Professional Documents
Culture Documents
HAND SIZE 5 6 7 8
PROFICIENT WITH Light Armors Heavy Armors Weapons
Instead of your first exploration on a turn, you may reveal a card with the Divine trait to
choose a character at your location. Shuffle 1d4+1 ( +2) ( +3) random cards from his
discard pile into his deck, then discard the card you revealed ( and you may draw a card).
Add 1d8 ( +1) with the Magic trait to your check to defeat a bane with the
Undead trait.
Add 2 ( 4) to your check to acquire a boon with the Divine trait.
When you play Blessing of Sarenrae, you may recharge it ( or shuffle it into your deck)
instead of discarding it.
These clerics channel healing power directly from their deity, restoring
the defeated and returning the dead to life.
KYRA HEALER
© 2013 Paizo Inc.
ROLE B
POWERS
HAND SIZE 5 6 7
PROFICIENT WITH Light Armors Heavy Armors Weapons
Instead of your first exploration on a turn, you may reveal a card with the Divine trait to
choose a character at your location. Shuffle 1d4+1 ( +2) random cards from his discard
pile into his deck, then discard the card you revealed.
Add 1d8 ( +1) with the Magic trait to your check to defeat a bane with the Undead
( or Outsider) trait.
Add 2 to your check to acquire an armor ( or weapon).
When you play Blessing of Sarenrae, you may recharge it ( or put it on top of your
deck) instead of discarding it.
If you defeat a bane with the Undead ( or Outsider) trait, you may shuffle 1 random
card from your discard pile into your deck.
These clerics are foes of the undead and unholy, and no unquiet spirit
or hungry fiend can stand against their divine wrath.
KYRA EXORCIST
© 2013 Paizo Inc.
ROLE B
SCENARIO B
BRIGANDOOM!
REWARD
Each character draws a random item from the box.
Illustration by Steve Prescott © 2013 Paizo Inc.
SCENARIO B
BRIGANDOOM!
GARRISON
DECK LIST
MONSTER 3
BARRIER 0
WEAPON 3
SPELL 0
ARMOR 2
ITEM 0
ALLY 1
BLESSING 0
AT THIS LOCATION
If you encounter a monster other than a villain or a
henchman, each other character at this location must
summon and encounter that monster.
WHEN CLOSING
Summon and defeat a Bandit henchman with the
combat difficulty increased by 2.
WHEN PERMANENTLY CLOSED
On closing, do not banish any weapons or armors from
this location; shuffle any that remain into this deck.
Illustration by Concept Art House © 2013 Paizo Inc.
LOCATION B
GARRISON
GENERAL STORE
DECK LIST
MONSTER 2
BARRIER 0
WEAPON 2
SPELL 0
ARMOR 1
ITEM 3
ALLY 1
BLESSING 0
AT THIS LOCATION
During your exploration, if you encounter anything
other than an armor, an item, or a weapon, after the
exploration, you may reveal a card to explore again.
WHEN CLOSING
Banish a card from your hand.
WHEN PERMANENTLY CLOSED
On closing, add 1d6 random items to this location
without looking at them, then automatically acquire
the top card.
Illustration by Paul Guzenko © 2013 Paizo Inc.
LOCATION B
GENERAL STORE
SANDPOINT CATHEDRAL
DECK LIST
MONSTER 2
BARRIER 0
WEAPON 0
SPELL 2
ARMOR 0
ITEM 1
ALLY 1
BLESSING 3
AT THIS LOCATION
If you defeat a monster, you may add a blessing from
your discard pile to your hand.
WHEN CLOSING
Banish either a blessing or Father Zantus.
WHEN PERMANENTLY CLOSED
When you end your turn here, you may attempt a
Wisdom 6 check to recharge a blessing from your
discard pile.
Illustrated by Warren Mahy © 2013 Paizo Inc.
LOCATION B
SANDPOINT CATHEDRAL
TEMPLE
DECK LIST
MONSTER 0
BARRIER 0
WEAPON 2
SPELL 2
ARMOR 0
ITEM 1
ALLY 0
BLESSING 4
AT THIS LOCATION
When you move or are moved here, discard a card.
Any character at another location may evade an
encounter and move here, discarding 2 cards instead
of the normal 1, then reset her hand and end her turn.
WHEN CLOSING
You may close this location automatically.
WHEN PERMANENTLY CLOSED
No effect.
Illustration by Francisco Rico Torres © 2013 Paizo Inc.
LOCATION B
TEMPLE
AT THIS LOCATION
When you move or are moved here, discard a card.
Any character at another location may evade an
encounter and move here, discarding 2 cards instead
of the normal 1, then reset her hand and end her turn.
LOCATION B
TOWN SQUARE
DECK LIST
MONSTER 2
BARRIER 1
WEAPON 1
SPELL 2
ARMOR 0
ITEM 1
ALLY 2
BLESSING 0
AT THIS LOCATION
You may discard a card from your hand to explore during
your turn. This card may not be recharged.
WHEN CLOSING
Banish a card from your hand.
WHEN PERMANENTLY CLOSED
On closing, each character at this location recharges a
card and may then draw a card.
Illustrated by Paul Guzenko © 2013 Paizo Inc.
LOCATION B
TOWN SQUARE
TREACHEROUS CAVE
DECK LIST
MONSTER 2
BARRIER 1
WEAPON 2
SPELL 0
ARMOR 2
ITEM 2
ALLY 0
BLESSING 0
AT THIS LOCATION
You must succeed at a Constitution or Fortitude 6
check to either move or be moved to another location.
WHEN CLOSING
Succeed at a Wisdom or Survival 7 check.
WHEN PERMANENTLY CLOSED
No effect.
Illustration by Jon Hodgson © 2013 Paizo Inc.
LOCATION B
TREACHEROUS CAVE
CULTIST
HUMAN CHECK TO
DEFEAT
CULTIST COMBAT
BASIC
9
POWERS
SIREN
SIREN CHECK TO
DEFEAT
ELITE WISDOM
POWERS
WEREWOLF
LYCANTHROPE CHECK TO
DEFEAT
COMBAT
13
POWERS
AMBUSH
SKIRMISH CHECK TO
DEFEAT
VETERAN WISDOM
PERCEPTION
DEXTERITY
ACROBATICS
POWERS
The difficulty to defeat the barrier is increased by
the adventure deck number of the current scenario,
if any.
DAGGER
KNIFE CHECK TO
ACQUIRE
RANGED DEXTERITY
PIERCING RANGED
BASIC
3
POWERS
SLING
SLING CHECK TO
ACQUIRE
RANGED DEXTERITY
BLUDGEONING RANGED
BASIC
5
POWERS
STARKNIFE
KNIFE CHECK TO
ACQUIRE
MELEE DEXTERITY
PIERCING RANGED
FINESSE
ELITE 6
POWERS
THROWING AXE
AXE CHECK TO
ACQUIRE
RANGED DEXTERITY
SLASHING RANGED
ELITE
6
POWERS
WARHAMMER +1
HAMMER CHECK TO
ACQUIRE
MELEE STRENGTH
BLUDGEONING MELEE
MAGIC
9
POWERS
ARCANE ARMOR
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
BASIC ARCANE
POWERS
CHARM PERSON
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
MENTAL ARCANE
POWERS
RECHARGE
None
Illustration by Kieran Yanner © 2013 Paizo Inc.
SPELL B
DETECT EVIL
MAGIC CHECK TO
ACQUIRE
DIVINE WISDOM
DIVINE
POWERS
During your turn, discard this card to examine the
top card of your location deck. If it is a monster other
than a henchman or villain, you may immediately
encounter it.
DETECT MAGIC
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
DIVINE ARCANE
WISDOM
BASIC DIVINE
POWERS
During your turn, discard this card to examine the top
card of your location deck. If the card is a blessing or
has the Magic trait, you may immediately encounter
it; otherwise, return it to the top of the deck.
If you do not have either the Arcane or Divine skill,
banish this card.
RECHARGE
Succeed at an Arcane or Divine 4 check to recharge
this card instead of discarding it.
Illustration by Eric Braddock © 2013 Paizo Inc.
SPELL B
GLIBNESS
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
DIVINE ARCANE
WISDOM
ELITE DIVINE
POWERS
Display this card and choose a character. For the
rest of the turn, add 3 to that character’s checks
that use her Charisma die. Discard this card at the
end of the turn.
If you do not have either the Arcane or Divine skill,
banish this card.
RECHARGE
Succeed at an Arcane or Divine 8 check to recharge
this card instead of discarding it.
Illustration by Tyler Walpole © 2013 Paizo Inc.
SPELL B
MIRROR IMAGE
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
ARCANE
POWERS
If a monster deals damage to you, you may display
this card, even if you have played another spell on
this check. Roll 1d4; on a result other than 1, reduce
the damage to 0. Do this each time a monster deals
damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
RECHARGE
Succeed at an Arcane 8 check to recharge this card
instead of discarding it.
Illustration by Alberto Dal Lago © 2013 Paizo Inc.
SPELL B
STRENGTH
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
DIVINE ARCANE
WISDOM
BASIC DIVINE
POWERS
Display this card and choose a character. For the rest
of the turn, add 3 to that character’s checks that use
her Strength die. Discard this card at the end of the
turn.
If you do not have either the Arcane or Divine skill,
banish this card.
RECHARGE
Succeed at an Arcane or Divine 8 check to recharge
this card instead of discarding it.
Illustration by Matteo Spirito © 2013 Paizo Inc.
ITEM B
POWERS
RECHARGE
None
Illustration by Vincent Dutrait © 2013 Paizo Inc.
ITEM B
TOME OF KNOWLEDGE
BOOK CHECK TO
ACQUIRE
MAGIC INTELLIGENCE
ELITE KNOWLEDGE
POWERS
RECHARGE
None
Illustration by Paul Guzenko © 2013 Paizo Inc.
BLESSING B
BLESSING OF ERASTIL
DIVINE CHECK TO
ACQUIRE
ERASTIL DEXTERITY
4
OR
DIVINE
POWERS
Discard this card to add 1 die to a check.
BLESSING OF GORUM
DIVINE CHECK TO
ACQUIRE
GORUM STRENGTH
4
OR
DIVINE
POWERS
Discard this card to add 1 die to a check.
BLESSING OF PHARASMA
DIVINE CHECK TO
ACQUIRE
PHARASMA INTELLIGENCE
ARCANE
DIVINE
POWERS
Discard this card to add 1 die to a check.
POWERS
HAND SIZE 4 5 6
For your combat check, you may roll your Dexterity die ( and you may add the Magic
trait) ( and/or the Fire trait); you may not play a weapon on the check.
You may play any number of blessings on your combat check; recharge them instead of
discarding them.
© 2013 Paizo Inc.
CHARACTER C
CARDS LIST
WEAPON — 1 2 3
SPELL — 1
ARMOR —
ITEM 4 5 6
ALLY 3 4 5
BLESSING 8 9 10
MALE
HUMAN
MONK
AMIRI BERSERKER
© 2013 Paizo Inc.
ROLE C
POWERS
HAND SIZE 4 5 6
PROFICIENT WITH Light Armors Heavy Armors Weapons
You may bury a card from your hand to add 1d10 ( +1) ( +2) ( +3) to your Strength,
Melee, or Constitution check.
You may move at the end of your turn ( and/or move another character to the location
where you end your turn).
When you are dealt Combat ( or any other type of) damage, reduce that damage by 1.
Add 2 ( 4) to your check to acquire an armor.
When you play Blessing of Gorum, add d12 instead of the normal die.
AMIRI JUGGERNAUT
© 2013 Paizo Inc.
ROLE C
POWERS
HAND SIZE 5 6
PROFICIENT WITH Light Armors Weapons
When you play an ally with the Animal trait, you may recharge it instead of discarding it.
You may reveal an ally with the Animal trait to add 1d4 ( +1) ( +2) ( +3) to your check.
You may discard a card to roll 1d10 ( +1) ( +2) ( and you may add the Fire trait)
instead of your Strength or Dexterity die for any check.
Add 2 ( 4) to your check to acquire an ally with the Animal trait.
When you play a blessing to add to your Wisdom check, add d12 instead of the
normal die.
Masters of innumerable natural forms, these druids make the strength
and ferocity of animalkind their own.
LINI SHAPESHIFTER
© 2013 Paizo Inc.
ROLE C
POWERS
HAND SIZE 5 6 7
PROFICIENT WITH Light Armors Weapons
When you play an ally with the Animal trait, you may recharge it instead of discarding it.
You may reveal an ally with the Animal trait to add 1d4 ( +1) ( +2) ( +3) ( +4) to
your check.
You may discard a card to roll d10 instead of your Strength or Dexterity die for any check.
Add 2 ( 4) to your Divine check when playing or recharging a spell.
Add 1d8 with the Magic trait to your check to defeat a bane with the Animal trait.
When you play a blessing to add to your Wisdom check, add d12 instead of the
normal die.
These sages of nature know the deepest truth of the earth and its
inhabitants, and turn the power of the land into a devastating weapon.
These mystical masters of the bow fire not at what they see, but
where the energies of the cosmos guide their shots.
SEELAH CRUSADER
© 2013 Paizo Inc.
ROLE C
POWERS
HAND SIZE 4 5 6 7
PROFICIENT WITH Light Armors Heavy Armors Weapons
You may discard the top card of your deck to add 1d6 ( +1) ( +2) ( +3) to your check. If
the top card was a blessing ( or spell), recharge it instead of discarding it.
You may examine the top card of your location deck at the start ( or end) of your turn. If
it’s a boon, put it on the bottom ( or underneath the top card) of the deck.
During your turn, you may bury a Divine card and choose a character at your location to
shuffle 1d4+1 random cards from his discard pile into his deck.
When you play Blessing of Iomedae, you may recharge it ( or shuffle it into your deck)
instead of discarding it.
These holy knights bring justice to foes but share their mercy
with allies, healing and fortifying the righteous with their deity’s
holy might.
SEELAH HOSPITALER
© 2013 Paizo Inc.
ROLE C
MONSTER C
CULTIST
HUMAN CHECK TO
DEFEAT
CULTIST COMBAT
BASIC
9
POWERS
WEREWOLF
LYCANTHROPE CHECK TO
DEFEAT
COMBAT
13
POWERS
DAGGER
KNIFE CHECK TO
ACQUIRE
RANGED DEXTERITY
PIERCING RANGED
BASIC
3
POWERS
DETECT EVIL
MAGIC CHECK TO
ACQUIRE
DIVINE WISDOM
DIVINE
POWERS
During your turn, discard this card to examine the
top card of your location deck. If it is a monster other
than a henchman or villain, you may immediately
encounter it.
If you do not have the Divine skill, banish this card.
RECHARGE
Succeed at a Divine 6 check to recharge this card
instead of discarding it.
Illustration by Craig J Spearing © 2013 Paizo Inc.
SPELL C
STRENGTH
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
DIVINE ARCANE
WISDOM
BASIC DIVINE
POWERS
Display this card and choose a character. For the rest
of the turn, add 3 to that character’s checks that use
her Strength die. Discard this card at the end of the
turn.
If you do not have either the Arcane or Divine skill,
banish this card.
RECHARGE
Succeed at an Arcane or Divine 8 check to recharge
this card instead of discarding it.
Illustration by Matteo Spirito © 2013 Paizo Inc.
ITEM C
POWERS
RECHARGE
None
Illustration by Vincent Dutrait © 2013 Paizo Inc.
BLESSING C
BLESSING OF ERASTIL
DIVINE CHECK TO
ACQUIRE
ERASTIL DEXTERITY
4
OR
DIVINE
POWERS
Discard this card to add 1 die to a check.
BLESSING OF GORUM
DIVINE CHECK TO
ACQUIRE
GORUM STRENGTH
4
OR
DIVINE
POWERS
Discard this card to add 1 die to a check.
BLESSING OF PHARASMA
DIVINE CHECK TO
ACQUIRE
PHARASMA INTELLIGENCE
ARCANE
DIVINE
POWERS
Discard this card to add 1 die to a check.
BRUTHAZMUS
GOBLIN TYPE
BUGBEAR MONSTER
RANGER CHECK TO
DEFEAT
COMBAT
POWERS
ATTIC WHISPERER
UNDEAD CHECK TO
DEFEAT
ELITE COMBAT
10
POWERS
POWERS
BASTARD SWORD +1
SWORD CHECK TO
ACQUIRE
MELEE STRENGTH
SLASHING MELEE
2-HANDED
MAGIC 9
POWERS
DAGGER +1
KNIFE CHECK TO
ACQUIRE
RANGED DEXTERITY
PIERCING RANGED
MAGIC
6
POWERS
SCORCHING RAY
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
ATTACK ARCANE
FIRE
6
POWERS
RECHARGE
Succeed at an Arcane 8 check to recharge this card
instead of discarding it.
Illustration by Alex Aparin © 2013 Paizo Inc.
SPELL 1
SPEED
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
DIVINE ARCANE
WISDOM
DIVINE
POWERS
Display this card and choose a character. For the rest of
the turn, add 3 to that character’s checks that use her
Dexterity die. Discard this card at the end of the turn.
POWERS
If you played a weapon with the 2-Handed trait on
this check, you may not play this card.
SIHEDRON MEDALLION
ACCESSORY TYPE
MAGIC ITEM
SIHEDRON
POWERS
RECHARGE
Succeed at an Arcane or Divine 9 check to recharge
this card instead of discarding it.
Illustration by Vincent Dutrait © 2013 Paizo Inc.
HENCHMAN 2
PIDGET TERGELSON
LYCANTHROPE TYPE
MONSTER
CHECK TO
DEFEAT
COMBAT
10
POWERS
SKINSAW CULTIST
HUMAN TYPE
CULTIST MONSTER
CHECK TO
DEFEAT
COMBAT
11
POWERS
ZOMBIE HORDE
SKIRMISH CHECK TO
DEFEAT
UNDEAD NONE
ZOMBIE
ELITE
POWERS
ZOMBIE NEST
SKIRMISH CHECK TO
DEFEAT
UNDEAD NONE
ZOMBIE
BASIC
POWERS
WAR RAZOR +1
KNIFE CHECK TO
ACQUIRE
MELEE STRENGTH
SLASHING MELEE
FINESSE
MAGIC 9
POWERS
TOXIC CLOUD
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
ATTACK ARCANE
POISON
8
POWERS
Display this card when a character encounters a
bane. Any character who encounters a monster this
turn adds 1d6 with the Poison trait to her combat
check. Discard this card at the end of this turn.
If you do not have the Arcane skill, banish this card.
RECHARGE
Succeed at an Arcane 10 check to recharge this card
instead of discarding it.
Illustration by Svetlin Velinov © 2013 Paizo Inc.
ARMOR 2
POWERS
DEATHBANE SHIELD
SHIELD CHECK TO
ACQUIRE
OFFHAND CONSTITUTION
MAGIC FORTITUDE
POWERS
If you played a weapon that has the 2-Handed trait
on this check, you may not play this card.
Reveal this card to add the Magic trait to your
combat check, or to reduce Combat damage dealt to
you by 2. If you are proficient with light armors, you
may play another armor on this check.
If you are proficient with light armors, you may
recharge this card when you reset your hand.
Illustration by Vincent Dutrait © 2013 Paizo Inc.
LOOT 2
MEDUSA MASK
ACCESSORY TYPE
MAGIC ITEM
POWERS
When you encounter a monster from a location deck,
you may display this card next to that deck; put the
monster on top of this card. The monster is neither
defeated nor undefeated; it still counts as part of the
location deck except for the purpose of exploring. At
the end of your turn, return the monster to the top
of its location deck and bury this card.
RECHARGE
None
Illustration by Concept Art House © 2013 Paizo Inc.
LOOT 2
SNAKESKIN TUNIC
LIGHT ARMOR TYPE
MAGIC ARMOR
POWERS
Reveal this card to add 1 to your Dexterity check.
Recharge this card to reduce Combat or Poison
damage dealt to you by 1.
Banish this card to reduce all damage dealt to you
to 0; if you are proficient with light armors, bury this
card instead.
If you are proficient with light armors, you may
recharge this card when you reset your hand.
Illustration by Vincent Dutrait © 2013 Paizo Inc.
BLESSING 2
BLESSING OF ABADAR
DIVINE CHECK TO
ACQUIRE
ABADAR DEXTERITY
DISABLE
6
OR
DIVINE
POWERS
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to defeat
a barrier.
Discard this card to explore your location.
RECHARGE
If the top card of the blessings discard pile matches
this card, recharge this card instead of discarding it.
Illustration by Jeff Carlisle © 2013 Paizo Inc.
SCENARIO 3
VILLAIN: NONE
HENCHMEN:
PER LOCATION: 1 NIGHTBELLY BOA, 1 RANDOM BLESSING, 1 RANDOM ALLY
MUCK GRAUL
PLANT CHECK TO
DEFEAT
OGREKIN COMBAT
15
POWERS
Muck Graul is immune to the Acid trait.
Add 1 die to checks to defeat Muck with the Fire trait.
If the check to defeat does not have the Fire trait,
Muck is undefeated.
If undefeated, choose a random character at this
location to encounter Muck; after that encounter, put
Muck on the bottom of this location deck.
Illustration by Eric Belisle © 2013 Paizo Inc.
WEAPON 3
VENOMOUS DAGGER +2
KNIFE CHECK TO
ACQUIRE
RANGED DEXTERITY
PIERCING RANGED
MAGIC
11
POWERS
INCENDIARY CLOUD
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
ATTACK ARCANE
FIRE
8
POWERS
Display this card when a character encounters a bane.
Any character who encounters a monster this turn
adds 2d4 with the Fire trait to her combat check.
Discard this card at the end of this turn.
SWIPE
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
DIVINE ARCANE
ATTACK
8
OR
WISDOM
DIVINE
6
POWERS
Discard this card to decrease the difficulty of a combat
check by 3. If your character is attempting the check,
you may roll your Arcane or Divine die + 1d8 for your
combat check.
Discard this card to succeed at your check to acquire a
weapon, an armor, or an item.
If you do not have either the Arcane or Divine skill,
banish this card.
RECHARGE
Succeed at an Arcane or Divine 10 check to recharge
this card instead of discarding it.
Illustration by Andrew Hou © 2013 Paizo Inc.
ARMOR 3
SPINY SHIELD
SHIELD CHECK TO
ACQUIRE
OFFHAND CONSTITUTION
MAGIC FORTITUDE
POWERS
If you played a weapon that has the 2-Handed trait
on this check, you may not play this card.
Discard this card to add 1d4 and the Ranged and
Magic traits to your combat check.
Reveal this card to reduce Combat damage dealt to
you by 2. If you are proficient with light armors, you
may play another armor on this check.
If you are proficient with light armors, you may
recharge this card when you reset your hand.
Illustration by Bryan Sola © 2013 Paizo Inc.
ALLY 3
MONKEY
ANIMAL CHECK TO
ACQUIRE
ELITE WISDOM
SURVIVAL
POWERS
COURTYARD
DECK LIST
MONSTER 3
BARRIER 0
WEAPON 2
SPELL 0
ARMOR 2
ITEM 2
ALLY 0
BLESSING 0
AT THIS LOCATION
Before your combat check, each character at this
location must succeed at a Dexterity or Acrobatics 8
check or be dealt 1d4 Combat damage.
WHEN CLOSING
Succeed at a Dexterity or Acrobatics 10 check.
WHEN PERMANENTLY CLOSED
No effect.
Illustration by Andrew Hou © 2013 Paizo Inc.
LOCATION 4
COURTYARD
GALENMIR
GIANT TYPE
FIGHTER MONSTER
CHECK TO
DEFEAT
COMBAT
23
POWERS
TERAKTINUS
GIANT TYPE
RANGER MONSTER
CHECK TO
DEFEAT
COMBAT
18
THEN
COMBAT
22
POWERS
15
POWERS
16
POWERS
GHOUL BAT
UNDEAD CHECK TO
DEFEAT
COMBAT
17
POWERS
STONE GIANT
GIANT CHECK TO
DEFEAT
COMBAT
16
POWERS
GIANTBANE DAGGER +1
KNIFE CHECK TO
ACQUIRE
RANGED DEXTERITY
PIERCING RANGED
MAGIC
8
POWERS
RESTORATION
MAGIC CHECK TO
ACQUIRE
DIVINE WISDOM
DIVINE
12
POWERS
RECHARGE
Succeed at a Divine 14 check to recharge this card
instead of discarding it.
Illustration by Tim Kings-Lynne © 2013 Paizo Inc.
ARMOR 4
REFLECTING SHIELD
SHIELD CHECK TO
ACQUIRE
OFFHAND CONSTITUTION
MAGIC FORTITUDE
POWERS
If you played a weapon with the 2-Handed trait on
this check, you may not play this card.
Reveal this card to reduce Acid, Cold, Combat,
Electricity, or Fire damage dealt to you by 2. If
you are proficient with light armors, you may play
another armor on this check.
If you are proficient with light armors, you may
recharge this card when you reset your hand.
Illustration by Vincent Dutrait © 2013 Paizo Inc.
ITEM 4
7
OR
INTELLIGENCE
ARCANE
POWERS
Reveal this card to add 1d8 with the Fire and Magic
traits to your combat check; you may not play a spell
with the Attack trait or a weapon on this check.
RECHARGE
None
Illustration by Vincent Dutrait © 2013 Paizo Inc.
ITEM 4
POWERS
RECHARGE
None
Illustration by Vincent Dutrait © 2013 Paizo Inc.
ALLY 4
LIZARD
ANIMAL CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
ARCANE
WISDOM
SURVIVAL
POWERS
EMERALD CODEX
BOOK TYPE
MAGIC ITEM
POWERS
RECHARGE
None
Illustration by Andrew Hou © 2013 Paizo Inc.
SCENARIO 5
THASSILONIAN SINS
THASSILONIAN SINS
XYODDIN XERRIOCK
UNDEAD TYPE
ZOMBIE MONSTER
ROGUE CHECK TO
DEFEAT
COMBAT
19
OR
DIVINE
17
POWERS
MUMMY
UNDEAD CHECK TO
DEFEAT
MUMMY COMBAT
21
POWERS
DANCING SCIMITAR +2
SWORD CHECK TO
ACQUIRE
MELEE STRENGTH
SLASHING MELEE
FINESSE
MAGIC 12
POWERS
BLIZZARD
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
ATTACK ARCANE
COLD
12
POWERS
Display this card when a character encounters a
bane. Any character who encounters a monster
this turn adds 2d6 with the Cold trait to her combat
check. Discard this card at the end of the turn, and
each other character is dealt 1 Cold damage.
If you do not have the Arcane skill, banish this card.
RECHARGE
Succeed at an Arcane 14 check to recharge this card
instead of discarding it.
Illustration by Alberto Dal Lago © 2013 Paizo Inc.
ARMOR 5
BOLSTERING ARMOR
LIGHT ARMOR CHECK TO
ACQUIRE
MAGIC CONSTITUTION
FORTITUDE
POWERS
WINGED SHIELD
SHIELD CHECK TO
ACQUIRE
OFFHAND CONSTITUTION
MAGIC FORTITUDE
10
POWERS
VELOCIRAPTOR
ANIMAL CHECK TO
ACQUIRE
WISDOM
SURVIVAL
14
POWERS
RUNEFORGED WEAPONS
TYPE
LOOT
SUMMON MONSTER
MAGIC TYPE
ARCANE SPELL
DIVINE
POWERS
For your combat check, discard this card to draw a
random monster from the box. Use the drawn card’s
highest difficulty to defeat as the result of your check,
then banish the drawn card. Characters may not play
other cards or use powers on this check. If you fail
the check, the monster is undefeated but deals 0
damage.
RECHARGE
Succeed at an Arcane or Divine 12 check to recharge
this card instead of discarding it.
Illustration by Vincent Dutrait © 2013 Paizo Inc.
SCENARIO 6
REWARD
Loot: Chellan, Sword of Greed and all cards under the
scenario card.
Illustration by Florian Stitz © 2013 Paizo Inc.
SCENARIO 6
VILLAIN: NONE
HENCHMEN:
LENG SPIDERS
VILLAIN: GHLOROFAEX
HENCHMEN:
WARDENS OF RUNES
SILAS VEKKER
UNDEAD TYPE
INCORPOREAL MONSTER
GHOST CHECK TO
DEFEAT
DWARF
WISDOM
14
POWERS
WARDEN OF RUNES
GIANT TYPE
MONSTER
CHECK TO
DEFEAT
COMBAT
23
POWERS
The Warden of Runes is immune to the Cold and
Electricity traits.
Before the encounter, each character at this location
must succeed at a Constitution or Fortitude 14 check
or be dealt 1 Electricity damage.
Damage dealt by the Warden of Runes is dealt to
each character at this location.
If defeated, you may immediately attempt to close
this location.
Illustration by Florian Stitz © 2013 Paizo Inc.
MONSTER 6
HIDDEN BEAST
ABERRATION CHECK TO
DEFEAT
UNDEAD COMBAT
VAMPIRE
SORCERER 22
OR
WISDOM
PERCEPTION
16
POWERS
The Hidden Beast is immune to the Cold, Mental, and
Poison traits.
Succeed at an Arcane or Divine 14 check or you
may not play spells with the Attack trait against the
Hidden Beast.
Before the encounter, each character at this location
must succeed at a Combat 22 check or bury 1d4
random cards from his discard pile.
Illustration by Imaginary Friends Studios © 2013 Paizo Inc.
MONSTER 6
HORROR TREE
UNDEAD CHECK TO
DEFEAT
PLANT COMBAT
22
POWERS
The Horror Tree is immune to the Mental and Poison
traits.
Add 1 die to checks to defeat the Horror Tree with
the Fire trait.
If undefeated, after the encounter, the Horror Tree
deals 1d4 Combat damage to each character at this
location.
Illustration by Dave Allsop © 2013 Paizo Inc.
SPELL 6
BEWILDER
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
ATTACK ARCANE
MENTAL
14
POWERS
RECHARGE
Succeed at an Arcane 16 check to recharge this card
instead of discarding it.
Illustration by Andrew Hou © 2013 Paizo Inc.
SPELL 6
CORROSIVE STORM
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
ATTACK ARCANE
ACID
12
POWERS
Display this card when a character encounters a
bane. Any character who encounters a monster
this turn adds 2d6 with the Acid trait to her combat
check. Discard this card at the end of this turn, and
every other character is dealt 1 Acid damage.
If you do not have the Arcane skill, banish this card.
RECHARGE
Succeed at an Arcane 14 check to recharge this card
instead of discarding it.
Illustration by Tim Kings-Lynne © 2013 Paizo Inc.
SPELL 6
DOMINATE
MAGIC CHECK TO
ACQUIRE
ARCANE INTELLIGENCE
DIVINE ARCANE
WISDOM
ATTACK DIVINE
MENTAL
12
POWERS
Discard this card to evade a monster; before you do,
search your location deck for a boon and add it to
your hand.
ENTROPY SHIELD
SHIELD CHECK TO
ACQUIRE
OFFHAND CONSTITUTION
MAGIC FORTITUDE
ARCANE
10
POWERS
POWERS
POWERS