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Source Material for Middle-Earth

DUNEDAIN RACIAL SUMMARY


© Joe Mandala 1999

PHYSICAL CHARACTER

Build: Tall and strong. Men average 225 pounds; women, 150 pounds.
Fair skin and black or dark brown hair. They have gray, hazel,
Coloring:
blue, or green eyes.
Height: Men average 6' 5"; women, 5' 10".
Endurance: Considerable.
Lifespan: 100-300 years.
Resistance: Normal.
Special
None
Abilities:

CULTURE

Clothing & Decoration: Traditionally simple and elegant among the Arthedain,
while the Dunedain of Gondor favor more elaborate dress, especially large
embroidered collars. Cardolani and Rhudaurian Dunedain favor more functional
clothing. Leggings and tunics are the norm.

Fears & Inabilities: The Dunedain do not so much fear death as dread the ending
of their works upon Arda, but their obsession with burial rites is seen by most other
peoples as a fear of death.

Lifestyle: To some degree militaristic in all cases, though the Gondorians are more
prone to this than the others. The Arthedain are fairly contemplative, and value
intellectual work highly, while their brethren in Cardolan and Rhudaur live lives of
intrigue, warfare, and subsistence.

Marriage Pattern: Invariably monogamous; unions with other mannish races are
common. Patrilineal.

Religion: Dunedain know the true nature of the world, and do not worship the
Valar (though they do revere them). Some hold a special reverence for Uinen,
servant of Ulmo, which is a remnant of their days in Numenor. The Kings, who
function as intermediaries to Eru and the Valar, perform religious functions.

OTHER FACTORS
Demeanor: Noble, confident, and proud. Many Dunedain see themselves as
teachers and guides to the "lesser" men of Middle-earth.

Language: Starting Languages: Allowed Adolescence


Development:
Gondor: Westron (S7/W7), Sindarin (S4/W4) Adunaic (S4/W8), Westron
(S10/W10), Sindarin (S7/W7),
Quenya (S4/W4), Eothrik (after
T.A. 2510) (S4/W4)
Arthedain: Westron (S7/W7), Sindarin (S6/W6) Adunaic (S5/W10), Westron
(S10/W10), Sindarin (S10/W10),
Quenya (S5/W5), Dunael
(S5/W5), Labba (S4/W4)
Cardolan: Westron (S7/W7), Sindarin Adunaic (S3/W7), Westron
(S2/W2) or Dunael (S2/W2) (S10/W10), Sindarin (S6/W6),
Dunael
(S7/W7), Nahaiduk (after c. T.A.
1000) (S5/W5)
Rhudaur: Westron (S7/W7), Adunaic (S3/W6),
Sindarin (S2/W2) or Dunael (S4/W2) Westron (S10/W10),
Sindarin (S5/W5),
Dunael (S8/W8),
Blarm (S7/W1), Morbeth (after c
T.A.
1200) (S7/W7), Logathig (after
c. T.A. 1200) (S4/W4)

Prejudices: All Dunedain hate the King’s Men (Black Numenorians) who
betrayed their trust resulting in the Downfall of Numenor. Orcs and Trolls also
engender hatred in the Dunedain.

Professions: No overt restrictions though magic is very rare except for certain
types (healing and seeing) in Arthedain.

Training Packages: It is recommended that Dunedain be restricted from choosing


(from RMSS) the Burglar, Con Man, Cutpurse, Highwayman, Martial Artist, or
Zealot; the Dunedain of Rhudaur may be Highwaymen. Each has special cultural
training packages that they may choose to take.

Special
Everyman Restricted
Skills:
Gondor: Military Organization, Heraldry, Leadership Begging.
Herb Lore, Use/Remove Herbs/Poisons, Horticulture,
Arthedain: Begging.
Leadership
Diplomacy, Observation, Lie Perception, Heraldry,
Cardolan: Begging.
Leadership
Rhudaur: Leadership, Diplomacy, Observation; Begging.

Standard Hobby Skills:


Gondor: Acting, Appraisal, any Armor skills, Boat Piloting, Body Development,
Climbing, Culture Lore, First Aid, Heraldry, Hiding, History, Jumping,
Leadership, Metal-crafting, Military Organization, Navigation,
Observation, Painting, Public Speaking, Region Lore, Riding, Sculpting,
Signaling, Sprinting, Stalking, Star-Gazing, Stunned Maneuvering,
Swimming, Tactics, Tracking, Trading, any Weapon skills, Weather-
watching.
Arthedain: Acting, Appraisal, any Armor skills, any Artistic-Passive skills, Body
Development, Climbing, First Aid, Heraldry, Hiding, History,
Horticulture, Jumping, any allowed adolescence Languages, Leadership,
any Lore-General skill, Metal-crafting, Military Organization,
Observation, Painting, Public Speaking, Riding, Signaling, Sprinting,
Stalking, Star-Gazing, Stunned Maneuvering, Tactics, Tracking,
Trading, any Weapon skills, Weather-watching.
Acting, Appraisal, any Armor skills, Body Development, Climbing,
Culture Lore, Diplomacy, First Aid, Heraldry, Hiding, History, Jumping,
Leadership, Lie Perception, Military Organization, Observation,
Cardolan:
Painting, Public Speaking, Region Lore, Riding, Sculpting, Signaling,
Sprinting, Stalking, Stunned Maneuvering, Swimming, Tactics,
Tracking, Trading, any Weapon skills.
Acting, Appraisal, any Armor skills, Body Development, Climbing,
Culture Lore, Diplomacy, First Aid, Hiding, History, Hunting, Jumping,
Leadership, Military Organization, Observation, Painting, Public
Rhudaur:
Speaking, Region Lore, Riding, Sculpting, Signaling, Sprinting,
Stalking, Stunned Maneuvering, Swimming, Tactics, Tracking, Trading,
any Weapon skills, Weather-watching.

OUTFITTING OPTIONS

Weapons:
Gondor: broadsword, spear, handaxe, dagger, club, two-handed sword,
shortsword, mounted lance, quarterstaff, mace, warhammer, composite
bow, short bow, long bow, light crossbow, heavy crossbow.
Arthedain: anket (shortsword), eket (longsword), broadsword, mounted lance,
spear, dagger, two-handed sword, quarterstaff, mace, warhammer,
composite bow, longbow, light crossbow, heavy crossbow.
Cardolan: broadsword, longsword, shortsword, mounted lance, spear, dagger, two-
handed sword, quarterstaff, mace, warhammer, handaxe, composite bow,
longbow, light crossbow, heavy crossbow.
Rhudaur: club, broadsword, shortsword, mounted lance, spear, dagger, two-
handed sword, quarterstaff, mace, warhammer, handaxe, composite bow,
short bow, long bow, light crossbow, heavy crossbow.
Armor:
Gondor: any.
Arthedain: any.
Cardolan: any.
Rhudaur: any except plate.

Money:
silver, bronze, copper, and tin pieces minted in Dol Amroth or Minas
Gondor:
Anor.
Arthedain: Silver, bronze, copper, and tin pieces minted in Fornost Erain or Moria.
Cardolan: Silver, bronze, copper, and tin pieces minted in Fornost Erain or Moria.
Silver, bronze, copper, and tin pieces minted in Fornost Erain, Moria,
Rhudaur:
and (after c. T.A. 1200) Carn Dum.

BACKGROUND OPTIONS

All Dunedain get four background options.

Extra Languages:
Gondor: Dunael (S4/W4), Haradaic (S4/W4), Logathig (S4/W4), and
Nahaiduk (S4/W4).
Arthedain: Kuduk (S4/W4), Logathig (S4/W4), Morbeth (S4/W4), and
Nahaiduk (S4/W4)
Cardolan: Morbeth (S4/W4) and Kuduk (S4/W4)
Rhudaur: Nahaiduk (S4/W4) and Orcish (S4/W4)

Extra Money: Silver pieces of appropriate mint (as outlined above).

Special Items:
Gondor: Any except spell adders or daily items
Arthedain: Any
Cardolan: Any except spell adders or daily items
Rhudaur: Any except spell adders or daily items; extremely high-quality weapons
and armor are also rare, but not unheard of

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