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Shattered
The syrup-making mice of Maplemoor maintain a wide perimeter of
defences, including Oakhollow Keep, which overlooks the southern ridge
of their sheltered valley. However, the colony has not received word from
Oak
the Oakhollow garrison in two days and Aldermouse Maira Tendertail
is worried. She asks you to investigate and, if necessary, to secure the keep.
7 8
ROOST
60” WATCHTOWER
36”
6
SLEEPING QUARTERS
5
24” CANTEEN
1
2 4
12” MAIN LEVEL 3
(GATEHOUSE + ARMORY)
0 GROUND
9
DUNGEON
-12” 10
WORKSHOP
What’s really going on? 3 HOLLOW CORE 9 DUNGEON
With his own borders under pressure— Hollowed-out interior of the stump; Dirt cave in a thicket of roots; surviving
and recognizing Oakhollow Keep’s charred black wood and ever-present smell garrison members locked in manacles.
strategic location—the crafty rat baron of smoke. From the main level, ladders ⚔ D6 garrison mice will do anything to
Oswald convinced the hawk Gelfrad to and platforms lead 36” up to the top while help if freed, but have HUNGRY and INJURED
airdrop his rat soldiers into the tower. The rickety stairs run 24” down into the earth. conditions; led by hard-boiled Captain
mouse garrison was defeated before they ☠ Pot of syrup hanging above ladders can Holly Winterdew.
could send a horsefly messenger to alert be poured out; DEX SAVE to dodge or become
Maplemoor. Now, the baron is moving his Garrison mouse: 4hp, STR 10, DEX 9, WIL 9
stuck (STR SAVE to get unstuck). Attacks: d4 bite
assets into the keep while his soldiers feed
the captured mice to the hawk, one by one... ☠ If pot is dropped, DEX SAVE to dodge or be ☠ STR SAVE with DISADVANTAGE to open each
knocked down and crushed for D20 damage set of manacles without keys; on failure,
Secrets & Rumours plus D6 damage per 12” fallen. take EXHAUSTED condition.
Shared by Maira or discovered along the way. 4 ARMORY 10 WORKSHOP
†† Many threats live on the other side of the Rough-hewn walls with many shelves and Cave of blackened rock and lightning-
ridge, including the cat lord Silus, the rat hooks, mostly empty; graffiti scrawled on charred wood; hidden beneath dirt-covered
baron Oswald, the fanatical Order of the floor that says “Welcome, Baron!” trapdoor at base of stairs; lit by a glowworm
Mongoose and various birds of prey. 💎 D3 daggers, D3 light armour, D3 bows, hung from ceiling by a fish hook.
†† The keep stands alone at the crest of a D6 bundles of arrows. ⚔ Jacobello the Alchemist is surrounded
grassy hill; the approach offers nowhere by piles of discarded (used or failed) spell
to hide in broad daylight.
5 CANTEEN
tablets; he is jumpy, deranged and unaware
Kitchen in disarray; floor littered with
†† The keep is outfitted with defenses and of the events above. Roll REACTION.
acorns, smashed cabinetry and blood.
traps to keep out and subdue intruders. Jacobello: 3hp, STR 9, DEX 12, WIL 12
⚔ D3+1 rat soldiers arguing about whose Attacks: D10 chisel
†† There is a workshop hidden in the roots
job it is to clean up before Oswald arrives. Has Grease and Invisibility spells
of the keep, unbeknownst even to its
garrison; an “eccentric” alchemist works Rat soldier: 4hp, STR 12, DEX 8, WIL 8 💎 Random spell, gems worth D6x100 pips.
on a project of great import. Attacks: D10 spear