You are on page 1of 1

1.

Telepathic Transmission: If the jamming is dropped, the station can instead transmit a
telepathic message to all devils within 1 mile of the fortress.
2. VENTRAL BATTERY: The ventral battery consists of several weapons bays.
3. Scorpion Array: Scorpion guns fire lightning bolts. Small scorpion guns deal 45 (10d8)
lightning damage, while the six large guns deal 110 (20d10) lightning damage.
4. Firebomb Bays: The bomb bays drop ordnance that deals 35 (10d6) fire damage in a 40-
foot-radius sphere. Some firebombs are rigged as missiles. They move 80 feet per round and are
guided by integrated soul coins.
5. Firing Crews: Each weapons bay is manned. (Deviled?)
6. 1 primus squad
7. 1 optio squad
8. 1d8-2 barlguran slaves
9. ZARIEL’S QUARTERS: The walls of Zariel’s opulent quarters are an ever-shifting mosaic
of obsidian-black slabs limned with crimson light. Notable features include:
10. A bath filled with blood.
11. A collection of soul coins.
12. Lighting provided by golden glow globes that float randomly through the suite.
13. A demon’s skull hung on the wall.
14. Beneath the demon’s skull there are two brackets for hanging a sword which stand empty.
15. There is a 25% chance that Zariel is present.
16. Entrance: There is an honor guard consisting of one erinyes and one horned devil outside
the door to Zariel’s quarters.
17. Fractal Vault: A DC 20 Intelligence (Investigation) check can locate a concealed keyhole – a
fixed point in the ever-shifting walls. The only key for this lock is carried by Zariel at all times, but
it can be opened with a DC 25 Dexterity (Thieves’ Tools) check, which causes the wall to peel back,
revealing a small vault.
18. The vault is empty except for another vault door (see below). If this vault door is opened, it
reveals another small vault with another vault door, which leads to another vault door and another
and another.
19. To access the real vault you need to enter one of the fractal vaults, turn around, and close the
door you just came through. If you then open this vault door (requiring a DC 30 Dexterity (Thieves’
Tools) check) you will reveal a huge vault filled with infernal contracts:
20. Countless drawers filled with paper.
21. Calligraphic scrolls hung upon the black walls.
22. Stone slabs stacked like paving stones.
23. Several plinths on which particular contracts are displayed like pieces of art.
24. A small series of linked statuettes displaying a sequence of sign language.

You might also like