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UI AND UX ASSIGNMENT 2

Synthesizing Test Findings:


1. Definition: Synthesizing test findings involves creatively combining analysis and research to form cohesive
ideas.
2. Methods for Synthesis:
1. User Stories: Share inspiring stories from users to understand their needs and goals.
• Construct user stories using the format: "As a [user], I want to [do something], so that [achieve a
goal]."
2. Mapping: Use maps to plot experiences, customer journeys, and behaviors to extract meaningful insights.
• Utilize affinity diagrams to group and cluster ideas and facts.
• Create empathy maps to understand user needs and behaviors.
3. Personas: Develop fictional characters based on research to represent different user types.
4. Scenarios: Expand on user stories to provide context and explore various aspects of solutions.
5. Point of View (POV): Define an actionable problem statement based on insights about users' core needs.
• Frame the POV with "How Might We" questions to spark ideation.
6. Why-How Laddering: Use iterative questioning to find solutions to design challenges.
3. Examples:
• Sharing impactful user stories.
• Creating empathy maps to understand user needs.
• Developing personas to represent different user types.
Prototype Iteration:
1. Definition: Prototype iteration is the process of developing, testing, and refining prototypes based on user
feedback iteratively.
2. Benefits of Iterative Design:
• Rapid Resolution: Clarifies misunderstandings early in the development cycle.
• User Feedback: Ensures system requirements meet user needs.
• Client Relationships: Demonstrates design evolution and fosters client satisfaction.
• Value Addition: Focuses development efforts on adding value for users.
• Incorporation of Lessons Learned: Allows for easy integration of feedback into the final product.
• Stakeholder Visibility: Provides stakeholders with visibility of progress at each iteration.
Examples of Iterative Design:
• Wikis: Platforms like Wikipedia allow user-generated content, facilitating continuous improvement based on
user feedback.
3. Examples:
• Wikipedia's iterative improvement process through user-generated content.
• Software development cycles incorporating user feedback for continuous improvement.

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