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Sketch Like An Architect
Sketch Like An Architect
How It Works p. 8
How We Learn To Draw p. 9
Chapter 01 Design Principles p. 11
Chapter 02 Composition p. 19
Chapter 03 Types of Perspective p. 35
Chapter 04 Advanced Perspective p. 43
Chapter 05 3-point Perspective p. 52
Chapter 06 Multi-point Perspective p. 57
Chapter 07 Curvilinear Perspective p. 65
Chapter 08 Auxiliary Constructions p. 75
Chapter 09 Square Grid and Perfect Cube p. 90
Chapter 10 Complex Forms in Perspective p. 96
Correct Solutions p. 104
Final Thoughts p. 112
Next Steps p. 113
References and Resources to Explore p. 114
Recommended Tools p. 115
About the Author p. 116
“
Chapter 02
When it comes to sketching and drawing, composition deals with ob- scene in an aesthetically
jects represented in a canvas, their placement and distribution in a
format, and their mutual relationships.
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Structure 1 Golden Section
Phi (Greek letter) is an irrational number that is one
x 1-x
of the a solutions to the following quadratic equation:
The Golden Ratio, Fibonacci spiral, or
Golden Section is such division of a line so that the whole x 1
the Rule of Thirds - all of us have heard = = φ = 1.618 (approx.)
is to the greater part as that part is to the smaller part. 1-x x
of it before, now, what does it all mean?
Let’s start with the Golden Ratio.
It is also called the golden section,
golden mean, divine proportion, and
some other names. There are lots
of discussions about its ‘magic’ and
whether it is a construct of human
mind seeking for patterns describing
beauty or not. Since Phi (Greek letter
for the Golden Ratio) is an irrational
Golden Section Rule of Thirds
number, it cannot be really found in
the real physical world and cannot be
precisely achieved in design.
Composition 20
Structure - Examples Golden Ratio
Rule of Thirds
Composition 21
Choosing a View
On top of the mentioned compar- Static and boring composition because of Better composition roughly following the
isons under the sketches, pay also the HL position in the middle and 45°-45° Rule of Thirds.
attention to the balance between orientation of the building.
lit and shaded surfaces. Which one
works better? Such high position of the HL is hardly relat- The lower position of the Horizon Line is
able for the viewer. more relatable to the viewer.
Both Vanishing Points are in the Picture Vanishing Points are are located outside of
Plane which creates unrealistic Field of View. the Picture Plane which makes the Field of
View more realistic.
Composition 22
Placing People
The repetitive and equally distant distribution of People create groups and complement
Here are Do’s and Dont’s with expla- peoplecompetes with the building‘s rhythm. the rhytmical facade by their uneven distribution.
nations for placing people in your ar-
chitectural sketches and drawings.
Human figures (or any other entourage) should never be People are placed to complement t he overall
TIP #01: Always try to use entou- placed directly on a geometrical axis of important elements composition of the elevation.
rage or any secondary graphic ele- such as a gable, windows, or an edge of a building.
ments of a drawing to complement
your design‘s form and features.
All human figures are placed in the same level of The distribution of human figures supports the
depth which makes the image look more flat. illusion of depth in perspective.
Composition 23
Placing Trees
A tree is aligned with an edge of a building. A tree is covering architectural accent of a building.
A tree is placed directly in the middle of a building. Such type of tree and its placement
doesn‘t complement a building‘s form.
Such vertical tree complements the horizontal form of a Optionally, such tree can be used when positioned properly.
building and its placement balances out the composition.
Composition 24
Focal Points
Composition 25
Pay attention to the positioning and shapes
of secondary elements, perspective lines, and
entourage to help guide the viewer’s attention
towards the focal point of an image.
Composition 26
Depth
Composition 27
Visual Tangents
Composition 28
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Visual Tangents
On this page, you can see two exam- Do these 2 boxes lay on the same ground plane, or are their top sur- Your Turn
ples of visual tangents causing con- faces aligned? Only one of the options is possible.
fusion about the spatial relationship Redraw these boxes next to the arrow - fix this confusion and make
between the depicted objects. their spatial relationship clear by overlapping them correctly.
Your Turn
Composition 29
Framing
You can frame the whole view by the Framing a Single Object
foreground, work with the framing and
proportions of your canvas, or frame
(or mask out) a single object.
Composition 30
Thumbnail Sketches
Composition 31
CHEATSHEET
Composition 33
Chapter 03
Types of Perspective
This chapter offers an introductory overview of different types of per- 1-point perspective 2-point perspective
35
Atmospheric Perspective Background
Types Of Perspective 36
1-point Perspective
Common examples of such perspec- Horizon Line, Vanishing Point, and Orthogonals of a Frontal Exterior View Frontal Exterior View
tives depict a view down the street, rail-
ways, or frontal interior views.
Types Of Perspective 37
2-point Perspective
Types Of Perspective 38
3-point Perspective
Types Of Perspective 39
Multi-point Perspective
Types Of Perspective 40
Extra Vanishing Points
al
go n
tho
Or
Advanced Perspective 49
Chapter 05
3-point Perspective
3-point perspective offers more dynamic views thanks to all the three
spatial directions converging towards their own vanishing points and cre-
ating more diagonals in our scene.
It’s a great type of view for diagrams and product design sketches. The 3rd
Vanishing Point can make our objects look more convincing and realistic as
it’s closer to how we perceive the world in real life.
The 3rd vanishing point makes it a tiny bit more complicated but otherwise
every other technique and hack used for 1- or 2-point perspective would
be applicable in the same way (divisions, modularity, shadow construction,
extra vanishing points, etc.)
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orthogonal, perpendicular to the curve,
converging toward the 3rd vanishing point
Best Practices
To estimate the orthogonals converg- The 3rd vanishing point is usually located
ing to the 3rd vanishing point, you can far away from the Picture Plane.
3-point Perspective 53
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Skyscrapers
Your Turn
3-point Perspective 54
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WORKSHEET
Your Turn
3-point Perspective 55
Chapter 06
Multi-point Perspective
Multi-point perspective is probably the most realistic type of all.
When you look around yourself right now, chances are that not all ob-
ject are aligned to just one orthogonal grid. Objects tend to be po-
sitioned and rotated in so many directions - and that’s what we are
used to look at.
So for most real life scenarios, multi-point perspective is the best fit.
On top of that, it introduces visual variation and interest, breaking out
from a (boredom of a) single orthogonal grid.
57
When To Use It
Notice that the 2 vanishing points of the rotated box are positioned
outside of the picture plane (final crop of the image).
Multi-point Perspective 58
Examples
Multi-point Perspective 59
Step-by-Step
Step 03 | Adding another layer of Step 04 | Adding shading and Step 05 | Finally, adding extra touch to the drawingwith
linework with details to the geometry of texturing to suggest materiality. entourage, incl. people and vegetation.
the building, like stairs and railings.
Multi-point Perspective 60
Step-by-Step
Multi-point Perspective 61
Chapter 08
Auxiliary Constructions
In this chapter, we’ll cover a number of useful construction techniques
in perspective. The techniques include division into equal segments,
angle derivation, circle construction in perspective, and a lot more.
The point of these techniques is to make your life easier, make your
drawings more precise, and allow you to draw even more complex
geometries.
75
Modularity
In architecture, modular grids with
equal distances between repetitive
elements are very common. Such
Step 01 Step 02 Step 03 Step 04 Repeat
grids help to establish structural or-
der and make the actual construction
process easier and cheaper.
Auxiliary Constructions 76
Modularity
Let’s apply the principles of modu-
larity to spatial repetitve structures.
WORKSHEET
Auxiliary Constructions 78
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Happy sketching!
Auxiliary Constructions 79
Divisions
Cross sections and divisions of ob-
jects into equal segments help us
both with constructing more com-
plex geometries as well as presenting
them in more understandable way.
Auxiliary Constructions 80
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Divisions
Use this Worksheet to practice di-
viding an object into equal segments
both in a 2D view and in perspective.
Auxiliary Constructions 81
Rubik’s Cube Exercise
Your Turn
Auxiliary Constructions 82
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Auxiliary Constructions 83
Any Division
Now we can divide objects in per- Step 01 Step 02 Step 03
spective into halves, thirds, quarters,
and even fifths.
Auxiliary Constructions 84
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Any Division
Follow the process from the pre-
vious page and utilize the division
technique to draw these simple lin-
ear stairs.
Your Turn
Auxiliary Constructions 85
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Circles in Perspective
Your Turn
Auxiliary Constructions 88
Step 01 | The first module is determined by the distance Step 02 | Draw diagonals between the poles and find the
between the first two poles. center point at their intersection. Draw an orthogonal line
First and Second Pole from the center point towards the vanishing point.
Step 03 | Draw a straight line starting at the bottom of the Step 04 | Repeat the process to draw more distant poles
first pole through the mid-point of the second pole to find with the same distances between them.
the correct distance of the third one.
Publications
Dease, Carole, and collective, Complete Drawing Course, London, 2001,
Rani, Ruzaimi Mat, Sketching Masterclass, Singapore, 2010,
Stanyer, Peter, The Complete Book of Drawing Techniques, London, 2004,
Sýkora, Jaroslav a kolektiv, Architektonické kreslení, Praha, 2003,
Wilk, Sabrina, Construction and Design Manual - Drawing for Landscape Architects, Berlin, 2014,
Tihomirov, Sergei, Interior Sketcher (ebook),
Leeuwe, Mitch, How to Draw Backgrounds (ebook).
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The Tools I Use
Analog Sketching Tools:
CLICK HERE to read the blog about the specific sketching tools I use
Digital Tools:
Apps/Softwares:
Morpholio Trace
Photoshop
ProCreate
ShadowDraw
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