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the way individuals, especially the younger generation, engage with technology (Haleem et
al.,2022). According to Mlegeant (2019), social media platforms and online gaming have
become integral parts of daily life, shaping the social interactions, entertainment, and leisure
activities. Balangkayan Senior High School, like many educational institutions, stands at the
connectivity.
The surge in social media usage and the popularity of online gaming among
adolescents raise questions about their potential impact on academic performance (Sun et
al.,2023). As students in Grade 11 embark their academic journey within the Academic
crucial. Balangkayan Senior High School recognizes the needs to adapt to this changing
environment and seeks to explore how the intersection social media, online gaming and
This study is motivated by the recognition that the digital habits of students can
(Oguguo et al.,2020). It aims to delve into the intricacies of social media usage and online
gaming with the specific context of Grade 11 ACAD students at Balangkayan Senior High
that can inform educators, parents, and policymakers. The findings are expected to guide the
development to targeted interventions and strategies to support students in achieving
academic success while navigating the digital landscape. In doing so, the study seeks to
bridge the gap between traditional approaches and the evolving digital realities, fostering a
The integration of the social media and online gaming into adolescent’s daily lives
has raised concerns about their potential impact on academic performance (Dumrique &
Castillo, 2017; Oscharive, 2015). As students in Grade 11 within the Academic (ACAD)
Strand at Balangkayan Senior High School navigate these digital landscapes, understanding
the extent and nature of their social media usage and online gaming habits becomes crucial
(Lenhart, 2015). While studies have explored the link between digital engagement and
Scholars highlight the pervasive nature of social media among adolescents, with
95% reporting access to smartphones (Anderson & Jiang, 2018). Understanding the specific
evidenced by the global gaming industry’s exponential growth (Newzoo, 2023), prompts an
2022). While some studies suggest potential negative associations (Bohnert, & Gracia, 2021),
4. Academic Distractions:
Recognizing the potential for digital distractions affecting academic focus (Self
Rykard, 2020). This study aims to identify specific areas where social media and online
insights, aligning with the evolving scholarly discourse on the intricate interplay between
Hypothesis
1. Null Hypothesis
2. Alternative Hypothesis
- There is significant positive correlation between social media usage and academic
- There is a significant negative correlation between social media usage and academic
These hypothesis will serve as the basis for statistical testing and analysis to
determine the nature and strength of relationships between social media usage, online
performance among Grade 11 ACAD students at Balangkayan Senior High School holds
crucial implications for educations, students support, and policy development. This study
contributes to the broader discourse on the intersection of technology and education, offering
1. Educational Strategies
digital literacy and support students in balancing technology use with academic commitments
(Junco, 2015).
2. Parental Guidance
Parents can benefit from insights into the potential effects of social media and
online gaming on their children’s academic achievements, enabling informed guidance and
fostering a conducive home environment (Primack et al.,2017; Rideout & Robb, 2019).
3. Policy Development
Policymakers can use the result to inform educational landscape and promote a
healthy digital environment within educational institutions (Twenge & Campbell, 2018; Hawi
School, examining the correlation between social media usage, online gaming, and academic
This study is limited to Grade 11 students within the ACAD Track. The
investigation includes social media and online gaming activities but does not delve into other
digital behaviors. Data collection is restricted to self-reported surveys, limiting the depth of
behavioral analysis.
Theoretical Framework
frameworks that explain the effects of online games on academic performance are:
1. Social Learning Theory: suggests that people learn by observing others as well as through
reinforcement and punishment. Social learning theory suggests that online gamers often learn
and reinforce attitudes and behaviors that could be detrimental to academic performance.
2. Self-Determination Theory: suggests that individuals have basic psychological needs, such
as autonomy, competence, and relatedness, that motivate them to engage in activities. Online
games may provide players with a sense of autonomy and competence that distracts them
3. Cognitive Load Theory: suggests that humans have a limited capacity for processing
cognitive information. Online games can divert attention from academic tasks, resulting in
recuperate from the demands of work or study. Online games can serve as a coping
mechanism and provide a sense of fulfillment, which may lead to poor academic
performance.
influences their behavior and achievement. Online games may undermine student's belief in
parents and educators to develop strategies to mitigate the negative effects of online gaming
on academic performance.
Definition of Terms
- Refers to the extent and patterns interaction with online platforms designed for social
2. Online Gaming
various games and platforms, such as multiplayer online games, including Mobile
3. Academic Performance
results and overall scholastic accomplishments within the specified academic year.
Introduction
The Review Related Literature explore existing research or the relationship between
social media usage, online gaming, and academic performance among adolescents. The
examination of this dynamics is crucial for contextualizing the study within the broader
scholarly landscape and identifying gaps that the current research aims to address.
The persuasive influence of social media and online gaming on the lives of
adolescents has prompted extensive exploration into their potential impact on academic
policymakers seeking to navigate the evolving landscape of technology and its implications
for students. This literature review examines existing research on the relationships between
social media usage, online gaming, and academic performance, setting the stage of an in-
depth investigation within the context of Grade 11 ACAD students at Balangkayan Senior
High School.
Social Media platforms including Facebook, Instagram, and TikTok, have become
sharing. The influence of social media on academic performance has been subject of
Gorhe (2019) conducted research highlighting the potential negative impact of social
media use could contribute to distractions, potentially hindering students ability to focus on
their academic responsibilities. The study emphasize the need for a nuanced understanding of
Contrastingly, Thapa & Adhikari (2021) provided insights that suggest a more
complex relationship between social media usage and academic performance. The study
found that moderate engagement with social media might not necessarily correlate with
diminished academic performance. Thapa & Adhikari, findings underline the importance of
considering the nature and intensity of social media use when assessing its impact on students
scholastic endeavors.
These conflicting findings underscore the complexity of the relationship between
social media usage and academic performance. The nuances of individual behaviors,
motivations, and the specific context in which social media is used may contribute to varied
outcomes. Within the context of Grade 11 ACAD students at Balangkayan Senior High
School, understanding these intricacies becomes crucial for informing targeted interventions
and strategies that support academic success while acknowledging the prevalence of social
performance. Research findings in this area present a nuanced picture of the relationship
Li et al. (2020) explored the reciprocal association between mobile phone activities,
including online gaming and academic performance. Their research indicated a potential
impact on academic outcomes, emphasizing the used for educators and parents to be
cognizant of their time spent on digital activities. The study highlights the importance of
understanding the role of online gaming in students lives and its potential implications for
On the contrary Przybylski & Weinstain (2019) challenged the notion that online
behavior. Their findings suggest that the assumed negative consequences of online gaming
nuanced exploration of the relationship between online gaming and academic performance.
While existing studies have examined social media and online gaming individually,
limited research has comprehensively explored their intersectionality and collective impact
on academic performance (Dumrique & Castillo, 2017; Rodica, 2019; Michikyan et al.,
2015). The convergence of these digital behaviors within the lives of adolescents presents a
Twenge and Cambell (2018) emphasized associations between overall screen time and
lower psychological well-being among children and adolescents. Their work signals the
importance of considering the broader digital landscape, including social media usage and
informs the rationale for exploring the intersectionality of these digital behaviors and their
The Common Sense Census by Rideout & Robb (2019) also provides valuable
insights into nuanced media use among adolescents. While not specifically addressing the
intersection of social media, online gaming, and academic performance, the report
emphasizes the need for a comprehensive understanding of how young individuals engage
with various media platforms. This understanding is essential for contextualizing the
and policies. Joshi (2023) suggested that educational institutions need to adapt to the
the need for a nuanced understanding of media use among adolescents to inform educational
policies. The study aligns with these perspectives, aiming to contribute insights that can
inform educational strategies and policies tailored to the specific need of Grade 11 ACAD
students.
Conclusion
In conclusion, the literature review reveals the complexity and diversity of findings in
the realm of social media, online gaming, and academic performance. While some studies
these relationships. By focusing on Grade 11 ACAD students, this research aims to contribute
context-specific insights that can inform educational practices and policies. The subsequent
delve into the methodology and findings for further illuminate these intricate dynamics.
Conceptual Framework
h IV DV
This study, the independent variables represent the factors that may influence
academic performance among Grade 11 ACAD students, while the dependent variable is the
examination scores, study habits and academic engagement. By examining the relationship
between these independent variables and the dependent variable you can gain insights into
how social media usage and online gaming impacts academic performance.
CHAPTER III
METHODOLOGY
Research Design
Design Type:
Rationale
This design aims to determine the strength and direction of the relationships between social
media usage, online gaming, and academic performance variables. It allows for statistical analysis to
Variables
- Independent Variables:
2. Online Gaming
- Dependent Variable:
1. Academic Performance
Internal Validity: Ensure that the measurement tools used accurately assess the intended
constructs.
students.
Reliability: Ensure consistency and stability of measurements over time and across different
conditions.
Data Analysis
1.Descriptive Statistics: Calculate means, standard deviations, and frequency distributions for each
variable.
2. Correlation Analysis: Perform Pearson correlation coefficient analysis to examine the relationships
3. Regression Analysis: Conduct regression analysis to determine the extent to which social media
4. Significance Testing: Use appropriate statistical tests (e.g., t-tests, ANOVA) to determine the
significance of correlations.
Limitations
Summary
This quantitative correlational research design aims to investigate the relationships between
social media usage, online gaming, and academic performance among Grade 11 ACAD students at
Balangkayan Senior High School. By collecting and analyzing relevant data, the study seeks to
provide insights into how these factors may influence one another.
Sampling
Population
The population of interest comprises all Grade 11 ACAD students at Balangkayan Senior
High School.
Sampling Technique
findings, a probability sampling technique such as simple random sampling can be employed.
Procedure:
1. Sampling Frame: Create a list of all Grade 11 ACAD students enrolled at Balangkayan Senior
High School.
2. Random Selection: Use a random number generator or lottery method to select a sample of
participants from the sampling frame. Each student should have an equal chance of being
selected.
3. Sample Size: Determine an appropriate sample size based on factors such as the desired level of
precision and statistical power. Consider consulting a statistician or using sample size calculation
4. Recruitment: Once the sample is selected, inform the chosen participants about their inclusion in
the study and provide them with necessary information regarding data collection procedures and
ethical considerations.
Justification
Representativeness: Simple random sampling ensures that each Grade 11 ACAD student at
Balangkayan Senior High School has an equal chance of being included in the study, thereby
Generalizability: By employing a probability sampling technique, the findings from the study
are more likely to be generalizable to the broader population of Grade 11 ACAD students, increasing
Minimization of Bias: Random selection minimizes selection bias and ensures that the sample
is not systematically biased towards certain characteristics or groups within the population.
Limitations
Time and Resource Constraints: Conducting a random sampling procedure may require
considerable time and resources to compile the sampling frame and select participants.
Potential Sampling Errors: Despite efforts to select a random sample, there is still a possibility
of sampling errors due to chance variations, which could affect the accuracy of the findings.
Research Instruments
1. Survey Questionnaire
A standardized survey questionnaire can be developed to gather data on social media usage
and online gaming habits of Grade 11 ACAD students. The questionnaire may include:
- Frequency and duration of social media usage (e.g., “How many hours per day do you spend on
2. Academic Records
- Attendance records.
4. Pilot Testing
Before administering the instruments to the entire sample, conduct a pilot test with a small
group of students to assess the clarity, comprehensibility, and reliability of the survey questionnaire.
Adjustments can be made based on feedback received during the pilot testing phase.
1. Informed Consent: Obtain informed consent from participants, ensuring that they understand the
2. Administering the Survey: Distribute the survey questionnaire to the selected participants either in
3. Accessing Academic Records: Obtain permission to access academic records from relevant school
4. Online Activity Tracking: If using online activity logs, provide participants with instructions on
how to install and use the tracking software, ensuring their privacy is respected.
Data Analysis
Once data collection is complete, analyze the collected data using appropriate statistical
methods such as correlation analysis and regression analysis to examine the relationships between
Validation techniques:
1. Content Validity
Expert Review Subject the survey questionnaire and data collection instruments to review by
experts in the field of education, psychology, and social sciences to assess the relevance and
Alignment with Constructs: Ensure that the items in the questionnaire adequately represent
the constructs of social media usage, online gaming, and academic performance being measured.
2. Criterion-Related Validity
Concurrent Validity: Compare the results obtained from the survey questionnaire with other
established measures of social media usage, online gaming, and academic performance to assess the
Predictive Validity: Evaluate whether the survey questionnaire accurately predicts academic outcomes
Factor Analysis: Conduct factor analysis to explore the underlying constructs of social media
usage, online gaming, and academic performance and verify if the items in the questionnaire load onto
these constructs.
Hypothesis Testing: Test specific hypotheses derived from existing theories or research literature to
4. Reliability
Internal Consistency: Assess the internal consistency of the survey questionnaire using
measures such as Cronbach’s alpha coefficient. Items within each construct should correlate highly
Test-Retest Reliability: Administer the survey questionnaire to a subset of participants at two different
Inter-Rater Reliability: If applicable (e.g., for academic record data), ensure consistency in data
5. Pilot Testing
Pre-Testing: Conduct a pilot test with a small sample of Grade 11 ACAD students to identify any
Feedback Incorporation: Incorporate feedback from pilot testing to improve the clarity, relevance, and
Ensure that the research instruments and data collection procedures adhere to ethical
guidelines, including obtaining informed consent from participants, ensuring confidentiality and
Seek ethical approval from relevant institutional review boards or ethics committees to ensure
that your research complies with ethical guidelines and safeguards the rights and welfare of
participants.
2. Participant Recruitment
Obtain permission from school authorities to conduct research among Grade 11 ACAD
students. Provide information about the study to potential participants and obtain informed consent
from those willing to participate. Ensure that participants understand the purpose of the study, their
3. Survey Administration
- Administer the survey questionnaire to participants to gather data on social media usage and online
- Online surveys using platforms like Google Forms or SurveyMonkey, ensuring anonymity and
confidentiality of responses.
- Distributed paper-based surveys with clear instructions for completion and return.
Obtain permission from school authorities to access academic records of Grade 11 ACAD
students, including GPA, exam scores, and attendance records. Ensure compliance with data
If using online activity logs or tracking software to record participants’ actual social media
usage and online gaming behavior, provide clear instructions for installation and use. Ensure
participants’ privacy is respected, and their online activities are anonymized and securely stored.
Specify a timeframe for data collection, ensuring that participants have sufficient time to
respond to surveys or provide consent for access to academic records. Consider factors such as school
- Conduct periodic checks to verify the integrity of academic records and online activity logs, if
applicable.
8. Data Management
- Organize and securely store collected data in a manner that maintains confidentiality and
- Use appropriate data management tools and procedures to safeguard against data loss or
unauthorized access.
9. Participant Feedback
Offer participants the opportunity to provide feedback on the data gathering procedures and
overall research experience. Address any concerns or issues raised by participants to improve future
research endeavors.
Once data collection is complete, proceed with data analysis using appropriate statistical
techniques to examine the relationships between social media usage, online gaming, and academic
performance variables.
Statistical Tools
1. Correlation Analysis
the strength and direction of relationships between social media usage, online gaming, and academic
performance variables.
2. Regression Analysis
Perform linear regression analysis to examine the extent to which social media usage and
online gaming predict academic performance. You can use GPA or exam scores as the dependent
variable and social media usage and online gaming as independent variables.
3. Descriptive Statistics
Calculate means, standard deviations, and frequency distributions for social media usage,
online gaming, and academic performance variables to provide a summary of the data.
4. Inferential Statistics
groups with different levels of social media usage or online gaming habits.
- Use chi-square tests to examine associations between categorical variables, such as types of social
Treatment of Data
1. Data Cleaning:
- Check for missing data, outliers, and inconsistencies in the collected data and address them
2. Transformation of Variables:
- 7If necessary, transform variables to meet assumptions of statistical analyses (e.g., normality,
- Group participants based on levels of social media usage or online gaming intensity to facilitate
4. Control Variables:
- Consider including control variables such as demographic factors (e.g., age, gender) or academic
5. Stratification:
6. Weighting:
- Apply weighting procedures if the sample is not representative of the population to adjust for
7. Interpretation:
- Interpret the results of statistical analyses in the context of the research questions and hypotheses,
Conclusion
investigate the relationships between social media usage, online gaming, and academic performance
among Grade 11 ACAD students at Balangkayan Senior High School. By utilizing robust sampling
techniques, rigorous data collection procedures, and advanced statistical analyses, we seek to provide
valuable insights into how these factors interplay with each other. Through meticulous validation
techniques and ethical considerations, we endeavor to ensure the reliability and validity of our
findings. Ultimately, this research endeavors to contribute to a deeper understanding of the dynamics
between digital engagement and academic outcomes, thus informing educational strategies and
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Researcher