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DESIGN and
USABILITY & USER
EXPERIENCE
CS214 HUMAN COMPUTER INTERACTION
Week 2 and Week 3 Topics
USER-CENTERED DESIGN
User-Centered Design (UCD) is an approach to product
design that focuses on creating a product or service that
meets the needs and desires of its intended users.
USER-CENTERED DESIGN
Seeks to answer the following:
● What is the important to the users
● The task users do, how frequently, and in what order
● The user’s work environment
● The user’s problems and constraints
● User’s expectation in terms of the functionality
● Output required and in what form
USER-CENTERED DESIGN
Goal is to create a product more useful and usable.
● Ease to use product
● Satisfy customer
● Decrease expenditures on technical support and
training
● Advertise ease-to-use successes
● Ultimately increase the market share.
UCD Principles
● Set business goals
● Understand the users
● Design the total user experience
● Evaluate the designs
● Assess competitiveness
● Manage by continual user observation
P1: Set Business Goals
Determining the target market, intended users, and
primary competition is central to all design and user
participation.
P2: Understand Users
If you want a user to understand the product, you must
understand the user first.
P3: Design the total UX
Everything the customer’s perceives is designed to
satisfy user’s needs.
P4: Evaluate the Designs
Users’ Feedback
P5: Assess Competitiveness
P6: Manage User Observation
User Personas
● A user persona is a fictional representation of a
target user or a specific user segment that captures
their characteristics, goals, motivations, behaviors,
and preferences.
● Personas are created to help designers and product
teams better understand and empathize with their
users, enabling them to design products and services
that meet user needs effectively.
User Personas
● A user persona is a fictional representation of a
target user or a specific user segment that captures
their characteristics, goals, motivations, behaviors,
and preferences.
● Personas are created to help designers and product
teams better understand and empathize with their
users, enabling them to design products and services
that meet user needs effectively.
User Personas
Developing User Personas
1. Conduct User Research
2. Identify Patterns and Group Users
3. Define Persona Categories
4. Create Persona Profiles
5. Validate and Refine:
Example of User Persona
Persona: Sarah the Student
Background:
Name: Sarah Thompson
Age: 21
Education: College student majoring in Psychology
Goals: Perform well academically, manage time
effectively, and stay organized
Tech proficiency: Comfortable with technology and uses a
smartphone, laptop, and various productivity apps
Example of User Persona
Scenario: Managing Study Schedule
Context: Sarah is in her second year of college and
wants to create a study schedule for her upcoming
exams. She has multiple subjects to cover and wants to
allocate her time efficiently.
Usability & User Experience
Usability - refers to the ease with which users can
interact with a product or system to achieve their goals
effectively and efficiently.