Professional Documents
Culture Documents
Researchers:
Carmie F. Martin
Ronalyn E. Prudente
Regie F. Espineda
Chapter I
The Problem
Introduction
devices, such as smartphones, has made them an integral part of everyday life. This
technological dependence has had a significant impact on students, who now find
The way students utilize technology, whether for leisure or academic purposes, may be a
The purpose of this study is to investigate the amount of time students spend on their
devices and determine whether they primarily use them for studying or engaging in leisurely
activities. Although students are encouraged to utilize devices to enhance their learning
experience and save time, various barriers still hinder their effective use for educational
purposes. One such barrier is the strict implementation of DepEd Order No. 83, s. 2002,
which reiterates the prohibition of cellular phone and pager usage among elementary and
secondary school students during class hours. This ban aims to prevent distractions and
foster a respectful attitude towards teachers. Additionally, the DepEd order emphasizes the
need for teachers and parents to educate students about responsible cell phone usage to
prevent engagement in misguided and immoral activities (References DECS Orders: Nos.
revealed that approximately 42 percent of school-age Filipinos enrolled in Manila do not use
any distance learning devices. According to the Social Weather Stations (SWS), 58 percent
of students utilize devices such as laptops, tablets, smartphones, television sets, or radios
for their educational needs. The SWS National Social Weather Survey conducted from
November 21-25, 2020, found that these devices were either owned (27%), purchased
By examining the amount of time students spend on their devices and the purpose
for which they use them, this study aims to provide insights into the impact of technology on
student performance and identify any potential challenges or limitations hindering its
effective use in the educational context. As technology continues to shape the educational
performance and identify the challenges and opportunities associated with its integration.
This study's findings will serve as a foundation for informed decision-making and the
formulation of policies that can maximize the benefits of technology while addressing its
The study will show the relationship between the time usage of modern devices and
General Weighted Average of Senior high school students in Gubat National High School.
a. Name (optional)
c. Track
VI. Is there a significant relationship between the time and academic performance?
VII. In terms of balancing the academic performance and leisurely activities, what is
This study will mainly focus on the students of Gubat National High School with their
time on their modern devices. The time measured will have two categories. One is for the
student’s time on their devices with the intent of using it for educational purposes. The other
This study will be maintained in the school grounds of the forementioned school.
Participants will be of the Senior High School Grade level and the two tracks (Academic
containing STEM, ABM, HUMSS, and GAS. TVL, which contains SMAW, Agriculture,
Cookery, Food and Beverage, CSS, and Dress Making) will be gathered of data.
This study will consist data gathered from students that use modern devices. The
data gathered will benefit the persons and institutions reading this study, especially for the
Students. They can evaluate this paper in order to set their time usage of their
modern device. Students could better understand their capabilities and the effect of their
Parents of Students. Parents can educate themselves from this study so that they
can learn new information to enhance their parenting skill. Parents can measure their child’s
time on their devices depending on the devices purpose and their child’s Academic
Performance via General Weighted Average so they can formulate a proper decision on
Teachers. They can benefit from this study so that they could create new or
improved methods of teaching. Teachers could use the information in this study to enhance
their teaching skills and to utilize newer devices for the student’s learning experience.
School. This research can also benefit the school because they could have an idea
on what the students are facing and experiencing. With this study, the school can get data
that will be useful to them in ways that they could change the structure of classes that will be
beneficial to the students who are using modern devices thus increasing learning capability.
Future researchers can utilize this study to better their studies that are related to
studies. They could also decide whether or not this study made a meaningful effect toward
Definition of Terms
Modern Device
- In general, a device can refer to any electronic device, including a laptop, tablet, and
- A device that is used by Students that can be utilized for educational activities of leisurely
activities
Time of usage
- Describes the time a particular load is turned on. (Blackridge Research & Consulting)
Education
- Senior High School (SHS) refers to Grades 11 and 12, the last two years of the K to 12
- The students of Gubat National High School who are in the 11th and 12th Grade.
Chapter II
Review of Related Literature and Studies
Related Studies
This study is similar to the present study of Shaibu, Mike, Oyelere & Jarkko (2016),
investigate the impact of mobile devices on learning by looking at how students in Nigerian
institutions connect with their mobile devices. A total of 240 students from higher education
completed a questionnaire provided by the researchers as part of the study. The results of
the study indicate the students use their portable devices to exchange education-related
messages and academic files with classmates, search the internet and library databases for
academic materials, practice online quizzes or tests and hold discussions with classmates
among others. The statistical analyses also result show that there is no significant difference
(gadgets) has led to the widespread use of Internet channels for everyday use among
students at the University. Student engagement in the use of gadgets is usually online
through mobile phones, computers, tablets and laptops. Generally, social media
students who are seen to have implications for their learning.The significance Today’s youth
have unprecedented access to modern technology and use them in expected and
unexpected ways. Youth spend many hours a day using the technology, and the vast
majority of them have access to Internet, cell phones, smart phone, video games and many
more. Recent evidence raises concern about effects on academic performance. This chapter
adolescents. The purpose was to examine the relationship between adolescent usage of
computers and academic performance. Within the qualitative research the case study design
was adopted. Interviews and focus group discussions were the primary tools used to gather
data. The study found out that modern technology impacts learning both positively and
negatively. Recommendations were made for parents, educationists, the media, and policy
makers among others, for ways to increase the benefits and reduce the harm that
technology can have for adolescents.of thier study lies in its exploration of the positive and
negative effects of gadgets on student learning at the university level. By focusing on the
computers, tablets, and laptops, the study aims to understand the impact of these devices
on the learning process. The findings reveal that gadgets have positive effects, such as
facilitating information retrieval and improving the quality of students' work. However, they
also highlight negative effects, including excessive time spent on video games and social
media. The study proposes steps to help students overcome these negative effects,
emphasizing the importance of time management and prioritizing academic tasks over
learning, this research provides insights into the challenges and opportunities associated
Magwa Simuforosa (2013) state that today’s youth have unprecedented access to
modern technology and use them in expected and unexpected ways. Youth spend many
hours a day using the technology, and the vast majority of them have access to Internet, cell
phones, smart phone, video games and many more. Recent evidence raises concern about
performance. The study found out that modern technology impacts learning both positively
and negatively. Recommendations were made for parents, educationists, the media, and
policy makers among others, for ways to increase the benefits and reduce the harm that
technology can have for adolescents. In addition, with the extensive use of technology,
including the Internet, cell phones, smartphones, and video games, concerns arise regarding
its potential effects on academic performance. This study aims to explore the relationship
Kristina Klasnja (2022), the Covid-19 pandemic situation has affected all sectors of our
society that have been in direct or indirect contact with humans. The virtual world, which did
not concern many people until the onset of the pandemic, began to be a major part of the
solutions to everyday situations in life. Modern technologies thus began to play a major role
in solving problem situations, but also in the ordinary contact of people with the school, with
medical facilities, with work, in communication with other close relatives. Besides the studies
likely touch upon the role of modern devices and technology in the lives of individuals, albeit
In study conducted by Jeffrey H. Kuznekoff & Scott Titsworth (2013), In this study
examined the impact of mobile phone usage, during class lecture, on student learning.
watched a video lecture, took notes on that lecture, and took two learning assessments after
watching the lecture. Students who were not using their mobile phones wrote down (62%)
more information in their notes, took more detailed notes, were able to recall more detailed
information from the lecture, and scored a full letter grade and a half higher on a multiple
choice test than those students who were actively using their mobile phones. Theoretical
and pedagogical implications are discussed. The findings revealed that students who did not
use their mobile phones during the lecture performed significantly better. Specifically, they
wrote down more information, took more detailed notes, recalled more detailed information
from the lecture, and achieved a higher score on the multiple-choice test compared to those
Technology has a great impact on education, but it can also have a harmful impact.
Teachers and students should use this to their advantage and reduce the barriers that
prevent many kids and schools from attaining excellence. As a result, it is now time for every
Demir and Akpinar (2018) investigated the impact of mobile learning applications on
undergraduate students' academic progress, attitudes toward mobile learning, and degrees
during the first semester of the 2013-2014 school year. Students from the Buca Faculty of
The experimental group (n = 15) used a mobile learning technique, whereas the
control group (n = 26) used a lecture-based classroom environment. An attitude scale was
utilized to examine students' attitudes toward mobile learning, and an achievement test was
A rubric was also used to evaluate the animations created by the pupils. Interviews with
performance. The experimental and control groups both had considerably positive attitudes
regarding mobile learning. Furthermore, the students reported a favorable opinion of mobile
learning as a method that might significantly boost their motivation. As a result, academics
and practitioners should identify mobile learning's potential to favorably influence academic
Shapley, K., Sheehan, D., Maloney, C., & Caranikas-Walker, F. (2011) used
hierarchical linear models to analyze longitudinal survey and achievement data in their
based class activities and small-group interactions. Although treatment students had
somewhat lower attendance rates than control students, the authors found a drop in
reading or math proficiency. However, favorable benefits developed and were replicated over
Conceptual Framework
This study’s process is to collect numerical data from the participants who are willing
to respond to the research. The profile of the students is needed in order for the identification
of each participant in each Track. The length of time of students on their modern devices
both with the purpose for leisure and education is obtained in order to be compared to their
Paradigm
Content
Input
- The data of The
- Profile length of time of
Process
- Length of Time senior high students
spent on Modern - Survery of Gubat National
Device (Leisure) Questionnaires High School spend
- Interviews on their Modern
- Length of time
Devices (Leisure
spent on modern - Statistical
and Education)
device (Education) Treatment of Data
- Used in Education
- Academic - Interpretation and
Seminars
Performance Analysis
(General Weighted - Used in Time
Average) management
Seminars
The data inputted from the respondents (Profile, Length of time spent on modern
device, etc.) will be gathered by survey questionnaires and interviews, then will be calculated
statistically, and will be interpreted and analyzed. Once all of the data is organized and
analyzed, it will be outputted on a graph that will be orderly for the purpose of ease of
Research Design
This descriptive correlational study aims to determine the relationship between the
time of usage of modern devices on the general average of senior high school students in
Gubat National High School. The study explores the relationship between the duration of
A sample of senior high school students will be selected, and data will be collected
through surveys and academic records. Descriptive statistics and correlation analysis will be
conducted to analyze the data and determine the nature and strength of the relationship
The findings of this study will provide insights into the potential effects of excessive
The Sample
This study is to come up with numeric results that are eligible for readers, the
process should be correctly applied. The population of the study is approximately 1800. The
sample size will be 10%-20% of the students, or calculated using Slovin's formula if given a
specific Confidence Level. Since this research is dealing with participants that may not
commit to the research, convenience sampling will be used because questionnaires and
surveys are given for students who are convenient enough to respond to them.
units of the population are selected for inclusion in the sample. With this, there's a possibility
Survey Questionnaires and Interviews will be used to gather data from participants
since they are undemanding for further complex actions and responsibilities. After gathering
the data that is necessary, we will be using Slovin’s Formula in order to calculate the sample
Calculating the data that is gathered to be analyzed needs to have an equation, this
is where Pearson’s r comes in. Since there are 2 variables to compare (Time of Usage and
GWA) it is most probable to use equations that only require 2 variables, and Pearson’s
equation, according to Shaun Turney (2022) The Pearson correlation coefficient (r) is the
most common way of measuring a linear correlation. On the X will be the Time of usage of
A letter of request to conduct the study was prepared. The researcher constructed a
questionnaire checklist, validated by the teacher of the subject. Right after attaining the
permission to give out questionnaires and interviews, the researchers will organically roam
the Senior High School division of the school, and every section will be given survey
After the answered questionnaires are received, the data in it will be inputted in a
table with 2 columns, the first column will be the “Time of Usage” and the second is the
“GWA”. Given these 2 variables can be inputted in a cartesian plane where the Pearson r
- Leisure, Academic
- Leisure, TVL
- Education, Academic
- Education, TVL