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ACT.

#1
1. Look for 3 research titles. Write it below.
Title No. 1: THE EFFECTS OF TIKTOK AMONG SENIOR HIGH STUDENTS IN DUMAGUETE
CITY NATIONAL HIGH SCHOOL YEAR 2023-2024
Title No. 2: EFFECTS OF ONLINE GAMES ON GRADE 12 STUDENTS' ACADEMIC
PERFORMANCE IN DUMAGUETE CITY NATIONAL HIGH SCHOOL
Title No. 3: THE EFFECTIVENESS OF TECHNOLOGY INTEGRATION IN SENIOR HIGH
STUDENTS OF DUMAGUETE CITY NATIONAL HIGH SCHOOL
2. Identify whether each can lead to good research problems. Explain your answer.
Title No. 1: THE EFFECTS OF TIKTOK AMONG SENIOR HIGH STUDENTS IN DUMAGUETE
CITY NATIONAL HIGH SCHOOL YEAR 2023-2024
 By conducting this research, we can explore whether TikTok usage affects students'
concentration, time management, and study habits. It can help identify whether spending
significant time on TikTok leads to decreased attention span, difficulty in staying focused
on academic tasks, or challenges in managing time effectively. Understanding these
effects is crucial in developing strategies to support students in maintaining a healthy
balance between their online activities and academic responsibilities. Although this is a
good research topic, we still need to choose the best topic that can be helpful in any
way. We didn’t choose this topic because it only focuses on TikTok and it may not be
useful because TikTok is usually used as an entertainment application.
Title No. 2: EFFECTS OF ONLINE GAMES ON GRADE 12 STUDENTS' ACADEMIC
PERFORMANCE IN DUMAGUETE CITY NATIONAL HIGH SCHOOL
 This title investigates the effects of online games on the academic performance of grade
12 students in Dumaguete City National High School. It questions how online games can
affect students' grades, study habits, and time management. The research problem is
focused, specific, and directly related to the academic context of the students. It's
relevant because many students play online games, and understanding how it affects
grades is important. It also allows for a comprehensive analysis of the relationship
between online gaming and academic performance, providing valuable insights for
students, teachers, and parents.

Title No. 3: THE EFFECTIVENESS OF TECHNOLOGY INTEGRATION IN TEACHING SENIOR


HIGH STUDENTS OF DUMAGUETE CITY NATIONAL HIGH SCHOOL
 Technology integration provides senior high students with access to an amount of
information and resources beyond traditional textbooks. Internet research, online
databases, and educational websites enable students to explore and gather information
from various sources, enhancing their critical thinking and research skills. It can make
learning more interactive and engaging for senior high students. It can also provide
opportunities for hands-on activities, multimedia presentations, and real-world
simulations, which can help capture students' interest and improve their overall
engagement in the learning process.

ACT. #4

The research problem: To determine whether online games can affect the academic
performance of senior high students in Dumaguete City National High School.

Research Questions:

1. How do Grade 12 students perceive the relationship between online gaming and their
academic performance, and what factors contribute to their attitudes and beliefs?
2. How does the frequency of online game usage affect the study habits and time
management skills of Grade 12 students?
3. Are there significant differences in the academic performance of Grade 12 students who
play online games compared to those who do not?
4. What are the perceived benefits of online gaming on the academic performance of
Grade 12 students?
5. Do Grade 12 students who play online games exhibit lower motivation and engagement
in their academic pursuits compared to non-players?
6. What are the potential strategies and interventions that can be implemented to mitigate
the negative effects of online games on the academic performance of Grade 12
students?

ADVANTAGES AND BENEFITS OF THIS RESEARCH

 Researching the effects of online games on academic performance can raise awareness
among students, parents, and teachers about the potential impact of excessive or
inappropriate gaming habits. It can foster discussions about responsible gaming, digital
well-being, and the importance of maintaining a healthy balance between leisure
activities and academic responsibilities.

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