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RAMON DUTERTE MEMORIAL NATIONAL HIGH SCHOOL

AN EXAMINATION OF THE RELATIONSHIP


BETWEEN GADGETS AND ACADEMIC
PERFORMANCE OF THE STUDENTS

Raynielle C. Llanos Charles B. Booc


Leemar Enecita Eleonelle Rivera
Utrera Neljun Bern Baclayon
Markysha Origenes Brynna Dyanie Hubay

RAMON DUTERTE MEMORIAL


NATIONAL HIGHSCHOOL
March 21 2024
TABLE OF CONTENTS
I. Title Page
II. Table of Contents
III. Abstract
IV. Chapter 1 : The Problem and its Background
a. Introduction
b. Statement of the Problem
c. Scope and Limitation
d. Significance of the Study
e. Definition of Terms
V. Chapter 2 : Review of Related Literature
VI. Chapter 3 : Methodology
a. The Research Design
b. Research Objectives
c. Research Respondents
d. Research Instrument
e. Gathering of Data
f. Data Analysis
Abstract
The purpose of the study was to investigate the correlation
between gadget usage and academic performance among
students. This exploration aimed to discern whether the
increasing prevalence of gadgets like smartphones, tablets,
and laptops positively or negatively impacts academic
achievement.

The research questions revolved around the frequency and


nature of gadget use, the time allocation between academic
tasks and gadget usage, and the resulting impact on students'
grades and overall academic performance. Suggestions for
future research included longitudinal studies to track changes
over time, qualitative inquiries into the nature of gadget use,
and interventions to mitigate negative effects.

The main findings indicated a nuanced relationship between


gadgets and academic performance, with excessive usage
correlating with lower grades in some cases, but also
potentially serving as educational tools when used
purposefully. The conclusion emphasized the need for
balanced gadget usage and highlighted the importance of
digital literacy and self-regulation skills for students in the
digital age.

CHAPTER I
BACKGROUND INFORMATION
What do smart devices do? Are they really as smart as they claim to be? Smart devices can ease
life's burdens and offer a little enjoyment, but they also make it harder for individuals to
concentrate on their tasks. In contrast, a book provides comprehensive information and accurate
facts because it was written to meet the needs of educational institutions across the globe

People claim that technological devices change the world. Many people have lately acquired it
the most. This will demonstrate the actual power of modern technology. The purpose of our
research is to demonstrate the effectiveness and efficiency of its work with regard to students and
to make clear the true implications to students in higher education. We developed this topic
because we noticed how dependent students are on their technology. "Electronic gadgets are the
instruments which can perform many activities at once with vast speed & makes the hard work
efficient one," some of them are shown in the accompanying figure. Life necessities like a
computer, TV, phone, pen drive, etc. are readily available. These tools assist us by simplifying
paperwork, providing entertainment, facilitating communication, etc. But not just this; practically
every industry has found these tools to be helpful. Many equipment, ships, airplanes, and
industrial processes are run by electronic devices. They are also utilized to specify requirements
for carrying out any works. (Agrawal, S. (n.d.). The influence of Electronic Gadgets in Student
Life. Retrieved from http://writing.wikinut.com/

INTRODUCTION
Technology has always been developing over time. It has significantly changed people,
particularly in terms of lifestyle. It has been a popular resource for news and entertainment.
Students in our generation are totally enamored with technology. They typically want to
purchase the most recent model of these devices to satiate their needs for enjoyment and to
obtain the most recent of the new. As a result, students frequently use technology in their daily
activities, including their education. The amount of time students spend using technology vs
studying seems to have an impact on their study habits and academic success.
A mobile phone is a wireless device that most people these days use on a daily basis. Having a
mobile phone makes one more productive and intellectual. In today's modern age, gadgets have
become a way of life and are a basic necessity for everyday lifestyle. It helps them greatly by
making tasks easier and faster. It greatly aids students by making tasks more productive and
progressive.
The purpose of the study was to look at how young people utilize technology, including how
much time they spend using it and how emotionally mature and rational they are. Primary data
was gathered from 120 undergraduate students from several colleges in Hubli-Dharwad using a
standardized questionnaire. The David Battery of Differential Aptitude: Reasoning Ability
measures, Singh and Bhargav's Emotional Maturity scale, and the gadget use scale were all used
to collect data. Two groups of respondents were created: More Gadget Users and Less Gadget
Users. For statistical analysis, the test was employed. According to study results, more gadget
users are emotionally mature and have slightly higher reasoning skills. Based on current theories,
the data are interpreted, and future ramifications are highlighted. (Mamatha, Pooja A Hanakeri,
and Vijayalaxmi A Aminabhavi. (2016)
Today, it is normal for young children to utilize devices that have internet connectivity and are
part of their daily lives. Parents allow young children to use electronics for a variety of reasons.
Even if it has advantages, it is evident that internet access really has detrimental consequences on
young children's growth and development. Utilizing technology might even harm children's
development of morality and character, which is something that parents may not necessarily
expect.
The purpose of this study is to discuss how early childhood character education has been
impacted by information, communication, and technology (ICT). The data for this descriptive
qualitative study were obtained through interviews and library research. The outcome
demonstrated that granting device access affects on young children's growth and development
processes. Utilizing technology might even harm children's development of morality and
character, which is something that parents may not necessarily expect. The purpose of this
research is to discuss how early childhood character education has been impacted by
information, communication, and technology (ICT). This study is descriptive qualitative, and the
data were collected in that manner. (Meta Keumala, Marisa Yoestara, and Zaiyana Putri. (2019)
The aim of this research was to evaluate the usage of electronic devices among secondary
school students in different gender groups residing in urban and rural areas of Islamabad. A
comprehensive review of existing literature was conducted to examine the various ways in which
electronic gadgets are utilized. The study encompassed a discussion on both the positive and
negative impacts of these devices on society. In order to investigate the influence of electronic
gadgets on academic performance, a structured questionnaire employing the Likert scale was
administered to collect data. The responses provided by the students were analyzed using
percentages and mean scores. The impact level of the variables was determined through linear
regression analysis using the SPSS package. Additionally, independent sample t-tests were used
to validate the findings. Moreover, the data was analyzed separately to identify any disparities in
academic performance between female and male students.
The findings of the study revealed that the utilization of gadgets had a beneficial effect on
students' ability to learn, thereby improving their academic performance. It is recommended to
promote the positive usage of gadgets while implementing regulations to discourage the negative
use of electronic devices. (Dr. Muhammad Asif Chuadhry, Muhammad Ghazanfar Bhatti and
Sumaira,Liagut,Chuadhry. (2021)

Statement of the problem:


The study attempts to determine the factors affecting the health and academic performance of the
students by technological gadgets at Ramon Duterte Memorial National High School.
Specifically, it sought to answer the following questions:

1. What are the effects of gadgets among the grade 9 students in terms of:
1.1 Health
1.2 Social Life
1.3 Class Performance
2. What are the reactions of students on the prohibition of gadgets during class and
free time?
3. What are the effects of gadgets on the lifestyle of Ramon Duterte Memorial
National High School students?

Scope and Limitation


The purpose of this research paper is to study the effects of technological gadgets on the students
of Ramon Duterte Memorial National High School.

The use of gadgets in schools has become very common nowadays. It can help students to
increase their thinking and creativity learning tastes and also to have access to the latest
information on different subjects.
On the other hand, technology can also have negative effects on students. Sometimes, mobile
phones can be used in cheating during classroom assessments, it can be used in instant gaming,
messaging, and also using any application may affect the classroom activities.
This study hopes to fill this gap and provide a context to policy makers in schools which they
can base their strategic directions and intervention in use of technology.

Signification of the Study


This study mainly focused on the impact of gadgets in student’s learning in Ramon Duterte
Memorial National High School (RDMNHS). This was significant to the following:

STUDENTS.They will be aware of the advantages of using technology for learning,


which will encourage effective study.
TEACHERS. This will inform teachers about allowing students to use technology.
that would allow them to use the technology more freely.
FUTURE RESEARCHERS. Future researchers may benefit independently from this
study research. They might increase the size of their own study or strengthen this
investigation.

Definition of Terms:
1.Technology - the application of scientific knowledge for practical purposes, especially
in industry.
2.Gadget- an often small mechanical or electronic device with a practical use but often
thought of as a novelty.
3.Electronic -of, relating to, or utilizing devices constructed or working by the methods
or principles of electronics.
4.Academic - of, relating to, or associated with an academy or school especially of
higher learning.
5.Communication-a process by which information is exchanged between individuals
through a common system of symbols, signs, or behavior.

CHAPTER II
REVIEW OF RELATED LITERATURE AND
STUDIES
This study presents the related literature and studies both local from foreign and local sources.
This also includes ideas, finished thesis, generalization or conclusions, methodologies and
others. This study review some literature related to the effects of gadgets on academic
performance and health.

According to (Junichi Sato, 2011), a representative of the education board who oversaw the
initiative, which was carried out in conjunction with the city of Sendai and Tohoku University,
this lack of sleep also has an impact on academic performance. The study, which was released in
March, examined the relationship between zeal for learning and smart phone use. It was found
that utilizing a phone for an extended amount of time has an impact even on students who
regularly study a lot.
That implies that the use of mobile phones has an impact on academic performance in ways other
than just sleep deprivation or reduced study time. Students who spent more than two hours a day
studying and using messaging apps, according to a study.
Based to research, excessive mobile phone use affects kids' performance in elementary, junior
high, and high school not only because it impairs their ability to focus as a result to lack of sleep,
but also because it appears to damage what they have learned.

Additionally according to Serra (2012), as this technology is introduced, students are distracted
from their studies and become trapped by the cellphone idol, who demands their attention when
they are trying to sleep, get work done, or have time for themselves. When students use their
phones simultaneously, their sleep is also impacted. They may find it difficult to fall asleep early
because they are still using their phones, and this can have an impact on their academic
performance. Some students are unaware of how crucial sleep is to their ability to use their
brains effectively and operate properly.

Technology is becoming an addiction for people. The biggest problem with technology is that
people can't tell when to stop using it. Although technology benefits us, it may also be the
greatest threat to our well-being (Chaubey, 2014).
This relates from our topic because students get distracted from their studies and technology
device became a caused of it. Due to overuse of technology, they will become diverted from their
studies.

CHAPTER III
RESEARCH METHODOLOGY
This chapter outlines the study's methodology, population size, data, and some information
the researchers have obtained on the respondents.

I. THE RESEARCH DESIGN


The researchers used qualitative method in conducting this study because Qualitative
research is a process of naturalistic inquiry that seeks an in-depth understanding of social
phenomena within their natural setting. It focuses on the "why" rather than the "what" of
social phenomena and relies on the direct experiences of human beings as meaning-making
agents in their everyday lives.

II. RESEARCH OBJECTIVES


 To improve the quality of education and enhance the learning process

III. RESEARCH RESPONDENTS


 Who are the targeted participants to answer your survey?
We specifically targeted the pupils at RDMNHS, or Ramon Duterte Memorial National
High School as respondents in conducting this study.
 Why are they selected?
We are curious about their perspectives on why we need to use our devices while
learning.
 Information regarding the respondents
GENDER: Male = 4 Female = 16
AGE: 14-17 years old

GRADE LEVEL: 7-12

IV. RESEARCH INSTRUMENT


The instrument used in gathering the data was a questionnaire. Questionnaire was used to
gather the data and information about the impacts of gadget to students

V. GATHERING OF DATA

Test results in the Questionnaire


Questions No. Always Sometimes Rarely Never Total
1 8 8 1 3 30
2 4 7 9 0 30
3 1 10 7 2 30
4 3 2 4 11 30
5 3 2 8 7 30
6 1 2 2 15 30
7 1 3 3 13 30
8 1 4 9 6 30
9 5 8 4 3 30
10 0 8 7 5 30
Among the students in Ramon Duterte Memorial National High School (RDMNHS), we only
surveyed twenty (30) students in total. Only eight (8) students answered that gadget “always” help
them to make their school task easier. Twenty (20) students said that their knowledge about new
ideas increase because of gadget. Only ten (10) student said that they “sometimes” had a difficulty
on concentrating their studies. Eleven (11) students state that they “never” skip meal just to use
their gadgets. Only eight (8) students said that they “rarely” spend time using gadgets than
studying. Fifteen (15) students state that they “never” have a failing grades because of gadget. Only
thirteen (13) students said that they “never” had a issue in absenteeism because they prefer to go
out with others instead of using their gadget. Nine (9) students answered that they “rarely” use
their gadget during class hours. Only eight (8) students revealed that “sometimes” when they are
using gadget they are able to relieve some stress and use it for entertainment purpose,

VI. DATA ANALYSIS


To get information on the effects of devices on students’ performance, researchers
surveyed twenty (20) students in Ramon Duterte Memorial National High School who
use gadget in learning.

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Survey-Questionnaire

Influence of Gadget Addiction to the Academic Performance of Students in Ramon


Duterte Memorial National High School.
I. Profile of the Respondents
Name (optional): School:
Age: Gender: ( ) Male ( ) Female
Direction: Read the statements carefully below and put a check to the box that
corresponds to the following:
QUALITATIVE INTERPRETATION NUMERICAL EQUIVALENT
Always 4
Sometimes 3
Rarely 2
Never 1
Influences of Gadgets 4 3 2 1
1. Gadgets helps me to make my school tasks easier.
2. My knowledge about new ideas increase because
of gadget.
3. I am having difficulty concentrating on my studies.
4. I skip meals just to use my gadgets.
5. I spend longer time using gadgets than studying.
6. I have failing grades because of gadget.
7. I have issues in absenteeism because I prefer to spend
time using gadget instead of going out with others.
8. I use my gadget during class hours.
9. I am able to relieve stress and use it for entertainment
purpose.
10. I am having difficulty concentrating on my studies.

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