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9 FAL Task 3 Memo
9 FAL Task 3 Memo
(EFAL)
HTS SPRINGS
THS
TASK : 3 (Test)
GRADE : 9
MEMORANDUM
QUESTION 1
1.1 Players have left their children stranded at school , abandoned housework (3)
, and even injured themselves.
1.3 One in every twenty-three Facebook users play Candy Crush (1)
1.4 32 % of players ignore friends or family members to play the game. 28 % (4)
of players play during work. 10 % of players got into argument on how the
game should be played. 30 % of players indicated that they were addicted.
1.5 This implies that you yearn / crave / desire to play the game. (1)
1.7 Players are able to play while doing something ells, like carrying a drink / (2)
clinging to a subway pole / hiding your phone under the table.
1.8 Players are addicted and impatient thus to keep their market/ clients they (1)
would need to produce new levels or improve (update) their game.
1.9 Most people have a positive connection from their childhood towards candy. (4)
The candy used makes for ‘nice visual’ , that are colourful , and present
interesting shapes.
1.10 People need to escape from reality, due to their reality not being up to par or it (1)
may be unpleasant. Thus players choose to play Candy Crush. (any
appropriate response to this question)
TOTAL SECTION A: 20
QUESTION 2
The following 6 facts / opinions should be marked:
QUOTATIONS FACTS
“Mobile game Candy Crush has Candy Crush has made billions of (1)
1 generated billions of dollars... since dollars since it was released in 2012.
its release, in 2012.”
“the secret .... “It’s very easy to Juul suggest the games secret to (1)
2 learn,” says Jesper Juul” success is, it is easy to learn / play.
“But Juul says it gets surprisingly Each level becomes harder and (1)
3 hard, level by level, to clear each harder as you play.
board of tiles.”
“Match-3 games lure users with lots The game ‘traps’ users by using tiny (1)
4
of tiny victories.” victories.
“Match-3s first gained popularity in Bejewelled was the first popular 3 (1)
5
2001, with the release of Bejewelled” Match game.
“It’s likely more about trends.” The reason everyone plays it is (1)
6
because it is popular.
For summaries that are too long, read only up to 5 words beyond the required length and
ignore the rest of the answer.
For direct quotations of whole sentences, penalise from the total mark awarded for the
points and language use.
TOTAL SECTION B: 10
QUESTION 3
3.2 King Games or Tuesday or Lionsgate or Candy Crush (Mark only (2)
two).
3.4 The series will be executive produced by Matt Kunitz, the guy behind Fear (3)
Factor and Wipeout, however there's no word yet on who will host or when
the series will premier.
TOTAL SECTION C: 10
QUESTION 4
4.2 He is talking to a friend or love one. This person plays Candy Crush or (2)
could be a Candy Crush addict.
4.3 He stresses the words ‘never’ and ‘ever’. His facial expression suggest he (2)
is annoyed. He points out on his screen that he would not accept requests.
(Any acceptable answer)
4.4 The speaker is dumbstruck by the reply. The speaker cannot find words to (1)
express their emotions.
4.5 The person lives in the real world, having a life. Life is a chance to play a (2)
round in Candy Crush.
TOTAL SECTION D: 10
GRAND TOTAL: 50