which side! Drill holes in too more Dwurf flesh to the mix a nd highlight
legs llDd I)in Ihem in Ihe appropriate the spots o n the bnck and the edge.~ o f the
sockets. mouth. P:lint a finnl highlight of Dwarf
Flesh on the very edges of the mouth and
the cumru Of the SPOIS on the back. Apply e
miJl: of watered·thJwn Brown and Red inks
over the n.od arcus.
Stage 4
T!1ke the other lcg.~. and pin them into the She! ob is a fun model to paint. due to the
npproprime sockets in :l ~im ill\r lI11rnncr as em.-ctivc co lo ur scheme and the impressive
the first sct. startin g with the second row. pose. -Iltc tri ck to plliming cn::u ures like
the n the th ird and finaUy the fourth . Ir Ihis is to keep the co lours muted :LIId
neccssury. fill any gaps wi th G .....'Cn SlUff. rc:ltistic. Sla ying true to the film.
• • =
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SHE HUNTS
The offspring of Ungolianr,
Shelob preys on any who
are foolish enough ro enrer
her domain. Be they good
or evil, they all serve the
same purpose: food.
A The Lord of The Rings scenario
irilh Ungol, or Spider po.~s, I~ II e\'il slalks lhose unfortUillltes .... 110 ~u'ay nellr cal\'. howcver, 10 leave 11 definite pathway 10
Special Rules
DntlU.;in8 UOhak. When Uft hnk loses his
laM Wound, do not remO\'e him from piIlY.
I n~lelld lie: him on hi ~ side 10 represenl him
succumbing 10 lhe: effcctS of Shclob'!
poison, To drag him. Shdob nlUSl nlO'o'C' inlO
coniaci with him, She lTl.:I.y then complete
her move. n1O\ 11\8 as normal from that point
-
OIIl'oanls.. laking Ufthal ..... ith her as ~hc
i()e!i, If Shelob i... engaged in a lighl. she
= •
~~ C'...,....,.._=-_______
Following on from last
month's introduction of th e
WAR IN MIDDLE-EARTH
inhabitants of Mirkwood,
Mat Ward returns with a
look at the fo rest of
MIRKWOOD
Mirkwood itself. Fighting battles in the land q{Mirkwood
n the hl:urt of the land of Rhovanion lies forevcr 10 an end when Sauron look up the Wisc. the White Council. 10 assail him
dornin:llcs the plains lmu hills thut sUn'Qund I\.-,,:,:o\·er and rebuild his strenGth. Smllun In th is he wu.~ opPQsed by Sarum.'l.n Ihc
it. In the closing yC3fS of the lllird Age, CO[I.~tructed the fortress of Dol Guldur in the White. Ihen apparenll y slilllrue to his Insk
Mirkwood. os ils name would suggest. i~ u southern reaches of Ihe fore.~\. Though he in Middle·earth. who argued for patience
gloomy and haunted pJIICC thaI only few lOOk gre,lI CllI'C to prevent the Wise from and caution.
"ould dare cmcr. Spiders of immell~e size leaming of his survi val. evil things were
~nd appetite spin Wist webs between the c\erdrawn 10 the Lord of Ihe Rings. Slowly. In lime Gandnlf prevailed. llnd Ihe Whilc
moss-conted tn.'CS, Wargs prowllhroU!;h the but inexorably. his tainl began 10 fall upon Council ~Iormed Dol Guldur. driving the
leafy glades and, in the d;lrkesl depths of the foresi. Malign spirits began 10 gather LonJ of Ihe Rings before Ihem, but Ihe
Ihe forest. foutt.'f Crcl1turcs yel wnit tO aboul the tower of Dol Guldur and OrcS. fortre ss rcmHincd. and so did ils laim on Ihe
ensllare the unwary. hallled by the Rohirrim in the pl:tins to the forest about il.
SOtl1h. begnn to ven ture under the shnde of
II was not nlwnys so. and in the early )'ca~ the trees. Uttle by little. the forc.~t itself For the rc.muindcr of th..: Third I\ge. Ihe site
of the world. the forest was a very different became corrupt and befouled. The spirits of remained 8n evil place and chief slronghold
place. In IhOS\: tilnrs. Greenwood Ihe Great the trees. once peaceful. in the south became of the grc;H enemy.
WIlS itg name. Ucncnth its canopy. oneof spileful and biner. As the blight grew. che
the largc~t of all the Elf-realms thrived and Wise hecnllle ever more concerned. and Though Sauron l\tId ned, return ing to
traded with the nearby realms of Men ,md chough chey knew Dol Guldur 10 be che Mordor. Dol Guldu r's IInnie:. slowly grew
Dwarves. Though their king. 11lranduil, had source or chis corrupcion. they were unaware once more. wulchcd over hy the NuzgQ1
pride enough to rival the grem Noldorin ch::'1 Sauron blillJived wilhin its walls. wh~ power was sC(:ond only \0 thaI of lhe
kings of old. for the most pan lhey lived in Instead. the ruler of Dol Guldur bttnme Witch·king. Khmmll the EaSterling.
peat'e with their neighbours. for it was nOI known <IS the Necromancer. and il was not
ju~t Elvc.~ tlJ:lI li vcd bene,uh Ihe lrees, unlil Gandalf the Grey passed inlo its It was nOl1l11lillhe finl,1 defeat of Saul'Ol1
Smnl1l'ommtmities of Men dwclt upon Ihe chLIIgeons Ihm S:mron's identity wa.~ that his touch fell from Mirl.wQod. A force
border!> of lhe wood. Ihe noble houses of revealed. of El vcs OUI of Lothloncn. led by Celchorn
Rhovanion from which the pt.'Oplc of Rohnn and Galodncl. rOUled Ihe defenders and
would be born. Alas. in the middle years of Upon discovering thallhe Dark Lord still smote Ihe corrupled tower's ruin upon lhe
th..: Third Agc. Ih..:sc hnppy days cnme lived. Gandalf argut.,j for the D.~sel11blage of black earth.
= = =
BUILDING HELM'S DEEP
ON A BUDGET
7be ICIte afhow o"e While Dwarf reade r bull/Relm HLUlIm e rhtmd's j ort,.ess ill bis siJe(/
After his son Stephen read the Building ve: My version of Helm's Deep build it on. I noti ...-ed that the main
Helm's Deep article In While Dwarf 278 [he [):
ame. into bei ng as Illy son Sh:phcn ingredient of White Dwnrf's model seemed
talented Dave GouldIng decided 10 have a W:InICU \0 re-enact 100 siege from The 10 be pol)'styrene. I had various plleking
go himself. His brilliant efforts with bllS of Two Towers. I was always quile a Lon! of pieces of polystyrene lefl over from
old p.ackaging and odd ends from his well- The! Rings flln from around Stephen's age. Christmas. so I !kcidcd to ineorpo"'~le Ihese
stocked shed have resulted In this fantastic &() I was enlhusialsic about Ihis mysclf. I inlO the dcsigJI. which would also save
wargaming terrain-piece. thought it wou ld be fairly casy 10 gel the some money.
rortres~ ready for my son. Alii had 10 do
was buy the three temlin I'ict'e$ made by Finding pieces thick enough or Inll enough
Games Workshop. which I found down at II wa.~ quite difficult. As I wcnl alOllg I
friend's shop in Buxton. BUI having scavenged more bit~ from yarioos placC$
obl3im..'d Ihis must-have model for- Stephen, including skips. Where it wasn'l possible to
who was nine-ye:ltS old:11 thctime.linle find pi('Ct.'> of the correci thickncss or
did 1 know this wa.'i going to be just the height. I got round this by either
~Iart of things. As my son rightl y hacksawing them down to make them
pointed QUt . there were other parts to smaller or gluing them together with PVA.
li elm'~ Deep besides the gllleway. using pillS to hold the picces in place. 10
make them bigger. Very gradually my
Being the dutiful father. I said I construction came together. lining up with
would have a go at building the walls I had bough!. I rdised these up to a
the whole thing for him. I hig.her level by silling it on odd bits of
didn't know exactly how polystyrene to form rocks. AS I went along I
to go about it. though I found polystyn: ne thnt looked like turrets
was amlOO with a which. with a slight modification. filled
dCtemlinlllion to be OntO the front and Dccping wall.
succe.<;sful. Stephen
showed me a copy For the slanted inller palh steps and the
of White Dwarf. counyard I used enrdlxmrd. cut and angled
wheN there was to gtt the right effect. '11i8 WIIS then glued
an article about into place IIsing PVA, again using pins 10
the full model
being built.
Inspin.'d by Tolkien.
W11led with the basic ide:!
from White Dwarf. I sct
about finding bi l~ 10
build the model
with. After finding
a docent base in
my shed to
hold it temporarily. For the main tower 1 found in my shed. This he lped \0 prepare bit allowed me to colnplele the model stage
moumed a large cardboard tube ($3\«1 from the model for final painting by filling in the by stage.
an aluminium foil containerl and packed crncks. II also acted as a barrier to StOp
odd large bilS of polystyrene to its side to sprolY paint melting the polYStyrenc. Where 1 would go back to the projoct every now
blend It into the hillside. I limited the hei ght large cmcks existed I used a tube of fillcr. and then for a couple of hours. Over time it
of the tow~r bt."Ca use to bu ild it full-size To produce the effect of boulders I rou ghl y calllC to!;elhcr, each stuge bring it one l>lep
would hllve made the model impossible to cut Dnd broke bits of pol ystyrene to the closer 10 life. I sprayl.'<I thc model with
tran sport. Mnklng it hlrger would also mean desired ShllPC and glued them in place. The black pai nt, llItillled eac h stone individuull y.
it would become more easily damaged. doorways I mode by cu tting the polys tyrene p:1illloo the rocks. I1 I1.t;st(lI1CS, made balltler
with a small circular hole-saw at the top for poles out of cocktail stick.., and coated lhe
S lowly. I could S(C the pwpl~ of Roh an' s the arch and then ran down either side wilh ground with sand and gravel. Then, after
unconquerable fortress appearing. Butlhcn a hacksaw blade to finish. stkking bits of moss from my garden here
I hil a selback. After building the Inu.:mal and there to depil:1 bushes or ivy, the model
wall 10 the courtyard. I realised Ihal. I was All the stonework was finished off with was finally complete'.
running OUt of room tOwards the hack of tbe huodri:ds of thinly cut pieces of polystyrene.
model. so lhe hall enll"llllCe .... as painted 1lK:sc were all indi viduall y glued in place, It had t:U.cn approxi mat ely three months 10
onlO a piece of hanlboanl scrounged from TIle arch to the courtyard wa.~ lIIade out of a do and aliI hlWi paid for wlt.~ IWO tubes of
my father-i n-Inw which Ijig...a .... ed 10 fil lhe small cardboard boll cut to shape and lined PYA. two tubes o r liller. a full can of black
sh~ pe of hills and screwed 10 the back of inside wilh a t;ur.'ed strip of CUrdbollru, the n s pray. and the p.1ints to finish ii, which were
Ihe baM:. gl ued and filll'<i nellt to the wall. mai nl y Forttc.u Orey :lIld Chaos Black.
mixed together to gUI the de~ ired shade.
To add dcwil lQ the hnll I glued pieces of The causeway to the main ga te was JUSt a
polystyrene to il 10 give the effect of Ihe st rip of polystyre ne CUI and angled so that It Though it i!. all done now. I wondered if we
mountain 's rock- face juning OUt alxwc. was resting o n other rough bits of wou ld C \ 'cr St.'C the finished product. Even
polystyrene to make it fit ii' wi th ilS 50, as I completed the projt"CI, [ thought of
All the wall~. rock..~, and noon> I painted surroundings. Leaving pans to dry the Ring Bearer's bearer's q~t , My
with lUI old lin of white undc:Tcoat that I ov(;might before attaching them to the next monumcntaltask paled in comparison.
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THE __
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Knichl 01 Ml rw TInlh Sun(bnl £.6
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Condor lla nlegy T~bu(het Boxed Set Guards of the FountaIn Coun
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Comains 2 models..