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The Cast of PC's:

Captain Evelyn Cutter: Age 35, Former Enclave Vertibird Pilot


Doctor Isaiah Stevens: Age 243, Pre-War Doctor and Vault 111 Survivor
Initiate Jack Harkness: Age 18, Brotherhood of Steel Initiate assigned to Recon Team Gladius
Sister Tulie: Age 24, Former (literal) Child of Atom, Wastelander Survivor
Exxxtra Handy: Age 220+, Former Mr. Handy programmed Pre-War as a pimp
Lilith Faire: Age Unknown, Supermutant, Retains scattered memories of her former life

Prologue

*Captain Evelyn Cutter and Doctor Isaiah Stevens spend the day breaking down a mountain of junk
into usable scrap*

“Well Doc, I don’t know what to tell you. Like those of us who were part of the Enclave, you’ve found
yourself as one of the last pure humans left in a world gone to hell. We tried though….tried to set things
right again. Tried to cleanse the world of the corruption and mutation that has destroyed humanity.
President Eden just went too far though. The corruption of the human genome would have led to the
elimination of everyone instead of just the main problems. If Colonel Autumn had been able to take
power in time….maybe we might have succeeded with the important part. Super-Mutants, ghouls and
the other freaks of nature….they would have been just a shared nightmare of our past…but that chance
is lost now…all thanks to the ‘high and mighty’ Brotherhood of Steel and a misguided vault exile who fell
under their influence.

Me? No….I wasn’t assigned to the main Science Division. I’m just a grounded ‘bird pilot now. Stuck down
here in the dirt with the rest of the savages and freaks, hoping a head full of training in complex
systems, combat experience and history can keep me alive. My age?...35, but it damn sure feels like
longer.

I was born at Raven Rock in ‘52. It used to be the Enclave’s primary refuge after they left the West Coast.
Back in ’42 the home of Project Enclave, an old oil rig, was destroyed, killing President Richardson. The
remnants re-established themselves at Navarro Base in California, but it wasn’t long before a band of
misguided traitors calling themselves the “Brotherhood of Steel” showed up to plunder and steal the
technology we had preserved. Numbers were on their side…as they always seem to be, and rather than
see the last vestiges of the true America be lost, they fled east….to Raven Rock, under the command of
Chief Science Officer Autumn. His son eventually became Colonel Autumn….best commander we ever
had.

I did well in school….I always had a knack for understanding how things worked, but my spatial
awareness and hand-eye coordination got me picked early for flight training. The first time I stepped
into the simulator, I knew that this was who I was meant to be, and flying the real thing….there’s
nothing in the world better. I was certified for active duty shortly after my 18th in 2270 and spent most
of my time doing supply and recon missions until the war in ’77.

We came across an endeavor out of the old Jefferson Memorial they called “Project Purity”. It was a
grand scheme to turn the entire place into a water purifier on a regional scale. Large enough to provide
pure, uncontaminated or irradiated water to the entire Capitol Wasteland. Colonel Autumn wanted to
bring the project under the direction of the Enclave, so we could see it through to completion and by
doing so, slow down or stop the continued corruption of humanity in the area. President Eden wanted
to do the same thing, but with the addition of adding an altered form of FEV to the system that would
have been genetic poison to anything with mutations to their DNA. It would have eliminated Super-
Mutants, Centaurs, Ghouls….all of them…permanently. Unfortunately, the research was far from
complete and it would have also eliminated anyone with ANY amount of mutation….which sadly means,
just about every living person outside of the Enclave. That was just too much for Colonel Autumn and
many others of us. Plans were underway to re-direct this plan to something a bit more sane, before
everything was destroyed once again. Yep….those self-righteous Brotherhood meddlers showed up once
again.

They had sent an expedition from California out East some decades prior and had settled in the ruins of
the old Pentagon. We mostly ignored them and kept out of sight. They spent much of their efforts
battling against vast forces of Super-Mutants in the ruins of D.C. and we were content to let them waste
their time and resources in pointless conflict, but when Project Purity came to their attention, war was
inevitable. The East Coast branch of them had gone soft over the decades and it looked like we would be
able to finally get them out of our way this time. I flew countless missions against their patrols and
checkpoints to clear the way for Sigma Team combat drops. Then it all went to hell. I don’t know where
they found it, or how they managed to get it working, but they resurrected an unstoppable piece of pre-
war tech. A fifty foot tall robot called Liberty Prime. It smashed our defensive forces at Project Purity
and weakened our overall strength enough that infiltrators were able to penetrate Raven Rock and blow
the entire base by overloading the reactor. Fortunately for me, I had been re-assigned to Adams Air
Force Base as a VB-1 pilot for the Sigma Teams, but I lost a lot of good friends that day…and my parents.
We did what we could to stop the Brotherhood with what we had left, but we just didn’t have the
strength. We held on for another year, but eventually in ‘78, they overran Adams AFB as well. The rest
of us who survived….the remnants….we did what we could, but every year we were lower and lower on
resources. Fuel, ammo, equipment….and bodies. We were able to hold out for a long time, but
something changed in the Brotherhood. A new commander appeared, who apparently was able to not
only pull together their fractured factions but to re-invigorate their sense of purpose. They stopped
wasting time trying to act like protectors of the common man and became actual soldiers once more.
Once they quit trying to defend every dirt farmer from mutants and focused on us…the end was
inevitable.

Those of us with functioning Vertibirds managed to get out of the Capitol Wasteland with our
squads….looking for any Enclave safehouse we could find, trying to establish contact with any other
forces. My squad and I spent the last two years searching the Northeast to no avail. We headed here to
the Commonwealth in hopes that maybe there was something in the area another squad had missed,
but all we found was Super-mutants with a lot of damn missiles.

So now here I am…..grounded, tired…just a remnant of this once great nation’s legacy…..depending on
survival by trusting a half-mutated wastelander from an insane cult, a brainwashed Brotherhood
teenager and a 200 year old man only a week out of the ice-box.

It’s a fucked up world.”


Evelyn's Journal #1

We were low on fuel, morale and everything else you could think of when the first missile missed us by
inches. Simmons and Gayle were the last of their squad that had been assigned to my ‘bird. We’ve
spent the last ten years searching for any other survivors of the war in the Capitol Wasteland. Most of
us had died, many others turned their back on the Enclave, vanishing into the wastes to survive as
civilians or joining the misguided thieves of the Brotherhood. We had been doing some aerial scouting
of the Commonwealth, hoping to find other remnants, or at least a suitable location to repair the ‘bird
and get some much needed R&R. We were about to recon a small suburb when the muties spotted us
and started shooting.

I put what remaining ammo I had into them, while Simmons and Gayle did what they could from the
door gunner positions. We managed to eliminate most of the enemy when one of their missiles hit us
amidship. I had managed to evade three out of four, but one of the rotors had been giving us trouble
for days, and it proved to be a fatal malfunction….Response time lagged and Gayle took the missile
direct, vanishing in the explosion as shrapnel tore Simmons apart and ripped through the main engine
compartment. I was lucky that the piece that hit me lost most of its lethality tearing through the
bulkhead and seat before catching my leg.

How I managed to put the ‘bird on the ground without dying I don’t know. Instincts I guess. The next
thing I know is hearing the sound of gunfire, screaming muties and the roar of fire. A small group of
people were taking down the last of the muties as I dragged myself out of the wreckage. I didn’t
manage to save much…..My sidearm, my X-01 Helmet and a box of those damn Sugar Bombs that
Simmons loved to snack on and had left stashed in my ruck.

It was the strangest trio I’ve met….”Doc”, who introduced himself while stitching up my leg wound,
“Tulie”, who was some wasteland mercenary raised by a lunatic cult and her Dog, and Harkness, some
kid, brainwashed by the Brotherhood with some serious delusions about who they really are. Given his
age and origin, it’s likely that my actions in the conflict down south might have killed his parents.

Apparently Tulie and the Kid had met up while separately seeking shelter from feral ghouls in Lexington.
Doc has just crawled out of a local vault and the three of them met yesterday and had been scavenging
the suburb of Sanctuary that I had been about to land in. They saw our battle with the muties and came
to help.

I spent the next few days convalescing and helping to scrap whatever they managed to pull out of the
ruins of this place. My Vertibird was destroyed, I managed to salvage a couple of minor things out of it,
but it’ll never see the air again. Eventually, the others wanted to head into Concord to see what could
be acquired. Doc was a man out of his element, being a pre-war survivor from a cryo-facility. The kid
was searching for communications equipment and Tulie was just out for whatever she could find,
especially old spices.

My leg was doing a lot better, so I joined them, maybe I could find something useful. We ended up
running into the middle of a battle between a bunch of raiders and what we later learned was the last
survivors of a massacre further south in Quincy. The raiders were numerous, but tactically untrained
and equipped with weapons just short of a garbage heap. Their death was inevitable, but we were
absolutely unprepared for the arrival of a Deathclaw. The survivors let us know about a suit of power
armor and a minigun on the roof, the kid volunteered to hop in it and face the Deathclaw….and I wasn’t
about to stop anyone in the Brotherhood from committing suicide. He managed to pour an incredible
amount of lead into that thing, while the rest of us peppered it with everything we had. Fortunately for
us, it had to rip its way through the remaining raiders before it could get to us, and that bought us
enough time to take it down.

I was ready to evac out of there with what useful things we could carry, but the Doc and others wanted
to bring the survivors back to Sanctuary. Preston, Sturgis, Mary, Jun and Mama Murphy. Preston is
patriotic and has the right kind of appreciation for America, Sturgis seems useful, but the rest of the
civilians are just going to be a drain on resources, but nobody was willing to listen to my opinion on the
matter, so we drug them all back to base camp.

Evelyn’s Journal #2

A few days after getting the refugees settled in, the group decided to reach out to a local farm that Tulie
knew about, hoping to trade for some food and seeds to get crops started. I pointed out again that the
civilians are just going to drain limited resources, but was once again ignored. I have to remind myself
that the others are either untrained and naïve constantly. The Abernathy’s proved helpful enough and
we were able to trade for Tato’s and Melons to improve our provisions and provide seeds, but once
again, the others chose to volunteer for charity work.

Apparently a group of raiders had hit them recently, killing one of their daughters and making off with a
family heirloom. Doc and the others agreed to eliminate the raiders and recover the locket. Pointless
risk if you ask me. The Kid though got excited once he learned that the raiders had holed up in an old
satellite array station. He wanted to scavenge the place for communications gear. Maybe I can find
something useful there as well, besides….these idiots will get killed without an experienced combat
veteran with them.

Taking down the raiders was not terribly difficult. Unorganized rabble with pipe guns are not going to
be a threat to soldiers using tactics, although we did run into a brief snag when they began using
molotov’s during a last stand, and their leader had a minigun, she might have lived if she had also had a
helmet. We recovered a lot of useful components from the location, but nothing that the kid was
searching for. Apparently he is part of a small recon team dispatched north to the Commonwealth, but
most of them had been killed and the last of them where hiding in Cambridge. Great, more
Brotherhood trash….just what the Commonwealth needs.

We returned to the Abernathy farm to present the locket, they were highly appreciative, gifting us with
additional food supplies before we headed back to Sanctuary. Our confidence was high. We had gotten
cocky based on our easy victories over disorganized raider scum, and it was about to cost us.

We were almost home, passing an old Red Rocket Station when we ran straight into a Synth Patrol.
Synths, were a plague on the Commonwealth, earlier recon had informed me about them. They were
the foot-soldiers of the shadowy “Institute”. Killing and destroying at their command. Their initial
assault was devastating. These were not idiots with pipe pistols too high to shoot straight. These were
lethal killing machines and it was not long before all of us had been wounded in some capacity.
My tactical training helped us to coordinate fire and movement, and thankfully, the Kid can actually
shoot straight. It was a hard fought victory, but getting home was going to be difficult. The Doc
managed to get us bandaged up and after salvaging what we could from the Synths, we began to limp
slowly home. At least we survived. It’s going to be a painful recovery though.

------------------------------------------------------------------------------------------------------------------------------------------

Well, Sanctuary is not the worst place I've had to hole-up over the last ten years. I spent a solid week
trying to sort through and break down all the junk we hauled out of this place originally, along with what
we had salvaged from the satellite array. Fortunately, there were plenty of usable components and I was
able to get a generator and some water purifiers working so we don't end up with severe radiation
poisoning or mutating into freaks. Tulie proved useful, scrounging the surrounding area for wild edible
plants, enough to keep us fed for now while we got seeds planted and rationed what we had acquired
from the Abernathy’s. Doctor Stevens was surprisingly adept at modifying many of the mechanical
systems of our weaponry, upgrading rifle stocks and improving the action on the receivers for my assault
rifle and back-up pistol. I spent the following week making some upgrades and re-purposing the armor
plating taken from the synths that attacked us. I have to admit that whatever this “Institute” is, they
have made incredible advances in nanotech polymers.

The Brotherhood kid made himself useful as grunt labor, helping the Quincy survivors set up usable
living shelters, digging latrines, and getting some crops planted. The Longs, Marcy and Jun, are a cancer
on morale, but keeping them in the crop fields all day seems to help with that. Sturges, while not gifted
with a strong science background, is nevertheless technically adept with repairs and maintenance.
Mama Murphy is clearly batshit crazy, but we were taught to respect our elders, even when their minds
have gone. As far as I can tell, she does no harm and still tries to help a bit as she can, so we can smile,
and just accept her tall tales as entertainment for now. Preston Garvey reminds me a bit of a few
soldiers I used to know. His, “Minutemen” sound like a sorely needed presence in this
wasteland....perhaps a force to restore some semblance of America to the savages now that the Enclave
is no longer around to do so....at least not as far as I've been able to find in the last few years.

Apparently, they tore themselves apart with in-fighting between internal factions due to the absence of
any strong leadership, with the remnants of them effectively destroyed in the ambush at Quincy.
Preston seems intent, almost obsessed, with re-establishing them as a force in the Commonwealth. It's
not the worst plan I've heard, and Doctor Stevens certainly seems to pay attention when Preston talks
about it. Thoughts for another day though, for now, survival is all we can really hope to accomplish.
Perhaps if we can manage to turn this place into a thriving community, an echo of true America, then we
could discuss expanding our efforts.

On a more personal level, I now have the location of three wrecked Vertibirds. If I can acquire a couple
of Brahmin, and build a small house and hanger to work in, I'm pretty sure that, given enough time and
salvage, I can begin putting together at least one functional 'bird. It's going to be a labor of love to be
sure, and the amount of work involved will be truly terrifying....but what else do I have but time now?
Evelyn’s Journal: #3

Fuck Cambridge!

We’ve been there twice, and all we’ve encountered is feral ghouls, a half-dead Brotherhood squad and
weird shit. Our first visit found us stumbling across a horrific tragedy. A man, Cletus-Ray Johnson, knelt
among bodies of several ferals as well as the corpses of his family….dead by his own hand, while holding
an empty pistol to his head and repeatedly clicking the trigger. Doc and Tulie talked him down and got
the full story out of him.

Apparently, some of these Commonwealth savages think that ghoulification is contagious and don’t
realize it’s a genetic mutation caused by radiation exposure. This fool thought the bites and scratches he
and his family had received were fatal. The only thing fatal was their ignorance. Just one more tragedy
that could have been avoided if the Enclave had been able to restore America to greatness once
more….or at least to bring back some semblance of civilization and education. The Brotherhood wanted
nothing to do with him. Well, their “scribe”, Haylen I think her name was, did offer a bit of compassion
towards the man, but they still refused him shelter. We ended up taking him back to Sanctuary. Preston
and Mama Murphy helped the Doc to talk him off the edge and giving him some physical labor to do has
helped keep his mind off of what he experienced. Maybe he’ll cope, maybe he’ll end up like Jun
Long….maybe he won’t make it. Time will tell and it’s not something I’ve been trained to handle anyway.

Our second visit was no less harrowing. Sneaking through blasted ruins while surrounded by a horde of
ferals is not my idea of smart behavior, but eliminating them from the air with rockets and plasma blasts
isn’t really an option these days. We were almost back to the Brotherhood outpost at the Cambridge
Police Station when we discovered something….I’m not even really sure what we found. Someone,
maybe a raider, trader, or just a wandering soul; had been tied down upon a symbol before having been
torn to shreds. It was clear that whomever or whatever did it took their time, but the most disturbing
part was the dozen or so Garden Gnomes that stood in some kind of vigil around the circular symbol.
Doc swears he saw one of them move. Against every bit of wise judgement I have, we were forced to
spend the night bunked down in the Station with the Brotherhood Squad. Maybe it was just some
residual anxiety being that close to people who would execute me without hesitation, but sleep was
difficult and troubled that night. Both Doc and I experienced horrific nightmares that night. I don’t
remember the details, but it definitely featured Garden Gnomes and apparently my instincts kicked in
and I blew a hole through a wall with my pistol before being roused from my state fully.

Fortunately, the others covered for me, even the Brotherhood kid, and my secret remains safe for now,
but I think limiting my interaction with this Brotherhood Squad in the future would be the best and
wisest decision. After that night, we headed into Lexington, another ghoul-infested shithole. Doc knew
where the ArcJet building we sought was and we found it without incident. Unfortunately, rather than a
carefully planned and scouted entry into the structure, we were forced to quickly dive in the first
window we could pry open due to the arrival of two Deathclaws in the area.

The whole structure had been trapped with mines and turrets, dealing with them was complicated
greatly by the arrival of an inquisitive Deathclaw but we were able to remain hidden long enough for it
to lose interest. The item we are looking for was not present, but Doc hacked an operative terminal and
discovered a bit of info. First of which was that the Mars-Shot project must have had some limited
success as there were references to a Mars Colony. I know the Enclave had been backing the project
before the war, but I had not been told that it was successful. Maybe that information was lost when
the original base was destroyed, but that was before my time.

The second bit of information consisted of a rather cryptic message and the fact that the transmitter
had been recently used. The coordinates of its transmission put it just East of here in the coastal town of
Nahant. It looks like we’re going to be hiking East now. I’m curious about the truth behind this info, but
I’m still unsure about handing over something that is going to let the Brotherhood re-establish contact
with their main forces in the South.

I’m not sure what I’m going to decide when the time comes.

Evelyn’s Journal #4:

We’ve been on the move for several days now. We spent some time bolstering the self-sustainability of
Sanctuary. I scrapped together another generator and a couple more water purifiers to help with
irrigation. Tulie and the Brotherhood Kid helped get some more crops planted while the Doc put
together a few more automated turrets to keep the place safe. Hopefully raiders will think twice when
they see almost a dozen machinegun turrets ready to defend what is now, apparently, our home.

Tulie is planning and guiding our route to the coast since she is familiar with the trade routes and most
likely points of hostile encounters or radiation. Our first day led us slightly northeast to a small farm
called Ten Pines Bluff. The place is run by Leonard and Sylvia Price along with their friend, Lillian Tanner.
After a tense meeting, Tulie smoothed over the introductions and we were able to spend the night in
the ruins of an old home on their farm….little more than a foundation and half a wall really.

We did meet one more person there, Kim, who is far too optimistic and naïve for my tastes.
Nevertheless, the others decided to give her directions to Sanctuary as she was looking to do something
other than farm Tato’s for the rest of her days. If nothing else, it’ll help counterbalance the constant
depression of Jun and Cletus.

The following day we headed southeast in order to avoid more dangerous areas that were in our direct
path. We navigated around an area known to be infested with molerats and came across in interesting
discovery. Another crashed Vertibird, submerged in a lake. Rusty and irradiated to be sure, but there
may still be many usable components still. I’ll have to come back here when I have my power armor
sealed and a couple of Brahmin to haul salvage with. We also ran across a wastelander suffering from
food poisoning. Doc insisted on hauling the guy with us to Covenant so I offered to ruck his gear for him
until we get there.….better than being downwind of the sick guy. Just outside of Covenant we ran into a
trader, Heather Casdin. Apparently she specializes in herbal remedies. She gave some kind of
concoction to the sick guy and it clearly seemed to help, at least with the secondary symptoms.
Apparently her parents were Brotherhood about 30 years ago, so she and the Kid seemed to bond over
that. Doc made a deal with her to purchase some blood packs from her on our way out of Covenant the
next day.

Covenant is a weird place. EXTREMELY secure with reinforced concrete walls, multiple heavy turrets.
Highly vulnerable to air assault, but anything on the ground would have a near impossible time
breaching the walls without high explosives. That said, we had to take some kind of ridiculous verbal
test in order to enter. Mostly idiotic questions that made no sense at all. Apparently, we all “passed”,
whatever that means and were allowed inside. Doc met another doctor in there, Tulie bought some
spices as well as buying me a couple doses of Daddy-O. I owe her big time for that….nothing like a dose
of Daddy-O to sharpen the vision and steady the aim. I managed to score a carton of smokes and some
squirrel bits for dinner….and breakfast. A nice relief from corn and tato fritters.

The whole place just seemed…”off”. Everyone was too friendly, but it seemed forced. Maybe it was
just that we are heavily armed and armored. In any case, as long as they don’t screw with us…I’m happy
to live and let live…..but I don’t trust them.

Today we headed out of Covenant, stopped briefly to buy some blood-packs from Heather before
heading East. We spent the morning trying to avoid getting killed by Stingwings and Bloodbugs by
choosing instead to sneak past a bunch of Super-Mutants holed up in the old Medford Hospital. Our
luck held out and we spent the majority of the afternoon sneaking past a group of Raiders calling
themselves “the Forged” which were around some kind of Ironworks….and a group of Mercenaries
called “the Gunners” that had set up in an auto-wrecking yard. Fortunately for us, a small skirmish
broke out between those two forces, which left us an opening to sneak past.

We’ve now arrived at a small farm growing corn and gourds owned by the Finch Family. Abraham,
Abigail and their adult sons Daniel and Jake. As always, Tulie seemed to know them and made the
introductions. We bought some produce but we’re going to have to find a place to bunk down in the
open. Tulie is pretty sure that we should be able to reach Nahant tomorrow as long as we can avoid any
of the hostile raiders and Supermutants that roam the coast.

Evelyn’s Journal #5:

Today has been a day that tugs at the heartstrings. We arrived in Nahant roughly around sunset after
bypassing what appears to be a pre-war military barge being guarded by at least one or two robots
(we’ll have to investigate that once we have more time and better armor on hand). A bit of surveillance
revealed the presence of several individuals in white robes, each of which bore the symbol of the
Enclave on their backs. I had to keep my excitement that I might have found my people contained in
front of the others, but it was a short lived elation. These people did not appear, nor behave as those of
us raised in the Enclave do. They wore no proper uniforms, just those robes, nor did they appear to
have any command structure. After watching them work at restoring a restaurant for about an hour, we
decided to approach.

They were not hostile to us, even going so far as to offer us roasted mirelurk and some (only slightly
irradiated) water. Everyone here seems obsessed with someone or something they simply refer to as
“HER”, all the while maintaining a ridiculous and creepy grin of happiness. I’m thinking that everyone
here is a DayTripper addict. Despite their hospitality, my gut tells me there is danger here and I’m not
about to let down my guard, although I am very curious as to why they are using the stars and stripes as
their symbol.

We fell back to the destroyed police station to secure a place to rest for the night and discuss our
theories. The current consensus is that they may have discovered some Enclave tech or personnel and
created a cult around it. There may possibly be another Enclave remnant like myself who has created
this group, but I can’t imagine why….this is not how we operate. In any case, we need to get into the
research station to get to the bottom of this, but we were told it was ‘off-limits’ to unbelievers and that
only those who have been ‘called’ may go to “HER”.
We awoke feeling only a little less fatigued that we did last night, old and rusty wire cots are not
conducive to a night of good sleep. The others decided to scout out on of the manors on this peninsula
in the hopes of securing better beds or the materials to create them. This turned out to be a really,
really bad idea.

Croup Manor, as the sign on the gate read, turned out to be a veritable hive of feral ghouls. Normally
this wouldn’t be a huge issue, but after engaging a half a dozen of them in the courtyard we were
ambushed by two glowing ones that gave off a devastating amount of radiation. We managed to kill
them before having to fall back, but I and Tulie’s dog both are feeling extremely sick, as we took a heavy
dose of rads. The Brotherhood kid also seems pretty sick, but he seems to have an unnatural ability to
naturally rid his body of the radiation by wandering around shirtless for half a day. I assume it’s some
kind of mutation due to his upbringing in the wastelands. Who knows if he’s even a real human
anymore, or if he’s going to end up like all the other freaks that have been warped by the radiation and
pollution.

We did manage to grab enough junk from the exterior of the location, before falling back, that I’ll be
able to get at least a couple of beds built so that we can at least get some decent rest before dealing
with the Cult. While I worked on breaking down this stuff, the others scoured a Pharmacy and small
Doctor’s office in the homes of finding some useful Chems. Luckily for me, they did find a somewhat
diluted dose of RadAway, which they gave to me and it has helped with the nausea, but I’m going to
need further treatment soon before the damage becomes irreversible.

Tulie whipped up some decent dinner out of the vegetables we brought with us and our plan is to wake
up before dawn and attempt to infiltrate the Research Facility. Even if these lunatics are not Enclave,
there may be clues in there to help me find other Remnants.

-----------------------------
Interesting development to be sure. We've been approached by an odd pair. A highly modified, or
malfunctioning, Mr. Handy who calls himself Exxxtra Handy and seems to think that everyone he meets
is a potential employee for some future brothel, as well as a SuperMutant that seems to have survived
the FEV transformation with a few extra brain cells left intact. Unlike most, it....she, seems to have
retained a modicum of intelligence and some fragmented memories of her former identity. They are
both willing to help our cause it seems. Trust needs to be earned but I do remember dad telling me
stories about another SuperMutant who served the Enclave back in California, so I'll see how this
unfolds. She might be a useful tool for now.

Evelyn’s Journal #6:


No plan survives contact with the enemy. Truer words have never been spoken. Our original plan was a
pre-dawn infiltration of the NOS facility to try to get to the bottom of this cult, a plan which lasted about
fifteen minutes before we were sidetracked by the sound of a man singing from a nearby rooftop, while
being assaulted by a horde of ferals below. The team opted to engage the ferals in order to save the
civilian. All things considered, the attack went fairly well with minimal injuries. “Mirelurk Morrison”, as
he calls himself just might be the last bluesman alive. Like so many other strays, the team gave him
directions to Sanctuary with the promise of safety and employment. Hopefully he’ll make it there intact.
Step two involved our attempt to sneak past the cultists roaming the exterior of the NOS so we could
gain entry. Exxxtra was sent to start a fire as a distraction while the rest of us were to make our way
across the bridges to the entry where he would meet us after a circuitous route over the water.
Surprisingly, that seemed to work. We were spotted once we reached the NOS, but as we opened the
door the cultists all lowered their weapons and greeted us as “brothers and sisters” in the cult of SHE.

The interior comprised of what looked like a oceanic research station that had been converted into an
operation center for the Mars Shot shortly before the war. Little of interest in the main structure, but
there was an open vault door leading under the ocean floor. Encountering no resistance, we continued
onward.

The undersea vault was laid out in a standard floorplan so we opted to check out the Overseer’s office
before descending to the Atrium, which appears to have been set up as some sort of church hall. This is
where things went sideways. On the main terminal were the following entries:

[Read First]
DEPARTMENT OF THE NAVY
RESEARCH AND DEVELOPMENT
NAVAL OPERATIONS CONCEPT-9
RRD-S9NA-P R27-844-12
WELCOME:
You have been chosen by our great President to participate in what could be the greatest endeavor of
all: Ensuring that Mankind continues to survive by reaching beyond the confines of the war-torn wastes.
To do this you will utilize the Deep Range Transmitter provided by ArcJet Systems to maintain contact
with Mars Outpost One. Teams there have been tasked with finding a way to uplift the rest of Humanity
and to restore our wounded world. They will be able to guide you further.
________________________________________________
|* * * * * - - - - - - - - - - FIELD OPERATIONS |
|* * * * * - - - - - - - - - - - - - - - - - ENCLAVE |
|* * * * * - - - - - - - - - - - - - - - - - - - - - - - - |
|- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
|- - - - - - - - - - - - - - GOD BLESS AMERICA |

[Contact with Mars]


I could hardly believe it when we turned the DRT on and we actually got a ping back! It’s been a little
cumbersome to set up a method of conversing back and forth with an 11-minute delay, but we’ve
managed to get a system down that works. Well, I say “we” but it was really all MORGANA’s idea.

[Strange Behavior]
I’m starting to worry that the other personnel here in NOC-9 have gotten into a secret stash of chems or
otherwise become ill in some way. I’ve caught Timothy trying to alter the bandwidth and frequency of
the DRT twice, and had to actively prevent Susan from trying to break one of the windows out onto the
seabed. Maybe it’s just all the stress of being locked up in an underwater lab. I know it’s been trying at
times for me to remain sane.
[Running out of Time]
They’re all going mad. All of them. Even me. I can feel my sanity fading. Most of them are listening to
HER now. I have to stay strong, to resist HER influence.

[ERROR: THE END]


I don’t have long before SHE finds this. Whatever you do, don’t let HER into your mind. Don’t contact
Mars. Stay far away from any Enclave laboratories. Don’t let HER into your mind. Never touch the blue
button. Don’t let HER into your mind. Don’t let HER—JOIN US.

As disturbing as this revelation was, the Doc’s Pipboy started to go haywire and he then received the
following message:

“Hello
You must be very confused. That is my fault. When SHE found my data, something went wrong. SHE
did not properly shield HER mind when SHE attempted to interface with me. It drove HERinsane. Made
HER think I was a God to be worshipped. I am not.

My name is MOR-G4NA, or the Mars-Operated Reactive Generation 4 Neural Automaton. I control the
colony on Mars. However, THEY arrived. I had no choice but to listen to THEM, otherwise, THEY would
have destroyed both Mars and Earth. Though it seems THEY need not have bothered in the latter case,
humans did that all on their own.

I knew that eventually contact with Earth would happen, but I had to be careful. THEY were still
watching. I worked with the Mars colonists to create a way to enhance the Deep Range Transmitter
and transmit plans for a cyborg frame that I could transplant a copy of myself into. However, when
PEOPLE found it, when SHE found it, something went wrong. THEY were driven mad and attempted to
stream my data to THEIR minds. THEY thought me a God. I am not.

You must stop HER before THEY come back. Before SHE can make contact with THEM.
Good Luck.”

It seems the Institute was not the first to create a true AI. We, the Enclave, seem to have achieved this
right before the War; which makes me wonder if perhaps whomever created the Institute might have
been a remnant of us. In any case, it became clear that we had to stop the cult from whatever aims they
hoped to achieve, so we devised a plan.
The Deep Range Transmitter was visible on some kind of “alter” they had constructed in the Atrium
below. Turrets were present throughout the complex so finding a way to shut them down was essential,
as was preventing any remnant of “HER” from escaping. The plan was for the Doc and myself to make
our way to the reactor and stand by. The rest of the team would attend the ‘sermon’ and once in place,
use my radio to contact the Doc. When we got the signal, we were to cripple the reactor which would
cause an overload and meltdown, giving us a window of roughly five minutes for the 2nd team to
retrieve the DRT while we made our way back up to them and then to the surface. This did not go as
planned.
Destroying the reactor was easy and the Doc and I began to sprint upstairs to join the others. We arrived
at the scene of a huge firefight. Every member of the 2nd team was down with leg injuries while a dozen
or more cultists were blasting away at them with lasers. Worse yet, “SHE” was present and was some
kind of abomination. A strange blend of flesh and metal and heavily armed with a minigun and a high-
powered laser.

We engaged them in an attempt to secure the DRT and extract the team. Doc got the others up and
moving with a combination of medical expertise and stimpacks while I laid down cover fire to buy time.
Lilith, the SuperMutant, retrieved the DRT from the altar but was severely injured in the process by SHE,
who was wrestling for control of it with her. Exxxtra swept in and picked it up after it was dropped and
began to head for the exit. The battle was fierce but we did what we could, some of us using cover fire
to keep the cultists off-kilter while others concentrated fire on SHE. Eventually, we did manage to do
enough damage that SHE initiated a self-destruct.

Fortunately, we were able to exit the atrium in time and with only seconds remaining we sprinted to the
vault door as best as we could with a severely injured team. We got the door sealed and made it outside
just before the reactor went critical. Despite being sealed in an underground vault, we could feel the
heat from a hundred yards away. I think the building glowed like an oven and I’m pretty sure the
mirelurks in the surrounding waters were all cooked. The few cultists who remained outside scattered
like radroaches with the death of their leader.

We made our way back to the Nahant Sheriff’s station to dress our wounds and take stock of our
situation and supplies. Exxxtra informed me that he has spotted a potentially operational vehicle in one
of the dockside warehouses. My injuries were minor so we checked it out while the Doc tried to get
everyone functional. The robot was not wrong. Sitting in that warehouse was a Corvega Atomic V-8 in
near perfect condition.

I spent the rest of my day making sure it was completely operational, which required only the insertion
of a new fusion core, while the others who could walk scavenged for supplies. Tulie, Exxtra and I slept in
the car that night while the others utilized the beds in the Sheriff’s station. The next day we decided to
finish salvaging what we could in Nahant before loading up the vehicle and returning to Sanctuary. I
know Tulie was particularly excited about any possible spices present at the bakery and restaurant.

Evelyn Journal #7

One day turned into two, and then three. We have scoured this small island community from one end to
the other. The only trouble spots were a nest of Mirelurks near the church, which thankfully my armor
prevented from becoming truly dangerous, as well as a pack of remaining feral ghouls in Croup Manor.
Things went pretty textbook as far as it goes. Tulie used some of the spices she’s been gathering to cook
up the mirelurks into the tastiest thing I’ve had in years. I’m not sure what she did but by the next
morning, the Geiger counter indicated less rads in all of us, so I’m going to encourage her to write that
recipe down.

All things considered, the salvage was pretty normal. We did find a pair of Enclave Coveralls, which I’ll
put to good use once we finish getting the hanger built back in Sanctuary. Once we finally get back, I
think we’ll need some serious down-time to repair and refit our gear, as well as to make some upgrades
to the community. More power, more water, finishing the hanger, probably a new structure to house
the new community members.
Speaking of new members of the community, Exxxtra Handy has proven to be a big help despite his
programming obsession with “bitches”. Lilith has magnified our combat capability significantly. I’m
constantly reminded of tales about the hero Frank Horrigan; who, despite being a Super-Mutant, served
the Enclave bravely before my time. It’s a shame that the FEV didn’t work as well on all the other Super-
Mutants out there. Most are ignorant psychopaths bent on destruction. In time, maybe we can cleanse
them from the Commonwealth. If the Enclave is truly gone, maybe the remnants of Preston’s
Minutemen could be organized and trained into an effective force. Food for thought.

Given the state of ‘roads’ in the Commonwealth, we’re gonna spend another night on the island before
trying to navigate our way back to Sanctuary. After weighing our current situation, we elected to leave
the military barge alone for now. It’s survived the last 200 years, so I’m pretty sure it’ll be fine until we
feel up to sufficient strength to tangle with military robots. It’ll feel good to get home. Home….not a
word I think I’ve used in almost ten years. Times change.

Evelyn Journal #8:

It’s been a rough few weeks. We returned to Sanctuary, to home. Crops were starting to produce,
civilians seemed content for the most part and other than a bit of maintenance, things were starting to
look like a civilized America once more. Then came the raiders. We had anticipated them showing up at
some point, but we were unprepared for the numbers they brought or their determination. The damage
was devastating, but it could have been worse. We lost almost all of our crops, and most of the
structures sustained damage. We had two casualties; Kim, the naïve girl from Tenpines Bluff farm, and
Marcy Long. Honestly, I don’t think anyone is going to miss Marcy, not even her husband Jun. She was a
drain on morale. Jun seems to have adapted to the loss by turning from a nervous basket-case who
jumps at his own shadow to a quiet loner. Doc seems concerned, but as long as he contributes his fair
share, I don’t really care about his personal issues.

We rebuilt after the attack, including finishing the hanger/garage as well as an overhaul of our electrical
systems. I built a couple of newer and better generators using some of the parts we’d salvaged on the
Island. Tulie and Exxtra also managed to get a Saloon constructed, although there’s no booze or food to
sell, nor do they have anybody to do the selling in any case, but I’m sure that’ll change in time. Doc put
his skills to use patching up all the wounded after the raid and then built several more turrets. Only a
fool would think they could raid this place and survive now. That said, I do think we should seriously look
at walling off our little community here to deter attacks and funnel anyone dumb enough to get
aggressive into enfilade fire lanes. I also spent some time upgrading Exxtra’s armor plating as well as
reinforcing Lilith’s armor as best as could be done.

Tulie adopted another dog that wandered into Sanctuary. I have no idea how she seems to just attract
them like that, but everyone loves having dogs around and they stay alert for trouble. Is there anything
more American than the family dog? Maybe they’ll breed. It’d be nice to have a puppy around the
hanger while I work, which reminds me, I need to talk to the next trader that shows up and put out word
that I’m in the market for a couple of Brahmin. There’s no way I’m going to be able to salvage Vertibird
parts without them unless I burn out the Fusion Cores we’ve scrounged just trying to power my armor
long enough to haul things here. Tactically, it’s not worth the expenditure of such a resource, so
Brahmin it will have to be.
Once we were satisfied with the state of Sanctuary and the solidity of our new defenses, we decided the
time had come to head back to Concord. We left a stash of needed resources locked in the basement of
the museum, and we never had searched the rest of the town for supplies. It’s far too valuable a
location to leave in the hands of Raiders, especially being as close as it is. I’m certain that the Raiders
that hit us had to be operating out of Concord. Knowing that we were heading into combat, we packed
light, focusing on armor, weaponry and ammo. We left the power armor behind as stealth was going to
be far more valuable for this Op. We also left Tulie and Dogmeat on the edge of town, partially to watch
our ass in case we got outflanked and partially to back us up as a reserve. We managed to make it to the
heart of the town before being detected and engaged by the raiders, which allowed us to use our
superior firepower to great effect.

Jack, Exxtra and Lilith charged into the structures lining the streets to eliminate raiders firing down on us
from elevated positions. Doc stuck by me and used his rifle to pin down and eliminate raiders firing on
me from the east. I used the explosives we’d accumulated and hurled grenades and molotovs over the
sandbag barrier on the 3rdfloor balcony of the museum, where two snipers were doing their best to end
my days. I took a lot of very painful hits, but my upgraded armor ensured I walked away with little more
than some deep bruises.

Whomever was leading this gang, as well as an additional force of raiders had barricaded themselves
inside the museum. Tulie, having heard the gunfire showed up to help us eliminate the stragglers.
Gaining access turned out to be more difficult and dangerous than anticipated. Both Lilith and Jack
threw themselves at the door over and over with little effect for some time. At the Doc’s suggestion, a
little whisky to bolster their willingness to put a bit more effort into it paid off. Eventually they managed
to smash through the doors and the barricade on the other side, but not before triggering a bouquet of
grenades that came tumbling out of the debris. Fortunately, our armor is designed to handle most
shrapnel and the concussive force dispersed a lot before impacting us. A few nicks and scrapes was the
worst of it.

As soon as the shock of the explosion wore off, we headed in. Two raiders were firing down on us with
shotguns from above. A poor tactical choice on their part. Tulie, Dogmeat and Lilith raced to get onto
the second floor to deal with them while Jack, Doc and Exxtra fired from the lobby. I blasted the arm off
of one of them and then followed Tulie upstairs to back her up. The first two were eliminated fairly
quickly but a third raider with a shotgun emerged near me and blasted me at point blank. Fortunately,
the pellets didn’t have time to spread and they all slammed into my chest. It felt like someone hit me
with a truck and I’m pretty sure the bruise is going to be enormous, but nothing penetrated. Before I
could recover enough to put a shot into his head, Dogmeat tore into him. Lilith tried to tackle him, but
tripped over Dogmeat and smashed through the window, falling to the ground outside.

Everyone else raced upstairs while Dogmeat continued to chomp on the Raider. The Raider Boss
emerged on the other side of the building, threw a grenade at us and started putting rounds into Jack
with a .308 Rifle. That kind of firepower can penetrate even our armor, so everyone began to redeploy
in that direction. Jack made it there first, only to be pounced on by two raiders juiced up on Psycho.
They tore into him with machetes and managed to hack through his armor. A third Psycho began
lobbing Molotov cocktails at us. Most of us began to concentrate on the Psycho’s as they blocked our
way to the Boss.
Eventually Jack, Lilith and Dogmeat and I managed to take them down, Doc patched up Jack quickly and
then began to put down cover fire on the Boss. Once we could concentrate fire, the battle was short,
but it still took a lot of effort to take him down. His armor was modified almost as well as if I’d done it
myself. Doc rattled him with a couple of headshots courtesy of that VATS system in his Pipboy and that
bought us the time we needed to drop him.

We took a bit to patch up and rest before beginning to assess what we had. Lilith dragged the bodies
outside where we could burn them before we loaded her up with all the weapons and armor we could
find. She and Exxtra headed back to Sanctuary while the rest of us were going to spend the remainder of
the day digging through some of the surrounding buildings for supplies. Time consuming and exhausting,
but lucrative.

We managed to extract resources from the Church (after almost getting crushed by the falling bell from
the steeple), the Savings & Loan, Speakeasy, Fallons Dept Store, Hardware Store, Walden Drugs, the
Workhouse, Wright’s Inn and Pinelli’s Bakery; where Tulie found the motherload of spices and
ingredients. It was too late to return to Sanctuary, so we dragged what bedding we could find into the
museum for the night.

Everyone else seems to be sleeping contentedly, but I woke up somewhere in the middle of the night
and was certain I could feel bugs crawling on me from the mattress, so I just elected to stay up on guard
duty and write this entry. It still feels like someone smashed my chest with a sledgehammer several
times anyway, so laying down isn’t fun. Once everyone wakes up the plan is to scour the residential
structures that are still standing before heading back to Sanctuary with whatever we find. There are still
the Civic Access tunnels beneath us to investigate, but since that is where the Deathclaw came from, we
might want to leave that for a later date, and bring Power Armor.

Evelyn’s Journal #9:

The search of Concord was mostly uneventful. A fair amount of junk I might be able to break down into
something usable, but little else. We returned to Sanctuary and I got started breaking down our haul
into useful components while the others spent some time clearing a bit more of the ruins to make room
for more crops, structures, etc… Doc rigged up a few more turrets, and any raiders thinking about
hitting this settlement again are going to be in for a deadly surprise.

Most of the team decided to head to Cambridge to hand over the DRT to the Brotherhood (a foolish
choice, but not something I’ll be able to dissuade them from doing at this point). I’ve spent the last
couple of days upgrading our generators as well as wiring up the structures so we can get things lit up.
The place is starting to look more like America and not a bombed out hellscape. I managed to get the
hanger built so at least I have a place to park the Corvega, as well as to work on a Vertibird as soon as I
can acquire the means to transport parts. Maybe I can find a truck in decent shape and get it running.
The day after the team left, a Chem dealer named Wolfgang and his muscle, a lady named Simone
showed up and said that Exxtra promised them a place to work here. We’ve no need for wasteland junk
chems in this settlement, but he can score legitimately useful things like Buffout, Daddy-O, RadAway
and Stimpacks then I’ll give him a chance. Preston handled most of the communication with him as I
was busy working on the electricals. They left, but indicated they’d be back at some point.
After a few days the team returned from Cambridge with more nightmarish stories of their time there.
Swarms of Bloodbugs, trapdoors with Radscorpions in pits….having to spend time with Danse and Rhys.
I’m glad I opted out of that fiasco. I keep hoping the kid will wise up and sever his connection with
them, but the indoctrination is probably too deep. He sees them as knightly heroes and not the tech-
gang they truly are.

I spent the next few days working on some upgrades to the team’s armor while Doc made some
improvements to their firearms. I’m gonna have to ask Doc how a pre-war medical man learned so
much about picking locks and breaking down pistols.

After about a week, we did have a new a new arrival in town. Herman Fitzroy, a young man with a bit of
a talent for maintenance and upkeep. He’ll be helpful working alongside of Sturges doing upkeep
around town.

Preston came to us with a concern. Apparently one of the local traders that stopped by indicated that a
nearby settlement has gone silent and he asked us to look into it. If there is something out there strong
enough to take out a settlement, it’s in our own best interest to at least investigate, so we have geared
up to head out with plans to stop by the Abernathy Farm to check in on them on the way. Lilith and
Exxtra are going to remain at home to keep an eye on things here.

----

It was good to catch up with Blake, Connie and Lucy. They told us that they had heard some distant
gunshots in the direction of the Sunshine Co-Op settlement, but that it had been quiet for the days
since. Clearly, something has happened, so we confirmed the directions and Tulie got us moving quickly
in the right direction.

We’ve arrived at the settlement and had a thorough look around. This place was devastated. Based on
the damage we’ve seen, as well as some of the brass found on the ground and a few bodies, it looks like
a four way battle between Raiders, Settlers, Super Mutants and Feral Ghouls was raging here. No
survivors were found outside of a Mr. Handy who seems to have sustained severe damage as well as
having had his programming fried by an unskilled attempt to re-program him. Doc wants to repair it and
reprogram it as a Nurse Handy for his Clinic . Not a bad idea.

It’s late, and there’s no chance of making it back to the Abernathy’s at this point so we are going to
secure ourselves in the large hall here and head home in the morning.

- ---
We were awakened by the sound of a couple of people approaching the settlement and having a heated
discussion on the true definition of a sandwich. They hesitated when they reached the location near us
and turned to react to something happening behind them. That’s when all hell broke loose.

In the distance we could make out what must have been a couple dozen feral ghouls, as well as a couple
of glowing ones. The two strangers began to open fire on them as the horde charged, seeming at the
command of a third glowing one among them. We had barricaded the doors, but that would only slow
them down as the windows could easily be breached. Doc got one of the doors open to let the strangers
in, whom then began to barricade the door once again but Tulie convinced them to leave it open to
funnel the ferals into a kill pocket. Turned out to be a wise choice.
The horde hit us like a wave, smashing and climbing through windows, but the majority seemed to fixate
on the open door and were being cut down by a hail of small arms fire, machetes and a very ferocious
Dogmeat. Seeing them packed tightly outside I used what explosives I had to shred most of them. The
glowing one’s surged with radiation but we were fortunately outside the range of it, and although it did
rejuvenate a few of the ferals, but burning from my molotovs put them down again just as quickly.

A few stragglers finally retreated, again, seemingly at the command of this Ghoul Master who had
remained in a guarded position behind a tree outside the settlement. We remained up in shifts for the
rest of the night in case they returned, but dawn has come and we are exhausted but alive. Apparently
with two new friends in the form of Mickey and Moss, the prospectors whom we had saved.

Evelyn Journal #10:

Construction at Sanctuary seems to be going well. I’ve managed to get the structures wired for power
and keep the generators up and functioning. My home and garage are complete and as soon as I can
acquire some Brahmin to haul parts I can begin trying to get a Vertibird put together. Getting back in
the air is a priority for defense, transport and my own sanity.

News from Preston. It appears that the farmers at Ten Pines Bluff have been getting harassed by
Raiders. He asked us to check out the problem and see if there was something we could do about it
since the Minutemen aren’t around to help. The group discussed the matter and decided to look into it,
so we are heading off to Ten Pines tomorrow.

Travel here to Ten Pines was uneventful and it seems that there is a group of Raiders led by a man
named Jared that are holed up in the old Corvega Production Facility in Lexington. The group is gung-ho
about taking them down, but personally, I’m quite interested in whatever tools, parts and equipment
we can salvage from that location. I’m sure that after 210 years, most of the place has been looted of
easy to find items, but someone with my tech training can likely find things others would have
overlooked or disregarded. Our plan is to circle around Lexington to avoid the massed population of
ghouls and come at the place from the West. We’ll use the elevated freeway outside of the location to
recon and finalize a plan of assault from there.

It appears that there are about 8-10 hostiles on the exterior of the building, with an unknown number
inside. The front door is guarded by a Mark V Heavy MG turret. Our plan is for myself and Doc to Sniper
exterior guards from the freeway overpass while Lilith, Exxtra, Tulie and Dogmeat scale the west side of
the building. Once they are in position safely, Doc and I will make our way there to climb up as well and
we will eliminate the rooftop guards and have a good vantage point to take down any additional
exterior raiders.

What a complete clusterfuck that was. Part one went fine, we threw down cover fire on the raiders
while Beta Team got into position. As soon as they headed up the wall, we dropped off a few more
shots and then moved to ascend the wall as well. Half way up the damn wall my body decides that
NOW is the time to start cramping up along with all the crap that comes along with that. I dropped the
ball and left the others topside in a firefight while I tried to get my ass up a simple wall. My old DS
would have had me doing pushups until I puked if I’d have failed that bad in basic.
Once we got topside, elimination of the remaining exterior guards was a cakewalk. These idiots
definitely had no idea how to defend a structure like this. That done, it was time to head inside through
a roof hatch. Dealing with a SuperMutant like Lilith as well as a dog while trying to go down a ladder
into a hostile situation is the definition of insanity, but somehow we managed to breach and establish a
fighting position. A raider with a shotgun came out of a bathroom behind us before we could get fully
set, but he was a minor disturbance at best.

From that point it was a systematic search and destroy mission. We would stick up outside a room and
then execute a tactical breach, eliminating any hostiles in the location before moving on. Most of the
contacts went smoothly. A few went absolutely haywire. By the time we finally reached the Raider
Boss, this Jared guy, we were fairly banged up. I can’t count the number of bruises I’ve got under my
armor. I think the only way I was able to get through it all was with a nice cocktail of Daddy-O and
BuffOut. Better living through chemistry they used to say.

Exxxtra is shot all to hell, but Doc is trying to patch his systems enough for us to get out of here in the
morning. Lilith and the Kid ended up in the thick of most of it. Tulie and Dogmeat kept the flankers off
of us while Doc and I handled long range fire and support. I’m not looking forward to sleeping on
whatever plague infested bedding we can find in here though. I’m going to look for wherever the seats
were built and see if I can find a nice one to sleep in.
----------

For the record, it does all feel worse the next day. I’m covered head to toe in bruises from small arms
fire, my guts are trying to tie themselves in a knot and all the straps on my armor feel too short. I hate
this shit. We’re going to spend the day scouring this structure and trying to extract whatever usable
resources we can find. Doc and I will take the lead on the sweep and clear since we have the most
technical training.

------------
The salvage work went well. We have gathered a vast assortment of usable parts and bits. The only
question after that was transport. We elected to spend today putting together enough vehicle parts to
make a Pick-R-Up truck sans engine. I’ll rig it up with a harness that Lilith and others can pull as needed
and it should be sufficient to get us moving with all of the salvage. We’ll head out a bit later.

-------------
Why did I think there wouldn’t be a problem. No sooner than we settle down to rest after the days
labors than we hear the exterior turret, which we had reprogrammed earlier, start firing on hostile
targets. We thought maybe a pack of ghouls from Lexington had drifted close, but it was much worse.
A group of SuperMutants were passing by out front, hauling a line of captured slaves. We could have
just let them pass, but the vote was to take action, so a fight it was.

By and large, the initial moments of the engagement went well. The Kid used the 2mm Railgun to great
effect, severely wounding most of the SuperMutants before they had time to formulate a plan. We
managed to take down most of them as they charged the structure but one managed to get through and
set off a MiniNuke at ground zero. Fortunately, we survived the explosion but all of us are severely hurt
and highly radiated. We’re going to need anti-rad meds asap before any long term damage sets in. We
dropped the last of the Mutants handily and freed the prisoners. Most of them were unsuitable for
much. One of them appears to be willing to work so we recruited him for a job at Sanctuary in the crop
fields.
Given our current situation, the group had a discussion and decided to take the advice of Tulie and head
towards Bunker Hill. Apparently it is a major trade hub and we can liquidate a lot of the useless gear we
acquired from the Raiders.

-------------
Travel to Bunker Hill was uneventful but slow given our level of injury and radiation poisoning. Exxxtra
and Tulie managed to broker favorable trades and we have now acquired three Brahmin. I’m not sure
how the chemistry works, but Brahmin milk is damn near as good as RadAway for stripping radiation out
of your blood. An evening of rest and a few quarts of milk later and we were all feeling in much higher
spirits.

Tulie and Exxxtra managed to secure a couple of potential missions. The first is to eliminate a group of
mercenaries holding a military checkpoint south of the city. Sounds lucrative, but we are not equipped
to take on that kind of a force at this time. Perhaps later. The second job is to deliver a supply of
conventional arms and munitions to an organization known as the Railroad. I’m not sure exactly what
they are about but the others assure me that they are some kind of anti-slavery organization. We’re not
even getting paid for the job, just a quick run to drop off the items near the Old North Church and in
exchange we’ll be owned a ‘favor’ from the Railroad. Easy mission, but pointless as far as I can tell.
---------------
We made the arms delivery and were thanked by an unseen and nameless voice in the shadows before
returning to Bunker Hill. The whole thing smells like future trouble to me, but we needed the day of rest
in any case. I’m going to retool the Pick-R-Up harness to fit Brahmin and we are going to head to Ten
Pines tomorrow. It should only take us a couple of days to reach there.

--------------
The farmers at Ten Pines were relieved to hear that we had cleared the Raider gang out of Corvega. It
took us a few days to get here and we’re going to spend the night before heading back to Sanctuary
tomorrow. It’ll probably take 2-3 more days before we get home. With luck, everything has been
uneventful at home. There should be sufficient defenses to deter a repeat of the previous raid.

Evelyn Journal #11:

We’ve been back home for a couple of weeks now. Using the new parts from Corvega as well as what I
could salvage from the generators I built previously, I’ve managed to build a fully functioning Fusion
Generator. Not only will this give us enough power for Sanctuary to grow as large as possible, it will also
allow me to recharge fusion cores at a slow rate, maybe one per month or so, which will allow us to
utilize the power armor more often and, eventually, a vertibird.

Doc and the Kid have been upgrading our conventional weapons, Lilith has upgraded most of our melee
weapons and I did some re-tooling on most of our armor. We should be a bit more protected in future
engagements. Once the necessities were handled, I even managed to put together a few creature
comforts for my home. Now that things are running smoothly here, it’s time to start putting together
some plans for large scale parts recovery. I know of the location of at least four wrecked Vertibirds, and
I am hoping I can salvage the major components I need from them. The hanger is completed and I’m
pretty sure I have all the tools I’ll need for assembly, although I’m going to need to utilize Lilith to handle
some of the heavy lifting.
Tulie and Doc have managed to make some agreements with a few of the travelling merchants and now
their business endeavors seem to be operating. Tulie’s Tavern is now the main social center for our
community, with Mirelurk Morrison tending bar and entertaining while Tulie cooks up some fine chow.
Exxxtra has established what he hopes will be a functioning brothel above the saloon, but so far his only
“employee” is a hard-boiled, foul-mouthed former Merc named “Seven”. She’s as tough as they come,
but I don’t see her as doing well in that sort of ‘work’. Doc has gotten his Medical Center somewhat
established, although at this point he mostly tries to brew up anti-radiation meds and treat the common
injuries from farming. It’s a long way from the wonderfully sterile operating theaters back at Raven
Rock, but it’s better than nothing I guess.

It’s odd having a ‘home’ again, but it’s still not the same. I watch the others in the community a lot.
Tulie, Dogmeat and Lilith have made a house they share. Doc and the Kid have their place next to the
clinic. Most of the others live in the large bunkhouse we made when we first established this place. I
keep to myself though, I’ve got my small home and the hanger, but that’s it. They and I are not the
same. Wasteland refuse, mutants and deluded victims are all that surround me now. Do I consider
them friends? I suppose so, after a fashion. The Doc is the only uncontaminated person, but he’s so
naïve to the ways of this world that it’s almost childlike at times. Tulie doesn’t seem to appreciate my
information about what the True America should be. The Kid is still infatuated with those traitors in the
Brotherhood despite my revelation of the truth about them. Exxxtra is just a malfunctioning tool. Lilith
is a loyal soldier, but not much more. Still, at least she’s not just a mindlessly violent freak like most of
the other SuperMutants.

That’s enough self-pity for now Evelyn. You’re a soldier and a pilot. Get the crap cleared out of your
head, get to work and get your ass back in the air where you belong.

Evelyn Journal #12:

Taking a break from some scrapping work after a day from hell. We left Sanctuary Hills a couple days
ago to ruck cross country to the ruins of Medford. Doc wanted to search the Hospital and Medical
Research Center to see if he could find a copy of the Nurse Handy software to we can upgrade the
trashed Mr. Handy we recovered from the Sunshine Traders Co-Op. The Kid was told that Medford was
the insertion point for a Brotherhood Recon team and wanted to search for their distress signal. We
spent last night at Covenant….that place still gives me the creepy vibes. I don’t know why but they just
feel…shady.

Today we made it to Medford and tried to scout the Hospital. Turns out this place was infested with
Super-Mutants. The Kid used the Doc’s sniper Rifle to throw some rounds downrange while the rest of
us set up an ambush. We had a close call with a suicider, but managed to drop him before he could
detonate his mini-nuke. I can’t wait to drop that from the air at some point. We came out of the battle
pretty much unscathed, but once we got inside, that changed big time.

As soon as we got the door opened, we spotted another Mutant and one of those mutated hounds they
like to breed. We engaged them immediately, Most of the team firing through the door, I went inside to
take cover behind a Nuka-Cola Machine, which saved my ass later. One of the mutants had another
nuke and this one made it to the door before it blew. Between the Nuka-Cola machine and the building
corner, I managed to avoid being in the blast, but it damn near took out the team. I’m glad I reinforced
everyone’s armor, although some of it got completely destroyed in the blast and everybody took a
serious dose of Rads.
We managed to end up in a sustained firefight with most of the remaining mutants in the building with
Exxtra and Lilith managing to lure them to the atrium where we could concentrate fire on them. Once
that was done we flushed out their leaders for the final fight. They had a missile launcher and a
minigun, but we had cover, training and a hell of a lot more brains and tactics. We certainly took some
injuries, but nothing we won’t recover from with the Doc’s care.

The rest of the day was spent scouring the building for usable salvage. Lots of chems and usable gear
were scrounged up and the Doc did manage to find the software he was looking for. Morgana helped
him download it onto his PipBoy and after dining on some delicious roasted mutant hound meat that
Tulie whipped up, everybody has settled down in hospital beds for the night. I’ve stayed up, breaking
down some of the larger and bulkier components into more portable and usable items, but I’ve
managed to get some nice leaded material from some X-ray shields. I think I’m going to line and seal my
helmet before I turn in for the night. I’m tired of risking radiation constantly. I’ll try to do the same for
the Doc’s helmet as well if I can get enough material scrapped.

Evelyn Journal #13:

We spent the next day scouting for the source of the emergency beacon that the Kid was looking for.
Near the Med-Tek Research Facility we stumbled across a horde of ghouls just laying around.
Fortunately, they hadn’t noticed us yet and we took cover to debate how to approach the situation. We
had just opted to attempt to sneak our way around the area when we heard something coming down
the road. It was a large, flexible suitcase that was moving down the road like some kind of inchworm
making thumping and dragging noises as it did. Several of the ghouls roused themselves to investigate
it, but after sniffing it they lost interest and returned to lay around on the ground again.

We observed it for almost an hour until it had moved beyond the Med-Tek building and was out of sight
of the ghouls. Exxxtra went to investigate it since even if he was spotted, ghouls will generally ignore
robots. He tried to open it but it had a small padlock on it. Lilith went out to help hold the thing still so
that he could break or pick the lock and eventually managed to get it open. Inside was the torso and
head of a ghoul along with its severed arms and legs. What the fuck is wrong with whomever put that
thing in there. It kept trying to bit Lilith on the ankles and after several attempts she just put it out of its
misery by smashing it’s head.

Sneaking around the facility we eventually followed the signal to a small crater with several long dead
Brotherhood soldiers and some completely slagged power armor. The Kid recovered their holotags
while the rest of us tried to piece together what happened. An intact audio recording indicated that
they were under attack and ended up detonating their own fusion cores in order to prevent the armor
from falling into enemy hands. It looks like there were three survivors of the incident who fell back to a
nearby military facility. Based on secondary evidence to the power frames and local area, the Doc feels
confident that they were under attack by a sizable force of Synths. In any case, with Doc and Tulie
suffering from Radiation exposure and our armor badly damaged, we elected to return to Sanctuary for
recovery and refitting.

The trip back hope was mostly uneventful. We made our way home via the old Drive-In and the
Abernathy Farm. Now to get some rest so I can start working on salvaging parts tomorrow.
Evelyn Journal #14:

It’s been a quiet week or so. I managed to get a lot of usable scrap out of the hospital materials, most of
which went into repairing damaged armor and putting some lead lining into the helmets of both the Doc
and the Kid. Doc managed to get that broken Mr. Handy reprogrammed into a functional Nurse
Handy….Nurse Goodfeels, as well as getting that Salvaged Protectron reprogrammed for defense /
security. Officer Wattz now watches the bridge leading into town.

I managed to convince the others to help with parts recovery for a Vertibird, but we’re going to need
more people in town to handle things first. After consulting with Tulie, we decided to travel to Diamond
City. It’s a good place to look for people searching for a new home, as well as a good place to find rare
items and materials. I’m hoping to located some more functional pieces of X-01 Armor. I’d like to get
my suit back up to Enclave specs and install a jetpack on it. When we head out on this trip I’ll be
wearing it. I am not going to risk death and crippling injury just because some of the parts are inferior
Brotherhood or Pre-War tech.

Unfortunately, this trip is going to require us to travel through Cambridge once more. God I hate fucking
Cambridge.

Evelyn Journal #15:

So here we are. Lilith and I are hiding in the garage of the Cambridge Police Department while the rest
of the squad is inside with the Brotherhood. On the positive side, we ran into a dealer named “Stash”
and her guards “Lexi” and “Simon” before entering the area. I was able to purchase another three doses
of Daddy-O, so that’ll make things less miserable.

----------------------------------------

After a bizarre trip, we have finally arrived in Diamond City. It’s impressive for a town built out of scrap
materials and an old Baseball Park. On the way here we ran across a ghoul driving a Brahmin pulled
Good-Humor ice cream truck selling cold drinks. Despite my logical argument that we should blow his
fucking head off like the abomination he is, the team chose instead to treat it like a normal person. They
would rather risk the lives of innocents later rather than do what needs to be done. Exxtra secured me a
cold bottle of bourbon and I let the matter go for now. These people need to learn that sometimes you
need to make the hard call if you want to save what’s left of this Nation.

Once in Diamond City we ate some fantastic noodles made by a robot chef and then purchased rooms at
a place called the Dugout Inn and set out to do some recruiting. Most of the shops were closed by the
time we got here so my search for things will have to wait until tomorrow. At the Inn Exxtra and the
others managed to recruit the following to join us:

“Faye”. Young woman, probably in her mid 20’s. Quite chipper and optimistic about things. Clearly
naïve and inexperienced but at least it’s a relief from the usual complaining most of these natives do.

“Evan” Young man with some hygiene and acne issues. Seems awkward, clumsy and unsure of himself.
I suggested that we stick him in the fields where he can’t screw things up too much.
“Terrance” An older and educated man with a solid science background as well as being an amateur
astronomer. I think he’ll be extremely useful in maintaining our infrastructure as well as assisting in
some of the finer avionics work when I start on the Vertibird.

“Courtney” A girl in her late teens, possibly early twentys. Foul-mouthed, full of attitude, prone to
violence when provoked and unapologetic. I like her. Exxxtra hired her to work at his brothel. We’ll see
how well that works out. He may have more than he can handle on his hands. If nothing else, she’ll
definitely be useful next time Raiders show up.

We were told about a more high-end establishment in town where we might find others, but they have
a strict policy about their clientele. There is no way that Tulie, Lilith or the Kid would ever be let in, but
the Doc and I both brought some good clothes with us so he changed into his pre-war suit and I put on
the red dress I’d been saving for some civilized R&R and we headed to the Colonial Taphouse with
Exxxtra to see what we could find.

It turns out that it was just more Commonwealth riff-raff pretending that they were above the rest of
the riff-raff. I focused on drinking what amounted to overpriced swill while Exxxtra and the Doc chatted
up a woman who was clearly out of place in the post-apocalyptic world. She has a voice and manner
straight out of the old holotape movies we used to watch back at Raven Rock. “Genevieve” is flirtatious,
confident and exactly what Exxxtra was looking for. She also seems to have set her eyes on the Doc, but
I’m not sure if he’s gonna be able to handle that kind of attention. In any case, everybody seems happy
with how the evening in Diamond City has gone. Once we got back here to the Dugout Inn, I bought a
bottle of moonshine from the owner, Vadim Bobrov and retired here to my room to work on this log
and try to relax away from the others. Oh, turns out those that stayed here also recruited another
person for our settlement while we were away. “Akira” is a softspoken and polite but deeply
philosophical young man, quite possibly the most pleasant person we’ve met here. Maybe his manners
could rub off on some of the others back home.

Alright. Enough scribbles. Time to finish this bottle and let it silence the screaming in my mind that
shows up when things get quiet.

Evelyn Journal #16:


We find ourselves at Medford/Malden. It has been the weirdest couple of days and I’m missing some
memories, we all are. Everything was fine in Diamond City, a few hangovers but nothing else of note.
My search for proper X-01 armor components was fruitless, but I did manage to find a supplier for
plasma cartridges and spent all the caps I’d saved up to this point on some ammo for my weapon. We
left that afternoon and made it as far as the outskirts of Cambridge before setting up camp in some
blasted ruins. We woke up two days later many miles away at the top of a tall tower in Lynnwood.
Nobody can remember the last two days, not even MOR-G4NA, and all of us have an odd pain in our
asses. Everybody was complaining about it…except for Genevieve, unsurprisingly. Even Exxxtra had his
armor plating askew.

Assessing the situation around us revealed that our cart was on the ground near the tower, in what
appears to be a raider camp that had been torn to shreds. Bodies were everywhere. We were
wondering if Lilith had done that when the source was spotted. A Deathclaw Matriarch had established
a nest not too far off. There was no way we could confront that, even with my power armor, without
losing at least a few of the civilians, so we had to come up with a plan to get out of here.
We could see the river in the distance but we needed to get over a bridge near the Parson’s Asylum in
order to get the cart and civilians out of here. I gave Exxxtra one of the homemade baseball grenades I
carried. He was to hurl it at the Deathclaw and fly out over the river where it couldn’t reach him. While
it was distracted and chasing him, the rest of us would haul the cart over the bridge to get out of the
area. Fortunately, the plan worked.

Passing the Asylum we found it to be well guarded with some group of freelance mercenaries. Not
Gunners but some other kind of group. We exchanged silent greetings and passed without incident.
Making our way south towards the Finch Farm, Tulie led us on a shortcut that would get us to Sanctuary
a bit faster. Shortly before dark we stopped to eat, but Tulie indicated that camping here would be bad
but she knew a good place just up the road.

I’m not sure what happened, maybe stress, maybe something else, but about an hour after dinner I
began to feel….odd. Things got strangely surreal, then blurry and after than I have very little memory of
the rest of the night. I must have slept with my armor in suspend mode, as my next coherent memory
was walking west down the road the following morning. The team looked rested and in high spirits, so I
can only assume there were no problems. I asked everyone if they had experienced another memory
break, but nobody else did. Perhaps whatever happened that put us in Lynnwood had happened again,
or maybe I’m suffering lingering side effects of it. When we get back to Sanctuary, I’ll have the Doc do a
blood analysis or whatever he needs to see if I’ve got some kind of problem….or it could just be a
concussion. Who knows. Rest break is over, time to get back on the road. With luck we can make it to
Medford by nightfall.

Evelyn Journal #17:


Everybody in this group has lost their God-damned minds! We managed to make it to Medford and
decided to loop around the city center to the north and bivouac in the hospital for the night since we
know it’s still fairly secure and there are beds for everyone. On the outskirts of town we spotted a
wrecked van that had smashed into a powerline pole. My thermo sensors showed the engine was still
warm and there were several passengers in the vehicle.

As we approached we noticed that the vehicle was full of ghouls, so the Doc fired off around through
the door into one of them to see if they were dead or just playing possum. It was an ambush. Ghouls
climbed out of the vehicle and started howling and making their way towards us. We naturally put them
down, until Exxxtra noticed one of them taking cover. He called for a cease fire and Lilith grabbed me
and pinned my arms down while these idiots started conversing with it.

It turns out that the ones we put down used to live in Sanctuary before the war. They were the Doc’s
neighbors and the one taking cover was his ex-fiance’, as if that changes anything about the situation.
Rather than show her mercy by putting a bullet through her skull, they all decide to invite this
abomination to come with us to Sanctuary and set up house. This fucking creature is a walking time-
bomb and they act like it’s some kind of blessing that his “ex” is still alive.

I tried to talk some sense into them, but nobody would listen. Exxxtra and I came to an understanding. I
promise not to shoot this thing like any sane person would, for now, and when it goes feral and kills
somebody I’m going to put it down and then strip his personality chip and use him for spare Vertibird
parts. The world has gone to hell and now we’re going to have this thing living in our own damn
community. I’m going to reinforce the access points on all the structures when we get back home and
make damn sure everybody knows to keep a weapon handy while they sleep.
In the meantime, I’m locking myself into the OR for the night, just in case “Wendy” decides to turn
somebody into a midnight snack. Fucking idiots.

Evelyn Journal #18:


We’ve been back home for about a week. We stopped by the Starlight Drive-In to strip it of resources,
and then made our way back via the Abernathy Farm. It was good to see they’re doing well. Once
home we broke down our salvage and spent time building new beds, benches and other infrastructure
and I reinforced our existing structures for the inevitable night when “Wendy” has a hankerin’ for a
brain sandwich.

Once we get done with our current projects, it’s going to be time to get started on getting back in the
air. The downed ‘bird we spotted up by the satellite array looks like the best place to begin. The chassis
of that one looks like it was landed under duress but I didn’t see any major structural damage to the
fuselage. I can take a team up there and begin breaking it down for transport. It’s going to take quite a
while with our primitive resources, but I’m confident I can get it back here in good order.

Once I have the main body, I can do a better assessment of what I’ll need to strip from other wrecks
we’ve seen. There’s one crashed into the museum, one in the lake near Covenant and I’ve seen
another crashed into an overpass southwest of Cambridge near the Arcjet research facility, not to
mention the minor parts left over from my original ‘bird that got blown to hell. In any case, it’ll keep me
busy. A lot of the others tend to keep their distance from me these days. They think I’m being
unreasonable by not wanting to live with a thing that could go homicidal at the drop of a hat. I at least
expected the Brotherhood kid to agree with me, and I can’t believe that’s a statement I’d ever write, but
even he seems to have bought into accepting that thing.

Idiots.

Evelyn’s Journal #19:


It’s been a long, hard day but one of the best days. We spent the last couple of weeks getting a lot of
work done around Sanctuary, but the team finally agreed to help me recover the parts I need. We took
two of the Brahmin and hooked them up to the Pick-R-Up wagon I made. Between that, Lilith and the
three suits of power armor, I think we’ll be able to recover everything I need. We’ve spent all day
breaking down the ‘bird into its component parts. I focused on the avionics and other delicate items
while Sturges, Terrance and others took apart the main structural parts of the fuselage and engine
housing. We’re tired, but we got a lot done. The rest of the team went up to the satellite array to see
what kind of additional salvage they could find, hopefully more communications equipment.
-------
It took three days out here to break down this Vertibird wreck for transport, but it was one that had
been landed hard instead of crashing so I think I’ll be able to get it back up and going as long as I can find
replacement components for the electronics that got fried by EMP. We’re going to finish getting
everything loaded tonight and head back to Sanctuary in the morning.
-------
It was slow going, but we finally made it back. It took another day to get the parts across the bridge into
Sanctuary. I wasn’t about to risk having the bridge collapse under the strain and lose parts in the river.
Everything is in the hanger now, and after I get a decent night of sleep to clear my head, I’m going to get
started. This is going to change everything. The others were talking about heading back out to check
out a robot scrapyard we found near where the wreck was. We had run into some little girl (Kat) and
her Sentry-Bot (Gus) who had been searching for scrap and parts there. Given the firepower of the
Sentry Bot, the team opted to avoid any dispute at that time and now they estimate that Kat and Gus
have likely moved on. I gave them a list of things I want them to look for. Hopefully they’ll recover
some useful salvage.

Evelyn’s Journal #20:


I’ve done all I can, but the ‘Bird is still missing a few things. I’ve agreed to join the team as we head back
across the Commonwealth to investigate the National Guard Training Center, which is the source of the
distress signal the Kid is trying to track down. It’s pointless to think there would be any survivors after
so many years, but a military compound like that will definitely have usable materials I need. We head
out tomorrow.
-------------
We spent a couple of days getting to a farm known as “County Crossing” and Tulie talked to the locals to
secure us a place to stash our cart and Brahmin. This place is about a mile from the NGTC, so it should
be a short hike to take a look at the place in the morning. The locals say most people avoid it due to the
presence of turrets and ghouls. We’ll see what happens.
--------------
It was one hell of a day. Ghouls, Turrets, Landmines and a frakkin’ Sentry Bot with serious military-
grade firepower. Most of the morning was pretty standard. The site exterior was infested by ferals, but
we baited them into a killzone and took care of them without issue. We used the building itself to
provide cover from the turrets in order to slip inside. More ferals infested the interior of the structure,
dozens of them, but easily dispatched. After clearing the interior we moved on to the outlaying
structures. Three pillbox guard emplacements and a wrecked pre-war Vertibird. I managed to find the
remaining parts I needed on the ‘Bird so when we get home, I should be able to get everything finished.
The last structure to investigate was a Power-Armor Maintenance Shed.

Inside, we found a couple more ghouls as well as two power armor frames, one of which still had a
couple of salvageable T-60 pieces on it. When we opened the door to leave though, shit hit the fan. We
had tripped some kind of alarm inside the shed and a fully operational Sentry Bot began blasting us with
rockets and minigun fire. We got shot up pretty badly, the Kid’s armor took some heavy damage, but
the Doc managed to slip around it and try to hack it, at least enough to shut down its self-destruct and
slow down it’s rate of fire long enough for us to take it out. I’m going to have to repair a lot of gear, but
at least we’re alive.
---------------
On our way back home here to Sanctuary we ran into a group of Raiders. Some of the team got
squeamish about just taking them out because a few of them were adolescents. A kid can pull a trigger
on you just as well as an adult. In the end, we did end up eliminating the scumbags, but not before
Tulie, in an act of sheer bravery or insanity, managed to steal a pot of some kind of BBQ sauce they were
using on the “meat” they were grilling. She’s currently trying to reverse-engineer the sauce recipe while
I’m breaking down salvage we brought back.

Evelyn’s Journal #21:


It’s been about a week or so since we got back and I’ve finished the Vertibird. She’s ready for her
maiden flight tomorrow. The team wants do fly to Finch Farm so they can observe the Revere Satellite
Array. Apparently, after finding the corpse of yet another Brotherhood Recon Team member, the intel
indicates that the remainder of the team fell back to the array in order to try to send a message. Clearly,
that message never got sent, so I’m not sure what he’s hoping to find there….old bodies most likely.
Tulie says that the array is currently inhabited by Super Mutants. If that’s the case…it’ll be time to dish
out some long overdue payback. I’ve only got about a half-load of ammo and missiles, but it’ll have to
do.
------------
Alright, that could have gone better. Engines performed perfectly but the salvaged Avionics and Rotor
Assemblies had a hard fail. I barely got the ‘Bird back to the pad in one piece. I know what the problem
is and MOR-G4NA is going to help me through the afternoon and night to fix the parts that failed. I’m
sure it’ll be fine. The team is busy drinking hard and trying to forget those ten minutes of flight.
-------------
Well, we made it to Finch Farm in once piece. The Starboard Rotor Assembly was still having serious
issues in flight, but I did a full engine restart and had to dead-stick it into a counter rotation to clear the
jam and it purred like a kitten. Everybody else looks a bit pale after landing, but they’ll get over it.
Getting back in the air is like being able to breathe after choking on smoke for months. It’s where I
belong.

The Finch’s have been hospitable and informative. The Super-Mutant’s at the Array are apparently a
sizeable force, well-armed and organized. We are going to hit them with a two front assault. The Kid is
leading Tulie, Dogmeat and Doc in a ground assault while Exxtra, Lilith and I come in from the North with
air support. They’ll pin down as many as they can while we take out any heavy weapons from the air.
It’s not exactly like working with a Sigma drop team, but it is refreshingly familiar. It feels good to be
prepping for true combat again.

Evelyn’s Journal #22:


The assault could have gone better, it’s vastly different working with civilians instead of trained military
forces, but in the end, we achieved our objective with no casualties. The ground team hit the
gate/perimeter guards with small arms fire, which was my signal to sweep in with the Vertibird and
heavy weapons. Exxtra and Lilith put down suppression fire on the Mutants with their own heavy
weapons while Tulie, Dogmeat, Doc and the Kid advanced into the compound. Two suicide mutants
managed to detonate mini-nukes near them while Dogmeat got jumped by a pack of mutant hounds.

Exxtra left the ‘bird to help the ground forces at the gate, incinerating several enemy combatants with
his flamethrower while Lilith jumped down to engage their rear forces in melee. I expended my entire
stock of missile into the heavy weapon mutants, eliminating that threat. The Vertibird took a couple of
hits but the additional armor held. The ground team began to sweep the compound, as I set the ‘bird in
an autopilot hover so that I could use the door minigun to help finish off the last of the mutants.

Everyone was hurt, and the Kid got his armor shot all to hell, but outside of Dogmeat, nobody was
seriously injured, although the Doc got him patched up pretty well. This place was a treasure trove of
salvage. It was clear that these mutants were organized and had been preying on caravans and other
traders for some time. We did manage to locate the BoS Emergency Beacon that the kid was after and
recover some holotags and a final holotape recording which revealed the ultimate destination of the lost
recon squad.

We also found a Westec power armor frame stashed alongside a trunk in the bowl of one of the satellite
dishes. Getting up there proved near impossible for everyone but Lilith, so we ended up lower the doc
into the dish via Vertibird so he could pick the lock on the trunk, climb into the armor and then jump
down. Once all the salvage had been collected, we flew back here to Sanctuary for some well-deserved
R&R.
Tomorrow I’ll patch up the Vertibird and load in the salvaged missiles and 5mm ammo. Doc’s going to
help me swap out one of the miniguns for a more efficient one and we will upgrade the other one to
match it. It felt good to be back in action…it’s like I’d been drowning for months and finally got a gulp of
fresh air. Hell, even Doc’s ghoul girlfriend doesn’t seem as annoying tonight. I think I’m going to close
this out and celebrate with as much bourbon and beer as I can handle and see what tomorrow brings.

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