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Research 10

Games:
97% of teenagers between the ages of 12 and 17 play video and computer games, according to data collected by the Pew Research
Center.
Computer games can affect an individual's behaviour and ability to learn. - PubMed Central (2023).
Interactive approaches, such as gaming, have an appealing quality that goes beyond leisure time to make a significant contribution to
educational environments. (Holbert, 2018)

Pre- and post-test scores on the motivation to learn show significant correlation after a week of game evaluation (Elaish et al., 2019).

Video games offer an extensive educational experience by accommodating various learning preferences using tactile, audio, and visual
components, therefore educational games become an essential topic of focus for developing engaging learning environments. – (Nico
King, 2023)

Educational games has the ability to improve high-level skills and make learning more effective, enjoyable, and scientific. - Jialing,
Zeng et al. (2020)

Despite their capacity for abstract thinking, early adolescents tend to favor active over passive learning methodologies, engaging in the
manipulation of ideas through interactive processes. (Anthony, 2020).
Pollution:
400 million tons of plastic is generated yearly – Nature Journal Article.
There are currently 75–199 million tons of plastic waste in the ocean. – Reccycle Track System Blog
Selva Ramachandran, a local representative for the United Nations Development Programme (UNDP), also stated that research
indicates that the nation is one of the top polluters of ocean plastic waste worldwide.
The report of the World Bank Organization in 2021, the Philippines generates a staggering 2.7 million tons of plastic waste
annually 20% of which winds up in the ocean, much of it in the form of unrecyclable, single-use sachets.
Ligao City, Province of Albay, is still experiencing severe environmental problems. The Ligao City Government states that one of
the problems in the area is that home and business waste is disposed of in septic tanks, limiting the city's sewage system services.
Biodiversity:
Study by Baria, et. al. (2020) conducted at San Ramon High School, Camarines Sur states that the level of environmental
awareness of the Grade 7 High School students on the ten components, namely (land pollution, water pollution, air pollution,
thermal pollution, deforestation, acid rain, solid waste disposal, human overpopulation, climate change and global warming) is
high with a computed weighted mean of 3.54 while Grade 8, 9 and 10 have a moderate degree of awareness as shown by the
weighted means of 2.65, 2.55 and 2.54 respectively.
Since attitudes and behaviors toward the environment are greatly influenced by environmental knowledge, early teenagers (those
between the ages of 11 and 14) are more likely to be active learners and prefer interactive approaches to concept manipulation. - Liu
et al. in 2020
Purpose:
Encouraging young people to help solve environmental concerns is the aim of the B CON application.
The user will take on the role of the story's protagonist and interact with the application through a map of the school. Throughout the
game, the player will face challenges like answering trivia questions about protecting biodiversity and environmental concepts. To
keep playing the game, they have to respond to situational questions and will be rewarded if they finish every task; if not, they will
have to restart. According to the researchers, the application ought to encourage pupils, especially those between the ages of 12 and
13, to see proper environmental behaviors in real life after the study.

Through in-game content and gameplay features, the game seeks to educate players about a variety of species, their habitats, and the
potential hazards they face. Users are challenged by the game to apply their learned skills and conservation methods to real-world
scenarios.

Methods:
The researchers employed a survey to 100 randomly selected Grade 7 students about their awareness of cleanliness and
the appropriate ways to maintain it. 40.76% of the students who responded were aware of the topic, while 59.23% were not.
39.55% of students claimed that the campus is dirty, compared to 60.45% who answered that it is. 93.13% of students said that the
B CON application would be useful for promoting environmental behaviours among their peers, whereas 6.86% of respondents
said otherwise.
The application was developed using Unity, an excellent game engine that is well regarded for its adaptability, ease of use, and
extensive community support. It has a high degree of cross-platform support and a productive visual process. It provides C#
programming, a vast asset store, support for both 2D and 3D game production, and a visual development environment.

The features of the application were determined by metrics such as Graphics Quality, CPU Usage, and RAM Usage. These were put to
the test using the Firebase platform, an application development tool supported by Google that enables developers to create and test
Web and Android applications.

The standardized tool utilized in the questionnaire is the 5-Point Likert Scale which is used to measure opinions and behaviors of
respondents and are great for capturing the level of agreement or their feelings regarding the topic in a more nuanced way. Bhandari et
al., 2020

A psychometrician was contacted to give insights of the application's effectiveness in increasing students’ knowledge and their
motivation to contribute to biodiversity conservation. This step provided valuable insights into the game’s mechanics, educational
content, and overall user-experience.
The T-Test is appropriate for researchers and practitioners with less statistical expertise due to its ease of use and comprehension
(Anaesth et al., 2019). A paired t-test is used to compare the means of two samples with similar data.

Consecutive sampling was used by the researchers through a survey to determine the number of students who meet the requirements to
participate in the results of the study. It is a quick and simple technique in which samples are selected.

Results:
With a result of 30 frames per second (FPS) over the benchmark of 30–60 frames per second, the application's frame rate, resolution,
and art style are accepted, indicating that the game's graphics quality is excellent. Additionally, the application's RAM consumption of
200–250 MB over the benchmark of 4GB–GB and CPU usage of 5–15% over the standard of 5–20% are both acceptable.

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