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LESSON PLAN
UNIT 12: QUOTED SPEECH
(The focus: Grammar)
Warm-up Activity 1: (Warm-up) Listening to a song & Playing the Punctuation 1) Ss may not understand
& o Get Ss’ Game the meaning of the verb
Objective attention and The song The Fox (YLVIS) Answer T’s “go” in the song. E
discussion arouse their Show 4 pictures of animals (Appendix 4, Slide 1) and ask Ss if they know question, using T tells Ss beforehand
(7 minutes) curiosity how each animal sounds. Noun clauses with that “go” means
o Activate Ss’ Encourage Ss to use Verb + that-clause and/or Person + be + Adjective + that in their answer saying when it is used
background that-clause when giving the answers to review what they have learned to express their to tell a story in
knowledge previously (Appendix 1, page 257; Appendix 4, Slide 4). opinion more informal English
o Recycle Tell Ss that they are going to find out the answers about the animal effectively. (Appendix 4, Slide 5).
previously sounds in the first part of the song The fox (What does the fox say?) Listen to the song, 2) Some Ss who were
learnt (YLVIS) (Appendix 3, page 1; Appendix 4, Slides 2-3). Play the song. check their absent from the previous
language Punctuation Game answers. class or some weak Ss
enjoyably Divide the class into 2 groups. may not clearly
Divide the board in half. Each half is for each team. Write one of the understand or remember
sentence in the song, i.e. Dog goes woof, without any punctuation mark how to use Noun clauses
on each half. with that.
Put a box of punctuation marks on a table in the middle of the class. T shows the list of
Verb + that-clause
Ask Ss to discuss in groups to decide in advance which punctuation marks
Work in groups to and/or Person + be +
should be used and where to put them. After that, one member will run to
o Bring up & find out the right Adjective + that-
the box, choose one punctuation mark and run to the board to stick it to
introduce the punctuation marks clause on the screen
the right place. Each student is allowed to choose only one punctuation
new target for the given and gives one or two
mark, so another member in the group must be ready to run to the box and
grammatical sentence. examples of how to
take another punctuation mark right after the first one has left this
point Participate in the use this grammatical
position.
game. structures to express
To make the game more challenging, inform Ss that the number of
their opinion
punctuation marks in the box are very limited, and there may be not
(Appendix 4, Slide 4).
enough marks for two teams, so each team must be quick to take the right
marks.
Give Ss 1 minute to discuss, and 2 minutes to take the punctuation marks
and stick them to the board.
The winner is the team with the most correct punctuation marks.
Show the correct answer on the slide (Appendix 4, Slide 6) and give 1
bonus point to the group with the best answer. Reveal that each sentence
PRACTICE o Provide hands- Activity 4: (Guided Practice, T-led activity) Punctuating the dialogue in
(Guided on practice to a fable 5) Some Ss may not be
Practice) ensure that Ss Ask Ss to skim the fable “The City Mouse and the Country Mouse” to get Read the fable able to read as fast as their
(17 minutes) have time to its main idea (Appendix 3, page 4). quickly to peers.
comprehend & Draw Ss’ attention to the first half (the first two numbers) of the dialogue, understand the main Ask them to focus
Wrap-up o Check for Redirect Ss’ attention to the learning targets. Use thumbs-up or 8) Some Ss may have
(4 minutes) understanding Read each lesson objective aloud, pausing between to allow Ss to show a thumbs-down peer pressure and show a
of the form thumbs-up or thumbs-down to demonstrate their level of mastery toward signals to inform T thumbs-up even when
and use of each target. of what they are they still feel confused of
quoted speech Take notes of what Ss are still confused about to make it clear right away able to do well and some grammar points.
o Encourage Ss (if it can be done quickly) or provide further material/ assistance after the what they are To eliminate peer
to reflect on class or at the beginning of the next lesson. uncertain about at pressure, T should have
Wrap-up activities:
Kahoot!
Create a Kahoot! quiz to challenge Ss in an enjoyable way and highlight all the important points in the lesson. Have
Ss play in teams.
The Minute Paper
Give each S a small piece of paper and write down their answers to these two questions:
“What was the most important thing you learned today?”
“What question still remains in your mind?”
These two simple questions require students to recall information they have learned during class and reflect on gaps
in their knowledge.
Other questions that can be used in other lessons to avoid repetition: What one thing did you learn today?
- How does today's lesson impact your understanding?
- How would you summarize today's lesson for someone who wasn't here?
- What was the most significant learning from today?
- What "a-ha" did you have today?
- What was the most difficult concept in today’s lesson?
- What should I review further in our next lesson?
Lesson Rating
On a scale of 1-5—using your fingers—rate today's lesson. To eliminate peer pressure, T should have everyone close
their eyes.
Exit Ticket:
Ask Ss to write down one potential TEST QUESTION from today's lesson. Collect them as Ss leave the room, a
ticket out of class, if they will. Hang on to them. T might want to use one or two on an upcoming unit exam. This
also provides a chance to personally connect. Saying goodbye is an opportunity to build up individual relationships
with your students which, in turn, helps build up a positive classroom culture.